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10 things you didn't know about ManagerLeague (23/03/2021 01:41)
1: Keyboard shortcut to send message / post reply on the forums
On a windows-computer, CTRL+ENTER will send / post the message / reply so you don't need to use the mouse.
 
2: ALT-clicking on teams or players to avoid multiple popups
If you hold the ALT-key when you click on a team- or player-link in the game, it will close other popups, keeping your popup-count at one.
 
3: SHIFT-clicking on teams or players to open external popup windows
If you hold the SHIFT-key when you click on a team- or player-link in the game, it will open a regular external popup rather than the ingame popup.
 
4: Keyboard navigation in your messages
If you select a message in your inbox, you can use your arrow-keys to go up or down in the list, selecting the next or previous message.
You can also use the Delete-button on your keyboard (DEL) to delete the selected message.
 
5: Mentions
If you type "/mentions" in the chat-input and hit enter, you will see a popup with any text containing your name from all chat-channels.
 
6: Your team in a spreadsheet?
If you type "/copyteam" in the chat-input, and hit enter, a snapshot of your players is copied to your clipboard so you can easily paste it right into a spreadsheet like Excel or Google Sheets.
 
7: Player search sorting on multiple values
You can apply more than 1 sorting-criteria by clicking on multiple headers in the search-result, just keep the order in mind. The last header clicked has the highest priority.
For instance, if you want the search-result to be sorted by quality, then perception, then tackling (with "least on top"), you can click the headers like this:
Tackling, Tackling, Perception, Quality.
 
8: The chat timestamp
You can hover your mouse over the chat-timestamp to see how long ago it was written, in case it is like a full day ago or more.
 
9: Stat-deleetcodeions / explanations
You can hover your mouse over the stat-headings in Team Setup to see more in-depth explanations of the stats and what they mean.
 
10: Random list shuffle draw
The chat has a built-in function for either giving you a random draw, which is sometimes needed for various reasons.

By typing in "/random 1 10" in the chat-input, and hitting enter, the input field will contain a list with the numbers from 1 to 10 in a random order! 

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What Is It - Season 150 Special (08/02/2017 22:49)

Back in the old days, we used to have a kind of competition where you had to look at small close-up pictures of different things, and try to guess what they were. So why not do it again in this anniversary-season?

THIS COMPETITION IS NOW OVER. SCROLL DOWN TO SEE WINNERS AND THE ORIGINAL PHOTOS!

Below you will see 6 small pictures, and you need to guess what they are of.

You don't have to get all of them right to win, maybe no-one will get everything right. And yes, some of them are HARD, as they should be!

Send your guesses in an email, to spinner@managerleague.com, put "What is it S 150" in the subject, and list what objects have been photographed.

Good luck to everyone. We will give out lots of credits in prizes this time, but until we know how many gets X of them right, we do not know how many or how these will be distributed..We'll see when the results are in!

The competition will run for until February 23rd, and then we will announce winners shortly after that.

Here we go!

1: 

2: 

3: 

4: 

5: 

6: 

 The "What Is It Season 150 Special" competition is now over. Now, overall, we are not extremely impressed with the quality of the answers, haha, but we did allow for a bit of flexibility. That said, "It's a thing" or "A metal thing" did not add to anyones score. So, ok, it was hard, and we kind of knew that. We knew noone would get all 6 right. In fact, only 1 had more than 4 point, 4,5 to be exact.

So, the winner is....

monte, manager of FC Texas !! Congratulations, you will find 150 credits in your account shortly! Well done!

We also decided to award 100 credits to the 3 runner ups, who all scored more than 3 points.

Gazo, manager of Bolton Wonders
Moroi Paul, manager of PaulM
xerox, manager of FCDB1948


Well done all of you.

And the rest of you who submitted your entires...Well..Go home and practice, or buy a new pair of glasses!! Oh, and here are the original pictures:

1: Chairmans parachute
 
2: The ML Trophy (Really? So many got this wrong!!! Someone suggested "Roadsign"!! Like, really???

3: The best phone ever, the SE ML Mobile Phone! Ahh, those were the days!
4: Batteries! This one was the easier one, of course. Yet several suggested "audio amplifier" ?? Oh well!
5: Yeah, thats right, it was the hammer! Only a few got this one right! The most popular "miss" was in fact "lightbulb"!
6: And the hardest one of them all! The cup-holder in a car. That said, we have given points for "car interior container" etc.  Nice car though!!


So that's it folks, thanks for playing, have a good week!! The prizes are on their way!! Any complaints about the results can be sent to ishouldhavewon@butnobody.cares and it might get handeled.

- Spinner
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Happy Birthday ManagerLeague! (14/09/2015 13:09)

Today, ManagerLeague turns 10!

Quite the achievement, we think, in todays world of Apps and 3D-graphics! And what a ride it has been for all of us, both us working with it every day for so long, and for all the players who have come and gone. Some have even stuck with us for the full 10 years! Not bad!

And believe it or not: There are 73 teams in the game now, that also were there during that first season so long ago! Here is that list of Extraordinary Managers who simply never give up:

The Spinners

Gooners

King Magic

Atlas FC

Sampgloria

Blades

Hottzii_La_Benzina

Aimless Wanderers

lost in space

NAC Breda

Bavaria Bulldogs

BlueBall

gabbers

Portugalians

Supersonics

Charlton Athletic

Cm UnUtd

KWS Desselgem

Red Star Belgrade

roegertjes

Darlington

Samadhi

Tøserne

Ionath Krakens

RESNIK

Brain Donors

Roma Victory

TEO FUTBOL CLUB

The Fat Men

Jailhouse_gangs

Hearts

Dúnedain Rangers

Skåla

Rose Valley

Fifth Season

Scorton Rovers

West Coast Slammers

Arsenal

Le Arse

Lavras City

ALLTHEWAY

ørnar

Peppe IL

FK Galgeberg

Nubben Niners

Dragunia Soccer

The Red Scars Devils

Dalguten

Skyrim Fc

 

Skamonkeys

Randesund IL

SS LAZIO ROMA

Sleivdal il

Supreme Clientele

Fat Alcoholic Women FC

Bluecool

The Malazans

ramsy

Huskies

Golangutta

Anorektikermiddag

KJAPPFOTGUTTA

Fc Vietnam

Halifax Hornets

TheGunners

Elverum Fotball

GloryManUnited

Miltown Mafia

skauern

Grimsby Rangers

Arngrim Team

WCU Golden Rams

Chinnock Raiders

RESPECT!

 
Anyway, back then, right up until launch, our frontpage looked like this
 
Some might even remember the earliest designs of the game too, here is a walk down memory lane in early ML history:1
 
1: A never-released design example from back in the beta-days
 
2: The design we used throughout the beta-testing before launch
 
3: Finally, for launch, we we went with what was called "The Black Design"
 
We lived with the black design (and a white version on the side) for a long time, until we revamped the whole interface, and the game, and launched a huge patch that made the game look like this
4: The Blue Design
 
Now, of course, we have reached the
5: The 10th aniversary design
 
 
Happy birthday and thank you all!!!
It has been an enormous pleasure and honour to work with a game for this long, to work with soooo many cool players, to get so much feedback, to enter into so many discussions over the years, to meet new friends, and adversaries, and to see a community that continues to develop and continues to impress me!
I hope we will all still be here to celebrate our 15th birthday too!
 
Grab your credits!
To mark our 10 year anniversary, any credit-purchase made between 14/9 21:00 and 16/9 09:00 (server-time) will result in DOUBLE CREDITS!
THIS OFFER HAS NOW EXPIRED!
 
Fitness boosts!
As ManagerLeague turns 10, we will set ALL PLAYERS TO 100 FITNESS at TEN o'clock, both in the morning and the evening, so 10:00 and 22:00 if you prefer it that way! This should allow everyone a fair chance of squeezing in a few extra friendlies!
Some pages might hang for some seconds while we do this, as there are many players to update at the same time!
The fitness-resets have been completed.
 
With respect
- Christian "Spinner" Lassem, lead developer and skilled coffee-drinker!
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ML Help-Guide (15/04/2014 17:42)

 

TRANSLATED VERSIONS

 

ROMANIAN

POLISH

 

FEEL FREE TO TRANSLATE THIS BLOG TO YOUR OWN LANGUAGE

 

 

 

 

 

(For quick location just click any numbered link below or links found on this blog)

 

 

                                                                    1, -  ML - Season                         11, - Achievements

                                                   2, - First day at ML                     12, - Team Badges  Personalized Team Badges

                                                   3, - Training Camps              13, - Useful Links and Cool Blogs                       

                                                   4, - Team Training                 14, - Quick Tips

                                                   5, - Building a Great Team   15, - Funny Football Gifs

                                                   6, - Tactics                             16, - Scrooge Achievement  CREDIT BUYERS  PLEASE READ THIS

                                                   7, - Money in ML                   17, -  Competitions  win FREE credits

                                                   8, - Player Valuations            18, - Donate some credits If you found this Blog helpful

                                                                    9, - Stadium Upgrades             19, - Player Gaining

                                                  10. - Cups                                

 

                                                                                                                              

 

 


 

  1

 

 

 


Manager League Season:  
See Calender ----> 

A season lasts a month. Within that month there is 37 rounds. Each round it updates player quality gains, stadium upgrades etc.
There is training twice a day - 09:00 and 21:00 (game time) or 8am - 8pm (Uk time)
Also, you play 2 matches a day - 03:00 and 15:00 (game time) or 2pm - 2am (Uk time)
However, at weekends; there are no league matches. But, there is player cups, which is an element to help your players improve.
Within, the fixture list, there is also Department Cups (for the lower divisions 5+6)
For the other divisions, they are entered into the league cup.

The top few teams from each division 1 league around ML also get entered for the Champions League and The Samsung Super Cup.
At the start of every new season, you will get a new youth player (17 year old) plus you will get given 15 free credits

 

Squad Size:

The minimum sized squad is 18 players. You can only sack/sell a player if you have more than 18 players. With other words.. to sack/sell a player you need at least 19 players.
As far as i know, there is no maximum squad size.. BUT when you have 30 players, then you cant buy any more. If you have 30 players you need to sack/sell one player before being able to buy a new one.
Even if you have 30 players during season change, you will still receive a new youth from the youth academy at the start of the season as usual.. even though it will leave you with 31 players. but as i said, you can not buy any more players until you have 29 players or less.

 

Staff:

Coaches
There is very little functionality regarding coaches in the game. What their name is, or how old they are, it does not matter. The only things that matter for your team is how good they are.

ALWAYS hire Excellent coaches in all positions - GK, Def, Mid, Att. They're not that expensive and they are important in developing your team.

So - the knowledge of coaches in Manager League can be summed up in one short sentence:
Hire excellent coaches.

Caretaker
As it says in the manual: "Will help slow down the rate of stadium-decay from wear and tear. The Caretaker can prove to be the most useful staff
member because no one wants to lose a 12 million dollar stadium upgrade."

As with coaches - get an Excellent one.

Physio
The physio helps prevent training injuries. You don't really want training injuries. So again - get the Excellent one.

Scouts
The scouts helps you find players.

Conclusion
ALWAYS hire the best staff. If you can't afford it then you are doing something wrong with finances.

A staff member which is excellent will cost you $16.000 each round in 4th division and as much as $24.000 each round in 1st division.

Agents                                                                                                                                                                                                                               Evertime you sell a player there agent will take a percentage

 Agent Fees

0  m - 10 m    : 1.5 %
10 m - 25 m   : 2.0 %
25 m - 50 m   : 2.5 %
50 m - 75 m   : 3.0 %
75 m - 100 m : 4.0 %
100 m +         : 5.0 %

 

Friendlies:

Friendlies give you the chance to improve your players or give others the chance to play that doesn't normally. The maximum friendlies you can accept a season is 100. You can send 100 challenges out to people but, REMEMBER, every challenge costs 1 credit!

Purchase Credits On your very first purchase i suggest you buy 200 as you get a 50% first time bonus giving you 300 in total, this is a one time offer.


Therefore the maximum number of friendlies that can be played in total is 200 every season.
TIP - The more friendlies you play, the better chance your players have when it comes to imrpoving! take into account players fitness 
(below 80 is considered injured) and the league matches you might play that same day.
TIP - The more players you have in your team at the start; the more chance you have of playing more friendlies!

 

How to play 200 friendlies in one season?

1. Buy credits... you'll need 1 credit per friendly. You can accept 100 Open Challenges each season, so if you manage to accept all of them you'll need 100 credits for friendlies.

2. You will need to play a lot of friendlies each round. 37 rounds makes an average of about 6 friendlies - you  get more chances in the last 5 rounds, especially if you're not playing qualification or a cup final. Try to play at least 6 friendlies each round. Friendlies are always played between the league match and the trainings, twice a day.

Tip: ALWAYS play soft tackles in friendlies as they will be able to play in more matches. Doing anything else will make people angry!, it is also clearly the best choice if you want your players to improve as much as possible -and to have a chance of playing all 200 friendlies.

3. Depending on how many players  you have and what your ambitions for the season are - you need to think about how much fitness you will allow your players to have. If you want to win matches, fitness should always be 100 when playing matches.

Friendlies will zap your fitness, training will restore it. You will need to ignore Individual Training most rounds,  (See - The skill Stamina under Training Camps) 

 

(The maximum profit you can earn in a friendly match is based on the division you are in).


400.000 in 1st div
360.000 in 2nd div
330.000 in 3rd div
300.000 in 4th - 6th div


Transfers:

You can buy or sell as many players as you like a season, although, REMEMBER, your team must consist of 18 players minimum! However, it is advised that you keep the transfers to 4 a season. After that, you lose team stats for every other new signing!
When buying a player, you have a filter showing the requirements in what you w
ant to look for. This will help you find the player that is needed in your team!


There is a unsigned and a signed list. Remember that unsigned players also cost 1 credit as well as price.
Every signed player up for sale will have a minimum price tag in which you have to start the bidding. You will also see AUTO ACCEPT next to the player. Auto accept allows you to get the player quicker in your team. The offer will be automatically accepted!
REMEMBER>>> It takes 6 hours for a tran
sfer to go through from the last bid placed.


TIP - It will help if you message the other manager a price in which they will accept for a player that hasn't got auto accept next to it. This way it will save time and losing patience!
When selling a player, you can go to My transfers to set a price. The minimum price you can sell a player is 70%. (unless you sack him which will be 40%)
If you want an immediate sale, it will be advised to put the player up for a reasonable price,


TIP- Check what other clubs are selling the same type of player for! use this cool tool for player values
ML - Tools
Don't post players for sale anywhere other  than the  "Transfer forum".

 

Player Search:   Soon as you transfer list a player you can search for him here. This is also a good place to look for 17yr old youth players. don't forget that unsigned players also cost 1 credit.

 

Active Transfers: In the active transfers page there is a list of all the active transfers currently going on in the game

 

Transfer Forum Thread:  You can also try selling your player here (Located on the General Page) if you want to sell a player, i repeat don't post it anywhere other than in here.

 

Playoffs:

If you end up in positio
n 2 or 3 you have to play three playoff matches to promote. The first match will be played in round 31 against the team in your department who ended up in 2'nd or 3'rd place.
If you win, you have to play (in round 32) against the winner of the playoffmatch between the 2'nd a 3'rd place in the department next to yours.
If you win, you have to play (in round 33) against the team in position 11 or 12 in the department over you. If you win this you will promote to the div/department over you. If you lose any of these matches, you will remain in the same div/department.

If you end up in position 11 or 12, you only have to play one match in round 33, against the wi
nner (as explained over) of the department under you. If you win, you remain in your department. If you lose, you relegate to the div/department under you.

Playoffs are played on neutral grounds and all income is shared between the two teams. There are no homeground benefits to either of the teams.

 Excellent Promotion/Relegation Chart

 

Player Retirement:


You can never know when your player will retire..
But a goalkeepers
retiring age is usually between 38 and 42 years old,
And a defender, midfielder and attackers retiring age is usually between 35 and 38 years old

What happens if I have below 18 players?

 

18 players is the minimum. You are not allowed to have fewer players than that.

If you still drop below that number, during season change when players retire, your team will be filled up with random, very bad players (low quality), so that your team numbers are 18 again.

Of course, the youth player you get at the beginning of every season is also added, and a part of the 18.

 

End of Season change over:

- players drop in quality between seasons. Game developer Spinner recently commented on this on the ML forum - so here's what you need to know about quality changes between seasons:

- All players below the age of 32 lose pretty much the same amount of quality. Meaning: They lose the same number of stats, and the Q-number is based on a formula based on stats. Because of rounding numbers (for example a stats total of 75,7 will mean 76 overall Quality) it may seem that the amount lost varies - but Spinner has confirmed it is about the same for all players below 32.

- Players above the age of 32 lose extra Speed.

- The point of the loss of quality is a) realism, reflecting the player holiday and b) game balance - players gain a lot of Q during the season and there needs to be some slowing during season break or "all" pl
ayers would reach Q99 or thereabouts.

(Don't forget your also given a 15 fitness top up compliments of ML) plus whatever stamina your players have SEE TRAINING CAMP BELOW

 

                                                                                                                              

 

End of season tax

  0-5 million profit NO tax 5-10 million profit 10% tax 10-20 million profit 20% tax 20-50 million profit 30% tax

50-100 million profit

40% tax 100+ million profit

50% tax

 

 

Back to Table Contents


 

          2

                   

 

 

 

Please read the Manager Leagues rules <------ click it

Every single season they are forced to shut down hundreds of teams due to violation of the rules. The rules are not complicated, but they must be followed. When you signed up, you agreed to follow the rules of the game, but they know that many users just click the check box without reading them. If you have not read them, please do so now. And please remember that you may not own, create or access more than 1 account in ManagerLeague, and there are no exceptions to this rule. And you know very well that you do not have 3 brothers who also happen to be playing...

With the rules out of the way, it is time to look at some typical questions and answers


Good Luck

 

Achievements! Underneath the team tab next to general, click team details. A pop up window will appear showing your squad.. On the left side go to and click achievements. The first 18 achievements, all in the 'Basic' category, can be done right away. "This is also a good way of been shown around ManagerLeague"  For a in depth guide on the basic achievements you should use this excellent blog,

New starter achievements

 

Links are useful in the forum when your wanting to sell players in the Transfer Thread or send messages, its alot quicker than having to write every single detail. Plus there easy to do.

 

Links: How to make a link for player details or team details.

simply click on the player you want to link. Under the player picture it says  . That is the players ID. Copy all of it, even the (  )  and then paste it in the forum or as a message to another manager.

Do the same if you want to link to a specific team,  at the top.

 

 

To make links that direct you to a blog or a website: ( i will use this Blogs url as an example )

Step 1: [url] Step 2: http://www.managerleague.com/blogperma.pl?id=4102 Step 3: ,   Step 4: "Name your link" you will see i named mine ML- Help Guide & Tips (You can put spaces inbetween your named link) Step 4: [/url]

"There must be no spaces in this link except for the name of your link"

Should look like this

[url]http://www.managerleague.com/blogperma.pl?id=4102,ML-Help Guide & Tips[/url]

 

 

 Back to Table Contents


3

 

 

 

 

 

 


Location:
- Domestic: Costs $100.000, morale ga
in: little/none.
- Abroad: Costs $1.000.000, morale gain: some.
- Exotic: Costs $3.000.000, morale gain: lots.

Accomodations:
- 2 stars: Costs $500.000, fitness gain: 1 point.
- 3 stars: Costs $1.500.000, fitness gain: 3 point.
- 4 stars: Costs $2.500.000, fitness gain: 5 point.
- 5 stars: Costs $4.000.000, fitness gain: 7 point.

Intensity:
- Leisure: Costs $100.000, player attribute gains: little/none.
- Normal: Costs $500.000, player attribute gains: some.
- High: Costs $1.000.000, player attribute gains: several
- Extreme:
Costs $3.000.000, player attribute gains: lots. (Apparently)

 



Total costs for most expensive training camp possible: $10.000.000.

 




"Should I rest my players during training camps?"

- No! Training camps are important when it comes to gaining main player attributes, and resting players is a waste of training. Unless you  have injured players, you should not rest them.
If you know you have an important match on Monday (3 am), make sure you keep your players' fitness above 92-93 until the training camp. With 5 star accomodation the players will have fitness of 99-100 before the match.


"Should I order a training camp abroad, or even in an exotic location?"

- It depends on your ambitions for this season. As mentioned Abroad increases morale some, and Exotic a lot. It is useful if you are trying to be promoted, or to avoid relegation, and/or to win cups. If you are using this season as
a training season, anything but Domestic is a waste of money, players will not gain more attributes, only the morale gain increases.

IMPORTANT!! To order anything but Domestic for the last training camp of the season (last Wednesday) is a waste of money. Nobody needs more morale on the last day of the season, the morale attribute will be reset to 50 during season change anyway!



"How much fitness does my player gain if I rest them during training camps?"

The skill Stamina is extremely important for your players. Not only does it help players do their best when playing matches, but maybe even more importantly it allows your players to rest more - giving them the chance to play more friendlies and thereby improving more.

- As mentioned, resting players is a waste of training time. But if you absolutely MUST rest a player  the calculation is as follows:


- If the player is resting from Individual training, they will get an additional (Stamina/10 rounded down) points back. Meaning: If the player has 64 Stamina, he will get 6 points, if he has 89 Stamina he will get 8 points.
- If you have selected "Rest" on 1 or more of the Team Training slots, your players will get one additional point of fitness per slot - up to 4 points.

Taking all this into consideration, a player with 93 Stamina that is 100% resting will regain + 9  (T
eam Training slots) + 4  = 13 fitness points back!

(That means you can play him all the way down to 87 in Fitness.)

The rounding down is the key here - if you have a player with 79, or maybe even 78, in stamina, you will have a lot to gain by improving him to 80. This will give you lots of fitness and  extra training points during the season!

(Here's a simple overview of the max fitness points regained for players with different Stamina values (assuming full Team Training rest and Individual training rest)

Full team training rest and the camps four individual training rest slots:


Stamina 90-99 = 13 points
Stamina 80-89 = 12 points
Stamina 70-79 = 11 points
Stamina 60-69 = 10 points
Stamina 50-59 = 9 points
Stamina 40-49 = 8 points
Stamina 30-39 = 7 points


JUST resting on individual training:


90-99 stamina = 9 points
80-89 stamina = 8 points
70-79 stamina = 7 points
60-69 stamina = 6 points
50-59 stamina = 5 points
40-49 stamina = 4 points
30-39 sta
mina = 3 points


PS! Resting on normal team training will have no effect during training camps, and is a waste of training time!

Try to train the main attributes of your players during training camps.

Allways order high/extreme intensity if you can
afford it.

 

 

 Back to Table Contents


 4

 

 

 

 

Team training stats is a very Important part of the game - You will not do well if your Team Training stats are not high

 


Team training stats are trained by selecting a particular stat in the Team training section of ML. They are trained during every training session twice a day

Team Training stats are also trained during the Training Camps five times a season. In my opinion this is the most important reason for a Camp

Although the Four main Stats are Attacking, Defending, Understanding and Teamplay, The rest are all important and should not be neglected

The Training Facility Upgrade allows you to get higher values for all team training stats so upgrade it to excellent as soon as you can (see Stadium Upgrades)

Be careful of using rest too often in team stats. Although it restores your fitness quicker, the price in drop in team stats makes this an expensive option

Lets have a look at the individual stats and their importance

Attacking: This influences the attacking ability of your team

Defending: This influences the defensive ability of your team

If you plan to use Attacking or Defending Pressure in Team stats make sure that these two stats are as high as possible

Counter Attacking: If you plan on using this you will need good defenders with good passing.

Understanding: This influences your team's ability to adapt to playing different Styles and Formations. Note that players with High perception is also needed to successfully change tactics frequently

Teamplay: This influences your team's ability to perform as a team

Freekick: This influences the success in taking freekicks of your team. This could be an important source of goals so keep this one High. I think it also influences your team's ability to defend freekicks so a low value could cost you

CornerThis influences Taking and defending Corners. Could lead to that critical Winning/Losing Goal

Throw-in: This influences the ability of your team to use throw-ins as an attacking or defensive option

Offside: A high value is vital if you plan to use the offside trap Tactic, but a low value will result in your attackers being caught offside frequently when in goal scoring positions

Penalty Kick: Influences the ability of your players at taking penalties. This can be vital in Penalty shoot outs during Cup games and Play offs for Promotion/Relegation

Morale: A very Important stat. Often makes the difference in the outcome of games. Winning League and Cup/Custom Cup games will improve Morale, whilst losing these games reduce Morale. The better the team is that you beat the better the increase in Morale and the reverse applies when Losing a game. Morale is the only stat that gets reset to 50 during season change and that makes it very Important to improve it as soon as possible at the start of a new season. The Best way to do this is by sending your team on an overseas Training Camp. This will boost the Morale by 10-15 points. Be careful of training Morale during your daily training sessions as it will quite often cause your other stats to deteriorate if you persist in doing it for too long. Use one block for Morale during first few training sessions if you cant afford a Training Camp, but I don't recommend doing it.

 

Team Training  Order of importance:

Attacking   4
Defending  5
Counter-attacking 10
Off-Side    6
Throw-in  11 
Free-Kick  8 
Corner    7
Penalty  9
Understanding 2
Teamplay 3
Morale  1 

PLEASE pay great attention to your team training stats because they are vital if you want to do well in ManagerLeague. These stats will be greatly effected if you purchase a 5th player over your 4 player a season limit. Buying 6 or 7 players in my opinion is crazy because they take months/years to build up.

 

team stats help but they don't help that much unless there in the 90's.

  Kick about in the park
  Think I'm ready for the pub team
  I'm an amateur and nothing more
  Just signed a professional contract
  Barcelona couldn't afford me

Hope you get what i mean and how important they are

 

 

Player Training main attributes

GK- Keeping, Passing, Speed, Perception. Stamina
DEF- Tackling, Speed, Stamina, Passing.  Heading, Perception
MID- Passing, Tackling, Shooting, Speed. Stamina, Perception
ATT- Shooting, Heading, Speed, Perception. Passing

 

it is not advisable to keep training just one stat. Look at other stats that need improving from that certain position (in bold) and train that.
Every Sunday at 18:00 (and the last week of the season on the Wednesday at 23:00) there is a chance to send your players on a training camp. This is a very effective way in training your pl
ayers, to help make them better.
TIP - If you are only looking to improve your players abilities during the training camp, it would be advisable to choose
EXTREME INTENSITY!

 

The skill Stamina is extremely important for your players. Not only does it help players do their best when playing matches, but maybe even more importantly it allows your players to rest more - giving them the chance to play more friendlies and thereby improving more.

 

 

 

 Back to Table Contents


 5

 

 

Everybody can build a great team - it takes time and many hours of planning and training over many seasons.

The secret is to find the right players for the right position in your team. This can be very expensive, so the easiest way is to find the players at a young age and Train them into what you want them to be

Points to Remember:

1. Players mature and reach their peak between ages 28-34. This is between 31-38 for Goalkeepers. However players drop dramatically in Value after age 30. This presents a dilemma. Should I keep a player after age 30 and eventually get less for him or should I sell him at age 29-30 to get a Good price for him? It depends on how the players has performed for you, If they achieve High average in games played, consider keeping them. If not Sell. Another attribute to look at is Speed. Players lose speed quickly after age 30, so if they are not high to start off with it's better to sell them before they become too slow

2. Captain - A captain influences the players around him and a good one makes the players around him play better. But a poor one makes the players around him play badly. A good Captain is age 27+ and has perception 80+. The more games a player plays Captain, the better Captain he becomes. It;s a Good idea to have a player capable of playing Captain in each position in the Field, ie Defender, Midfielder and Attacker. I dont like playing a GK as Captain

3. Quality is not Everything - You should look at the Individual Attributes of each player. The main Attributes are Goalkeeper (Gk, Passing, Speed, Perception) Defenders (Tackling, Passing, Speed, Stamina) Midfielders (Tackling, Passing, Shooting, Speed) Attackers (Shooting, Heading, Speed, Perception) However Perception is important for all players, even Defenders and Midfielders. This is especially true if you plan to change Formation/Style often. Likewise Passing is Important for all players, even Goalkeepers and Attackers, if you plan to use Continental Playstyle. Stamina is Important for all Players as High Stamina allows you to play more Games/Friendlies before Resting players in Training to allow them to return to Fitness 100 for next game

4 Average age of First team is vital. Your team will not perform consistently untill the Average age is 26yo+ It is better to have all players age 26yo+ than having 2-3 34yo and many 20yo

5. Hidden Stats - There are 3 Hidden stats for each player. Learning- The ability of a player to improve in overall attributes. This can be determined by Scouting a player. An excellent scout will filter out all players that dont scout excellent (High Learning Ability) Flair- The Ability of a player to play well in games. Attackers score more goals, Midfielders Score/Assist more Goals. Defenders defend better and Score/Assist more goals whilst Keepers are better Keepers - Less goals conceded. It's a difficult stat to isolate but players that consistently have higher avge/game and show up consistently in Top Goalscorer/Player/Assisters lists have higher Flair Temper- Player with high Tempers get booked/banned more often so look at cards from previous seasons before buying players

6' Tactics - You need a defender with High Passing and Perception to take Freekicks from your own Half. You need a Midfielder with High Passing and Perception to take Corners and A midfielder with High Passing, Shooting and Perception to take Freekicks in Opponents Half. You also need an Attacker age 27yo+ with High Shooting and Perception to take Penalties.

7, Positioning - You should always have the defenders with the highest tackling and stamina in center, and the ones with the best passing and speed as left/right backs.
In  midfield you should have the best tacklers and shooting in center, and  best passing and speed on the wings.

 

Lets's look at a what a Well Balanced Team consists of

Well Balanced Team:

1. 2x Goalkeepers - You need 2 Goalkeepers to play League/Cup games and the 6-7 friendlies/Round needed to get 200 friendlies/season. Goalkeepers mature later than outfield players and typically reaches peak at age 31yo+. One GK should be 31yo+ and his backup should be 23yo+. When buying a keeper look for high main stats  (Gk, Passing, Speed, Perception) but also look for high stamina (75+) Perception and Stamina is difficult to train so buy players with high values in these 2. However none of the stats should be below 70 in a player age 23yo. The main stat is keeping so a it should be 85+ at age 23. Goalkeepers ae relatively cheap and you should seldom pay more than vaue for them. Look for keepers that have high avge in games (50+) and no cards in history. Also note number of goals conceded in previous seasons and divison keeper played in

 

2. 8x Defenders - There are 2 types of defenders; CB - Centrebacks amd WB - Wingbacks. CB should have High tackling and Stamina attributes. WB should have high Passing and Speed attributes. CB are generally older - 29yo+ whilst WB are younger 25yo+ It's good to change WB to CB as they get older and lose speed. The main stats for Defenders are (Tackling, Passing, Speed, Stamina) Perception is also important for all defenders, especially if you play Offside tactic or plan to change Formation/Style often. Perception and Stamina is difficult to train so buy players with high (75+) values in these 2.At age 23 the main stats should be Tackling 85+, Passing 70+ Speed 80+ Stamina 80+ Perception 75+ Buy players that have high avge (Flair) in games and few cards (Temper)

 

3. 8x Midfielders - There are 2 types of midfielders - CM - Centre Midfielders and Wingers. CM need High Tackling and High Shooting whilst Wingers need High Passing and Speed. CM are generally older - 29yo+ whilst wingers are generally younger at 25yo+ Once again Wingers should be moved to CM as they get older and Slower. The Main stats for Midfielders are (Tackling,  Passing, Shooting, Speed) but Stamina and Perception is also important for these players. Perception and Stamina is difficult to train so buy players with high values(70+) in these 2. At age 23 the Main stats should be Passing 85+ Tackling 80+ Shooting 80+ Speed 80+ Stamina 75+ Perception 70+ Buy players that have high avge and Goals/Assists (Flair) in games and few cards (Temper)

 

4. 5x Attackers - Attackers start reaching their peak at age 26yo+ and reach Maturity at age 29-34. Their main attributes are (Shooting, Heading, Speed, Perception) However Passing and Stamina are also important for these players If you plan playing Continental Style and play many Games/Friendlies. At Age 25 the Main stats should be Shooting 85+ Heading 85+ Speed 85+ Perception 80+ Passing 70+ Stamina 70+ Buy players that have high avge and Goals/Assists (Flair) in games and few cards (Temper). It's a Good idea to look at the Top Lists for Goals scored for each Country when buying Attackers. This will give you proven Goalscorers but these players are expensive

 

5. Players to Sell to Make Money - Buying Players Cheap and training them and then selling them at a profit once they've improved is the Best source of Income in Manager League. Midfielders and attackers are the best for this as they are the most expensive in the market. However only the very best will get the Highest prices so be careful not to price yourself out of the Market. If you can buy a Q70 17yo at 20 million and sell him on at q75 18-19yo for 40 million you are doing well. Once a player reaches 20yo, his value in the market will drop sharply. To do this you need to scout these youths. Only excellent scouted players will increase quickly in attributes so scout youths before buying them. Dont trust sellers who claim the players scout excellent, Scout them yourself first.

 

6. Training Youths -  Having two or more 31yr olds in each position will help develop your youth players. The players Q rating  or position is not as important as there age. So basically you can buy several 31yr old Keepers on Q60 to help train a 17yr old Striker (Yup it makes no sense but it does work) i mentioned keepers because they play longer before they retire and are cheaper to buy. Also while playing friendlies if your wanting to train up a defenders passing try playing them in midfield same as if your wanting to build up a strikers tackling by playing them in defense. All stats are important so don't go ignoring a Strikers tackling or a Defenders shooting. To get an idea of how much you can make for a player, use this ML-Reports

 

 

 

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6

 

 

 

Spinner's Advice

 

If I should give any advice, it must be this:
- Do not underestimate your teamstats
- Do not underestimate your opposition
- If you are playing a weaker team, be offens
ive! Attacking! Specially if your teamstats in Attacking is higher than your opponents Defending skill!
- If you are the weaker team, be either Defending or Counter-Attacking, use the one that matches your team-stats the best. You can also break up the game more to reduce the tempo by attempting hard tackling, if not in the whole match, then in parts of it (use events!)
- Do not be blinded by the Q. Do not underestimate Perception and Speed for ANY player.
- Your corner-stat has never been this important before, don't ignore it!
- Do not underestimate your offside-stat, it can be a very effective weapon if applied correctly.
- There is no "right formation" that counters any other formation. Use common sense, and use a playstyle, pressure, tackling and formation as "a whole tactic". 4-5-1 is just a formation, it is the playstyle, pressure, tackling and offside-trap that determines how it is played.
- Be sure to use one of your most experienced players as Captain. And d
on't use young ones to take your penalties, corners, freekicks etc.
- If you see certain players trying to perform "solo-raids" over and over, know that they are a bit special, and would do well with some extra speed and tackling to assist them in their attempts.
- Consider the difference between using the player with the highest passing-skill for corners / freekicks AND using the player with the lowest perception..if you know what I mean.
- If you see a young player picking up a lot of cards in friendlies, well..It's your call to continue to train and use him...
- Make damn sure you upgrade your training-facility to the max, it's more important than before.

 

 

 

Note! You cant see if your opponent changes playstyle during a game.


General Tips.
- Everytime you make changes don't forget to press
....
- If you play with just one plays
tyle, your team will get better at that playstyle, but worse in the others.
- Longballs beat continental, mixed beats longball and continental beats mixed.
- 4-4-2 is good against defensive formations
- 4-3-3 is bad against formations with lots of midfielders

- Longball works well with many attackers, like in a 4-3-3 formation.

 

 

Until your Understanding in Team Training is on at least  80-90 i wouldn't  keep  swapping your formation all the time" But its entirely up to you.

 

The tactics to the right 'works well against the tactics to the' left.


5-4-1 Continental - 4-3-3 Longballs
5-4-1 Longballs - 3-6-1 Mixed (not so sure)
5-4-1 Mixed - 3-6-1 Continental
5-3-2 Continental - 4-3-3 Longballs
5-3-2 Longballs – 4-4-2 Mixed (4-3-3 Mixed)
5-3-2 Mixed - 3-6-1 Continental (4-5-1 Continental)
4-5-1 Continental3-4-3 Longballs(3-3
-4 Longballs, 3-5-2 Longballs)
4-5-1 Long balls 
3-5-2 Mixed

4-5-1 Mixed - 3-5-2 Continental (3-6-1 Continental)

4-4-2 Continental – 4-3-3 Longballs (3-4-3 Longballs)
4-4-2 Longballs – 4-3-3 Mixed
4-4-2 Mixed – 4-4-2 Continental (3-4-3 Continental, 3-5-2 Continental)
4-3-3 Continental - 4-4-2 Longballs (4-3-3 Longballs)
4-3-3 Long balls - 5-3-2 Mixed 4-3-3 Mixed– 4-5-1 Mixed

4-3-3 mixed - 4-5-1 Continental
4-2-4 Continental -  5-3-2 Longballs
4-2-4 Longballs –  5-3-2 Mixed
4-2-4 Mixed – 5-4-1 Continental (4-5-1 Continental)
3-6-1 Continental -  4-2-4 Longballs
3-6-1 Longballs –  4-2-4 Longballs
3-6-1 Mixed – 3-6-1 Continental

3-5-2 Continental – 4-3-3 Longballs(3-4-3 Longballs)
3-5-2 Longballs – 3-4-3 Mixed
3-5-2 Mixed - 3-5-2 Continental

3-4-3 Continental - 4-3-3 Longballs
3-4-3 Longballs  4-4-2 Mixed
3-4-3 Mixed 4-5-1 Continental  (5-4-1 Continental)
3-3-4 Continental 5-3-2 Longballs

3-3-4 Longballs 5-3-2 Mixed (5-4-1 Mixed)
3-3-4 Mixed 5-4-1 Continental

 

Please Note: The above tactics/formations  are not 100% guaranteed victory as there are so many other factors to take into account.

                                                                                                                                                                                                                

 


Formations and their structure:


 
5-4-1: This is a very defensive formation, but can also be very effective. The formation needs a good attacker up front to score the goals for you. Your defense don't need to be the best since you have 5 defenders in the back line.
Playstyle: Continental should be the best one. Mixed can work, but not recommended. Longball is just plain stupidity.

Recommended use: Against teams with better average quality, where a draw would almost be the same as a victory for your team. Specially strong against formations with low amount of midfielders.




5-3-2: Concentrates a bit more on scoring goals, but is still a defensive formation. Watch out for teams with good midfield. You might lose because your not getting your midfielders into the game.
Playstyle: Mixed should work best for this formation, continental comes in second and longball works a bit better in this formation then in the 5-4-1 since you got 2 attackers to aim the ball for instead of one.

Recommended use:
Away matches where your opponent is about the same average Quality as you or at home against better teams then you.



 
4-5-1: Again a defensive formation. Compared to the 5-4-1 formation this is more vulnerable to opponents playing longball or mixed because they play over your midfield so you will lose lots of defensive power. You defense needs to be stronger and your attacker still needs to be good.
Playstyle: Continental should be the best option. Mixed is not recommended as there is too many midfielders. Longball is not a option.

Recommended use: Against other managers playing continental with low amount of midfielders. Make sure that their attackers are not too good.





4-4-2: Most common formation used in the real life world today. It has both good amounts of defenders, midfielders and attackers. When it comes to this game you wont see many managers in div 1 or 2 use this formation. Mostly because they find other formations to be better.
Playstyle: All three playstyles work, but i would recommend mixed or continental a bit more then longball.

Recommended use: When you cant find any other formation that works well this is the one to use in most occasions. More recommended against defensive formations (above formations) then attacking formations.



 
4-3-3: An attacking formation that concentrates on your play in front of the opponents goal to win the match. Vulnerable against teams with many midfielders.
Playstyle: Mixed and longball should be about the same. Continental is not recommended.

Recommended use: Can be used against any formation, but your decision of playstyle can be the reason why you either win or lose. If you have low amount of good midfielders and many good attackers this could be the formation for you.




4-2-4: An all out attack formation that rely on getting more goals then your opponent. Very vulnerable against teams playing mixed or continental.
Playstyle: Longball is almost the only formation to recommend as the formation only contains 2 midfielders. Mixed could also work but not recommended while continental is the same as digging yourself 7 feet under.

Recommended use: A large amount of good attackers is important for this formation. Also your defense and goalie needs to be excellent to win you matches. There might not be many teams in division o
ne that could pull this one off. so don't use it just to try it.



3-6-1: This a kind of a odd formation in my opinion when thinking about real life. How would it actually be to play in a midfield as crowded as this one? Luckily this isn't  real life. Normally i would say a formation with only 3 defenders is an attacking formation, but this only contains 1 attacker so it can't be that attacking.
Playstyle: I can't see any other formation than continental working for this one. Maybe mixed can work a little bit, but what is a lonely striker going to do with a longball?

Recommended use: Well, although not all formations with only 3 defenders are attacking i would still recommend training up the offside-trap before using the formation. Never the less, it can still be used against teams playing mixed with a low rate of midfielders.



 
3-5-2: Yet again an attacking formation that needs excellent defenders to not let in too many goals. Vulnerable against teams playing longball with many attackers. For instance 4-3-3.
Playstyle: I would prefer mixed in this formation. Continental is of course good as well because the amount of midfielders, but since there's only 3 defenders they might get pushed by the attackers a bit much if playing continental so a couple of longballs every now and then won't hurt.

Recommended use: It's time to train your offside stat in the team training section cause playing the offside trap can help you a great deal with this formation. Also recommended against teams playing either mixed or continental with low amount of midfielders.



3-4-3: This is a deadly attacking formation, when it works that is. The bad part is that your opponent can easily find ways to beat it. I have yet to produce a win with this formation. On the other hand i produce a smile every time i see that my opponent either change to this formation with an event or use it from the start.
Playstyle: As i have no good experiences of my own with this formation i'm not to sure about the playstyle. But from my knowledge about formations and tactics i would say that any playstyle can work in this formation. Continental probably the worst choice.

Recommended use:
Choose another formation is my recommendation, but of course if it works good for you, why not keep at it. Your defense need to be in very good shape compared to
your opponent attackers. Also you goalie will probably get a lot to do. Again, good offside stat in team training is your friend.


 
3-3-4: The last formation is again an all out attack formation, just like the 4-2-4 formation. Remember that all these formation very vulnerable in defense so pick them with caution, not just pick to try. There are smarter offensive formations to choose.
Playstyle: Longball is the best playstyle again, while mixed should work a bit better with this formation. Continental is again to dig yourself 7 feet under with this formation.

Recommended use: Against other all out attack formation and you got the best average quality this could be a choice. In other situations than that i wouldn't recommend to use such a formation.




Picking your formation:

Everyone has got their own way to pick their formation for a match. I'm gonna tell you the way i feel is best and also mention a mathematic way to decide which formation should be best. Of course mathematics might help you more in a computer game like this then it would in real life.

When i pick formation i always check what playstyle my opponent uses first. This is because different playstyles can turn a match completely and from my own experience the different playstyle options seem to work in a triangle.
Mixed seems to beat longball, longball seems to beat continental and continental seems to beat mixed.

1) So when i pick my formation i try to find out what playstyle my opponents going to use by reading their match reports. From what they're going to play i choose what playstyle i'm going to use (see the triangle i mentioned above).

2) When I've decided my playstyle find the formations best suitable for that playstyle.

3) When i have a couple of formations suitable for my picked playstyle I check which formations are most suitable for my players.

My last point before choosing my formation contains some mathematics. Most times you would end up with the same choice you feel are best. At least I do. so to try explaining my mathematics in choosing formation i will give an example.

Lets say your opponent use a regular 4-4-2 formation and you wanna find out which formation of 4-3-3 or 5-3-2 is the best suitable.
The way to do this is to divide defenders against attacker, midfielders against midfielders and attacker against defenders. After that you add all of them together so the formation getting the highest score is the best suitable. So lets check it out.

4-3-3 against 4-4-2:
Dividing your defenders against opponent attackers: 4/2 -> 8/4
Dividing your midfielders against opponent midfielders: 3/4
Dividing your attackers against opponent defenders: 3/4
Adding them together: 8/4 + 3/4 + 3/4 = 14/4

5-3-2 against 4-4-2:
Dividing your defenders against opponent attackers: 5/2 -> 10/4
Dividing your midfielders against opponent midfielders: 3/4
Dividing your attackers against opponent defenders: 2/4
Adding them together: 10/4 + 3/4 + 2/4 = 15/4

As you can see the result is marginal, but it reveals 5-3-2 as the best formation of the two to use in this situation. If you didn't understand what to do there is nothing to worry about. You should be fine with just the 3 first
steps alone if you choose to try my way.



Lineup:

This is just gonna be basics for how to pick which player to what jersey number. Yet again lets use
4-4-2 as an example.
If you click the link you see the structure of the formation.

#1 is the goalie -- Your best goalie should play here, DuH!
---------------------------------------------
#2 is the left back  -- One of your two best passing defenders should play here. Also speed is important in this position
#3 is the left central defender -- One of your 2 best defenders beside #2 and #5 should play here. If #2 have worse speed then #5, then #3 should have better speed then #4
#4 is the right central defender -- The other of your 2 best defenders beside #2 and #5 should play here. If #5 have worse speed then #2, then #4 should have better speed then #3
#5 is the right back -- The other of your two best passing
defenders should play here. Also speed is important in this position
---------------------------------------------

#6 is the left winger -- One of your two best passing midfielders should play here. If #2 have better passing then #5, then also #6 should have better passing then #9
#7 is the left central midfielder -- One of your 2 best midfielders beside #6 and #9 should play here. If #6 have worse speed then #9, then #7 should have better speed then #8
#8 is the right central midfielder -- The other of your 2 best midfielders beside #6 and #9 should play here. If #9 have worse speed then #6, then #8 should have better speed then #7

#9 is the right winger -- The other of your two best passing midfielders should play here. If #5 have better passing then #2, then also #9 should have better passing then #6
---------------------------------------------
#10 is the left attacker -- One of your two best attackers should play here. If #6 have better passing then #9, then #10 should have better shooting then #11
#11 is the right attacker -- The other of your two best attackers should play here. If #9 have better passing then #6, then #11 should have better shooting then #10


This lineup structure puts your best passers in every section on the sides because it's easier for your backs to pass to your wingers then it's for your central defenders to pass to your central midfielders. also your wingers produce more assists then your central midfielders. So the better passing they have the more goals you'll score, hopefully!

Do you have 3 midfielders with the same passing skill? then put the one with best shooting or best tackling into the center. The central midfielders are more likely to score goals then the wingers.


On Field Tactics:

This should be quite simple and i guess most of you already know what to do on most of the tactics options, but I'll take my time and explain them anyway.

Captain: The best captains are usually 27 years or older and they should have good percep
tion. Your captain also gives a little boost to the section he's playing in. So if you for some reason feel either you defense or midfield ain't good enough for your upcoming match you should pick your captain to play in this section. So if your captain plays in defense your defense will get a minor boos and play better then they would have done.

Freekick, own half: Use your best passing defender to take these freekicks.

Freekick, opponent half: For these freekicks you should pick a midfielder with both good passing and shooting. If the same player has also got good perception it's a positive thing as he would know better when to shoot and when to pass/cross.

Corner: Your midfielder with the best passing should be taking these.

Penalty kick: Your best shooting attacker should be taking these. Also perception is good for penalties.

Playstyle: You have 3 playstyles to choose from, continental, mixed and longball. Continental passing keeps the ball mostly to the ground and play through the midfield. Works best if you have many midfielders. Longball speaks for it self. the passes is in the air and with a distance. Best with many attackers and less midfielders. M
ixed also speaks for itself. Your team try to play both continental and longball at the same time so your opponent won read you all to easy.

Tackling: Your 3 options is Soft, Normal and Hard. With soft you'll lose more important tackles, but you'll keep the fouls low and suspension is rare. With normal you'll win a bit more important tackles but both injuries and suspensions more likely to happen. With Hard it again increase the chance of injuries and suspensions.

Shooting: Again there is 3 options to choose from. Shoot at will, near goal and only when safe. Shoot at will gives you more shots, but they're more likely to not hit the goal as your players will shoot from where ever they want. Near goal makes it more likely to actually score on your shots, but both shots on target and shots total might decrease. the last option, only when safe, again decrease your chances as you won't fire a shot before you feel absolutely sure you're hitting the goal. The good part is that usually about 90% of these shots ends up as a goal.

Pressure:  Attacking should be played mostly at home and against teams with lower or same average quality as your lineup. Normal means that you play neither defending or attacking. Can be played in any match, although usually attacking or defending is more suitable. Can be first when you play away against teams with same or lower average quality then your lineup. Defending should not be played at home, at least that is my opinion. I'll explain why afterwards. Defending should only be used away and against teams with the same or higher average quality then your own lineup. Counter-Attacking is probably the most exciting new tactic, but also the most overestimated! it's not the ultimate solution to be used in any game where you don't believe in your own t
eam. What happens is that you give away some midfield strength to get the chance of getting a counter attack each time your opponent attacks and your defense over powers them

use counter-attacking.only:

when: your certain to lose in midfield,                                                                                                                                                                                                                                                                          your defense is stronger than your opponents attackers otherwise you will only concede goals,                                                                           

your attackers are able to make chances when counter-attacks are created,

(If you fail to meet any of these requirements, counter-attack is not for you)

 

Offside: You can either chose to play the offside trap or not to play the offside trap. If you play a formation with 3 defenders they're more likely to have a good offside trap then a formation with 5 defenders. The less defenders, the easier to communicate. Before you play the offside trap you should also train your offside skill in the Team training section.

 

Bans are based on the number of fouls a player receives. They  will be banned when they have received 3-5-7-8-9-10 … fouls during a season. Yellow card counts as 1 foul, while red card counts as 2 fouls. If a player on your team is banned, they will not be able to play in the next league game. However, they can still play in both official and custom cups, as well as in friendlies. The yellow cards received in official cups counts toward the league matches, but not the other way around.




Home matches against away matches:

Home: You should play either attacking or normal pressure because when you play at home you're getting a little boost just for playing at home. If you have bought your under soil heating in the
Stadium section this will also give you a small boost since you have a perfect pitch all season. Both of these advantages should be enough to play attacking at home and put the pressure on your opponent even though your opponent might have a better average quality in his team.

Away: Away you should be more careful about playing attacking because of the same reasons mentioned above. Only play attacking if you're average quality is much better then your opponent and you feel certain to win. Else you should choose between either Normal or Defending.

 

 

 

 

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7

Money and economics in ML

 

Financial Situations
Minimum Maximum
Bankrupt   $ 0
Very Poor $ 0 $ 19.999.999
Low Wealth $ 20.000.000 $ 49.999.999
Average Bank Account $ 50.000.000 $ 99.999.999
Wealthy $ 100.000.000 $ 149.999.999
Rich $ 150.000.000 $ 199.999.999
Very Rich $ 200.000.000 $ 249.999.999
Stinking Rich $ 250.000.000 $ 299.999.999
Filthy Rich $ 300.000.000 $ 349.999.999
Ridiculously Rich $ 350.000.000 $ 499.999.999
Insanely Rich $ 500.000.000 $ 749.999.999
Made of money $ 750.000.000 $ 999.999.999
King Midas $ 1.000.000.000 $ 2.147.483.648

 

 

 

If you are at minus -$10.000.000 or less when the season changes over your team will go "Bankrupt" and will be deleted from the game.


If you make a bid for a player for all of your money and you pay wages etc. the transfer will still go through even if it puts you slightly into the minus.

If you sack a player he will give you 40% of his value to be released from his contract.

The minimum price you can sell a player for is 70% of his value.


converting money to credits or credits to money "There is a limit of 125 exchanges per season. "



- 1 credit will give you $ 350.000 if you convert it. Maximum you c
an earn by converting credits: 125 credits x $ 350.000 = $ 43,750.000

- $ 1.000.000 will give you 1 credit if you convert it. The maximum credits will cost you: 125 credits x $ 1.000.000 = $ 125.000.000

 


Each season some players get awards. If you manage one of those players you will get:

- $ 1.000.000 and 3 credits for each award

except if he gets

The Platinum Ball or The Platinum Boot, then you will get

- $ 2.000.000 and 10 credits

a player can get no other award if he gets The Platinum Ball or The Platinum Boot

a player must play a minimum of 20 leaguematches that season to get an award

The awards:

The Golden Glove: Awarded to the best performing g
oalkeeper in each department

The Golden Ball: Awarded to the best performing defender
in each department

The Golden Statuette: Awarded to the best performing midfielder in e
ach department

The Silver Boot: Awarded to the best performing attacker in each department

The Silver Cap:
Awarded to the best performing 17* year old in each department

The Golden Boot: Awarded to the topscorer in each department

The Platinum Ball: Awarded to the best performing player in each league

The Platinum Boot:
Awarded to the topscorer in each league

 

     

 

 

 Back to Table Contents


 8

 

 

 

 

 

 


       17yr Old
    18yr Old      19yr Old     20yr Old     21yr Old      22yr Old     23yr Old     24yr Old     25yr Old      26yr Old  
Q 66   9.776.803
 8.914.664  8.104.759  7.345.457   6.635.124 5.972.128 5.354.838  4.781.620 4.250.843  3.760.874 Q 66
Q 67 11.363.328  10.361.286  9.419.954  8.537.436  7.711.834 6.941.252 6.223.791   5.557.555  4.940.646 4.371.167 Q 67
Q 68  13.177.913  12.015.857  10.924.206 9.900.761   8.943.321 8.049.685 7.217.655   6.445.029 5.729.607 5.069.190 Q 68
Q 69 15.249.247 13.904.537  12.641.298   11.456.985  10.349.052  9.314.953  8.352.142  7.458.073  6.630.200  5.865.976 Q 69
Q 70 17.609.130  16.056.320  14.597.590 13.230.000   11.950.610  10.756.480 9.644.670  8.612.240 7.656.250  6.773.760 Q 70
Q 71 21.042.754 18.503.296  16.822.256   15.246.246 13.771.878   12.395.763  11.114.514 9.924.742  8.823.059   7.806.078 Q 71
Q 72 28.672.913  21.280.929  19.347.539  17.534.945 15.839.251   14.256.560 12.782.975 11.414.600 10.147.538  8.977.892 Q 72
Q 73
 38.898.991 24.628.355  22.209.018  20.128.344 18.181.859   16.365.089  14.673.563  13.102.806  11.648.347 10.305.712 Q 73
Q 74  51.904.148 31.587.575 25.595.908  23.061.983  20.831.804 18.750.246  16.812.185   15.012.497 13.346.055  11.807.735 Q 74
Q 75  67.897.130  40.211.343 29.701.367 26.524.976  23.824.418 21.443.833   19.227.358  17.169.133 15.263.296  13.503.988 Q 75
Q 76 87.115.254
50.705.608
34.572.835  30.710.320 27.348.540 24.480.805 21.950.423   19.600.703 17.424.954  15.416.484 Q 76
Q 77 109.827.676   63.304.342  40.262.389  35.665.213  31.596.805 28.049.539 25.015.790  22.337.933 19.858.341   17.569.389 Q 77
Q 78 148.238.993 88.772.713 53.827.133  48.441.408  43.615.959 39.342.111  35.611.186 32.414.511  29.593.407 26.989.201 Q 78
Q 79 179.593.144 107.110.579  61.329.601  55.095.582  49.457.200 44.404.600  39.927.929 36.017.331 32.812.952 29.704.938 Q 79
Q 80
215.477.700 128.456.283 69.838.199  62.689.731  56.176.528 50.287.414  45.011.214 40.336.752  36.702.854 32.898.342 Q 80
Q 81
256.328.528 153.190.814 79.427.669 71.291.596 63.835.132  57.045.626  50.910.423  45.416.870  41.302.312 36.754.097 Q 81
Q 82
 302.634.862 181.742.322  90.179.586  80.975.108 72.499.796  64.739.347 57.679.453 51.305.811 46.654.113 41.310.055 Q 82
Q 83
365.317.338  214.591.046  102.182.886  91.820.871 82.243.329 73.434.110 65.377.065 58.056.046  52.804.902 46.607.486 Q 83
Q 84
466.88.0839 266.974.652 122.534.430 110.916.673 100.145.027 90.201.289 81.067.255  72.724.720 66.805.482 59.691.337  Q 84
Q 85
 551.590.852  323.384.687 137.339.598  124.358.021  112.291.164 101.118.536 90.819.647  81.374.007 74.711.123 66.610.507 Q 85
Q 86
647.869.353  402.657.021 153.712.930 139.248.723 125.775.508  113.270.251 101.709.919 91.071.480 83.581.900 74.418.146 Q 86
Q 87
723.341.523  479.581.344 171.778.793 155.701.496 140.699.875 126.748.075 113.820.240  101.890.514  93.483.041 83.171.966 Q 87
Q 88
 805.841.373  568.112.489  191.672.099 173.838.611 157.174.714  141.651.422 127.239.747 113.910.705  104.485.307 92.934.569 Q 88
Q 89
895.898.040 631.524.824  213.539.061 193.792.585 175.319.726 158.088.030 142.065.044 127.218.314  116.665.385 103.773.803 Q 89
Q 90
994.084.458 701.382.282  237.537.996 215.706.901 195.264.519 176.174.559 158.400.731 141.906.744 130.106.309 115.763.133 Q 90
Q 91
  778.250.018  263.840.174 239.736.785 217.149.307 196.037.211  176.359.966 158.077.042 144.897.908 128.982.034 Q 91
Q 92
 862.738.883  292.630.714 266.050.011  241.125.641 217.812.394 196.065.058 175.838.422  161.137.275 143.516.406 Q 92
Q 93
   955.508.571 324.109.534  294.827.769  267.357.189 241.647.422  217.648.094 195.308.832 178.929.264  159.459.018 Q 93
Q 94
  358.492.355  326.265.570 296.020.555 267.701.251 241.251.600 216.615.543 198.387.019 176.909.972 Q 94
Q 95
   396.011.759  360.574.205 327.306.146 296.145.265  267.029.245  239.895.771 219.632.526  195.977.193 Q 95
Q 96
           327.164.091 295.146.574  265.297.342 242.797.199 216.776.949 Q 96
Q 97
          360.956.474 325.781.789 292.979.382 268.022.502 239.434.398 Q 97
Q 98
          397.736.191  359.126.569 323.113.051 295.460.595 264.084.161 Q 98
Q 99
               355.882.317     Q 99
      17yr Old     18yr Old 19yr Old     20yr Old     21yr Old     22yr Old     23yr Old     24yr Old     25yr Old      26yr Old  

 

 

       27yr Old
   28yr Old     29yr Old      30yr Old      31yr Old      32yr Old      33yr Old      34yr Old      35yr Old      36yr Old  
Q 66 3.310.080  2.896.830  2.099.577  1.674.178 1.332.870 1.057.746  835.376 655.490 510.101 414.731 Q 66
Q 67  3.847.222  3.366.912 2.440.284  1.945.855 1.549.161   1.229.391 970.936  761.859 592.878 482.031 Q 67
Q 68 4.461.576 3.904.567   2.829.968 2.256.584  1.796.543  1.425.709  1.125.983  883.519  687.553 559.006 Q 68
Q 69 5.162.857 4.518.295  3.274.788
2.611.278   2.078.928  1.649.806 1.302.967 1.022.392  795.624 646.872 Q 69
Q 70 5.961.830  5.217.520 3.781.575  3.015.385
2.400.650  1.905.120   1.504.606 1.180.612  918.750 746.978 Q 70
Q 71 6.870.410 6.012.668  4.357.885 3.474.928   2.766.508 2.195.459  1.733.908 1.360.536  1.058.767 860.817 Q 71
Q 72 7.901.766  6.915.263  5.012.072  3.996.568  3.181.804  2.525.032  1.994.194  1.564.774 1.217.704 990.039 Q 72
Q 73
 9.070.428 7.938.022  5.753.352  4.587.657 3.652.389   2.898.481 2.289.133  1.796.202  1.397.802 1.136.464 Q 73
Q 74 10.392.413  9.094.963   6.591.883  5.256.292  4.184.713  3.320.925 2.622.767  2.057.993  1.601.527 1.302.101 Q 74
Q 75  11.885.346 10.401.509 7.538.848   6.011.391 4.785.872 3.797.997  2.999.543 2.353.636 1.831.596 1.489.155 Q 75
Q 76 13.568.602 11.874.618  8.606.533  6.862.751 5.463.669 4.335.886   3.424.352 2.686.969  2.090.994 1.700.056 Q 76
Q 77  15.463.452  13.532.903  9.808.432  7.821.131  6.226.668  4.941.391  3.902.561  3.062.203 2.383.001 1.937.468 Q 77
Q 78 24.593.215   22.396.775 16.992.669  14.282.942  12.084.260 10.288.629  8.815.056  7.601.604 6.600.098 6.093.202 Q 78
Q 79 26.983.433  24.488.584 18.508.779 15.491.871  13.046.729  11.052.431   9.418.283  8.074.935 6.968.443 6.392.681 Q 79
Q 80
29.662.043  26.832.780 20.207.815  16.846.662  14.125.324 11.908.388  10.094.293 8.605.375 7.381.231 6.728.293 Q 80
Q 81
32.809.570  29.456.078 22.109.139 18.362.757  15.332.339 12.866.257  10.850.788 9.198.971  7.843.166 7.103.863 Q 81
Q 82
 36.609.331 32.537.635  24.233.885  20.057.005 16.681.187 13.936.682 11.696.178 9.862.319    8.359.382 7.523.566 Q 82
Q 83
 41.097.648  36.259.238 26.755.091 21.947.777  18.186.495 15.131.272 12.639.629 10.602.612 8.935.477 7.991.952 Q 83
Q 84
53.314.080  47.655.509 35.681.183 29.589.698 24.864.192 21.129.334 18.066.126 15.545.331 13.466.436 12.402.867 Q 84
Q 85
59.301.666  52.764.111  39.372.793  32.385.304  26.881.609  22.611.289 19.236.528  16.463.705 14.181.113 12.983.926 Q 85
Q 86
66.107.186 58.625.985  43.692.927  35.742.872 29.407.582  24.408.749 20.537.643  17.484.644 12.983.926 13.629.878 Q 86
Q 87
73.781.431  65.285.582  48.673.803 39.688.090 32.462.564  26.687.949 22.132.289 18.618.208 15.857.743 14.347.088 Q 87
Q 88
82.379.503 72.791.123  54.350.370 44.248.828 36.068.741 29.466.493 24.184.373 18.618.208 16.836.014 15.142.460 Q 88
Q 89
 91.961.116  81.194.868  60.760.506 49.455.290 40.250.161  32.763.465 26.708.963 21.867.765 18.069.624 16.173.474 Q 89
Q 90
 102.590.928 90.553.403  67.945.223 55.340.177  45.032.858  36.599.527 29.722.380 24.158.389  19.718.535 17.598.233 Q 90
Q 91
 114.338.889 100.927.944  75.948.889  61.938.868  50.444.999 40.997.030   33.242.275 26.911.030 21.793.527  19.425.501 Q 91
Q 92
127.280.603   112.384.656 84.819.462  69.289.604 56.517.027  45.980.135 37.287.729 30.140.659 24.306.251 21.664.749 Q 92
Q 93
141.497.719 124.994.996 94.608.729  77.433.679   63.281.821 51.574.932 41.879.349 33.863.445 27.269.289 24.326.210 Q 93
Q 94
 157.078.340 138.836.066 105.372.575  86.415.657  70.774.856 57.809.575 47.039.369 38.096.836 30.696.220 27.420.920 Q 94
Q 95
174.117.456 153.990.997 117.171.252 96.283.579 79.034.381  64.714.419 52.791.762 42.859.641 34.601.681 30.960.782 Q 95
Q 96
 192.717.397  170.549.346  130.069.668  107.089.205  88.101.604  72.322.163 59.162.354 48.172.126 39.001.442   34.958.617 Q 96
Q 97 212.988.319 188.607.514  144.137.693  118.888.247 98.020.879  80.668.008 66.178.944 54.056.104 43.912.478   Q 97
Q 98 235.048.708 208.269.195 159.450.484 131.740.635 108.839.919 89.789.816         Q 98
Q 99  259.025.916    176.088.819               Q 99
      27yr Old     28yr Old     29yr Old     30yr Old     31yr Old     32yr Old     33yr Old     34yr Old     35yr Old    36yr Old  

 

 

 Please send me a message if i'am missing any

 

 

 

Back to Table Contents


 9

 


 

 

Capacity Money: Credits: Rounds: Notes:
5.000 – 10.000 1.500.000 0 10 100% more money
10.000 – 15.000 3.000.000 1 20 50% more money
15.000 – 20.000 6.000.000 1 25 33,33% more money
20.000 – 25.000 9.000.000 1 30 25% more money
25.000 – 30.000 12.000.000 1 30 20% more money
30.000 – 35.000 12.000.000 1 35 16,67% more money
35.000 – 40.000 12.000.000 1 35 14,29% more money
40.000 – 45.000 12.000.000 1 35 12,5% more money
45.000 – 50.000 12.000.000 1 35 11,11% more money
50.000 – 55.000 12.000.000 3 35 10% more money
55.000 – 60.000 12.000.000 3 35 9,09% more money
60.000 – 65.000 12.000.000 5 35 8,03% more money
65.000 – 70.000 12.000.000 10 35 7,69% more money
         
Lighting   None   Creates higher ticket prices
Basic Lights 1.000.000 0 7  
Floodlights 2.000.000 1 10  
FIFA-MAX 2000 4.000.000 2 15  
ECO Floodlight 7.000.000 7 20  
         
Heating   None   Play better at home games &
Soil Heating 2.000.000 0 10 saves on Stadium Upkeep
Extendible Roof 4.000.000 2 30  
Synthetic Grass 8.000.000 7 30  
         
Scoreboard   None   Creates higher ticket prices
Manual 500.000 0 5  
Digital 1.000.000 0 10  
Video Wall 2.000.000 0 10  
Plasma Screen Wall 5.000.000 1 10  
Multi-Screen HD 7.000.000 7 20  
         
Clubshop   None
 
None – Small 200.000 0 3 $3 per spectator at 100%
Small – Medium 500.000 0 6 $6 per spectator at 100%
Medium – Large 1.500.000 1 9 $9 per spectator at 100%
         
Restaurant   None
 
Fast Food 400.000 0 4 $2 per spectator at 100%
Pub 400.000 0 5 $4 per spectator at 100%
Restaurant 1.000.000 0 6 $6 per spectator at 100%
Luxury Restaurant 3.000.000 2 10 $8 per spectator at 100%
         
Youth Academy   Basic Grounds   Upgrades min youth player Q
Normal Grounds 2.000.000 0 10  
Improved Grounds 3.000.000 1 20  
Fully Equipped 4.000.000 1 25  
Top Notch 5.000.000 1 30  
         
Training Facilities   Simple Grounds    
Normal Facilities 1.500.000 1 10 + 5% to Team Training
Improved Facilities 3.000.000 2 15 +10% to Team Training
Excellent Facilities 6.000.000 2 20 +15% to Team Training
         
Parking   Tiny Parking Place    
Medium Parking 3.000.000 0 15 Use at 35.000 people
Multi-Story Parking 5.000.000 2 15 Use at 60.000 people
Automated Parking Lot 7.500.000 7 15  
         
VIP Boxes        
0 – 500 2.500.000 1 10 Division 1 = $200
500 – 1000 3.000.000 3 15 Division 2 = $150
1000 – 1500 4.000.000 5 15 Division 3 = $100
1500 – 2000 5.000.000 7 20 Division 4 = $50
2000 – 2500 10.000.000 10 20 D.4 can only sell 75 seats
         
Advertising   None   Ad Money for home games
Simple Ad Boards 1.500.000 0 10  
Metal Boards 3.000.000 1 15 Can also raise sponsor's
Rotating Signs 6.000.000 3 15 money for the entire season
LCD Boards 9.000.000 7 15  
Gate Ad Screens 12.000.000 7 25  
         
Medical Center   Part-time doctor 5 uses 250.000 * (7 – D)
Club Medics 1.000.000 0 10 6 uses
Club Clinic 3.000.000 0 20 7 uses
Club Hospital 10,000,000 10 30 8 uses
         
Legal Department   Part-time lawyer 2 uses 750.000 + [ 250.000 * (7 – D) ]
Full-Time Lawyer 1.000.000 0 15 3 uses
Legal Counselling Office 5,000,000 0 20 4 uses
Highly Profiled Team 10,000,000 10 30 5 uses
         
Travel Accom.   Standard bus   Play better at away games
Club Coach 1.000.000 0 15  
Regular Airliner 5.000.000 0 20  
Private Jet 20.000.000 10 30  

 

To complete everything it will take:

Credits - 150

Money - $329.300.000

Rounds 1140 nearly 3 years

 

 

Recommended upgrade order for your Stadium:

This will take about 60 weeks.. This sounds like a long time, but it is Vital so persevere

Once you have a 20000 stadium your next upgrade is the Club Shop - Upgrade to Level 1

Next upgrade Restaurant to Fast Food

Now Upgrade Advertising Space to Simple ad boards - This will start your advertising income which is a Good source of Income for League Games

Then upgrade your Club Shop to Medium and then Large

Now upgrade your Restaurant to Pub and then Restaurant

Now upgrade your Score board from Manual all the way to Multi-Screen HD. Each upgrade allows you to charge Higher ticket prices whilst still getting the same crowd

You can now upgrade your stadium capacity to 35000

This will ensure a Good Income and you can now start improving your team

There are two upgrades that help with your team's performance on the Field

They are Heating and Training Facilities

You can now upgrade your stadium's heating to Soil Heating. This will give you an advantage for Home League Games

Now upgrade your Training Facilities from Normal all the way to Excellent. This will help you get better team training stats which will help your team's performance

Now upgrade the remaining Advertising space from Simple ad boards all the way to Gate Ad Screens

You can now upgrade Soil Heating to Extendible roof to give your team added Home ground advantage

Lighting allows for TV Broadcasting of League Games. This is a very good source of Income, but only happens in Divison 4 and above. If you are in Divison 4 and above Upgrade Lighting to all levels untill you reach ECO Floodlight.

Now upgrade your stadium capacity to 45000. Note you will not get crowds larger than 45000 unless you are in Div 3 or above

VIP boxes generate income for teams in Div 3 and Above. If you are in Div 3 or above start upgrading the VIP Boxes to 1000. If you are in Div 2 upgrade to 1500

Income for VIP BOxes

1. div: $200 per seat
2. div: $150 per seat
3. div: $100 per seat

If you are in Divison 3 and above you can now upgrade capacity to higher than 45000, but remember that you will need to upgrade your Car Park if you plan to fill a stadium bigger than 45000

maximum capacity for each division

div 1: 70k
div 2: 60k
div 3: 50k
div 4-6: 45k

Upgrading Youth Academy is a tough choice. It will help you to get better youths, but in Lower divisions it is not much use. The Youth's quality is largely based on Luck.

 

Attendance calculation

Home-div
Home-pos
Away-div
Away-pos
Ticket-price
Food-price
Shop-price
Scoreboard-quality
Parking (if the capacity is 30k or more)
Match-type (Champions League games pull more than a normal league match etc etc)
There is also a Team-Q bonus-parameter in play...
.

 

Minimum Quality Youth by Division

 

 

           Division 1            Division 2            Division 3            Division 4            Division 5            Division 6
   Basic grounds: Q68    Basic grounds: Q67    Basic grounds: Q66    Basic grounds: Q65    Basic grounds: Q64    Basic grounds: Q63
  Normal grounds: Q69   Normal grounds: Q68   Normal grounds: Q67   Normal grounds: Q66   Normal grounds: Q65   Normal grounds: Q64
Improved grounds: Q70 Improved grounds: Q69 Improved grounds: Q68 Improved grounds: Q67 Improved grounds: Q66 Improved grounds: Q65
   Fully equipped: Q71    Fully equipped: Q70    Fully equipped: Q69    Fully equipped: Q68    Fully equipped: Q67    Fully equipped: Q66
       Top notch: Q72        Top notch: Q71        Top notch: Q70        Top notch: Q69        Top notch: Q68        Top notch: Q67

 

 

 

 Back to Table Contents


 10

 

 

 

Division One

Rewards:

Winner:100 credits                                                                                                                                                                                                         Runner-up: 50 credits                                                                                                                                                                                                             Third Place - 30 credits

 

Department Cup -   are for teams in divisions 3 and lower only. These cups are 1 per department, so the same 16 teams in each league have a cup of their own to fight it out in. These matches take place in rounds 5, 15, 25 and 35 (at 12:00).
(The winner of each department cup, gets a comfy little
cheque, and some credits).

Rewards:

Winner: 2 credits + 1.000.000 $
Runner-up: 500.000 $

 

League Cup - The League Cup is for teams in divisions 1-4 only. It is played throughout the season, with the first round being played in league-round 2, the second round in league-round 4 and so on.

The League Cup matches are played at 22.30 CEST in the round they are designated, which means BEFORE the league-round. So if you want top-rested players for the league, you should consider to let some players skip the cup-match before.

The cup system is simple: you lose you are out..

The first few rounds of the League Cup are for division 4 teams alone.
After a few rounds, when 1024 division 4 teams have become 256 teams, 3rd division enters the cup.
And when that mix has become 64 teams, division 2 joins. Then a little later, division 1
joins, and they duke it out towards the finals in round 34.

There are no cup-games in rounds 10, 20 and 30 due to training-camps.

The winner of the League Cup can look forward to a massive cheque, and some extra credits.

Rewards:

Winner: 100 credits + 5.000.000 $
Runner-up: 50 credits + 2.500.000 $

Champions League -  Division 1 top qualifying places

Rewards:

Winner:  200 credits + 100,000,000 $
Runner-up:  100 credits +
25,000,000 $                                                                                                                                                                                                                                           Group Stages 10 Credits + 20,000,000 $

 

The Super Cup - This is a tournament identical to Champions League but for the teams who just failed to qualify

Rewards:

Winner:  150 credits +  50,000,000 $
Runner-up: 75 credits +  20,000,000 $
                                                                                                                                                                                                                                       Knock Out Stages: 10 credits +  10,000,000 $                                                                                                                                                                                                                   Group Stages 10 Credits + 3,000,000 $                                                                                                                                 

 

Player Cups - On this page, players can create their own cups.

The maker of the cups decides who it is for, in terms of divisions and leagues, or in terms of making it private (with a password).
These special cups are played during the weekends only, with one cup-round every half hour after 12:00 CEST. Intensive, and stressful, and lots of fun. Make sure you rest your players before and after such a cup!

The maker of custom pre-paid cups has the ability to kick teams from the cups that gained entry to the cup without permission. This ability is only for cups that are password protected.

Cups are not cheaper to join for lower division teams, this is to allow them to join without the same degree of risk as higher division teams.

Cups require at least 4 people to be involved otherwise the cup will not take place until the following week.

You can join up to 4 cups which are: Saturday 12am - Saturday 12pm / Sunday 12am Sunday 12pm or (11am - 11pm Uk time)

 

Rewards:

Winner: 1 credit per 8 participating teams + 50.000 $  per  participating team
Runner up: 25.000 $ per participating team

Please Note:

when joining player cups that have a maximum Q to enter, teams that do take part may have a higher Q come match day. Example: it's Q79 or lower to join but on match day some teams are Q80 or higher. This is either because of gains from training or playing there department games or friendlies or from purchasing new players.

 

 

End of Season Cup - Same as the player cups but with a lot more Teams in them and a very nice bonus if you win one. (Everyone is notified by a message when your able to join them, which take place on the last Wednesday of every ML season)

 

 

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 11

                  

                                                                                  

 

 

 Basic  (18/18)
 
Hello!   Send a message to someone.
Introduction   Post in your department-forum.
GUI   Change your header / footer layout.
Salesman   Mark a player for sale.
First bid   Place a bid.
Basic Trainer   Modify the training for one of your players.
Lineup-tweaker   Make an adjustment to your starting lineup and save the changes.
Freekick-taker   Change your free-kick taker.
Team-developer   Modify your team training.
No longer lonely   Add a friend.
Strategic Newbie   Create an event.
Hire and fire   Hire a staff-member.
First Challenge   Challenge someone to a friendly.
Open Challenge   Issue an open challenge.
Boyscout   Scout a player.
Alan Greenspan   Adjust your prices.
Stressed out   Check your season schedule.
Got my eye on you   Watch a player.

Advanced  (18/18)
 
Builder   Upgrade your stadium capacity.
First League Win   Win a league-match and watch the entire match-report!
First Buy   Buy a player.
Logofreak   Upload a team-logo.
15 Wins   Win 15 league-games in one season.
Princess of friendlies   Win 25 friendlies in one season.
First sale   Sell a player.
First League-Cup Win   Win a match in the league-cup.
Gone Camping   Book and complete a training camp.
Whos the man   Compare two players.
Hattrick   Have a player score 3 goals in one match in the League, League-cup or Champions League.
Halftime peptalk   Win a match in the League, League-cup or Champions League after being 2 goals behind at halftime.
Close call   Win a relegation playoff-match (round 33)
Medic!   Treat a player in the medical center.
I protest!   Use your lawyers to lift a ban.
Handyman   Repair your stadium.
5 in a row   Win 5 league-games in a row, max 2 bots in the department.
Recruiter   Invite a friend to the game and make sure he signs up!

Superior  (18/18)
 
The Double
  Win the League and the League Cup in the same season.
10 in a row
  Win 10 league-games in a row, max 4 bots in the department.
Everyone present   Fill a stadium with at least 45000 in capacity.
Master Haggler   Buy a player at 70% value.
Up the stakes   Buy a player by outbidding another manager.
Personal touch   Upload a team-logo, forum-avatar and stadium-picture.
Tactical Genius   Win a league-match by 7 or more goals against a human player in division 3 or higher.
Tactical Disaster   Lose a league-match by 7 or more goals against a human player in division 3 or higher.
Cup-Runner
  Create and complete a player-cup.
Fast fingers
  Accept 100 open friendlies in one season.
Quartermaster   Qualify for the Champions League Quarter Finals.
25 Wins   Win 25 league-games in one season. Max 4 bots in the department.
Home Sweet Home   Win all home games in a season.
Champions League Qualifier   Qualify for Champions League.
Fast gainer   Make a player gain 5 points of quality or more in one season.
Profit maker
  Make more money than you spend over an entire season.
Chairman did it!   Pay 50 million or more in tax.
Division Skipper   Get a promotion two seasons in a row beyond division 5.

Impossible  (12/12)
 
The Treble   Win the League, the League Cup and Champions League in the same season.
The Quadruple   Win a custom cup, the League, the League Cup and Champions League in the same season.
Master of player-cups   Win more than 100 player cups.
Double Hattrick   Have a player score 6 goals in one match in the League, League-cup or Champions League.
King of friendlies   Win 100 friendlies in one season.
I Have the Power   Win the Champions League.
Flawless Victory   Win all 30 league matches in division 4 or higher. Max 2 bots in the department.
Brick Wall   Complete a season without letting in a single goal in the league in division 4 or higher. Max 4 bots in the department.
Semi SuperCup   Reach the semi-finals of the Samsung SuperCup.
Mass murder   Have 4 players skip training due to fitness below 25
Killed in action   Have a player injured down to 10 fitness in a match
Master of friendlies
   Win 200 friendlies in one season

Special  (22/24)
 
Friendly Fire   Win a friendly by 10 or more goals.
Not Too Friendly   Lose a friendly by 10 or more goals.
Cup Favourite
  Win more than 25 player cups.
Road Rage   Win all away games in a season.
Comeback Kid   Climb 7 or more positions from round 15 to 30 in division 4 or higher.
Even Steven   Finish a season with 10 wins, 10 draws and 10 losses.
Friendly-Seeker   Play your friendly # 1000
Party at my house   Play 200 friendlies at home in one season.
Award Hoarder   Win 3 or more player awards during a season in division 3 or higher.
8th wonder of the world   Max out all your stadium upgrades.
Going Down   Drop 7 or more positions from round 15 to 30 in division 4 or higher.
Fair Play   Play one season without getting any yellow or red cards. This may not be your first season.
Scrooge
  Play 200 friendlies away in one season.
All your cup are belong to us!   Win 200 player-cups.
I Fed Spinner    Buy Credits
Diambars Supporters    Donate 10 or more credits to the Diambars team
Quad-Banned    Have 4 players banned at the same time
50 Seasons    Maintain a team for 50 seasons!
Freebie-supporter    Earn free credits through a TokensAds campaign
Double Trouble    Lose the final of the League Cup and the Super Cup final in the same season
Brawlers    Make 80 fouls in a season
Master Brawlers
   Make 100 fouls in a season

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 


 

 

 

Please send a message if i'am missing any

 

 

 

 

 

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12

 

 


 

 

 

                                                                                                                                                               

 

                                

 

                               

 

                               

 

Anyone who would like a new Team Badge please note you will have to be a credit buyer so that your able to donate credits. And you must have 30 credits in your account after any deal has been made between yourself and Vitalis.

 

  

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 13

 

 

 

                                      

 

                    ML- Reports      

                                                                                                                                                          ML - Club

                                                                                                                                            Team Name Generator

                                                                                                                                                 Team Badge Maker

             ML- Snacks

                                                                               

                                                                                                                                               

                                     

              

 

                                                                                                                        

             League Power Rank           Non Credit Buyer progress                  Achievements Guide                      Mysteries of the Universe 

                                                                                                                                                         Promotion/Relegation Chart          

                                                                                                                                                                        Attribute Values                               

                                                                                                                                                                Trusted Credit Buyers                                                                         

 

                                                                                                                                                                                                                                                                                                                                                                                                 

 

 

 

 

                                                                                                                

 

 


 

 

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14

 

 

1, - Sent off during a match - Always read what it said prior to the sending off, if it said it was deserved then not even Johnny Cochran could help you. This way you will not waste money on the Legal Department.

2, - Tickets/Advertising - There is no formula for these, that's because every match/season is different from the last. you are best off asking in the forums and see if someone with similar Capacity, Club shop, Restaurant, Lighting and Scoreboard as you are using.

3, - Right time to sell - Use this Q-Calc it will give you a rough idea what to ask for. Note, if your wanting 40m or more the only people who pay these prices are the ones who have been here ages, so be realistic with your valuations.

4, - Selling players - Always ask yourself when selling, if i don't want them then who will... So your 26yr old Q64 is better off been sacked.

5, - Training youths - 31+yr Old's hel
p with the training of your youngsters,

6, - Friendlies 1 - Always use Soft Tackling, especially when doing Sets... it will also save you valuable fitness,.. more friendlies

7, - Friendlies 2 - The better the opponent the more likely you will get better gains from, so the SETS THREAD is a good idea for Credit Buyers. PLEASE NOTE: if you agree to do sets with someone DO NOT BACK OUT of returning the favor. Us Managers talk amongst ourselves and you could be blacklisted!

8, - Friendly improving gains - Always think outside the box with ManagerLeague. Say your training a strikers lowest attribute, which is tackling. Don't be shy about sticking him in defense, same with a midfiel
der and shooting. put him up front. Soon as you have the Achievement winning is not important.

9, - Players Perception - This is now more important than ever, you want good perception with every player you buy.

10, - Substitutes - All subs need a minimum of 1 minute to earn gains.

11, -
Sunday Training Camps - Don't rest your players unless there injured! Camps are very important.

12, - Red Cards - Red cards only apply to league matches, so your players can still play in cup games.

13, - Stadium Upgrades - It will take 1158 Rounds to max out all your upgrades, thats nearly 3 years.

14, - Credit Deals with Transfers - ManagerLeague holds no responsibility if your involved in a credit deal and it goes wrong. Only do credit deals with people you can trust! (If it goes wrong and you try to name and shame them it will be you who will end up getting a warning. See >>>> Trusted Credit Buyers

15, - Loan Deals - Please do not post about been able to do Loan deals, The Developer has said It's never going to happen as it would open a window for too many dodgey characters in the game to do many dodgey deals, ie Cheating! also your thread will be removed straight away. So the 20 minutes it took you writing it will have been wasted.

16, - Admins/Mods - There extremely busy monitoring every ones posts and because of this reason PLEASE make sure you post in the correct section. Every post has it's own home so don't go posting a player for sale in the discussion threads.

17, - Warnings - Do not abuse forum members or do posts/images that can be classified as spam or advertising. In fact read this <------ click it

 

 

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15

  

 

 

             

 

       

 

          

 

              

 

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16

 

 

This award requires help!

To get it you must Play 200 friendlies away in one season.

 

If your new to the game and using credits to do friendlies please spare a thought for the people needing it. And when  you decide to go for it then the help won't be far away .

 

                                                                                                                      

"Each season Five managers will be chosen by the current Scrooges for the following season"

 

 To be considered for entry onto the Scrooge list you need to have issued at least 20 challenges to anyone who is currently going for it. This can be done over many seasons not just one, so this should aid everyone and remember every challenge counts. We would also like the scrooges to recruit more helpers and spread the word round their native forums.

 

Starting in season 100

 

   Current Scrooges - Click team badge

 

 

                                                                    ------> Visit the Scrooge Thread <------                                               

                                                                                                         


                                                       

                                            

Note to people going for this Achievement, please don't mess it up by sending a friendly request out.  If you make a mistake! to be re-added you must help 100 times. If you do it again! you will then have to donate 100 credits to the Diambars Project......  Also PLEASE do as many of the free 100 friendlies as you can.... .And please keep track of which manager sends you friendlies and how many they send you...........Thanks

                                    

 

                                                                                                                                             And finally

 

 Please leave a message who you are helping and when it's over, let me know how many you did and I will post your Name/Team below and let the world know who you are..... Thanks

 

 

 

Colour codes 

            Done - - - -  To do - - - - Not yet qualified

 

ANTRIM  103   Darlo FC 51   Dolphins 72   Claptown Eagles 68  F.C The Bulldogs  71

 FC Northside 32    Gloucester All Stars 76  Haggis Rovers 57   Hapoel Ramat-Gan 21

Kung-Fu United  95  Kypseli Aliens 12  KF Gnesles 53  Lions Of Darkness 99  LANES RA FC  37 

Malmø FF Support  54  Magic Number 3  70 newmarket 83    Oak Rangers 35   Opera Bobs  94 

Ourimbah Tigers 152   Pitbullcrime 30  Rappers Delight  41   Royal Arsenal  33  Seaburn AFC  33

   Sporting United 123    sleepy box bandits 21   The real Villains 338  The Beaumont All Stars 31

   The Villans  58   The Cereal Killers  20   Utopia Unicorns 34   Venucartine 44   West Windsor  218 

  Wiggy Wanderers  16   XCALIBER 140

 

            

          

 

Aristotelis 89    Chrisafc  38  Delnar United 236   FC Vodka Shotz  123   hotspurs fc  94    Klaebs Kings 268  

Inter-Villan  45  L1VERP00L F C 23  leos Lions 81  MAHDAVIKIA UNITED FC  32  Unique FC 88 

Noburu  28  Nike Fan Club  43   OBTORONTO  60  Poustanidea 35  SupersKidz  55    Shah FC 47  

Spamfritters 46   Slycujo 64   VALHALLA WARRIORS  24    The King Leo Fan Club  111  Jakespurs 21

               

        

 

 

Arabian Samurai 15  argestina  1  Agurksoldatane Btown Warriors 3  Black and White  1

bloohood 1   Bluenoses 13   Bravest Orangutans 1   beachlife  2   BTP FAMILY   2    Bolton Wonders 5 

  Chaddy Rangers  11   Clarky All-Stars 3   Canary Superstars 4   Camden Mavericks  1  

CFR Beclean 1   diablo fc Dukla MichalovceDangerous Divas  10   DONEGAL CELTICS  5  

Emo United 5   ETHANS WHO  23   FC Jaubinho 12   FC Black Cows 17  Feuer Frei 1   Fatal justice 4  

FC cayene  10   FC DondukovoFC Bob Marley 12   FC The Lions 17 God Devil  11

Halfway Houses FC  13   HANOI FC  1   H Ferrers WanderersIld og Vann Geriatrisk FK  16    

LIVER REDS  17  La Masia Academy  9  Liverpool fc team 3  Leavemyalone 10   

Mchezo mzuri 15  Mangalia Pirates 1  More Beer FC  Master Z  1 MyDogGabe  1  Mixnblend 4    

Multiple Scoregasms 19   Newhall village fc  8   nepal 1   Ole Ollikainen 1   Ollerton mackems  1  

Oxtonians pandurii tg jiu  1   Prostars 6  Ruckers Utd  11  Rappers United 6    Smithville FC

Stay With KOP  1  smoggies 7  SnvTeamA  1   Skull Gangstaz  2 SMS FC 1    Spurs-oz  1    STEAUA1971  4  

Singapore Cuju Club 1 Spurred on 10   Sons of Lucifer 17   Scorers United  8   The Crusaders 

Team Extreme FC 4    Tottenham Welsh FCTSFC Poustanidea  5  Tipz FC  19  

THE NORWEGIAN SAINTS  3    The MightyLegionnaires 12    UD LAS PALMAS  4    Vernons  4   

Wersten UTD  2   West Yorkshire FC  2   White Sharks 3    -yeknoM- 18

             

           

 

 

 

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17

 

All competitions are run by members of the public and are not associated with Manager League  in anyway.

 

 Competitions that are free to join will be clearly stated

 

 

 


100

 

 

Free to Play

Free to Play

 

 

 

 

 

 

 

Free to Play

Free to Play

 

 

 

 

 

 

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  18

 

                                                                   

                                                                                                                

 

                                                                                                  Click picture and my credit screen will open to donate

                                                                                                            

                                                                                                                                                                 

 

 

 


 

 

                                                    

                                                                                          

 

 

                                                                                                

                                                                                                                                                                                                                                                                                                                                                                                                                                                

 

 

                                                                

                                                                                                                                                                                        

 

 

                                                                   

                                                                                                                                                                                                               

 

 

                                                                                                                                  

                                                                                                                                                                                                                     

 

 

                                                                                                                          

 

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19

 

                                                                                                                 Player Gaining


The essential to do list and miscellaneous information for maximum gains.




    1.    Play 201 friendlies.
    2.    Always Sub 3 young players into the squad.
    3.    Keep the average age of the squad above age 28-33 depending on the age of players you want to gain.
    4.    Always have 7-8 players age 32+ in the squad around the younger players (the older the better).
    5.    Do not assume a low Q old player will help with gains generally they should be within 5Q of the players you want to
gainbut                    never below Q 75 no matter how low the Q of your youths!                                                                                                             

    6.    When a player is gaining well keep playing him.
    7.    If an older player is gaining put a different older player in the line up and put a young player in his position on the field.
    8.    If your not gaining well stop playing friendlies and try again in 1
5 minutes.
    9.    Never train more than 7 youths if you want monster gains.
   10.   Subbing an older player for a younger one will help the younger one gain.
   11.   Try to play slightly higher Q teams with lower fitness
   12.   Keep fitness levels up when playing friendlies
   13.   Gains are better in League games than Cup games and Cup games better than Friendlies.
   14.   Weekend cups can account for an extra 80 games per season! Play in them!
   15.   Soft tackles will help preserve fitness therefore helping with gains.
   16.   Do not play friendlies with managers that do not play soft tackles!
   17.   Give the players you want to gain responsibilities in the match, i.e. corners etc
   18.   Using 1-2 old keepers in the line up to help keep the average age up.
   19.   Put the players you want to gain on the wings so they see more of the ball.
   20.   Always put keepers in the centre if you are playing them outfield.
   21.   The higher the age and Q of a player the more they will help younger ones gain! Use these players in every friendly!
   22.   Gaining is relative the older the players you want to gain the older the “old” players to help with gains must be!
                                  
   23.   Stars make very little difference to gains if you are training your players properly! Especially when they are young! Ignore Stars.

   24.   Formation will make no difference to your gains but it does not hurt so use any you like. Many swear by 4-3-3 or 4-4-2.
   25.   Do not give up on a pla
yer if he hits a bad patch but if he has not gained well by age 20 sell him.
   26.   The younger a player and the worse his Q the more he will gain. Expect gains to slow down around Q 88 and almost stand still              from Q96+                                                                                                                                                                          
   

    27.   Always train young players in Camps, extreme will give better gains and are preferred, although if you have young low Q            players lesser camps will help. When you have players over Q85 always use extreme camps.

   28.   Resting older players in camps is a tried and tested method of many managers to make sure the players they want to I am not                      completely sure it works but it seems to.

   29.   The more players you train the more atts you will get but the less concentrated they will be. 600 atts per season may seem                   great but experienced managers would rather settle for 350 atts that are concentrated on a few players.                                                                                                                                                                                                                                                                                                            
 

 

A small note on Stars: Many managers think that stars will make the player gain more than another with a lesser Star rating. Spinner will confirm this that the higher the Star rating the more chance the player will have to gain both through playing games and especially through training. He even conducted a number of tests in Development last year which confirmed this!

I am of a different opinion! I do not believe that Stars affect a player very much and if you train a player properly then any star player will gain very well. My own 3.5 star keeper reached Q 93 by age 20 and Q 97 by age 24. This being said Stars are important when a player is training and I feel that at a very high Q it will be very difficult to push a low star player to Q99 but then again how many players reach Q 99?


 

                                                                              Good luck with your gains. Cheers Crazy Lion.

 

                                                                Manager Of

                                                      Bobby Moore Fan Club

 

 

 

 

                                                                                                                                                                                                                                                          

 

 

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Chat with other managers

Requires a Facebook Account

Facebook page

                                                                                           

 

 

 

          

 

 

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Read the full entry
ML Help-guide (15/04/2014 16:51)

 

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                                                                    1, -  ML - Season                         11, - Achievements

                                                   2, - First day at ML                     12, - Team Badges  Personalized Team Badges

                                                   3, - Training Camps              13, - Useful Links and Cool Blogs                       

                                                   4, - Team Training                 14, - Quick Tips

                                                   5, - Building a Great Team   15, - Funny Football Gifs

                                                   6, - Tactics                             16, - Scrooge Achievement  CREDIT BUYERS  PLEASE READ THIS

                                                   7, - Money in ML                   17, -  Competitions  win FREE credits

                                                   8, - Player Valuations            18, - Donate some credits If you found this Blog helpful

                                                                    9, - Stadium Upgrades             19, - Player Gaining

                                                  10. - Cups                                

 

                                                                                                                              

 

 


 

  1

 

 

 


Manager League Season:  
See Calender ----> 

A season lasts a month. Within that month there is 37 rounds. Each round it updates player quality gains, stadium upgrades etc.
There is training twice a day - 09:00 and 21:00 (game time) or 8am - 8pm (Uk time)
Also, you play 2 matches a day - 03:00 and 15:00 (game time) or 2pm - 2am (Uk time)
However, at weekends; there are no league matches. But, there is player cups, which is an element to help your players improve.
Within, the fixture list, there is also Department Cups (for the lower divisions 5+6)
For the other divisions, they are entered into the league cup.

The top few teams from each division 1 league around ML also get entered for the Champions League and The Samsung Super Cup.
At the start of every new season, you will get a new youth player (17 year old) plus you will get given 15 free credits

 

Squad Size:

The minimum sized squad is 18 players. You can only sack/sell a player if you have more than 18 players. With other words.. to sack/sell a player you need at least 19 players.
As far as i know, there is no maximum squad size.. BUT when you have 30 players, then you cant buy any more. If you have 30 players you need to sack/sell one player before being able to buy a new one.
Even if you have 30 players during season change, you will still receive a new youth from the youth academy at the start of the season as usual.. even though it will leave you with 31 players. but as i said, you can not buy any more players until you have 29 players or less.

 

Staff:

Coaches
There is very little functionality regarding coaches in the game. What their name is, or how old they are, it does not matter. The only things that matter for your team is how good they are.

ALWAYS hire Excellent coaches in all positions - GK, Def, Mid, Att. They\'re not that expensive and they are important in developing your team.

So - the knowledge of coaches in Manager League can be summed up in one short sentence:
Hire excellent coaches.

Caretaker
As it says in the manual: "Will help slow down the rate of stadium-decay from wear and tear. The Caretaker can prove to be the most useful staff
member because no one wants to lose a 12 million dollar stadium upgrade."

As with coaches - get an Excellent one.

Physio
The physio helps prevent training injuries. You don\'t really want training injuries. So again - get the Excellent one.

Scouts
The scouts helps you find players.

Conclusion
ALWAYS hire the best staff. If you can\'t afford it then you are doing something wrong with finances.

A staff member which is excellent will cost you $16.000 each round in 4th division and as much as $24.000 each round in 1st division.

Agents                                                                                                                                                                                                                               Evertime you sell a player there agent will take a percentage

 Agent Fees

0  m - 10 m    : 1.5 %
10 m - 25 m   : 2.0 %
25 m - 50 m   : 2.5 %
50 m - 75 m   : 3.0 %
75 m - 100 m : 4.0 %
100 m +         : 5.0 %

 

Friendlies:

Friendlies give you the chance to improve your players or give others the chance to play that doesn\'t normally. The maximum friendlies you can accept a season is 100. You can send 100 challenges out to people but, REMEMBER, every challenge costs 1 credit!

Purchase Credits On your very first purchase i suggest you buy 200 as you get a 50% first time bonus giving you 300 in total, this is a one time offer.


Therefore the maximum number of friendlies that can be played in total is 200 every season.
TIP - The more friendlies you play, the better chance your players have when it comes to imrpoving! take into account players fitness 
(below 80 is considered injured) and the league matches you might play that same day.
TIP - The more players you have in your team at the start; the more chance you have of playing more friendlies!

 

How to play 200 friendlies in one season?

1. Buy credits... you\'ll need 1 credit per friendly. You can accept 100 Open Challenges each season, so if you manage to accept all of them you\'ll need 100 credits for friendlies.

2. You will need to play a lot of friendlies each round. 37 rounds makes an average of about 6 friendlies - you  get more chances in the last 5 rounds, especially if you\'re not playing qualification or a cup final. Try to play at least 6 friendlies each round. Friendlies are always played between the league match and the trainings, twice a day.

Tip: ALWAYS play soft tackles in friendlies as they will be able to play in more matches. Doing anything else will make people angry!, it is also clearly the best choice if you want your players to improve as much as possible -and to have a chance of playing all 200 friendlies.

3. Depending on how many players  you have and what your ambitions for the season are - you need to think about how much fitness you will allow your players to have. If you want to win matches, fitness should always be 100 when playing matches.

Friendlies will zap your fitness, training will restore it. You will need to ignore Individual Training most rounds,  (See - The skill Stamina under Training Camps) 

 

(The maximum profit you can earn in a friendly match is based on the division you are in).


400.000 in 1st div
360.000 in 2nd div
330.000 in 3rd div
300.000 in 4th - 6th div


Transfers:

You can buy or sell as many players as you like a season, although, REMEMBER, your team must consist of 18 players minimum! However, it is advised that you keep the transfers to 4 a season. After that, you lose team stats for every other new signing!
When buying a player, you have a filter showing the requirements in what you w
ant to look for. This will help you find the player that is needed in your team!


There is a unsigned and a signed list. Remember that unsigned players also cost 1 credit as well as price.
Every signed player up for sale will have a minimum price tag in which you have to start the bidding. You will also see AUTO ACCEPT next to the player. Auto accept allows you to get the player quicker in your team. The offer will be automatically accepted!
REMEMBER>>> It takes 6 hours for a tran
sfer to go through from the last bid placed.


TIP - It will help if you message the other manager a price in which they will accept for a player that hasn\'t got auto accept next to it. This way it will save time and losing patience!
When selling a player, you can go to My transfers to set a price. The minimum price you can sell a player is 70%. (unless you sack him which will be 40%)
If you want an immediate sale, it will be advised to put the player up for a reasonable price,


TIP- Check what other clubs are selling the same type of player for! use this cool tool for player values
ML - Tools
Don\'t post players for sale anywhere other  than the  "Transfer forum".

 

Player Search:   Soon as you transfer list a player you can search for him here. This is also a good place to look for 17yr old youth players. don\'t forget that unsigned players also cost 1 credit.

 

Active Transfers: In the active transfers page there is a list of all the active transfers currently going on in the game

 

Transfer Forum Thread:  You can also try selling your player here (Located on the General Page) if you want to sell a player, i repeat don\'t post it anywhere other than in here.

 

Playoffs:

If you end up in positio
n 2 or 3 you have to play three playoff matches to promote. The first match will be played in round 31 against the team in your department who ended up in 2\'nd or 3\'rd place.
If you win, you have to play (in round 32) against the winner of the playoffmatch between the 2\'nd a 3\'rd place in the department next to yours.
If you win, you have to play (in round 33) against the team in position 11 or 12 in the department over you. If you win this you will promote to the div/department over you. If you lose any of these matches, you will remain in the same div/department.

If you end up in position 11 or 12, you only have to play one match in round 33, against the wi
nner (as explained over) of the department under you. If you win, you remain in your department. If you lose, you relegate to the div/department under you.

Playoffs are played on neutral grounds and all income is shared between the two teams. There are no homeground benefits to either of the teams.

 Excellent Promotion/Relegation Chart

 

Player Retirement:


You can never know when your player will retire..
But a goalkeepers
retiring age is usually between 38 and 42 years old,
And a defender, midfielder and attackers retiring age is usually between 35 and 38 years old

What happens if I have below 18 players?

 

18 players is the minimum. You are not allowed to have fewer players than that.

If you still drop below that number, during season change when players retire, your team will be filled up with random, very bad players (low quality), so that your team numbers are 18 again.

Of course, the youth player you get at the beginning of every season is also added, and a part of the 18.

 

End of Season change over:

- players drop in quality between seasons. Game developer Spinner recently commented on this on the ML forum - so here\'s what you need to know about quality changes between seasons:

- All players below the age of 32 lose pretty much the same amount of quality. Meaning: They lose the same number of stats, and the Q-number is based on a formula based on stats. Because of rounding numbers (for example a stats total of 75,7 will mean 76 overall Quality) it may seem that the amount lost varies - but Spinner has confirmed it is about the same for all players below 32.

- Players above the age of 32 lose extra Speed.

- The point of the loss of quality is a) realism, reflecting the player holiday and b) game balance - players gain a lot of Q during the season and there needs to be some slowing during season break or "all" pl
ayers would reach Q99 or thereabouts.

(Don\'t forget your also given a 15 fitness top up compliments of ML) plus whatever stamina your players have SEE TRAINING CAMP BELOW

 

                                                                                                                              

 

End of season tax

  0-5 million profit NO tax 5-10 million profit 10% tax 10-20 million profit 20% tax 20-50 million profit 30% tax

50-100 million profit

40% tax 100+ million profit

50% tax

 

 

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          2

                   

 

 

 

Please read the Manager Leagues rules <------ click it

Every single season they are forced to shut down hundreds of teams due to violation of the rules. The rules are not complicated, but they must be followed. When you signed up, you agreed to follow the rules of the game, but they know that many users just click the check box without reading them. If you have not read them, please do so now. And please remember that you may not own, create or access more than 1 account in ManagerLeague, and there are no exceptions to this rule. And you know very well that you do not have 3 brothers who also happen to be playing...

With the rules out of the way, it is time to look at some typical questions and answers


Good Luck

 

Achievements! Underneath the team tab next to general, click team details. A pop up window will appear showing your squad.. On the left side go to and click achievements. The first 18 achievements, all in the \'Basic\' category, can be done right away. "This is also a good way of been shown around ManagerLeague"  For a in depth guide on the basic achievements you should use this excellent blog,

New starter achievements

 

Links are useful in the forum when your wanting to sell players in the Transfer Thread or send messages, its alot quicker than having to write every single detail. Plus there easy to do.

 

Links: How to make a link for player details or team details.

simply click on the player you want to link. Under the player picture it says  . That is the players ID. Copy all of it, even the (  )  and then paste it in the forum or as a message to another manager.

Do the same if you want to link to a specific team,  at the top.

 

 

To make links that direct you to a blog or a website: ( i will use this Blogs url as an example )

Step 1: [url] Step 2: http://www.managerleague.com/blogperma.pl?id=4102 Step 3: ,   Step 4: "Name your link" you will see i named mine ML- Help Guide & Tips (You can put spaces inbetween your named link) Step 4: [/url]

"There must be no spaces in this link except for the name of your link"

Should look like this

[url]http://www.managerleague.com/blogperma.pl?id=4102,ML-Help Guide & Tips[/url]

 

 

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3

 

 

 

 

 

 


Location:
- Domestic: Costs $100.000, morale ga
in: little/none.
- Abroad: Costs $1.000.000, morale gain: some.
- Exotic: Costs $3.000.000, morale gain: lots.

Accomodations:
- 2 stars: Costs $500.000, fitness gain: 1 point.
- 3 stars: Costs $1.500.000, fitness gain: 3 point.
- 4 stars: Costs $2.500.000, fitness gain: 5 point.
- 5 stars: Costs $4.000.000, fitness gain: 7 point.

Intensity:
- Leisure: Costs $100.000, player attribute gains: little/none.
- Normal: Costs $500.000, player attribute gains: some.
- High: Costs $1.000.000, player attribute gains: several
- Extreme:
Costs $3.000.000, player attribute gains: lots. (Apparently)

 



Total costs for most expensive training camp possible: $10.000.000.

 




"Should I rest my players during training camps?"

- No! Training camps are important when it comes to gaining main player attributes, and resting players is a waste of training. Unless you  have injured players, you should not rest them.
If you know you have an important match on Monday (3 am), make sure you keep your players\' fitness above 92-93 until the training camp. With 5 star accomodation the players will have fitness of 99-100 before the match.


"Should I order a training camp abroad, or even in an exotic location?"

- It depends on your ambitions for this season. As mentioned Abroad increases morale some, and Exotic a lot. It is useful if you are trying to be promoted, or to avoid relegation, and/or to win cups. If you are using this season as
a training season, anything but Domestic is a waste of money, players will not gain more attributes, only the morale gain increases.

IMPORTANT!! To order anything but Domestic for the last training camp of the season (last Wednesday) is a waste of money. Nobody needs more morale on the last day of the season, the morale attribute will be reset to 50 during season change anyway!



"How much fitness does my player gain if I rest them during training camps?"

The skill Stamina is extremely important for your players. Not only does it help players do their best when playing matches, but maybe even more importantly it allows your players to rest more - giving them the chance to play more friendlies and thereby improving more.

- As mentioned, resting players is a waste of training time. But if you absolutely MUST rest a player  the calculation is as follows:


- If the player is resting from Individual training, they will get an additional (Stamina/10 rounded down) points back. Meaning: If the player has 64 Stamina, he will get 6 points, if he has 89 Stamina he will get 8 points.
- If you have selected "Rest" on 1 or more of the Team Training slots, your players will get one additional point of fitness per slot - up to 4 points.

Taking all this into consideration, a player with 93 Stamina that is 100% resting will regain + 9  (T
eam Training slots) + 4  = 13 fitness points back!

(That means you can play him all the way down to 87 in Fitness.)

The rounding down is the key here - if you have a player with 79, or maybe even 78, in stamina, you will have a lot to gain by improving him to 80. This will give you lots of fitness and  extra training points during the season!

(Here\'s a simple overview of the max fitness points regained for players with different Stamina values (assuming full Team Training rest and Individual training rest)

Full team training rest and the camps four individual training rest slots:


Stamina 90-99 = 13 points
Stamina 80-89 = 12 points
Stamina 70-79 = 11 points
Stamina 60-69 = 10 points
Stamina 50-59 = 9 points
Stamina 40-49 = 8 points
Stamina 30-39 = 7 points


JUST resting on individual training:


90-99 stamina = 9 points
80-89 stamina = 8 points
70-79 stamina = 7 points
60-69 stamina = 6 points
50-59 stamina = 5 points
40-49 stamina = 4 points
30-39 sta
mina = 3 points


PS! Resting on normal team training will have no effect during training camps, and is a waste of training time!

Try to train the main attributes of your players during training camps.

Allways order high/extreme intensity if you can
afford it.

 

 

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 4

 

 

 

 

Team training stats is a very Important part of the game - You will not do well if your Team Training stats are not high

 


Team training stats are trained by selecting a particular stat in the Team training section of ML. They are trained during every training session twice a day

Team Training stats are also trained during the Training Camps five times a season. In my opinion this is the most important reason for a Camp

Although the Four main Stats are Attacking, Defending, Understanding and Teamplay, The rest are all important and should not be neglected

The Training Facility Upgrade allows you to get higher values for all team training stats so upgrade it to excellent as soon as you can (see Stadium Upgrades)

Be careful of using rest too often in team stats. Although it restores your fitness quicker, the price in drop in team stats makes this an expensive option

Lets have a look at the individual stats and their importance

Attacking: This influences the attacking ability of your team

Defending: This influences the defensive ability of your team

If you plan to use Attacking or Defending Pressure in Team stats make sure that these two stats are as high as possible

Counter Attacking: If you plan on using this you will need good defenders with good passing.

Understanding: This influences your team\'s ability to adapt to playing different Styles and Formations. Note that players with High perception is also needed to successfully change tactics frequently

Teamplay: This influences your team\'s ability to perform as a team

Freekick: This influences the success in taking freekicks of your team. This could be an important source of goals so keep this one High. I think it also influences your team\'s ability to defend freekicks so a low value could cost you

CornerThis influences Taking and defending Corners. Could lead to that critical Winning/Losing Goal

Throw-in: This influences the ability of your team to use throw-ins as an attacking or defensive option

Offside: A high value is vital if you plan to use the offside trap Tactic, but a low value will result in your attackers being caught offside frequently when in goal scoring positions

Penalty Kick: Influences the ability of your players at taking penalties. This can be vital in Penalty shoot outs during Cup games and Play offs for Promotion/Relegation

Morale: A very Important stat. Often makes the difference in the outcome of games. Winning League and Cup/Custom Cup games will improve Morale, whilst losing these games reduce Morale. The better the team is that you beat the better the increase in Morale and the reverse applies when Losing a game. Morale is the only stat that gets reset to 50 during season change and that makes it very Important to improve it as soon as possible at the start of a new season. The Best way to do this is by sending your team on an overseas Training Camp. This will boost the Morale by 10-15 points. Be careful of training Morale during your daily training sessions as it will quite often cause your other stats to deteriorate if you persist in doing it for too long. Use one block for Morale during first few training sessions if you cant afford a Training Camp, but I don\'t recommend doing it.

 

Team Training  Order of importance:

Attacking   4
Defending  5
Counter-attacking 10
Off-Side    6
Throw-in  11 
Free-Kick  8 
Corner    7
Penalty  9
Understanding 2
Teamplay 3
Morale  1 

PLEASE pay great attention to your team training stats because they are vital if you want to do well in ManagerLeague. These stats will be greatly effected if you purchase a 5th player over your 4 player a season limit. Buying 6 or 7 players in my opinion is crazy because they take months/years to build up.

 

team stats help but they don\'t help that much unless there in the 90\'s.

  Kick about in the park
  Think I\'m ready for the pub team
  I\'m an amateur and nothing more
  Just signed a professional contract
  Barcelona couldn\'t afford me

Hope you get what i mean and how important they are

 

 

Player Training main attributes

GK- Keeping, Passing, Speed, Perception. Stamina
DEF- Tackling, Speed, Stamina, Passing.  Heading, Perception
MID- Passing, Tackling, Shooting, Speed. Stamina, Perception
ATT- Shooting, Heading, Speed, Perception. Passing

 

it is not advisable to keep training just one stat. Look at other stats that need improving from that certain position (in bold) and train that.
Every Sunday at 18:00 (and the last week of the season on the Wednesday at 23:00) there is a chance to send your players on a training camp. This is a very effective way in training your pl
ayers, to help make them better.
TIP - If you are only looking to improve your players abilities during the training camp, it would be advisable to choose
EXTREME INTENSITY!

 

The skill Stamina is extremely important for your players. Not only does it help players do their best when playing matches, but maybe even more importantly it allows your players to rest more - giving them the chance to play more friendlies and thereby improving more.

 

 

 

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Everybody can build a great team - it takes time and many hours of planning and training over many seasons.

The secret is to find the right players for the right position in your team. This can be very expensive, so the easiest way is to find the players at a young age and Train them into what you want them to be

Points to Remember:

1. Players mature and reach their peak between ages 28-34. This is between 31-38 for Goalkeepers. However players drop dramatically in Value after age 30. This presents a dilemma. Should I keep a player after age 30 and eventually get less for him or should I sell him at age 29-30 to get a Good price for him? It depends on how the players has performed for you, If they achieve High average in games played, consider keeping them. If not Sell. Another attribute to look at is Speed. Players lose speed quickly after age 30, so if they are not high to start off with it\'s better to sell them before they become too slow

2. Captain - A captain influences the players around him and a good one makes the players around him play better. But a poor one makes the players around him play badly. A good Captain is age 27+ and has perception 80+. The more games a player plays Captain, the better Captain he becomes. It;s a Good idea to have a player capable of playing Captain in each position in the Field, ie Defender, Midfielder and Attacker. I dont like playing a GK as Captain

3. Quality is not Everything - You should look at the Individual Attributes of each player. The main Attributes are Goalkeeper (Gk, Passing, Speed, Perception) Defenders (Tackling, Passing, Speed, Stamina) Midfielders (Tackling, Passing, Shooting, Speed) Attackers (Shooting, Heading, Speed, Perception) However Perception is important for all players, even Defenders and Midfielders. This is especially true if you plan to change Formation/Style often. Likewise Passing is Important for all players, even Goalkeepers and Attackers, if you plan to use Continental Playstyle. Stamina is Important for all Players as High Stamina allows you to play more Games/Friendlies before Resting players in Training to allow them to return to Fitness 100 for next game

4 Average age of First team is vital. Your team will not perform consistently untill the Average age is 26yo+ It is better to have all players age 26yo+ than having 2-3 34yo and many 20yo

5. Hidden Stats - There are 3 Hidden stats for each player. Learning- The ability of a player to improve in overall attributes. This can be determined by Scouting a player. An excellent scout will filter out all players that dont scout excellent (High Learning Ability) Flair- The Ability of a player to play well in games. Attackers score more goals, Midfielders Score/Assist more Goals. Defenders defend better and Score/Assist more goals whilst Keepers are better Keepers - Less goals conceded. It\'s a difficult stat to isolate but players that consistently have higher avge/game and show up consistently in Top Goalscorer/Player/Assisters lists have higher Flair Temper- Player with high Tempers get booked/banned more often so look at cards from previous seasons before buying players

6\' Tactics - You need a defender with High Passing and Perception to take Freekicks from your own Half. You need a Midfielder with High Passing and Perception to take Corners and A midfielder with High Passing, Shooting and Perception to take Freekicks in Opponents Half. You also need an Attacker age 27yo+ with High Shooting and Perception to take Penalties.

7, Positioning - You should always have the defenders with the highest tackling and stamina in center, and the ones with the best passing and speed as left/right backs.
In  midfield you should have the best tacklers and shooting in center, and  best passing and speed on the wings.

 

Lets\'s look at a what a Well Balanced Team consists of

Well Balanced Team:

1. 2x Goalkeepers - You need 2 Goalkeepers to play League/Cup games and the 6-7 friendlies/Round needed to get 200 friendlies/season. Goalkeepers mature later than outfield players and typically reaches peak at age 31yo+. One GK should be 31yo+ and his backup should be 23yo+. When buying a keeper look for high main stats  (Gk, Passing, Speed, Perception) but also look for high stamina (75+) Perception and Stamina is difficult to train so buy players with high values in these 2. However none of the stats should be below 70 in a player age 23yo. The main stat is keeping so a it should be 85+ at age 23. Goalkeepers ae relatively cheap and you should seldom pay more than vaue for them. Look for keepers that have high avge in games (50+) and no cards in history. Also note number of goals conceded in previous seasons and divison keeper played in

 

2. 8x Defenders - There are 2 types of defenders; CB - Centrebacks amd WB - Wingbacks. CB should have High tackling and Stamina attributes. WB should have high Passing and Speed attributes. CB are generally older - 29yo+ whilst WB are younger 25yo+ It\'s good to change WB to CB as they get older and lose speed. The main stats for Defenders are (Tackling, Passing, Speed, Stamina) Perception is also important for all defenders, especially if you play Offside tactic or plan to change Formation/Style often. Perception and Stamina is difficult to train so buy players with high (75+) values in these 2.At age 23 the main stats should be Tackling 85+, Passing 70+ Speed 80+ Stamina 80+ Perception 75+ Buy players that have high avge (Flair) in games and few cards (Temper)

 

3. 8x Midfielders - There are 2 types of midfielders - CM - Centre Midfielders and Wingers. CM need High Tackling and High Shooting whilst Wingers need High Passing and Speed. CM are generally older - 29yo+ whilst wingers are generally younger at 25yo+ Once again Wingers should be moved to CM as they get older and Slower. The Main stats for Midfielders are (Tackling,  Passing, Shooting, Speed) but Stamina and Perception is also important for these players. Perception and Stamina is difficult to train so buy players with high values(70+) in these 2. At age 23 the Main stats should be Passing 85+ Tackling 80+ Shooting 80+ Speed 80+ Stamina 75+ Perception 70+ Buy players that have high avge and Goals/Assists (Flair) in games and few cards (Temper)

 

4. 5x Attackers - Attackers start reaching their peak at age 26yo+ and reach Maturity at age 29-34. Their main attributes are (Shooting, Heading, Speed, Perception) However Passing and Stamina are also important for these players If you plan playing Continental Style and play many Games/Friendlies. At Age 25 the Main stats should be Shooting 85+ Heading 85+ Speed 85+ Perception 80+ Passing 70+ Stamina 70+ Buy players that have high avge and Goals/Assists (Flair) in games and few cards (Temper). It\'s a Good idea to look at the Top Lists for Goals scored for each Country when buying Attackers. This will give you proven Goalscorers but these players are expensive

 

5. Players to Sell to Make Money - Buying Players Cheap and training them and then selling them at a profit once they\'ve improved is the Best source of Income in Manager League. Midfielders and attackers are the best for this as they are the most expensive in the market. However only the very best will get the Highest prices so be careful not to price yourself out of the Market. If you can buy a Q70 17yo at 20 million and sell him on at q75 18-19yo for 40 million you are doing well. Once a player reaches 20yo, his value in the market will drop sharply. To do this you need to scout these youths. Only excellent scouted players will increase quickly in attributes so scout youths before buying them. Dont trust sellers who claim the players scout excellent, Scout them yourself first.

 

6. Training Youths -  Having two or more 31yr olds in each position will help develop your youth players. The players Q rating  or position is not as important as there age. So basically you can buy several 31yr old Keepers on Q60 to help train a 17yr old Striker (Yup it makes no sense but it does work) i mentioned keepers because they play longer before they retire and are cheaper to buy. Also while playing friendlies if your wanting to train up a defenders passing try playing them in midfield same as if your wanting to build up a strikers tackling by playing them in defense. All stats are important so don\'t go ignoring a Strikers tackling or a Defenders shooting. To get an idea of how much you can make for a player, use this ML-Reports

 

 

 

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Spinner\'s Advice

 

If I should give any advice, it must be this:
- Do not underestimate your teamstats
- Do not underestimate your opposition
- If you are playing a weaker team, be offens
ive! Attacking! Specially if your teamstats in Attacking is higher than your opponents Defending skill!
- If you are the weaker team, be either Defending or Counter-Attacking, use the one that matches your team-stats the best. You can also break up the game more to reduce the tempo by attempting hard tackling, if not in the whole match, then in parts of it (use events!)
- Do not be blinded by the Q. Do not underestimate Perception and Speed for ANY player.
- Your corner-stat has never been this important before, don\'t ignore it!
- Do not underestimate your offside-stat, it can be a very effective weapon if applied correctly.
- There is no "right formation" that counters any other formation. Use common sense, and use a playstyle, pressure, tackling and formation as "a whole tactic". 4-5-1 is just a formation, it is the playstyle, pressure, tackling and offside-trap that determines how it is played.
- Be sure to use one of your most experienced players as Captain. And d
on\'t use young ones to take your penalties, corners, freekicks etc.
- If you see certain players trying to perform "solo-raids" over and over, know that they are a bit special, and would do well with some extra speed and tackling to assist them in their attempts.
- Consider the difference between using the player with the highest passing-skill for corners / freekicks AND using the player with the lowest perception..if you know what I mean.
- If you see a young player picking up a lot of cards in friendlies, well..It\'s your call to continue to train and use him...
- Make damn sure you upgrade your training-facility to the max, it\'s more important than before.

 

 

 

Note! You cant see if your opponent changes playstyle during a game.


General Tips.
- Everytime you make changes don\'t forget to press
....
- If you play with just one plays
tyle, your team will get better at that playstyle, but worse in the others.
- Longballs beat continental, mixed beats longball and continental beats mixed.
- 4-4-2 is good against defensive formations
- 4-3-3 is bad against formations with lots of midfielders

- Longball works well with many attackers, like in a 4-3-3 formation.

 

 

Until your Understanding in Team Training is on at least  80-90 i wouldn\'t  keep  swapping your formation all the time" But its entirely up to you.

 

The tactics to the right \'works well against the tactics to the\' left.


5-4-1 Continental - 4-3-3 Longballs
5-4-1 Longballs - 3-6-1 Mixed (not so sure)
5-4-1 Mixed - 3-6-1 Continental
5-3-2 Continental - 4-3-3 Longballs
5-3-2 Longballs – 4-4-2 Mixed (4-3-3 Mixed)
5-3-2 Mixed - 3-6-1 Continental (4-5-1 Continental)
4-5-1 Continental3-4-3 Longballs(3-3
-4 Longballs, 3-5-2 Longballs)
4-5-1 Long balls 
3-5-2 Mixed

4-5-1 Mixed - 3-5-2 Continental (3-6-1 Continental)

4-4-2 Continental – 4-3-3 Longballs (3-4-3 Longballs)
4-4-2 Longballs – 4-3-3 Mixed
4-4-2 Mixed – 4-4-2 Continental (3-4-3 Continental, 3-5-2 Continental)
4-3-3 Continental - 4-4-2 Longballs (4-3-3 Longballs)
4-3-3 Long balls - 5-3-2 Mixed 4-3-3 Mixed– 4-5-1 Mixed

4-3-3 mixed - 4-5-1 Continental
4-2-4 Continental -  5-3-2 Longballs
4-2-4 Longballs –  5-3-2 Mixed
4-2-4 Mixed – 5-4-1 Continental (4-5-1 Continental)
3-6-1 Continental -  4-2-4 Longballs
3-6-1 Longballs –  4-2-4 Longballs
3-6-1 Mixed – 3-6-1 Continental

3-5-2 Continental – 4-3-3 Longballs(3-4-3 Longballs)
3-5-2 Longballs – 3-4-3 Mixed
3-5-2 Mixed - 3-5-2 Continental

3-4-3 Continental - 4-3-3 Longballs
3-4-3 Longballs  4-4-2 Mixed
3-4-3 Mixed 4-5-1 Continental  (5-4-1 Continental)
3-3-4 Continental 5-3-2 Longballs

3-3-4 Longballs 5-3-2 Mixed (5-4-1 Mixed)
3-3-4 Mixed 5-4-1 Continental

 

Please Note: The above tactics/formations  are not 100% guaranteed victory as there are so many other factors to take into account.

                                                                                                                                                                                                                

 


Formations and their structure:


 
5-4-1: This is a very defensive formation, but can also be very effective. The formation needs a good attacker up front to score the goals for you. Your defense don\'t need to be the best since you have 5 defenders in the back line.
Playstyle: Continental should be the best one. Mixed can work, but not recommended. Longball is just plain stupidity.

Recommended use: Against teams with better average quality, where a draw would almost be the same as a victory for your team. Specially strong against formations with low amount of midfielders.




5-3-2: Concentrates a bit more on scoring goals, but is still a defensive formation. Watch out for teams with good midfield. You might lose because your not getting your midfielders into the game.
Playstyle: Mixed should work best for this formation, continental comes in second and longball works a bit better in this formation then in the 5-4-1 since you got 2 attackers to aim the ball for instead of one.

Recommended use:
Away matches where your opponent is about the same average Quality as you or at home against better teams then you.



 
4-5-1: Again a defensive formation. Compared to the 5-4-1 formation this is more vulnerable to opponents playing longball or mixed because they play over your midfield so you will lose lots of defensive power. You defense needs to be stronger and your attacker still needs to be good.
Playstyle: Continental should be the best option. Mixed is not recommended as there is too many midfielders. Longball is not a option.

Recommended use: Against other managers playing continental with low amount of midfielders. Make sure that their attackers are not too good.





4-4-2: Most common formation used in the real life world today. It has both good amounts of defenders, midfielders and attackers. When it comes to this game you wont see many managers in div 1 or 2 use this formation. Mostly because they find other formations to be better.
Playstyle: All three playstyles work, but i would recommend mixed or continental a bit more then longball.

Recommended use: When you cant find any other formation that works well this is the one to use in most occasions. More recommended against defensive formations (above formations) then attacking formations.



 
4-3-3: An attacking formation that concentrates on your play in front of the opponents goal to win the match. Vulnerable against teams with many midfielders.
Playstyle: Mixed and longball should be about the same. Continental is not recommended.

Recommended use: Can be used against any formation, but your decision of playstyle can be the reason why you either win or lose. If you have low amount of good midfielders and many good attackers this could be the formation for you.




4-2-4: An all out attack formation that rely on getting more goals then your opponent. Very vulnerable against teams playing mixed or continental.
Playstyle: Longball is almost the only formation to recommend as the formation only contains 2 midfielders. Mixed could also work but not recommended while continental is the same as digging yourself 7 feet under.

Recommended use: A large amount of good attackers is important for this formation. Also your defense and goalie needs to be excellent to win you matches. There might not be many teams in division o
ne that could pull this one off. so don\'t use it just to try it.



3-6-1: This a kind of a odd formation in my opinion when thinking about real life. How would it actually be to play in a midfield as crowded as this one? Luckily this isn\'t  real life. Normally i would say a formation with only 3 defenders is an attacking formation, but this only contains 1 attacker so it can\'t be that attacking.
Playstyle: I can\'t see any other formation than continental working for this one. Maybe mixed can work a little bit, but what is a lonely striker going to do with a longball?

Recommended use: Well, although not all formations with only 3 defenders are attacking i would still recommend training up the offside-trap before using the formation. Never the less, it can still be used against teams playing mixed with a low rate of midfielders.



 
3-5-2: Yet again an attacking formation that needs excellent defenders to not let in too many goals. Vulnerable against teams playing longball with many attackers. For instance 4-3-3.
Playstyle: I would prefer mixed in this formation. Continental is of course good as well because the amount of midfielders, but since there\'s only 3 defenders they might get pushed by the attackers a bit much if playing continental so a couple of longballs every now and then won\'t hurt.

Recommended use: It\'s time to train your offside stat in the team training section cause playing the offside trap can help you a great deal with this formation. Also recommended against teams playing either mixed or continental with low amount of midfielders.



3-4-3: This is a deadly attacking formation, when it works that is. The bad part is that your opponent can easily find ways to beat it. I have yet to produce a win with this formation. On the other hand i produce a smile every time i see that my opponent either change to this formation with an event or use it from the start.
Playstyle: As i have no good experiences of my own with this formation i\'m not to sure about the playstyle. But from my knowledge about formations and tactics i would say that any playstyle can work in this formation. Continental probably the worst choice.

Recommended use:
Choose another formation is my recommendation, but of course if it works good for you, why not keep at it. Your defense need to be in very good shape compared to
your opponent attackers. Also you goalie will probably get a lot to do. Again, good offside stat in team training is your friend.


 
3-3-4: The last formation is again an all out attack formation, just like the 4-2-4 formation. Remember that all these formation very vulnerable in defense so pick them with caution, not just pick to try. There are smarter offensive formations to choose.
Playstyle: Longball is the best playstyle again, while mixed should work a bit better with this formation. Continental is again to dig yourself 7 feet under with this formation.

Recommended use: Against other all out attack formation and you got the best average quality this could be a choice. In other situations than that i wouldn\'t recommend to use such a formation.




Picking your formation:

Everyone has got their own way to pick their formation for a match. I\'m gonna tell you the way i feel is best and also mention a mathematic way to decide which formation should be best. Of course mathematics might help you more in a computer game like this then it would in real life.

When i pick formation i always check what playstyle my opponent uses first. This is because different playstyles can turn a match completely and from my own experience the different playstyle options seem to work in a triangle.
Mixed seems to beat longball, longball seems to beat continental and continental seems to beat mixed.

1) So when i pick my formation i try to find out what playstyle my opponents going to use by reading their match reports. From what they\'re going to play i choose what playstyle i\'m going to use (see the triangle i mentioned above).

2) When I\'ve decided my playstyle find the formations best suitable for that playstyle.

3) When i have a couple of formations suitable for my picked playstyle I check which formations are most suitable for my players.

My last point before choosing my formation contains some mathematics. Most times you would end up with the same choice you feel are best. At least I do. so to try explaining my mathematics in choosing formation i will give an example.

Lets say your opponent use a regular 4-4-2 formation and you wanna find out which formation of 4-3-3 or 5-3-2 is the best suitable.
The way to do this is to divide defenders against attacker, midfielders against midfielders and attacker against defenders. After that you add all of them together so the formation getting the highest score is the best suitable. So lets check it out.

4-3-3 against 4-4-2:
Dividing your defenders against opponent attackers: 4/2 -> 8/4
Dividing your midfielders against opponent midfielders: 3/4
Dividing your attackers against opponent defenders: 3/4
Adding them together: 8/4 + 3/4 + 3/4 = 14/4

5-3-2 against 4-4-2:
Dividing your defenders against opponent attackers: 5/2 -> 10/4
Dividing your midfielders against opponent midfielders: 3/4
Dividing your attackers against opponent defenders: 2/4
Adding them together: 10/4 + 3/4 + 2/4 = 15/4

As you can see the result is marginal, but it reveals 5-3-2 as the best formation of the two to use in this situation. If you didn\'t understand what to do there is nothing to worry about. You should be fine with just the 3 first
steps alone if you choose to try my way.



Lineup:

This is just gonna be basics for how to pick which player to what jersey number. Yet again lets use
4-4-2 as an example.
If you click the link you see the structure of the formation.

#1 is the goalie -- Your best goalie should play here, DuH!
---------------------------------------------
#2 is the left back  -- One of your two best passing defenders should play here. Also speed is important in this position
#3 is the left central defender -- One of your 2 best defenders beside #2 and #5 should play here. If #2 have worse speed then #5, then #3 should have better speed then #4
#4 is the right central defender -- The other of your 2 best defenders beside #2 and #5 should play here. If #5 have worse speed then #2, then #4 should have better speed then #3
#5 is the right back -- The other of your two best passing
defenders should play here. Also speed is important in this position
---------------------------------------------

#6 is the left winger -- One of your two best passing midfielders should play here. If #2 have better passing then #5, then also #6 should have better passing then #9
#7 is the left central midfielder -- One of your 2 best midfielders beside #6 and #9 should play here. If #6 have worse speed then #9, then #7 should have better speed then #8
#8 is the right central midfielder -- The other of your 2 best midfielders beside #6 and #9 should play here. If #9 have worse speed then #6, then #8 should have better speed then #7

#9 is the right winger -- The other of your two best passing midfielders should play here. If #5 have better passing then #2, then also #9 should have better passing then #6
---------------------------------------------
#10 is the left attacker -- One of your two best attackers should play here. If #6 have better passing then #9, then #10 should have better shooting then #11
#11 is the right attacker -- The other of your two best attackers should play here. If #9 have better passing then #6, then #11 should have better shooting then #10


This lineup structure puts your best passers in every section on the sides because it\'s easier for your backs to pass to your wingers then it\'s for your central defenders to pass to your central midfielders. also your wingers produce more assists then your central midfielders. So the better passing they have the more goals you\'ll score, hopefully!

Do you have 3 midfielders with the same passing skill? then put the one with best shooting or best tackling into the center. The central midfielders are more likely to score goals then the wingers.


On Field Tactics:

This should be quite simple and i guess most of you already know what to do on most of the tactics options, but I\'ll take my time and explain them anyway.

Captain: The best captains are usually 27 years or older and they should have good percep
tion. Your captain also gives a little boost to the section he\'s playing in. So if you for some reason feel either you defense or midfield ain\'t good enough for your upcoming match you should pick your captain to play in this section. So if your captain plays in defense your defense will get a minor boos and play better then they would have done.

Freekick, own half: Use your best passing defender to take these freekicks.

Freekick, opponent half: For these freekicks you should pick a midfielder with both good passing and shooting. If the same player has also got good perception it\'s a positive thing as he would know better when to shoot and when to pass/cross.

Corner: Your midfielder with the best passing should be taking these.

Penalty kick: Your best shooting attacker should be taking these. Also perception is good for penalties.

Playstyle: You have 3 playstyles to choose from, continental, mixed and longball. Continental passing keeps the ball mostly to the ground and play through the midfield. Works best if you have many midfielders. Longball speaks for it self. the passes is in the air and with a distance. Best with many attackers and less midfielders. M
ixed also speaks for itself. Your team try to play both continental and longball at the same time so your opponent won read you all to easy.

Tackling: Your 3 options is Soft, Normal and Hard. With soft you\'ll lose more important tackles, but you\'ll keep the fouls low and suspension is rare. With normal you\'ll win a bit more important tackles but both injuries and suspensions more likely to happen. With Hard it again increase the chance of injuries and suspensions.

Shooting: Again there is 3 options to choose from. Shoot at will, near goal and only when safe. Shoot at will gives you more shots, but they\'re more likely to not hit the goal as your players will shoot from where ever they want. Near goal makes it more likely to actually score on your shots, but both shots on target and shots total might decrease. the last option, only when safe, again decrease your chances as you won\'t fire a shot before you feel absolutely sure you\'re hitting the goal. The good part is that usually about 90% of these shots ends up as a goal.

Pressure:  Attacking should be played mostly at home and against teams with lower or same average quality as your lineup. Normal means that you play neither defending or attacking. Can be played in any match, although usually attacking or defending is more suitable. Can be first when you play away against teams with same or lower average quality then your lineup. Defending should not be played at home, at least that is my opinion. I\'ll explain why afterwards. Defending should only be used away and against teams with the same or higher average quality then your own lineup. Counter-Attacking is probably the most exciting new tactic, but also the most overestimated! it\'s not the ultimate solution to be used in any game where you don\'t believe in your own t
eam. What happens is that you give away some midfield strength to get the chance of getting a counter attack each time your opponent attacks and your defense over powers them

use counter-attacking.only:

when: your certain to lose in midfield,                                                                                                                                                                                                                                                                          your defense is stronger than your opponents attackers otherwise you will only concede goals,                                                                           

your attackers are able to make chances when counter-attacks are created,

(If you fail to meet any of these requirements, counter-attack is not for you)

 

Offside: You can either chose to play the offside trap or not to play the offside trap. If you play a formation with 3 defenders they\'re more likely to have a good offside trap then a formation with 5 defenders. The less defenders, the easier to communicate. Before you play the offside trap you should also train your offside skill in the Team training section.

 

Bans are based on the number of fouls a player receives. They  will be banned when they have received 3-5-7-8-9-10 … fouls during a season. Yellow card counts as 1 foul, while red card counts as 2 fouls. If a player on your team is banned, they will not be able to play in the next league game. However, they can still play in both official and custom cups, as well as in friendlies. The yellow cards received in official cups counts toward the league matches, but not the other way around.




Home matches against away matches:

Home: You should play either attacking or normal pressure because when you play at home you\'re getting a little boost just for playing at home. If you have bought your under soil heating in the
Stadium section this will also give you a small boost since you have a perfect pitch all season. Both of these advantages should be enough to play attacking at home and put the pressure on your opponent even though your opponent might have a better average quality in his team.

Away: Away you should be more careful about playing attacking because of the same reasons mentioned above. Only play attacking if you\'re average quality is much better then your opponent and you feel certain to win. Else you should choose between either Normal or Defending.

 

 

 

 

 Back to Table Contents


7

Money and economics in ML

 

Financial Situations
Minimum Maximum
Bankrupt   $ 0
Very Poor $ 0 $ 19.999.999
Low Wealth $ 20.000.000 $ 49.999.999
Average Bank Account $ 50.000.000 $ 99.999.999
Wealthy $ 100.000.000 $ 149.999.999
Rich $ 150.000.000 $ 199.999.999
Very Rich $ 200.000.000 $ 249.999.999
Stinking Rich $ 250.000.000 $ 299.999.999
Filthy Rich $ 300.000.000 $ 349.999.999
Ridiculously Rich $ 350.000.000 $ 499.999.999
Insanely Rich $ 500.000.000 $ 749.999.999
Made of money $ 750.000.000 $ 999.999.999
King Midas $ 1.000.000.000 $ 2.147.483.648

 

 

 

If you are at minus -$10.000.000 or less when the season changes over your team will go "Bankrupt" and will be deleted from the game.


If you make a bid for a player for all of your money and you pay wages etc. the transfer will still go through even if it puts you slightly into the minus.

If you sack a player he will give you 40% of his value to be released from his contract.

The minimum price you can sell a player for is 70% of his value.


converting money to credits or credits to money "There is a limit of 125 exchanges per season. "



- 1 credit will give you $ 350.000 if you convert it. Maximum you c
an earn by converting credits: 125 credits x $ 350.000 = $ 43,750.000

- $ 1.000.000 will give you 1 credit if you convert it. The maximum credits will cost you: 125 credits x $ 1.000.000 = $ 125.000.000

 


Each season some players get awards. If you manage one of those players you will get:

- $ 1.000.000 and 3 credits for each award

except if he gets

The Platinum Ball or The Platinum Boot, then you will get

- $ 2.000.000 and 10 credits

a player can get no other award if he gets The Platinum Ball or The Platinum Boot

a player must play a minimum of 20 leaguematches that season to get an award

The awards:

The Golden Glove: Awarded to the best performing g
oalkeeper in each department

The Golden Ball: Awarded to the best performing defender
in each department

The Golden Statuette: Awarded to the best performing midfielder in e
ach department

The Silver Boot: Awarded to the best performing attacker in each department

The Silver Cap:
Awarded to the best performing 17* year old in each department

The Golden Boot: Awarded to the topscorer in each department

The Platinum Ball: Awarded to the best performing player in each league

The Platinum Boot:
Awarded to the topscorer in each league

 

     

 

 

 Back to Table Contents


 8

 

 

 

 

 

 


       17yr Old
    18yr Old      19yr Old     20yr Old     21yr Old      22yr Old     23yr Old     24yr Old     25yr Old      26yr Old  
Q 66   9.776.803
 8.914.664  8.104.759  7.345.457   6.635.124 5.972.128 5.354.838  4.781.620 4.250.843  3.760.874 Q 66
Q 67 11.363.328  10.361.286  9.419.954  8.537.436  7.711.834 6.941.252 6.223.791   5.557.555  4.940.646 4.371.167 Q 67
Q 68  13.177.913  12.015.857  10.924.206 9.900.761   8.943.321 8.049.685 7.217.655   6.445.029 5.729.607 5.069.190 Q 68
Q 69 15.249.247 13.904.537  12.641.298   11.456.985  10.349.052  9.314.953  8.352.142  7.458.073  6.630.200  5.865.976 Q 69
Q 70 17.609.130  16.056.320  14.597.590 13.230.000   11.950.610  10.756.480 9.644.670  8.612.240 7.656.250  6.773.760 Q 70
Q 71 21.042.754 18.503.296  16.822.256   15.246.246 13.771.878   12.395.763  11.114.514 9.924.742  8.823.059   7.806.078 Q 71
Q 72 28.672.913  21.280.929  19.347.539  17.534.945 15.839.251   14.256.560 12.782.975 11.414.600 10.147.538  8.977.892 Q 72
Q 73
 38.898.991 24.628.355  22.209.018  20.128.344 18.181.859   16.365.089  14.673.563  13.102.806  11.648.347 10.305.712 Q 73
Q 74  51.904.148 31.587.575 25.595.908  23.061.983  20.831.804 18.750.246  16.812.185   15.012.497 13.346.055  11.807.735 Q 74
Q 75  67.897.130  40.211.343 29.701.367 26.524.976  23.824.418 21.443.833   19.227.358  17.169.133 15.263.296  13.503.988 Q 75
Q 76 87.115.254
50.705.608
34.572.835  30.710.320 27.348.540 24.480.805 21.950.423   19.600.703 17.424.954  15.416.484 Q 76
Q 77 109.827.676   63.304.342  40.262.389  35.665.213  31.596.805 28.049.539 25.015.790  22.337.933 19.858.341   17.569.389 Q 77
Q 78 148.238.993 88.772.713 53.827.133  48.441.408  43.615.959 39.342.111  35.611.186 32.414.511  29.593.407 26.989.201 Q 78
Q 79 179.593.144 107.110.579  61.329.601  55.095.582  49.457.200 44.404.600  39.927.929 36.017.331 32.812.952 29.704.938 Q 79
Q 80
215.477.700 128.456.283 69.838.199  62.689.731  56.176.528 50.287.414  45.011.214 40.336.752  36.702.854 32.898.342 Q 80
Q 81
256.328.528 153.190.814 79.427.669 71.291.596 63.835.132  57.045.626  50.910.423  45.416.870  41.302.312 36.754.097 Q 81
Q 82
 302.634.862 181.742.322  90.179.586  80.975.108 72.499.796  64.739.347 57.679.453 51.305.811 46.654.113 41.310.055 Q 82
Q 83
365.317.338  214.591.046  102.182.886  91.820.871 82.243.329 73.434.110 65.377.065 58.056.046  52.804.902 46.607.486 Q 83
Q 84
466.88.0839 266.974.652 122.534.430 110.916.673 100.145.027 90.201.289 81.067.255  72.724.720 66.805.482 59.691.337  Q 84
Q 85
 551.590.852  323.384.687 137.339.598  124.358.021  112.291.164 101.118.536 90.819.647  81.374.007 74.711.123 66.610.507 Q 85
Q 86
647.869.353  402.657.021 153.712.930 139.248.723 125.775.508  113.270.251 101.709.919 91.071.480 83.581.900 74.418.146 Q 86
Q 87
723.341.523  479.581.344 171.778.793 155.701.496 140.699.875 126.748.075 113.820.240  101.890.514  93.483.041 83.171.966 Q 87
Q 88
 805.841.373  568.112.489  191.672.099 173.838.611 157.174.714  141.651.422 127.239.747 113.910.705  104.485.307 92.934.569 Q 88
Q 89
895.898.040 631.524.824  213.539.061 193.792.585 175.319.726 158.088.030 142.065.044 127.218.314  116.665.385 103.773.803 Q 89
Q 90
994.084.458 701.382.282  237.537.996 215.706.901 195.264.519 176.174.559 158.400.731 141.906.744 130.106.309 115.763.133 Q 90
Q 91
  778.250.018  263.840.174 239.736.785 217.149.307 196.037.211  176.359.966 158.077.042 144.897.908 128.982.034 Q 91
Q 92
 862.738.883  292.630.714 266.050.011  241.125.641 217.812.394 196.065.058 175.838.422  161.137.275 143.516.406 Q 92
Q 93
   955.508.571 324.109.534  294.827.769  267.357.189 241.647.422  217.648.094 195.308.832 178.929.264  159.459.018 Q 93
Q 94
  358.492.355  326.265.570 296.020.555 267.701.251 241.251.600 216.615.543 198.387.019 176.909.972 Q 94
Q 95
   396.011.759  360.574.205 327.306.146 296.145.265  267.029.245  239.895.771 219.632.526  195.977.193 Q 95
Q 96
           327.164.091 295.146.574  265.297.342 242.797.199 216.776.949 Q 96
Q 97
          360.956.474 325.781.789 292.979.382 268.022.502 239.434.398 Q 97
Q 98
          397.736.191  359.126.569 323.113.051 295.460.595 264.084.161 Q 98
Q 99
               355.882.317     Q 99
      17yr Old     18yr Old 19yr Old     20yr Old     21yr Old     22yr Old     23yr Old     24yr Old     25yr Old      26yr Old  

 

 

       27yr Old
   28yr Old     29yr Old      30yr Old      31yr Old      32yr Old      33yr Old      34yr Old      35yr Old      36yr Old  
Q 66 3.310.080  2.896.830  2.099.577  1.674.178 1.332.870 1.057.746  835.376 655.490 510.101 414.731 Q 66
Q 67  3.847.222  3.366.912 2.440.284  1.945.855 1.549.161   1.229.391 970.936  761.859 592.878 482.031 Q 67
Q 68 4.461.576 3.904.567   2.829.968 2.256.584  1.796.543  1.425.709  1.125.983  883.519  687.553 559.006 Q 68
Q 69 5.162.857 4.518.295  3.274.788
2.611.278   2.078.928  1.649.806 1.302.967 1.022.392  795.624 646.872 Q 69
Q 70 5.961.830  5.217.520 3.781.575  3.015.385
2.400.650  1.905.120   1.504.606 1.180.612  918.750 746.978 Q 70
Q 71 6.870.410 6.012.668  4.357.885 3.474.928   2.766.508 2.195.459  1.733.908 1.360.536  1.058.767 860.817 Q 71
Q 72 7.901.766  6.915.263  5.012.072  3.996.568  3.181.804  2.525.032  1.994.194  1.564.774 1.217.704 990.039 Q 72
Q 73
 9.070.428 7.938.022  5.753.352  4.587.657 3.652.389   2.898.481 2.289.133  1.796.202  1.397.802 1.136.464 Q 73
Q 74 10.392.413  9.094.963   6.591.883  5.256.292  4.184.713  3.320.925 2.622.767  2.057.993  1.601.527 1.302.101 Q 74
Q 75  11.885.346 10.401.509 7.538.848   6.011.391 4.785.872 3.797.997  2.999.543 2.353.636 1.831.596 1.489.155 Q 75
Q 76 13.568.602 11.874.618  8.606.533  6.862.751 5.463.669 4.335.886   3.424.352 2.686.969  2.090.994 1.700.056 Q 76
Q 77  15.463.452  13.532.903  9.808.432  7.821.131  6.226.668  4.941.391  3.902.561  3.062.203 2.383.001 1.937.468 Q 77
Q 78 24.593.215   22.396.775 16.992.669  14.282.942  12.084.260 10.288.629  8.815.056  7.601.604 6.600.098 6.093.202 Q 78
Q 79 26.983.433  24.488.584 18.508.779 15.491.871  13.046.729  11.052.431   9.418.283  8.074.935 6.968.443 6.392.681 Q 79
Q 80
29.662.043  26.832.780 20.207.815  16.846.662  14.125.324 11.908.388  10.094.293 8.605.375 7.381.231 6.728.293 Q 80
Q 81
32.809.570  29.456.078 22.109.139 18.362.757  15.332.339 12.866.257  10.850.788 9.198.971  7.843.166 7.103.863 Q 81
Q 82
 36.609.331 32.537.635  24.233.885  20.057.005 16.681.187 13.936.682 11.696.178 9.862.319    8.359.382 7.523.566 Q 82
Q 83
 41.097.648  36.259.238 26.755.091 21.947.777  18.186.495 15.131.272 12.639.629 10.602.612 8.935.477 7.991.952 Q 83
Q 84
53.314.080  47.655.509 35.681.183 29.589.698 24.864.192 21.129.334 18.066.126 15.545.331 13.466.436 12.402.867 Q 84
Q 85
59.301.666  52.764.111  39.372.793  32.385.304  26.881.609  22.611.289 19.236.528  16.463.705 14.181.113 12.983.926 Q 85
Q 86
66.107.186 58.625.985  43.692.927  35.742.872 29.407.582  24.408.749 20.537.643  17.484.644 12.983.926 13.629.878 Q 86
Q 87
73.781.431  65.285.582  48.673.803 39.688.090 32.462.564  26.687.949 22.132.289 18.618.208 15.857.743 14.347.088 Q 87
Q 88
82.379.503 72.791.123  54.350.370 44.248.828 36.068.741 29.466.493 24.184.373 18.618.208 16.836.014 15.142.460 Q 88
Q 89
 91.961.116  81.194.868  60.760.506 49.455.290 40.250.161  32.763.465 26.708.963 21.867.765 18.069.624 16.173.474 Q 89
Q 90
 102.590.928 90.553.403  67.945.223 55.340.177  45.032.858  36.599.527 29.722.380 24.158.389  19.718.535 17.598.233 Q 90
Q 91
 114.338.889 100.927.944  75.948.889  61.938.868  50.444.999 40.997.030   33.242.275 26.911.030 21.793.527  19.425.501 Q 91
Q 92
127.280.603   112.384.656 84.819.462  69.289.604 56.517.027  45.980.135 37.287.729 30.140.659 24.306.251 21.664.749 Q 92
Q 93
141.497.719 124.994.996 94.608.729  77.433.679   63.281.821 51.574.932 41.879.349 33.863.445 27.269.289 24.326.210 Q 93
Q 94
 157.078.340 138.836.066 105.372.575  86.415.657  70.774.856 57.809.575 47.039.369 38.096.836 30.696.220 27.420.920 Q 94
Q 95
174.117.456 153.990.997 117.171.252 96.283.579 79.034.381  64.714.419 52.791.762 42.859.641 34.601.681 30.960.782 Q 95
Q 96
 192.717.397  170.549.346  130.069.668  107.089.205  88.101.604  72.322.163 59.162.354 48.172.126 39.001.442   34.958.617 Q 96
Q 97 212.988.319 188.607.514  144.137.693  118.888.247 98.020.879  80.668.008 66.178.944 54.056.104 43.912.478   Q 97
Q 98 235.048.708 208.269.195 159.450.484 131.740.635 108.839.919 89.789.816         Q 98
Q 99  259.025.916    176.088.819               Q 99
      27yr Old     28yr Old     29yr Old     30yr Old     31yr Old     32yr Old     33yr Old     34yr Old     35yr Old    36yr Old  

 

 

 Please send me a message if i\'am missing any

 

 

 

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 9

 


 

 

Capacity Money: Credits: Rounds: Notes:
5.000 – 10.000 1.500.000 0 10 100% more money
10.000 – 15.000 3.000.000 1 20 50% more money
15.000 – 20.000 6.000.000 1 25 33,33% more money
20.000 – 25.000 9.000.000 1 30 25% more money
25.000 – 30.000 12.000.000 1 30 20% more money
30.000 – 35.000 12.000.000 1 35 16,67% more money
35.000 – 40.000 12.000.000 1 35 14,29% more money
40.000 – 45.000 12.000.000 1 35 12,5% more money
45.000 – 50.000 12.000.000 1 35 11,11% more money
50.000 – 55.000 12.000.000 3 35 10% more money
55.000 – 60.000 12.000.000 3 35 9,09% more money
60.000 – 65.000 12.000.000 5 35 8,03% more money
65.000 – 70.000 12.000.000 10 35 7,69% more money
         
Lighting   None   Creates higher ticket prices
Basic Lights 1.000.000 0 7  
Floodlights 2.000.000 1 10  
FIFA-MAX 2000 4.000.000 2 15  
ECO Floodlight 7.000.000 7 20  
         
Heating   None   Play better at home games &
Soil Heating 2.000.000 0 10 saves on Stadium Upkeep
Extendible Roof 4.000.000 2 30  
Synthetic Grass 8.000.000 7 30  
         
Scoreboard   None   Creates higher ticket prices
Manual 500.000 0 5  
Digital 1.000.000 0 10  
Video Wall 2.000.000 0 10  
Plasma Screen Wall 5.000.000 1 10  
Multi-Screen HD 7.000.000 7 20  
         
Clubshop   None
 
None – Small 200.000 0 3 $3 per spectator at 100%
Small – Medium 500.000 0 6 $6 per spectator at 100%
Medium – Large 1.500.000 1 9 $9 per spectator at 100%
         
Restaurant   None
 
Fast Food 400.000 0 4 $2 per spectator at 100%
Pub 400.000 0 5 $4 per spectator at 100%
Restaurant 1.000.000 0 6 $6 per spectator at 100%
Luxury Restaurant 3.000.000 2 10 $8 per spectator at 100%
         
Youth Academy   Basic Grounds   Upgrades min youth player Q
Normal Grounds 2.000.000 0 10  
Improved Grounds 3.000.000 1 20  
Fully Equipped 4.000.000 1 25  
Top Notch 5.000.000 1 30  
         
Training Facilities   Simple Grounds    
Normal Facilities 1.500.000 1 10 + 5% to Team Training
Improved Facilities 3.000.000 2 15 +10% to Team Training
Excellent Facilities 6.000.000 2 20 +15% to Team Training
         
Parking   Tiny Parking Place    
Medium Parking 3.000.000 0 15 Use at 35.000 people
Multi-Story Parking 5.000.000 2 15 Use at 60.000 people
Automated Parking Lot 7.500.000 7 15  
         
VIP Boxes        
0 – 500 2.500.000 1 10 Division 1 = $200
500 – 1000 3.000.000 3 15 Division 2 = $150
1000 – 1500 4.000.000 5 15 Division 3 = $100
1500 – 2000 5.000.000 7 20 Division 4 = $50
2000 – 2500 10.000.000 10 20 D.4 can only sell 75 seats
         
Advertising   None   Ad Money for home games
Simple Ad Boards 1.500.000 0 10  
Metal Boards 3.000.000 1 15 Can also raise sponsor\'s
Rotating Signs 6.000.000 3 15 money for the entire season
LCD Boards 9.000.000 7 15  
Gate Ad Screens 12.000.000 7 25  
         
Medical Center   Part-time doctor 5 uses 250.000 * (7 – D)
Club Medics 1.000.000 0 10 6 uses
Club Clinic 3.000.000 0 20 7 uses
Club Hospital 10,000,000 10 30 8 uses
         
Legal Department   Part-time lawyer 2 uses 750.000 + [ 250.000 * (7 – D) ]
Full-Time Lawyer 1.000.000 0 15 3 uses
Legal Counselling Office 5,000,000 0 20 4 uses
Highly Profiled Team 10,000,000 10 30 5 uses
         
Travel Accom.   Standard bus   Play better at away games
Club Coach 1.000.000 0 15  
Regular Airliner 5.000.000 0 20  
Private Jet 20.000.000 10 30  

 

To complete everything it will take:

Credits - 150

Money - $329.300.000

Rounds 1140 nearly 3 years

 

 

Recommended upgrade order for your Stadium:

This will take about 60 weeks.. This sounds like a long time, but it is Vital so persevere

Once you have a 20000 stadium your next upgrade is the Club Shop - Upgrade to Level 1

Next upgrade Restaurant to Fast Food

Now Upgrade Advertising Space to Simple ad boards - This will start your advertising income which is a Good source of Income for League Games

Then upgrade your Club Shop to Medium and then Large

Now upgrade your Restaurant to Pub and then Restaurant

Now upgrade your Score board from Manual all the way to Multi-Screen HD. Each upgrade allows you to charge Higher ticket prices whilst still getting the same crowd

You can now upgrade your stadium capacity to 35000

This will ensure a Good Income and you can now start improving your team

There are two upgrades that help with your team\'s performance on the Field

They are Heating and Training Facilities

You can now upgrade your stadium\'s heating to Soil Heating. This will give you an advantage for Home League Games

Now upgrade your Training Facilities from Normal all the way to Excellent. This will help you get better team training stats which will help your team\'s performance

Now upgrade the remaining Advertising space from Simple ad boards all the way to Gate Ad Screens

You can now upgrade Soil Heating to Extendible roof to give your team added Home ground advantage

Lighting allows for TV Broadcasting of League Games. This is a very good source of Income, but only happens in Divison 4 and above. If you are in Divison 4 and above Upgrade Lighting to all levels untill you reach ECO Floodlight.

Now upgrade your stadium capacity to 45000. Note you will not get crowds larger than 45000 unless you are in Div 3 or above

VIP boxes generate income for teams in Div 3 and Above. If you are in Div 3 or above start upgrading the VIP Boxes to 1000. If you are in Div 2 upgrade to 1500

Income for VIP BOxes

1. div: $200 per seat
2. div: $150 per seat
3. div: $100 per seat

If you are in Divison 3 and above you can now upgrade capacity to higher than 45000, but remember that you will need to upgrade your Car Park if you plan to fill a stadium bigger than 45000

maximum capacity for each division

div 1: 70k
div 2: 60k
div 3: 50k
div 4-6: 45k

Upgrading Youth Academy is a tough choice. It will help you to get better youths, but in Lower divisions it is not much use. The Youth\'s quality is largely based on Luck.

 

Attendance calculation

Home-div
Home-pos
Away-div
Away-pos
Ticket-price
Food-price
Shop-price
Scoreboard-quality
Parking (if the capacity is 30k or more)
Match-type (Champions League games pull more than a normal league match etc etc)
There is also a Team-Q bonus-parameter in play...
.

 

Minimum Quality Youth by Division

 

 

           Division 1            Division 2            Division 3            Division 4            Division 5            Division 6
   Basic grounds: Q68    Basic grounds: Q67    Basic grounds: Q66    Basic grounds: Q65    Basic grounds: Q64    Basic grounds: Q63
  Normal grounds: Q69   Normal grounds: Q68   Normal grounds: Q67   Normal grounds: Q66   Normal grounds: Q65   Normal grounds: Q64
Improved grounds: Q70 Improved grounds: Q69 Improved grounds: Q68 Improved grounds: Q67 Improved grounds: Q66 Improved grounds: Q65
   Fully equipped: Q71    Fully equipped: Q70    Fully equipped: Q69    Fully equipped: Q68    Fully equipped: Q67    Fully equipped: Q66
       Top notch: Q72        Top notch: Q71        Top notch: Q70        Top notch: Q69        Top notch: Q68        Top notch: Q67

 

 

 

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 10

 

 

 

Division One

Rewards:

Winner:100 credits                                                                                                                                                                                                         Runner-up: 50 credits                                                                                                                                                                                                             Third Place - 30 credits

 

Department Cup -   are for teams in divisions 3 and lower only. These cups are 1 per department, so the same 16 teams in each league have a cup of their own to fight it out in. These matches take place in rounds 5, 15, 25 and 35 (at 12:00).
(The winner of each department cup, gets a comfy little
cheque, and some credits).

Rewards:

Winner: 2 credits + 1.000.000 $
Runner-up: 500.000 $

 

League Cup - The League Cup is for teams in divisions 1-4 only. It is played throughout the season, with the first round being played in league-round 2, the second round in league-round 4 and so on.

The League Cup matches are played at 22.30 CEST in the round they are designated, which means BEFORE the league-round. So if you want top-rested players for the league, you should consider to let some players skip the cup-match before.

The cup system is simple: you lose you are out..

The first few rounds of the League Cup are for division 4 teams alone.
After a few rounds, when 1024 division 4 teams have become 256 teams, 3rd division enters the cup.
And when that mix has become 64 teams, division 2 joins. Then a little later, division 1
joins, and they duke it out towards the finals in round 34.

There are no cup-games in rounds 10, 20 and 30 due to training-camps.

The winner of the League Cup can look forward to a massive cheque, and some extra credits.

Rewards:

Winner: 100 credits + 5.000.000 $
Runner-up: 50 credits + 2.500.000 $

Champions League -  Division 1 top qualifying places

Rewards:

Winner:  200 credits + 100,000,000 $
Runner-up:  100 credits +
25,000,000 $                                                                                                                                                                                                                                           Group Stages 10 Credits + 20,000,000 $

 

The Super Cup - This is a tournament identical to Champions League but for the teams who just failed to qualify

Rewards:

Winner:  150 credits +  50,000,000 $
Runner-up: 75 credits +  20,000,000 $
                                                                                                                                                                                                                                       Knock Out Stages: 10 credits +  10,000,000 $                                                                                                                                                                                                                   Group Stages 10 Credits + 3,000,000 $                                                                                                                                 

 

Player Cups - On this page, players can create their own cups.

The maker of the cups decides who it is for, in terms of divisions and leagues, or in terms of making it private (with a password).
These special cups are played during the weekends only, with one cup-round every half hour after 12:00 CEST. Intensive, and stressful, and lots of fun. Make sure you rest your players before and after such a cup!

The maker of custom pre-paid cups has the ability to kick teams from the cups that gained entry to the cup without permission. This ability is only for cups that are password protected.

Cups are not cheaper to join for lower division teams, this is to allow them to join without the same degree of risk as higher division teams.

Cups require at least 4 people to be involved otherwise the cup will not take place until the following week.

You can join up to 4 cups which are: Saturday 12am - Saturday 12pm / Sunday 12am Sunday 12pm or (11am - 11pm Uk time)

 

Rewards:

Winner: 1 credit per 8 participating teams + 50.000 $  per  participating team
Runner up: 25.000 $ per participating team

Please Note:

when joining player cups that have a maximum Q to enter, teams that do take part may have a higher Q come match day. Example: it\'s Q79 or lower to join but on match day some teams are Q80 or higher. This is either because of gains from training or playing there department games or friendlies or from purchasing new players.

 

 

End of Season Cup - Same as the player cups but with a lot more Teams in them and a very nice bonus if you win one. (Everyone is notified by a message when your able to join them, which take place on the last Wednesday of every ML season)

 

 

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 11

                  

                                                                                  

 

 

 Basic  (18/18)
 
Hello!   Send a message to someone.
Introduction   Post in your department-forum.
GUI   Change your header / footer layout.
Salesman   Mark a player for sale.
First bid   Place a bid.
Basic Trainer   Modify the training for one of your players.
Lineup-tweaker   Make an adjustment to your starting lineup and save the changes.
Freekick-taker   Change your free-kick taker.
Team-developer   Modify your team training.
No longer lonely   Add a friend.
Strategic Newbie   Create an event.
Hire and fire   Hire a staff-member.
First Challenge   Challenge someone to a friendly.
Open Challenge   Issue an open challenge.
Boyscout   Scout a player.
Alan Greenspan   Adjust your prices.
Stressed out   Check your season schedule.
Got my eye on you   Watch a player.

Advanced  (18/18)
 
Builder   Upgrade your stadium capacity.
First League Win   Win a league-match and watch the entire match-report!
First Buy   Buy a player.
Logofreak   Upload a team-logo.
15 Wins   Win 15 league-games in one season.
Princess of friendlies   Win 25 friendlies in one season.
First sale   Sell a player.
First League-Cup Win   Win a match in the league-cup.
Gone Camping   Book and complete a training camp.
Whos the man   Compare two players.
Hattrick   Have a player score 3 goals in one match in the League, League-cup or Champions League.
Halftime peptalk   Win a match in the League, League-cup or Champions League after being 2 goals behind at halftime.
Close call   Win a relegation playoff-match (round 33)
Medic!   Treat a player in the medical center.
I protest!   Use your lawyers to lift a ban.
Handyman   Repair your stadium.
5 in a row   Win 5 league-games in a row, max 2 bots in the department.
Recruiter   Invite a friend to the game and make sure he signs up!

Superior  (18/18)
 
The Double
  Win the League and the League Cup in the same season.
10 in a row
  Win 10 league-games in a row, max 4 bots in the department.
Everyone present   Fill a stadium with at least 45000 in capacity.
Master Haggler   Buy a player at 70% value.
Up the stakes   Buy a player by outbidding another manager.
Personal touch   Upload a team-logo, forum-avatar and stadium-picture.
Tactical Genius   Win a league-match by 7 or more goals against a human player in division 3 or higher.
Tactical Disaster   Lose a league-match by 7 or more goals against a human player in division 3 or higher.
Cup-Runner
  Create and complete a player-cup.
Fast fingers
  Accept 100 open friendlies in one season.
Quartermaster   Qualify for the Champions League Quarter Finals.
25 Wins   Win 25 league-games in one season. Max 4 bots in the department.
Home Sweet Home   Win all home games in a season.
Champions League Qualifier   Qualify for Champions League.
Fast gainer   Make a player gain 5 points of quality or more in one season.
Profit maker
  Make more money than you spend over an entire season.
Chairman did it!   Pay 50 million or more in tax.
Division Skipper   Get a promotion two seasons in a row beyond division 5.

Impossible  (12/12)
 
The Treble   Win the League, the League Cup and Champions League in the same season.
The Quadruple   Win a custom cup, the League, the League Cup and Champions League in the same season.
Master of player-cups   Win more than 100 player cups.
Double Hattrick   Have a player score 6 goals in one match in the League, League-cup or Champions League.
King of friendlies   Win 100 friendlies in one season.
I Have the Power   Win the Champions League.
Flawless Victory   Win all 30 league matches in division 4 or higher. Max 2 bots in the department.
Brick Wall   Complete a season without letting in a single goal in the league in division 4 or higher. Max 4 bots in the department.
Semi SuperCup   Reach the semi-finals of the Samsung SuperCup.
Mass murder   Have 4 players skip training due to fitness below 25
Killed in action   Have a player injured down to 10 fitness in a match
Master of friendlies
   Win 200 friendlies in one season

Special  (22/24)
 
Friendly Fire   Win a friendly by 10 or more goals.
Not Too Friendly   Lose a friendly by 10 or more goals.
Cup Favourite
  Win more than 25 player cups.
Road Rage   Win all away games in a season.
Comeback Kid   Climb 7 or more positions from round 15 to 30 in division 4 or higher.
Even Steven   Finish a season with 10 wins, 10 draws and 10 losses.
Friendly-Seeker   Play your friendly # 1000
Party at my house   Play 200 friendlies at home in one season.
Award Hoarder   Win 3 or more player awards during a season in division 3 or higher.
8th wonder of the world   Max out all your stadium upgrades.
Going Down   Drop 7 or more positions from round 15 to 30 in division 4 or higher.
Fair Play   Play one season without getting any yellow or red cards. This may not be your first season.
Scrooge
  Play 200 friendlies away in one season.
All your cup are belong to us!   Win 200 player-cups.
I Fed Spinner    Buy Credits
Diambars Supporters    Donate 10 or more credits to the Diambars team
Quad-Banned    Have 4 players banned at the same time
50 Seasons    Maintain a team for 50 seasons!
Freebie-supporter    Earn free credits through a TokensAds campaign
Double Trouble    Lose the final of the League Cup and the Super Cup final in the same season
Brawlers    Make 80 fouls in a season
Master Brawlers
   Make 100 fouls in a season

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 


 

 

 

Please send a message if i\'am missing any

 

 

 

 

 

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12

 

 


 

 

 

                                                                                                                                                               

 

                                

 

                               

 

                               

 

Anyone who would like a new Team Badge please note you will have to be a credit buyer so that your able to donate credits. And you must have 30 credits in your account after any deal has been made between yourself and Vitalis.

 

  

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 13

 

 

 

                                      

 

                    ML- Reports      

                                                                                                                                                          ML - Club

                                                                                                                                            Team Name Generator

                                                                                                                                                 Team Badge Maker

             ML- Snacks

                                                                               

                                                                                                                                               

                                     

              

 

                                                                                                                        

             League Power Rank           Non Credit Buyer progress                  Achievements Guide                      Mysteries of the Universe 

                                                                                                                                                         Promotion/Relegation Chart          

                                                                                                                                                                        Attribute Values                               

                                                                                                                                                                Trusted Credit Buyers                                                                         

 

                                                                                                                                                                                                                                                                                                                                                                                                 

 

 

 

 

                                                                                                                

 

 


 

 

                                                                                                          Back to Table Contents


14

 

 

1, - Sent off during a match - Always read what it said prior to the sending off, if it said it was deserved then not even Johnny Cochran could help you. This way you will not waste money on the Legal Department.

2, - Tickets/Advertising - There is no formula for these, that\'s because every match/season is different from the last. you are best off asking in the forums and see if someone with similar Capacity, Club shop, Restaurant, Lighting and Scoreboard as you are using.

3, - Right time to sell - Use this Q-Calc it will give you a rough idea what to ask for. Note, if your wanting 40m or more the only people who pay these prices are the ones who have been here ages, so be realistic with your valuations.

4, - Selling players - Always ask yourself when selling, if i don\'t want them then who will... So your 26yr old Q64 is better off been sacked.

5, - Training youths - 31+yr Old\'s hel
p with the training of your youngsters,

6, - Friendlies 1 - Always use Soft Tackling, especially when doing Sets... it will also save you valuable fitness,.. more friendlies

7, - Friendlies 2 - The better the opponent the more likely you will get better gains from, so the SETS THREAD is a good idea for Credit Buyers. PLEASE NOTE: if you agree to do sets with someone DO NOT BACK OUT of returning the favor. Us Managers talk amongst ourselves and you could be blacklisted!

8, - Friendly improving gains - Always think outside the box with ManagerLeague. Say your training a strikers lowest attribute, which is tackling. Don\'t be shy about sticking him in defense, same with a midfiel
der and shooting. put him up front. Soon as you have the Achievement winning is not important.

9, - Players Perception - This is now more important than ever, you want good perception with every player you buy.

10, - Substitutes - All subs need a minimum of 1 minute to earn gains.

11, -
Sunday Training Camps - Don\'t rest your players unless there injured! Camps are very important.

12, - Red Cards - Red cards only apply to league matches, so your players can still play in cup games.

13, - Stadium Upgrades - It will take 1158 Rounds to max out all your upgrades, thats nearly 3 years.

14, - Credit Deals with Transfers - ManagerLeague holds no responsibility if your involved in a credit deal and it goes wrong. Only do credit deals with people you can trust! (If it goes wrong and you try to name and shame them it will be you who will end up getting a warning. See >>>> Trusted Credit Buyers

15, - Loan Deals - Please do not post about been able to do Loan deals, The Developer has said It\'s never going to happen as it would open a window for too many dodgey characters in the game to do many dodgey deals, ie Cheating! also your thread will be removed straight away. So the 20 minutes it took you writing it will have been wasted.

16, - Admins/Mods - There extremely busy monitoring every ones posts and because of this reason PLEASE make sure you post in the correct section. Every post has it\'s own home so don\'t go posting a player for sale in the discussion threads.

17, - Warnings - Do not abuse forum members or do posts/images that can be classified as spam or advertising. In fact read this <------ click it

 

 

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15

  

 

 

             

 

       

 

          

 

              

 

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16

 

 

This award requires help!

To get it you must Play 200 friendlies away in one season.

 

If your new to the game and using credits to do friendlies please spare a thought for the people needing it. And when  you decide to go for it then the help won\'t be far away .

 

                                                                                                                      

"Each season Five managers will be chosen by the current Scrooges for the following season"

 

 To be considered for entry onto the Scrooge list you need to have issued at least 20 challenges to anyone who is currently going for it. This can be done over many seasons not just one, so this should aid everyone and remember every challenge counts. We would also like the scrooges to recruit more helpers and spread the word round their native forums.

 

Starting in season 100

 

   Current Scrooges - Click team badge

 

 

                                                                    ------> Visit the Scrooge Thread <------                                               

                                                                                                         


                                                       

                                            

Note to people going for this Achievement, please don\'t mess it up by sending a friendly request out.  If you make a mistake! to be re-added you must help 100 times. If you do it again! you will then have to donate 100 credits to the Diambars Project......  Also PLEASE do as many of the free 100 friendlies as you can.... .And please keep track of which manager sends you friendlies and how many they send you...........Thanks

                                    

 

                                                                                                                                             And finally

 

 Please leave a message who you are helping and when it\'s over, let me know how many you did and I will post your Name/Team below and let the world know who you are..... Thanks

 

 

 

Colour codes 

            Done - - - -  To do - - - - Not yet qualified

 

ANTRIM  103   Darlo FC 51   Dolphins 72   Claptown Eagles 68  F.C The Bulldogs  71

 FC Northside 32    Gloucester All Stars 76  Haggis Rovers 57   Hapoel Ramat-Gan 21

Kung-Fu United  95  Kypseli Aliens 12  KF Gnesles 53  Lions Of Darkness 99  LANES RA FC  37 

Malmø FF Support  54  Magic Number 3  70 newmarket 83    Oak Rangers 35   Opera Bobs  94 

Ourimbah Tigers 152   Pitbullcrime 30  Rappers Delight  41   Royal Arsenal  33  Seaburn AFC  33

   Sporting United 123    sleepy box bandits 21   The real Villains 338  The Beaumont All Stars 31

   The Villans  58   The Cereal Killers  20   Utopia Unicorns 34   Venucartine 44   West Windsor  218 

  Wiggy Wanderers  16   XCALIBER 140

 

            

          

 

Aristotelis 89    Chrisafc  38  Delnar United 236   FC Vodka Shotz  123   hotspurs fc  94    Klaebs Kings 268  

Inter-Villan  45  L1VERP00L F C 23  leos Lions 81  MAHDAVIKIA UNITED FC  32  Unique FC 88 

Noburu  28  Nike Fan Club  43   OBTORONTO  60  Poustanidea 35  SupersKidz  55    Shah FC 47  

Spamfritters 46   Slycujo 64   VALHALLA WARRIORS  24    The King Leo Fan Club  111  Jakespurs 21

               

        

 

 

Arabian Samurai 15  argestina  1  Agurksoldatane Btown Warriors 3  Black and White  1

bloohood 1   Bluenoses 13   Bravest Orangutans 1   beachlife  2   BTP FAMILY   2    Bolton Wonders 5 

  Chaddy Rangers  11   Clarky All-Stars 3   Canary Superstars 4   Camden Mavericks  1  

CFR Beclean 1   diablo fc Dukla MichalovceDangerous Divas  10   DONEGAL CELTICS  5  

Emo United 5   ETHANS WHO  23   FC Jaubinho 12   FC Black Cows 17  Feuer Frei 1   Fatal justice 4  

FC cayene  10   FC DondukovoFC Bob Marley 12   FC The Lions 17 God Devil  11

Halfway Houses FC  13   HANOI FC  1   H Ferrers WanderersIld og Vann Geriatrisk FK  16    

LIVER REDS  17  La Masia Academy  9  Liverpool fc team 3  Leavemyalone 10   

Mchezo mzuri 15  Mangalia Pirates 1  More Beer FC  Master Z  1 MyDogGabe  1  Mixnblend 4    

Multiple Scoregasms 19   Newhall village fc  8   nepal 1   Ole Ollikainen 1   Ollerton mackems  1  

Oxtonians pandurii tg jiu  1   Prostars 6  Ruckers Utd  11  Rappers United 6    Smithville FC

Stay With KOP  1  smoggies 7  SnvTeamA  1   Skull Gangstaz  2 SMS FC 1    Spurs-oz  1    STEAUA1971  4  

Singapore Cuju Club 1 Spurred on 10   Sons of Lucifer 17   Scorers United  8   The Crusaders 

Team Extreme FC 4    Tottenham Welsh FCTSFC Poustanidea  5  Tipz FC  19  

THE NORWEGIAN SAINTS  3    The MightyLegionnaires 12    UD LAS PALMAS  4    Vernons  4   

Wersten UTD  2   West Yorkshire FC  2   White Sharks 3    -yeknoM- 18

             

           

 

 

 

Back to Table Contents


17

 

All competitions are run by members of the public and are not associated with Manager League  in anyway.

 

 Competitions that are free to join will be clearly stated

 

 

 


100

 

 

Free to Play

Free to Play

 

 

 

 

 

 

 

Free to Play

Free to Play

 

 

 

 

 

 

 Back to Table Contents


  18

 

                                                                   

                                                                                                                

 

                                                                                                  Click picture and my credit screen will open to donate

                                                                                                            

                                                                                                                                                                 

 

 

 


 

 

                                                    

                                                                                          

 

 

                                                                                                

                                                                                                                                                                                                                                                                                                                                                                                                                                                

 

 

                                                                

                                                                                                                                                                                        

 

 

                                                                   

                                                                                                                                                                                                               

 

 

                                                                                                                                  

                                                                                                                                                                                                                     

 

 

                                                                                                                          

 

                                                                                                                                  Back to Table Contents


19

 

                                                                                                                 Player Gaining


The essential to do list and miscellaneous information for maximum gains.




    1.    Play 201 friendlies.
    2.    Always Sub 3 young players into the squad.
    3.    Keep the average age of the squad above age 28-33 depending on the age of players you want to gain.
    4.    Always have 7-8 players age 32+ in the squad around the younger players (the older the better).
    5.    Do not assume a low Q old player will help with gains generally they should be within 5Q of the players you want to
gainbut                    never below Q 75 no matter how low the Q of your youths!                                                                                                             

    6.    When a player is gaining well keep playing him.
    7.    If an older player is gaining put a different older player in the line up and put a young player in his position on the field.
    8.    If your not gaining well stop playing friendlies and try again in 1
5 minutes.
    9.    Never train more than 7 youths if you want monster gains.
   10.   Subbing an older player for a younger one will help the younger one gain.
   11.   Try to play slightly higher Q teams with lower fitness
   12.   Keep fitness levels up when playing friendlies
   13.   Gains are better in League games than Cup games and Cup games better than Friendlies.
   14.   Weekend cups can account for an extra 80 games per season! Play in them!
   15.   Soft tackles will help preserve fitness therefore helping with gains.
   16.   Do not play friendlies with managers that do not play soft tackles!
   17.   Give the players you want to gain responsibilities in the match, i.e. corners etc
   18.   Using 1-2 old keepers in the line up to help keep the average age up.
   19.   Put the players you want to gain on the wings so they see more of the ball.
   20.   Always put keepers in the centre if you are playing them outfield.
   21.   The higher the age and Q of a player the more they will help younger ones gain! Use these players in every friendly!
   22.   Gaining is relative the older the players you want to gain the older the “old” players to help with gains must be!
                                  
   23.   Stars make very little difference to gains if you are training your players properly! Especially when they are young! Ignore Stars.

   24.   Formation will make no difference to your gains but it does not hurt so use any you like. Many swear by 4-3-3 or 4-4-2.
   25.   Do not give up on a pla
yer if he hits a bad patch but if he has not gained well by age 20 sell him.
   26.   The younger a player and the worse his Q the more he will gain. Expect gains to slow down around Q 88 and almost stand still              from Q96+                                                                                                                                                                          
   

    27.   Always train young players in Camps, extreme will give better gains and are preferred, although if you have young low Q            players lesser camps will help. When you have players over Q85 always use extreme camps.

   28.   Resting older players in camps is a tried and tested method of many managers to make sure the players they want to I am not                      completely sure it works but it seems to.

   29.   The more players you train the more atts you will get but the less concentrated they will be. 600 atts per season may seem                   great but experienced managers would rather settle for 350 atts that are concentrated on a few players.                                                                                                                                                                                                                                                                                                            
 

 

A small note on Stars: Many managers think that stars will make the player gain more than another with a lesser Star rating. Spinner will confirm this that the higher the Star rating the more chance the player will have to gain both through playing games and especially through training. He even conducted a number of tests in Development last year which confirmed this!

I am of a different opinion! I do not believe that Stars affect a player very much and if you train a player properly then any star player will gain very well. My own 3.5 star keeper reached Q 93 by age 20 and Q 97 by age 24. This being said Stars are important when a player is training and I feel that at a very high Q it will be very difficult to push a low star player to Q99 but then again how many players reach Q 99?


 

                                                                              Good luck with your gains. Cheers Crazy Lion.

 

                                                                Manager Of

                                                      Bobby Moore Fan Club

 

 

 

 

                                                                                                                                                                                                                                                          

 

 

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Chat with other managers

Requires a Facebook Account

Facebook page

                                                                                           

 

 

 

          

 

 

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Read the full entry
AD2460 (28/06/2013 12:53)

 

As some of you no doubt has figured out, we are working on a new game in addition to ManagerLeague.
The new game, AD2460, is a WMMO Sci-Fi Strategy-game, where you research new technologies, form alliances,
join in epic battles in deep space,explore, spy and build your vast empire; All from your browser, of course!

To complete this new game the way we want to, we need a bit of help. We have started a crowdfunding-campaign over at
http://www.indiegogo.com/projects/ad2460 and if we could get the ball rolling, it would really mean a lot to us.
There are some videos and more information if you click that link.

Check it out, and see if you think this might be interesting enough to help us out. If you can't help with the funding,
maybe you can help to spread the word, this blog-entry is easily shareable on facebook (-:

- Your dedicated developer who would be thankful for every little bit,

Spinner

Read the full entry
Winners of the What Is It Season 100 competition (16/05/2013 12:56)

 We've gotten a lot of entries to our competition. We've gotten a lot of good guesses, a lot of very creative suggestions. Below the winners list is a new set of images, showing full item in each image. It was not surprising that the first image was the hardest, and it was clearly the one that separated the winners from the runners-up.

 
Since it is a season 100 competition, it is only fitting that the winners get 100 credits.  The ones that got everything right (with little or no abiguity in the answers) are:
- Northcountry Timberwolves managed by Flirtybee
- League of Nations managed by Mindmanager
- FC Riddersoord managed by Suburban
 
Congratulations on your powers of observation!
 
We've also selected 10 runners-up at random among the players who had 5 correct answers. Each random runner up is awarded 20 credits. Congratulations to you as well.
The runners-up are:
- Zareci FC managed by Gladerunner1998
- Kronstadt FC managed by Adrian Mutu
- Hapoel Ramat-Gan managed by nir
- GilVicente managed by csvirtual
- Vetchfield Wanderers managed by Vetchfield
- BigPimpin managed by michaelm3003
- Flaming Carrot managed by Carrotcruncher
- Raus finest managed by Fyfisken
- FC Blue Phoenix managed by Alexandré91
- saray managed by sasakapello
 
And finally, here are the correct answers:
Zoomed in Correct answer Full picture
Sleeve holder
Coffee Bean
SIM-card (smart-card and similar answers were counted as correct) 
Cigarette 
Hair pin 
Carabine hook (various explanations and versions of this were accepted as correct) 
 
Credits will be issued ASAP!
 
Thank you to all participants, and we hope you enjoyed the challenge!
Until next time!
 
Read the full entry
What Is It, Season 100 anniversary competition (06/05/2013 20:12)

 Back in the old days, we used to have a kind of competition where you had to look at small close-up pictures of different things, and try to guess what they were. So why not do it again in this anniversary-season?

Below you will see 6 small pictures, and you need to guess what they are of.

You don't have to get all of them right to win, maybe no-one will get everything right. And yes, some of them are HARD, as they should be!

Send your guesses in an email, to competition@managerleague.com, put "What is it S 100" in the subject, and list what objects have been photographed.

Good luck to everyone. We will give out 500 credits in total prizes this time, but until we know how many gets everyone right, we do not know how these will be distributed..We'll see when the results are in!

The competition will run for the rest of the season, and then we will announce winners after the season-change, probably during the weekend.

Here we go!

1: 

2: 

3: 

4: 

5: 

6: 

 

Good luck, everyone!!!

 

Read the full entry
ManagerLeague History : After ML 2.0 & fun facts (05/04/2013 15:42)

After the launch of ML 2.0 ManagerLeague has developed slowly, step by step, with a couple of improved things mostly every season. As the project has grown in size, making upgrades and improvements come with greater and greater risks, and are more and more demanding. We do keep paddeling on though, in the river that is ManagerLeague-development.

And so, after ML 2.0, the next area to get a big overhaul in ManagerLeague was the simulator. With more and more players, the simulator needed to be better and produce more "correct" simulations and provide sufficient variation. So, in the second half of 2010, we spent 4-5 months working on nothing but the simulator. Today, we are running the 14th version of our simulator, and when compared to any of the first 10, it's simply outstanding! And with a better simulator, it was naturally to expand both Events and Tactics accordingly, without straying too far from the simple-but-useful core of the game.

Here is a fact for you about the simulator:

  • Version 5 of the simulator consisted of 4.900 lines of code. Version 14(the current one)  has more than 14.000.

And since we're in on fun facts....:

  • In case you wondered, ManagerLeague is made up of more than 300.000 lines of code, divided between a whooping 518 pages / scripts / programs, that keep it all together. Holy schmoley, 518 individual programs....That's a lot......
  • The entire ManagerLeague-folder on our project-server is 14.143.493.823 bytes in size, not including backups, data or logs, and holds a staggering 16.235 individual files.
  • Our web-server has served more then 6,2 billion page-requests, not including images, stylesheets or scripts.
  • The greatest number of goals scored in a match in ManagerLeague is 20!
  • Our forums have received 4,1 million posts, spread out in roughly 160.000 threads!
  • There have been sent 108 million messages in our message-system, but truth be told, most of them are sent by the "system"
  • 231.500 players have been bought and sold between managed teams
  • 399.000 teamless players have been bought!
  • 737.607 players have been sacked!
  • 13 managers have managed to win Champions League twice!
  • Noone has ever managed a 3rd CL-title, yet!
  • The team with the highest number of League Championships is CzarneKoszule, who has 38!
  • And one has to be impressed by the team Blest who has won 484 player-cups! Thats...unbelivable! But true!
  • The same team has the greatest number of trophies in his cabinet as well, with a total of 575 trophies!
  • Of the current 45.202 players we have, 12% have purchased credits at least once during their stay here. Which, sadly enough, means that 88% have never done so!

Anyway...

In 2011, and again in 2012,  much time was spent on improving the mobile interface. We see that more and more players use it on a regular basis, and so it became more and more important to us. It's probably a good guess that this will be an ongoing process also in the future.

So far in 2013, we launched the new transfer-system, and apart from that, most of the time has gone towards this 100th season. One of the areas I wanted to improve was "communication".

As you now know, we finally have a 100% web-based chat-system running, and the weird but hopefully popular "Wall", which are 2 features designed to improve interactivity and communication between our players. History will tell us whether we did something right.

Read the full entry
ManagerLeague History : ML 2.0 (05/04/2013 14:32)

 One of the first hints that something was going to change could be found in the blog of our then newly hired Coach Mac.

This was his post.

So, from Febraury to July, we posted regular updates in our first series of the Developer Diary, parts 1 to 10. From part I, I have selected the following quote:

"- It is very important to us to give ManagerLeague a proper facelift, and try to make it look like something DESIGNED, not jotted down by a coder (which it actually was!).

The main reason here is to help us attract players who prefer to look at something that is not only functional, but also ESTETHICALLY (buzzword!) pleasing (read: "darned pretty!").
We also wanted to take away the feeling of a "webpage" and move more towards "a game", which means a lot more AJAX (buzzword!) functionality, a more responsive GUI (buzzword!), and an alltogether better experience.

- We also wish to make ManagerLeague "less painfull" to play. Not "easier" as such, but we wish to implement some features that can help avoid some very repetitive tasks in the game. I actually planned to tell you a bit more on this point now, but due to certain problems we have had with the development in this case, I had better not, yet.

- We also wanted to make information more available, and more naturally tied into the game. Some of the more experience players here would not belive the amount of relatively simple questions admins deals with every day. And I still have not had a single Sunday without the classic "Hi admin! Something is wrong with the game! My stadium upgrade has not moved at all today, and my team isn't playing any matches. Please fix this as soon as possible!" waiting for me in my inbox...And not just one...Bottom line is, we need more information, better information, placed in better locations. "

And so, we saw the introduction of Auto-Accept, Dynamic updates on a number of pages, Drag'n drop interfaces, a much easier-to-use individual training, many more stadium-upgrades, Team-stat penalty for buying too many players in one season, Help-text and tip-text on each page, a completely new design, Friends were implemented as a new and better way to keep track of your friends in the game, The Medical Center and Lawyer entered the game, much more team-history was made available, the ingame inflation was nearly removed by the introduction of a higher Agent-fee and fortune-tax, Open Challenges were introduced and improved, the number of friendlies you can play per season was reduced from 250 to 200, the BBQ-effect was completely rewritten to be a bit kinder, player-cups could be created for specific Q-levels and and and....Well, it's safe to say that the game changed a lot in many different ways.

Finally, on August 8th, 2009, we launched the major upgrade that was to be given the name "ML 2.0".

Loud applause, loud complaints, business as usual (-:

We were proud to have taken the game from

to

We finally found our visual identity!

 

Read the full entry
ManagerLeague History : The game matures (05/04/2013 01:06)

The next era in ManagerLeague was quite eventful and very positive. Being small, it was "easy" to grow, and at the same time managing a small community is a lot less work than managing a big one. There were also some elements missing from the game, that everyone takes for granted today.

I had been trying to come up with better designs for the game, with little luck. Unfortunately, graphical design is not one of my skills, and I am horribly embaressed to show you these two designs that luckily never made it into the game.

And, maybe even worse:

 What we DID manage to do though, was a new design of our frontpage, which was cleaned up a lot, and had basically only 3 buttons, simplified to the core:

And still, the old GooseGames-logo was present in the center of the ball :) 

Anyway, back to the game!

Since I mentioned missing elements of the game, back in the early days, there wasn't anything called "events". They were introduced, in a very limited edition, in season 22, then slightly improved and re-implemented twice over the next 5.

Also woth mentioning, ManagerLeague only had ONE LEAGUE up until Season 25! The whole system was based on everyone being in the same league, so it was quite a large and complex job as I recall it. Jolly nerve-wracking! But the change was appreciated by the majority (not by everyone of course!) and there have been no regrets here!

So, having Leagues opened up soem new possibilities (and several new bugs to fix), but even so it took 9 seasons before Champions League was introduced, the first one won by Tore Pupper from Norway. He was even interviewed by a large online media site, and had his (our!) picture taken as well. You can see it here: http://www.nettavisen.no/sport/fotball/article1840011.ece
(In case you wondered, Tore Pupper in Norwegian is roughly the same as calling your team "Ig Tits", so there is a play on words there, further enhanced by "Tore" being a very common name!)

The simulator, extremely limited as it was back then, was under continous development. It was also quite slow and unoptimized back then, and the system as a whole could handle about 7 matches per second. For comparison, todays simulator do roughly 5 times as many calculations per match, and can do more than 80 matches per second! It's not a very fair comparison though, as back then the simulator was running on two CPU-cores alone, simulating 1 match then moving to the next one, while today we have 2 servers, using 8 cores to simulate 8 matches at the same time etc..

 

 

During years 2, 3 and 4, we always had severe load-issues around 15:00 and 09:00, so a lot of work went in to alleviate these concerns, one small optimisation at a time. The game was actually often quite non-responsive during the whole simulation-periode. Today, this isn't an issue.
Rewarding work when it helped, but extremely dull and non-creative (-: 

During these times, we also got our first simplistic mobile interface on http://mob.managerleague.com. It was extremely limited, only 5 pages, and didn't let you do much of anything, mostly showing you fixtures, results, your team and messages. And since we are talking about "Mobile", we even tried to sell our own mobile flip-phone! And the slogan was, hehe, priceless: "Your Team, Your Call!" The price? 1600 credits! Another fun fact right here, the order-page is still up, you can find it here!

Even if we have persisted over these years, several partners have not. Since those days, we have changed sponsors, payment-providers, offices, internet-providers etc several times. And yes, it's always a bit of work (-:

By the time we approached 2009, we started to feel a bit old-fashioned, and had gained a lot of knowledge about the strengths and weaknesses of the game. It was time for some BIG changes...

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ManagerLeague History : The first year (22/03/2013 16:25)

For our launch, we had help from another designer to come up with something quite different when it came to the look and feel of the game.

The first clue of the new design was this little teaser:

 

 And when the day came, the game looked like this:

Many of you will of course recognize the design here, as the design stuck for quite a while. It is referred to as "the black ManagerLeague" by many, and some of our old-schoolers still think this is the best design we've had. (-:

So what was the game like at this point? Well, it's core was not very different from today, yet still it was a different experience.
One thing that comes to mind is the word "unstable". Limited hardware, limited experience and lot's of bugs that crashed different pieces of the game. Oh, and of course there was not dynamic feel to the game, each action you did reloaded the whole page. There was no mobile interface either of course, that came quite a bit later. As you can see fomr the screenshot above, you replaced 1 player at the time, and if you wanted to change the formation, well, you had to go to a different page (-: "Inconvenient" is another word that springs to mind (-: "Ugly" too perhaps (-:

As you also might have seen, there is no "data"-menu, or "cups"-menu. They came a bit later as well.

Anyway, the first few days were rather chaotic, but extremely fun! Check out some of these announcements during the first days!

September 21st, 2005:

For the curious types out there, I have pulled out some simple statistics that might amuse you. 
- Daily page-views are about 62.000 (today we are at about 2.200.000!)
- Net team-count have climbed from 1550 to over 1700 the last 3 days (currently around 45.000)
- There are currently 1143 posts in the forum (heh, nowadays we see 2000 posts every day)
- 2034 player-to-player messages have been written and sent (automatic messages not counted) (Nowadays..err..no idea...lots!)
- 3434 players have been sold / bought (not bad, even after todays standards!)
- 88 "News-entries" have been written by players (this number has reached 27300, but they were purged in 2009 and the counter reset)
- 1588 friendlies have been played (riight...I reckon we do 10.000 per day now!)
- 450 teams are ready to go on a training-camp in round 10 (haha, cute!)
- 1700 managers are having fun (hopefully the number today is "somewhat" higher)

 

 September 26th, 2005:

 

At approximately 16:01 today there was a server update. Some small fixes went in that have been requested, but nothing major. However, the important part of the update was a system-change that should help to avoid the impact on the server while the match-simulator is running around 15:00 and 03:00. Whether it was very sucessfull or not, well, we shall see when the next match takes place. If this doesnt help noticably, well, there isnt much choice, we need to buy another server  

You will be notified of further progress on this matter.

 

 So as you can see, it didn't take more than 11 days from we launched until we started seeing a load-issue on our servers (-:

September 29th, 2005:

 

Once again, some improvements have made their way onto the servers. The updates affect the match-simulator, the ticker, and some other things. 
First of all, a logical bug has been bothering me for a while, connected to promotion and relegation. I couldn't really make heads or tails of it, until I finally stumbeled upon it two days ago. So after 48 hours of quite intensive testing, I am confident it has been fixed. 
Secondly, even though pages now work quite fine during simulator rush-hour, I decided to add some "breaks" for the simulator, to allow the servers to deal with web-requests better during those times. This means that matches will take slightly longer to calculate, but nothing too drastic. This issue will be monitored for effect and impact. 
Third, a little change in the promotion-rewards. Now, the end-of-season reward is more dynamic, with a minimum of 3.000.000 $ for promotion, plus 1.000.000 per division above 5th you promote from. This means, if you get promoted now from 4th to 3rd, you get 4.000.000. If you promote from 5th to 4th, you get 3.000.000. 
Fourth, there have been some very small updates on some of the pages, nothing important, just some visual improvements, a few new "tooltips" added, and some better explanation texts here and there. 
Fifth, there is now also referral credits to be made from SMS-purchases, even though this is certainly at quite some expense to us. Oh well  
At this point, I do not think there will be more updates or additions this season, and that things will progress smoothly from here on. 

It is with great pride I notice we have passed 2.000 teams today, which is quite good  Keep em coming! 

 

So, that was the trip from 0 players to 2.000 players, in our first 14 days. It was easy to grow back then (-:

October 6th, 2005, looking towards the first ever season-change:

 

There are a few updates going in for Season 2. ManagerLeague is still a very young game, after running live for just 3 weeks. New features are coming, exisiting ones are being upgraded. And such is also the case for Season 2. Here are some of the improvements for Season 2. 

Fixes: 
- Various smaller fixes, i.e. in replying to messages, quoting, small xhtml-fixups, standardisation issues 
- Fix for Finances: Custom Cup income is now correctly placed in the right round in Finances 
- Fixed a problem with messages on the portal site 

Adjustments: 
- Player salary adjustment, a bit higher wages for the higher quality players 
- Player value adjustment, a bit higher value on high quality players 
- Reduced the number of visible friendlies to 30 to avoid the HUGE pages some saw. 

New features: 
- Brand new sponsor-system, with a lot more intresting sponsors to chose from. Not just upfront and per-round payouts, but performance bonuses as well, so pick your sponsors carefully. 
- Brand new case-system for dealing with cheaters and abusers (ok, normal users wont see this anyway, but I thought it would be nice to know we emphasize a lot of taking out those who refuse to play by the rules) 

Improvements: 
- 2 new skins have been made, specially for Internet Explorer users. The skins look practically the same as the existing ones do, but they are without the colour-changes when the mouse-pointer hovers over table-rows, and reduces rendering time for Internet Explorer users dramatically. Again, we recommend you use a browser that works according to the standards (FireFox and Opera are the best 2 free alternatives), but if you must use Internet Exploder, and want pages to "load" much quicker, select one of these new skins in Options / Preferences. 

I hope you like the additions / changes, and that you will help us spread ManagerLeague to as many people as possible, the more the better! 

 

So, since back then, season-change has provided improvements for more than 8 years. Wow, I can't belive I've been doing this stuff for that long!!

October 26th, crossing 3.000 managers for the first time...

 

Today, the number of teams in ManagerLeague is expected to cross the 3.000 barrier. This is good news of course, and an important milestone for us all. The campaigns set in effect to attract more players seem to work, and we will continue our efforts in this area. Our goal was to have 5.000 by the end of the year, and this is within reach. We are not selling as many credits as we hoped for, but you can't have everything  :)
Season 2 has proceeded as planned, just over half-way through now, and teams are fighting for positions and victories every league-round. 

Once again, there are improvements to the game to look forward to in the next season. Both regular improvements, new features and new sections can be expected, and we hope you will like them. Exactly what they are will remain a secret just a bit longer, but many of them are things asked for in our ingame Suggestions-forum. Some portal-upgrades will also be applied, and all in all we hope to bump the quality of ManagerLeague further up once again. 

Dont forget to join the new competitions running, there are credits, fame and fortune to be won  :)

Good luck to you all in the last half of Season 2, may the best teams earn their promotions rightfully! 

One of the improvements for season 3 was the ability to upload a team-logo!! Wow! And here is my first one!

I have selected out a few of the earlier key-updates and here they are:

  • In season 4, the game was made available in multiple languages.
  • In season 6, Open Challenges were introduced.
  • In season 7, the economic balance was heavily adjusted.
  • In season 8, the simulator was dramatically improved, and the feature "Team History" was introduced (today just a part of the team-details window)
  • In season 9, Staff was introduced, with a javascript window-system that was extremely cool, technically speaking (well,it WAS, at the time!) Oh, and "Decay" was introduced as well!
  • In season 10, the number of free credits given out was increased from 3 to 5. Cute (-: Season 10 also introduced our "support-ticket-system" on the portal.

By March 2006, we had 6576 managers in the game.

Remember, at this early stage, there was only ONE league (the one that is now called International, but in that league, we got our first Champions. Here are the first 5 League Champions in our history:

 

  • RAUAGJRE managed by Gjwreio
  • THAVEGETABLES managed by Selleri
  • JAMARIANS managed by Jama
  • BLACKPOOL managed by SirLance
  • TEAM MAGIC managed by Bad Babba

And the first 5 League Cup champions were

 

  • KLANG VALLEY CHICKINS elkempo
  • THAVEGETABLES Selleri
  • THAVEGETABLES Selleri
  • VARTDAL FK Sir Johnny
  • BENKERNS VÅLERENGA benkern

 

 

And one year after launch, ManagerLeague had reached 12.508 managers...

 

 

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ManagerLeague History : Origins (22/03/2013 16:09)

We are now celebrating our 100th season in ManagerLeague. It has been quite a ride, 400 weeks of fun, madness, anger, chaos, simulator-havoc, various designs and an ongoing process of improving the game (or die tying!).

The history of ManagerLeague can be traced back much further than you might expect, back to my days of playing some simplistic football-manager games on my Commodore 64 during the 80ies. From there, I was further inspired by later games, and the one that probably made the biggest impact, was USM2, Ultimate Soccer Manager II. Not sure which computer I played it on though, might have been my Atari ST or my first PC.

It was of course a single-player game, and relatively simplistic in nature. But it had "something" that I always wanted to bring into an online version, allthough I was not sure exactly what it was.

Then, some say I grew up, I finished school, started to work, and found myself in the game-industry. After a while, I was working with online games (yay, internet was born and became popular!), and a bit later, I was made infamous by being part of the trio that made Planetarion (which still exists after all these years!)

A little later, my old desire to make an online football manager asserted itself, with a vengance, and the earliest design started to take place. This is about 10-11 years back, and I apologize for not having a more specific date, so let's jsut say it was 2002.

However, as development of the game started to progress, I had some help with designing, and the beta launched looking like this:

The observant reader will notice that back then, the only browser that was worth anything was Internet Explorer 6 (-: Oh how the times have changed in that regard (-:

Now, at this stage, we planned to make a Game-portal, a gaming-community, where ManagerLeague would just be one of many games to come. So the frontpage of our site, what we know as "the portal", where you can find blogs, support etc, had a VERY different design. The gaming-portal was known as "GooseGames", and was supposed to be a very non-serious community for anyone who liked games. Here is what THAT looked like :

And while you are still laughing, because it IS rather funny looking back at this, that was the intention, to make people smile :)

So, anyway, the game developed quite a bit during the beta, and we started looking forward to the public launch of the game.

Somewhere around this point, there was a lot going on in the background with the company, and I hooked up with Chairman who was able to provide the funding we needed. Here is a copy of his very first announcement on our portal from back in the days:

Dear friends of Manager League 
I am as new Chairman of the Board in Fifth Season writing this letter to all of you to tell you about our future plans for ML and its owner Fifth Season. As many of you know, the game has been out in Alpha and Beta version for about a year. It has developed a lot, and it will continue to be developed in the future. 

Last month, most of the shares in the company were sold to one of the shareholders. He has got a great belief in the game, in the community and in the developer of the game, Spinner. The company has had severe financial problems over the past three years, but still it has spent a lot of money and Spinner has invested a lot of his time in the life of ML. The shareholder who bought most of Fifth Season has now invested another 100 000 USD for the game to be released in a full version. This investment has also secured the full time employment of Spinner working only with development and maintenance of ML. 

The goal for ML is more than 100 000 users all over the world. One of our competitors has got more than 250 000 active accounts. I am confident in us reaching our goal. We do not want to be the biggest Football Manager Game on the web, but the best. We will start marketing the game during the summer and are planning to release the full version of the game in August / September. 

In addition to the marketing activities we need your help to find new players. Go out and tell your friends, colleagues, parents, teachers and work mates about this fine game. As chairman of the board, I am authorised to make incentives to our internet community. We will give away free credits to all active accounts when we reach our first goal. Fifth Season and Manager Leagues first goal is to reach 5000 active players. When we manage that, all accounts will receive 5 free credits. In other words, we will give you credits worth 12 500 Euros upon succeeding this goal. Please help us in doing so. As long as we have faith in the community, game and the people employed by Fifth Season, Manager League will survive. We hope that all of you will join us in the future, and contribute by helping us to get many more fellow managers in to our game. 

LET THE GAME AND THE FUN BEGIN 

I have also been able to dig up my last official post on the portal right before the launch, and here it is :

 

And so, the time has come. In just a few hours ManagerLeague begins its first official season. 
It has been a long night, with a certain amount of last-minute issues to resolve. As a seasoned game-developer, this came as no surprise to me. 

I hope we are all in for a great first season in ManagerLeague, and that the start-up problems will be as small as possible. My experience tells me there will be some though. 

Good luck to all the teams, all the managers, all the players and the poor referees. 

And to me!

Written by Spinner 05:47 15/09 2005

 

And on September 15th, i 2005, at 08:00 in the morning, we launched.........

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Merry Christmas and a happy new year! (22/12/2012 23:25)

 We would like to wish all our managers a merry Christmas and a happy new year!

XmasCard 2012

From all of us at ManagerLeague Headquarters, Fifth Season.

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Examples of upgrades to the Mobile Interface (02/05/2012 22:27)

 The game-update that will be installed in the next season-change, contains a number of improvements to the mobile interface.

These changes can be found in the Game Announcement forum inside the game, but I thought I'd show you some examples. I've grabbed some "before and after" screenshots, so prepare to scroll a lot! The "before" shots are always on the left, the "after" are on the right.

Logging in...

More languages have been added, much nicer flags, and a more uptodate logo.

The frontpage now includes the Important Information, so there is no longer an excuse for not reading it.

This also shows the new menu, with a slightly diferent layout, making it easier to find what you are looking for, and with bigger text so it's easier to "click" on them with a touch-phone.

The General-page

It will now show all kinds of matches. As you can see, the interface has been cleaned up nicely.

Larger text, easier to read, and with slightly more information.

Training

It kind of speaks for itself...

Reading a thread is easier with better quoting, links on poster-names, timestamps and line-coloring...

The Team-page

All stats visible, access to individual training, color-coding on fitness, easier to rad. The font is larger too, but the screenshot has been reduced in size to fit on this blog-page.

The mobile player-window

Easier to read, scouting enabled.

Friendlies

Rejecting challenge has been added. Easier to read, cleaner, friendly-counter displayed.

On a more general note, please note the RED text at the top. The mobile interface now shows blue text for "feedback" and red text for "errors" on all pages.

Also note that the header will now show you Unanswered challenges on every page, if you have any.

So, that's it for a few examples. All pages in the mobile interface have been overhauled and improved, complete Staff-management has been added, purchasing credits has been added, and a whole lot more which you will find out soon enough.

Cya out there, in my struggle for relegation!

- Spinner

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It's been 6 years to remember... (16/09/2011 02:30)

 Yesterday, on September 15th, ManagerLeague officially turned 6 years old. Yaay!

On that date, in 2005, we declared that the Beta was over and done with, and started the real game. It was quite different from now, of course, but the core of the game remains the same, as is only natural.

I came across this on my harddrive, in regards to the launch-date:

At the same time, the following image was removed from the frontpage:

Since I was walking down Memory Lane anyway, I'll throw in some more old stuff. Some are unused old designs, some are from the beta and some are used and still old. Enjoy!

Back in the olden days, what you today see as the "portal" was called GooseGames, and was meant to be a more general game-portal, with lots of flash-games, diary, guestbook, jokes etc.  A lot has changed since then (-:

Then we ran for a while with a blue and white design:

Some missing pictures there, but that can't be helped.

We were testing different designs on ManagerLeague also, like this one:

And

Scary, huh? (-:

The game existed for quite some time like this though:

The player-details window looked like this:

Hey, who said I needed a designer! Looked brillient, didn't it!

I could even make new logos on demand, even animated ones!

Then of course, after a quick stop at a white and blue ingame design, I came up with one design that stuck for a few years:

Ahh, feels like yesterday...As in "tastes like yesterdays cheese"...

And then, we welcomed Coach Mac into ML Headquarters...And a year later...Well, we all know the rest....

And finally, the much improved match-report...ahhh...How refreshing it was!

Apparently, he designes a lot better than he plays (-:

So, that's it really, happy birthday ManagerLeague, and may the next 6 years be even better than the first!

- Spinner, proud developer

 

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Browsers and Javascript performance revisited (30/05/2011 15:30)

I have previously written an article about browsers and their performance. If you don't think it matters which browser you use, think again and read the old blog to learn more.

The calendar tells me it's been a while since the old one was updated, so it was time to pick up the performance-tests and see how the different browsers are doing today. With all the improvements and versions that have come and gone since my last update, it is time to start measuring anew, as the old scales and points make less sense today.

I am going to use 4 different tests for each browser, of which 2 are public tests and 2 are my own. But how to end up with a fair benchmark score?

There are a few cases here that makes it hard to measure the times and sum them up. I also need to cater for the fact that browsers are becoming faster and faster as time passes.

I've decided to let each test be worth 1-10 points, the more the better. If a browser can perform the test, it gets 1 point. Then 1 point is added for 10% shorter time, up to a max of 10. The baseline for each test is decided by the slowest result (more or less) among these browsers. This should privde a total score somewhere between 0 and 40 points for each browser.

The numbers listed under each test is the number of milliseconds the test took, so that means lower is better. The score is the other way around, more means better.

  Sunspider 0.9 DOM Core MySimpleBench MyAdvancedBench Score Rank
Internet Explorer 9.0 246 14297 1088 1682 6,55 # 7
Firefox 4.0.1 264 303 184 944 18,55 # 5
Google Chrome 11 291 64 473 538 25,14 # 1
Apple Safari 5.0.5 330 52 527 939 21,43 # 4
Opera 11.11 288 82 415 666 24,46 # 2
 Firefox 5.0  275  303  163  942 18,44   # 6
 Google Chrome 12 288 91 481 575 24,04   # 3
             
             

 

 

Important notes:
The Sunspider Benchmark manages "almost" strangely close results. The other tests show a lot more diversity. Why is this?
Simply put, it is because Sunspider is the most known, famous and used benchmark. And all browser-makers do all kinds of cheats, hardcoded memory-lookups etc to secure a good score here.
My own two benchmarks are focused on more "real-world-usage" of the javascript engine, with the kind of usage you will find in, for instance, ManagerLeague.
The DOM Core test is important as it focuses strictly on changing DOM-objects, which means elements on a web-page, rather than calculating the square root of arbitrary numbers a million times.

 

Conclusion May 30th 2011
Internet Explorer 9 was a HUGE improvement from it's previous versions. IE9 is more than twice as fast in everything when compared to IE8, and it supports a lot of cool CSS-features and HTML5. However, when it comes to pure javascript performance, it is not secret that it is sadly still lagging a good bit behind. In these tests, it managed 6,55 points , of a max total of 40.
The fastest browser overall is Chrome 11. slightly faster than Opera 11.11, but not much, the two top dogs getting scores of 25,14 and 24,46.
Safari trails not too far behind, lightning fast with pure native DOM-access, but showing signs of weakness when the tests become slightly more complicated.
FireFox 4 was also a huge improvement over previous FF-versions, but falls slightly short of "the pack" in these tests. That said though, it shows more stable results that the others, which might count for something. Still, we hope that performance is a priority for the Mozilla team over the next months, so it will not start to lag too far behind.

All browsers have made significant improvements over the last 2 years. Chrome keeps getting better and better, and both Mozilla and Google deserves credit for focusing on this. It will only get better, so I am looking forward to test FF 5, IE 10, Chrome 12, Safari 6 and Opera 12.

Addition June 23rd 2011
It is slightly surprising to note that both FireFox 5.0 and Google Chrome 12 seems to be slower than their previous versions. I know of no reason why this would be, and it's not by much, but still it is a little surprising.

Stay tuned!

 

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What is it #1 2011 - Results (04/02/2011 13:14)

As you can see, the correct answers were, of course:

RC Helicopter
A CD (or DVD)
A fan
A mouse
 
Here are the pictures revealing everything if you do not believe me :)
 
 
 
 
Clearly, it's hard to find the balance between too hard and too easy. Nobody guessed all 4 right with the first set of pictures, but HUNDREDS had all 4 correct once I uploaded the updates.
I picked 3 winners (randomly), and they are:
 

Winner #1: X-Pec, playing in Norway, Div 5 Dep 130

Winner #2: F.K. Crvena Zvezda, playing in Bosnia and Herzegovina, Div 1

Winner #3: Fundulea, playing in Romania, Div 5 Dep 176

 
I also picked a special extra winner, as his answers made me laugh as I was reading through the 332 emails with the correct answers.

Bonus winner: Emo United, playing in England, Div 4 Dep 55

His answers were:
RC/ Mec Helicopter: Toy helicopters,uses a remote, often used to chase people of their property
CD/DVD: Used to play films/games/music, often pirated and sold by asian people
Fan: Often found in houses, used to cool Humans, or to chop of a finger
Computer Mouse: Found on a desktop computer, contains a laser, often used to blind people
 
Thanks for the laughs (-:
 
100 credits will be transfered to each winner momentarily.
 
Thanks to everyone who took part, and congratulations to the winners. And stay tuned for What is it #2 2011, which is sure to appear i the near future!
 
- Spinner

 

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What Is It #1 2011 (29/01/2011 15:33)

The return of What Is it!

It has been a long time, but I've decided to try once again to challenge your eyes and minds with some small pictures.

The goal is to get all 4 pictures correct.

3 winners will win 100 credits each.

This is a short competition, and the winners will be picked Wednesday Feb 2nd at 12:00 game-time.

EDIT: Since not a single person managed to get all 4 right, I have now replaced the pictures to make it easier, and the competition has been extended until Friday 12:00.

Do NOT post your answers below, you need to email us the answers, in a mail like this:

To: competition@managerleague.com

Subject : What is it #1 2011

My team is <your teamname here>

The 4 pictures are:

<suggestion #1>

<suggestion #2>

<suggestion #3>

<suggestion #4>

 

 - <Your name here>

 

Here are the pictures, good luck! (You'll need it, this is difficult!)

Actually, with the new pictures, this isn't all that difficult anymore!

 

I might have made this a bit too difficult, but we shall see. There are a lot of clever people out there!

In retrospect, maybe not as many as I suspected :-P

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More improvements! (07/12/2010 14:51)

I know I said updates would be few and far between these days, as we are trying to build momentum on AD2460, but it seems ManagerLeague has too much momentum to slow down :) Recently, we have been working on some "upgrades", and it's time to reveal what they are.

Please note that these changes will not be in effect until next season, this is just a heads-up notice to get the information out there!

Additions

  • The Samsung SuperCup has been implemented. This is a tournament identical to Champions League but for the teams who just failed to qualify, adding more action to the team in the top division and something extra to compete over when it comes to the positions just behind the CL-slots. As we have grown several leagues the last years, the number of CL-slots per league have been reduced quite a lot, so by making another tournament we allow a little more action
    • The Samsung SuperCup has it's own section in the Cups-menu, it's own trophies, it's own listing on the Champions-page and it's own top-scorer ranking, and who knows what else
  • 9 new achievements have been implemented, for us to know and for you to try to figure out
  • Comments in blogs are now date- and timestamped
  • A blog-entry will now reveal which team is connected to it, at the bottom of the blog-entry, under the facebook-link.
  • The owner of a blog can now chose to to receive a message inside the game every time someone posts a comment in his blog.
  • You can now also share a Player on Facebook. What a cool way to brag about your own players! And of course, if someone joins ML after clicking the link of a player you have shared, you get the referral!
  • We will finally be able to accept SMS-payments from Thailand, so bring out your mobile phones!
  • We will now store and display the avg-Q and avg-performance for all teams in their history. However, this data has not been stored previously, so we do not have this data for past seasons...

Improvements

  • Stadium-upgrades can now be cancelled at any time if not completed. All money and credits are refunded upon cancellation. And yes, there is a "OK or CANCEL" popup.
  • Player-rankings re-implemented 
    • 50% more players are ranked in each league, which is good when checking just your league and division
    • The ranking-update might take a bit longer to finish, but the site will be MUCH more responsive when it runs. Until now, it has pretty much prevented any use of the site when it runs.
    • Additional issue fixed in the generation of the Champions League Top Scorer ranking that reduced the time required from 25 seconds to 0.02 seconds
  • Player-performance-measurements have been tweaked, and should show higher performance-values for sucessful defensive actions
  • The free-kicks following an off-side situation will now be correctly and completely simulated

Fixes

  • Various league-dropdowns have been sorted alphabetically
  • On the friendlies page, open challenges from a team in Bosnia and Herzegovina will no longer break the design.
  • Disabled colors and smilies in the transfer-forum.
  • A simulator-bug was discovered and fixed. The effect of the bug was in relation to the following scenario:
    • When a player received a card, he is supposed to calm down a bit to try to avoid his second card. However, due to the bug, this calming effect was removed every 15-minute interval. Fixed now.
    • In essence, this should lead to fewer cases of players getting their second yellow in a match. That said, a hothead is still a hothead 
  • Fixed the annoying wrong printing of positions on the tables-page if you check the tables page while the league-round is still being simulated.
    • The only "drawback" is that teams will be listed as #1-16 at the start of the season, even though they are really all in "1st postition".

Other

  • To avoid confusion and what looks like slow simulators, you can no longer play friendlies when the simulator is busy with the department-cups or league-cups.

 

All of these changes will go live on December 23rd, which means there is something to look forward to this Christmas.

Now you know :)

- Spinner

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The coming update (20/09/2010 23:57)

The big update is due in the coming season-change

 In the next season-change, we are doing some rather extensive updates on our servers. You must be blind and deaf if you have not seen any information about this, as the last 5 blog-entries here in the Development-blog have been all about it, but just in case I thought it was wise to make one more entry here to summarize things in a neat and orderly way.

The Simulator (Version 11)

As I have explained in the past 5 entries here, the main focus has been on the simulator. It has been modified, added to, rewritten and improved in so many places, listing them would be pointless. I am 100% sure that the new simulator is far better than the old one, simulates the matches in a far more realistic way, produces much more entertaining match-reports and will lift the game a notch or two on both the quality-scale and fun-scale.

That said, it IS a new simulator, and it will probably take a little getting used to. With new tactical settings, new events, new team-stats, and a whole new bunch of simulation-routines, you are bound to need a couple of matches to adjust. We do hope you will not be intimidated by this though, and we are pretty confident that the new simulator will be a huge success. At the moment, we are ironing out the last quirks and turning the final screws and bolts in place, but it is *finished* when it comes to features.

Other changes

In addition to the changes in the simulator, there have been made a few changes that are not inside the simulator, so I figured it would be a good idea to list them all here. There is also one thing that has changed since a former blog-entry. Here goes:

 

- If a players fitness is BELOW 75, there is a chance resting will not help him regain fitness. A good physio will give a small bonus chance, an excellent one will give a bigger bonus etc. On average, with a good Physio, you can expect him to regain his resting-points 1 out of 3 trainings. This means that serious injuries will take longer to heal and have a bigger impact in the game. One can argue it increases the value of the Stamina-stat too!

- The instant-healing ability of your medical center has been limited to light injuries only, and they can only help if the fitness of the player is between 60 and 80. (Not 70 and 80 as announced in an earlier update)

- You may exchange 75 credits to money, or vice versa, per season. (Up from 50)

- The Agent-fee has been lowered. The new formula looks like this:

Amount : Fee
0  m - 10 m  : 1.5 %
10 m - 25 m  : 2.0 %
25 m - 50 m  : 2.5 %
50 m - 75 m  : 3.0 %
75 m - 100 m : 4.0 %
100 m +      : 5.0 %

 

- Counter-attacking is now a new team-stat like all the others, so there is one more stat to prioritize.

- There are now events that can substitute Worst Def (The defender with the lowest performance), Worst Def < 60 (The defender with the lowest performance, but only if the performance is under 60), The least fit Def (The defender with the lowest fitness), The least fit Def < 95 (The defender with the lowest fitness, but only if it is below 95),  and Defender with a yellow card (to try to avoid that second nasty card).

The Defender was used as an example here, of course you can do the same for all roles. The hard limits of 60 and 95 are hard-coded, and you don't need to ask about being able to set these for yourself. :-P

- There are also new tactical settings to play with, to handle red-card situations. For instance, if a midfielder is sent off, you can choose between doing nothing, pull back an attacker to play in his place, pull back an attacker and substitute him for a midfielder, push a defender forward to take his place or push a defender forward to his place and then substitute him for another midfielder. If you have any substitutions left to make, that is!

New leagues and nationalities

We are adding some nationalities in the coming season-change as well. The four lucky countries are Bangladesh, Nepal, Thailand and Singapore.

We will also add some new leagues. The exact ones have not yet been decided. As we did with Vietnam, players found that belong to these new leagues will be moved in automatically when it is created, to make sure they get in early.
 

One more thing...

We are going to look at making the game PAD-compatible. Basically, this means getting rid of drag'n drop (!) on the team-setup page and on the training-page. That means we will probably be considering a click-move-click in stead of a press-drag-release. In essence, it would mean that you simply click on a player (which highlights him and shows you he is selected) and then click on where you want him. This will make the game compatible with iPhones, Android-phones, iPads, the new and coming Galaxy Pad from Samsung etc etc. I can not yet promise that this will be finished in time, but we will try. Now you have been warned. I wonder how many "bugs" will be reported like "I can't change my players!" :)
 
Have a great week!
 
Christian "Spinner" Lassem

 

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Developer Diary, Part 15 - The Simulator V (13/09/2010 11:31)

It's been a while since my last update on the new simulator, so I figured it was about time to update you all.

It is important that you have read the previous entries before you read this, and you can find them here:
The first chapter
The second chapter
The third chapter
The fourth chapter

Since you have now read all of these, I'm moving on...

We have now had just over 50 people on the test-server for just over a week, and the testing is going very well indeed. I think I speak for everyone when I say that we are very happy with the new simulator overall. The match-reports are much more lively, the commentary much more varied and the tactical options add a lot of gameplay, variation and control.

The new tactical options

As mentioned earlier, I have implemented Counter-attacking as a pressure-setting (and as a team-stat). But there is more. You may now also decide what to do when players in different positions are sent off in red card situations. For instance, you can specify that if a midfielder is sent off, you want to pull back one of your attackers, and maybe even substitute him (for a midfielder, of course). Likewise, you can chose what to do when a defender is sent off etc. Keep in mind, this is not an EVENT, this is part of your tactical setup (for reasons I won't go into here).

Events

There have been some changes made to the events as well. First of all, events may now be triggered not just at the 15-minute intervals. They may now also be triggered upon goals being scored. So if you have an event defined by "At any time", "If we are behind by 1 goal or more", that event will be triggered when your opponents score their first goal, whether that is in the 5th or 51st minute. The bench needs a little time to initiate changes though, so the actual changes are put into play when the ball is out of play after the kick-off following the goal.

Furthermore, there are some new options when it comes to substituting players. You can now chose to "Substitute the least fit defender", which means basically that you can take off the player who is more tired, and get in a fresh pair of legs where they are most needed. This can be very handy towards the end of a match, just take my word for it!

Special comments after goals

We had a fun weekend just now, the 3 of us in ML HQ, as we have just spent a weekend together, doing what can be loosely described as "team-building". We might have had a beer or two, and in a creative mood I decided to add some extra commentary after some goals, if the goal-scorer has scored more than 1 goal. I was alsmost surprised to see that we did NOT in fact mention the word "hattrick" in the match-report, and, well, now we do. And then some.

Teamstats go "public"

This item is sure to cause a little riot, and there is still a tiny chance we might take it out (but I doubt it), but we have added "team stat indicators" in the team-details. This means that your team-stats are now visible to all other teams!!! Ok, not as exact numbers, but as "stars", rated from 1 to 5 stars. (No half stars, just whole ones). This means that you can spot the difference between a team having 50 and a team having 70 in a stat, but you can not tell the difference between 51 and 69. As we have discovered on the test-server, this information can be used if read and understood correctly, to get the upper hand in a match. And this further adds to the tactical aspect and opportunities. Now, I know that some players will react strongly to this, as we've had a few cases on the test-server, as they feel team-stats are private and should remain as such. We have discussed it back and forth, and I think the current "vote" is about 48-2 in favor of showing them, in the rough way with stars. This is not meant to open up the discussion, just to inform you of a rather probable change. Yes, others can see indications of your stats, but you can also see theirs. Use of this knowledge may help you find weak spots, and to apply tactics to take advantage of it. 
Let the ranting begin though :-P

Optimizations

I have been able to optimize some parts in the core of ManagerLeague, that will help us a lot during "peak load", and remove a lot of the delays that can happen when a lot of people log in at the same time. It is hard to measure the exact impact here, but I have a feeling it will help a lot!

Our first regional content-server

In our partnership with OIC in Vietnam, we have added support for regional content-servers to help players from far-away countries get the static content (images, scripts, stylesheets) much faster than today. This will be an interesting test for us, to see how much it will help, and then possibly consider for other regions where we have a lot of players. Regardless, this should be good news for our new players from Vietnam! (No, you don't have to do anything to enable this, it will be sorted out automatically).

Status

As I said, the testing is going very well. We are currently in our Fifth Season (pun intended) and have ironed out bugs where we have found them, and improved a number of imbalances. We have also taken the time to improve the wording of a lot of commentary, but of course our translators will have their hands full to try to create the same rich commentary as we will have in English.

Testing and improvement will continue this week, and we will probably be very close to finished when the weekend comes. This means I am now 99,7% sure that the upgrades will be with us in the live game as of next season. And I am really looking forward to show you this upgrade, as I know it will make the game much more entertaining.

Stay tuned, but I only expect one more blog-entry about the new simulator, and that will be published when we are DONE!

I would also like to say THANKS to the 50 volunteer testers we have, who give of their own free time to help us improve the game. This is very generous, and most of them are performing their duties beyond expectation. They write reports, create statistics and help us with creative feedback. Thank you.

Catch you later!

Christian "Spinner" Lassem

 

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Developer Diary, Part 14 - The Simulator IV (02/08/2010 01:21)

So here I am again, with a "weekly" update on the progress with the new simulator.

Before I begin, there were some comments about my previous entry that I would like to address, specially about the fitness-drop and injury-change:
- Any numbers and solid examples I might have mentioned will be subject to serious testing before going live, so don't get stuck on those.

Before we get down to the details, I expect you have read these entries first:

Developer Diary, Part 11 - The Simulator
Developer Diary, Part 12 - The Simulator II
Developer Diary, Part 13 - The Simulator III

Last week was hectic, and consisted of some new simulation-details being added, a lot of bug-fixing, and the early stages of testing. This is only rudimentary and very rough testing, to get rid of the bugs and issues that are easy to spot which we will try to remove before opening up for more testers than the ML-admins. The time for more testers will come, but it is not here yet.

It is impossible for me to explain in detail all the hundreds of changes and improvements in the new simulator. I have tried, in the past 3 blog-entries, to tell you about the "big" changes and new features, but if I were to include all the smaller changes, it would be a small encyclopeida. Some of them would also be very difficult to explain. But I do have some easily explainable things now as well, so here goes:

  • Crosses have been rewritten to include both a speed-duel first AND a tackle-chance if the defender loses the speed-duel (provided he is there in the first place). Basically this lets you know, in more details than before, what happens during a cross-situation.
  • More passes are now commented upon in the match-report. While not always very important, it will provide better reason for why player-performance ended up the way it did, and it will be easier to spot the difference between teams playing say long-ball, continental, counter-attacking or defensive.
  • Kick-offs were not really simulated in great detail before, so this has been added with commentary.
  • A lot of effort has also gone into re-tuning a lot of the simulator, and dozens of earlier implemented functions have been improved to create more fair results, and more balanced results.

This is all well and good, but not everything is great in the new simulator right now. There are several imbalances that need a lot of work still, and one of the current issues is that there are much fewer chances produced in matches between even teams. That said, I don't use the "current" simulator as the "absolute truth" as it certainly has it's weaknesses, but we still need the new simulator to provide a decent amount of chances. This isn't a very big surprise, given the fact that defensive work has been given a greater importance, but it's certainly something we will try to improve on over the next weeks.

When I say "next weeks", I actually don't really mean the next 2 weeks. Because, as much as I enjoy working on the simulator, the time has come for me to take a very well earned break from work. I have a 2-week vacation coming now, which I have been looking forward to for a very long time. I wil be sure to get right back to work on the simulator when I return though.

If anyone is curious, I have just ran a very quick comparison between the old and the new simulator, and so far, the new simulator creates match-reports that are twice as long as the old one did. So that's a lot more to read, and a lot more to learn from. I can also reveal that the passing-skill has become quite a bit more important than before, for all player-types, so you might want to consider that when it comes to which stats to focus on improving. That said, the same might be said about speed!

So, as I am taking my 2 weeks off, there isn't going to be any new update here for a while. But stay tuned, some day the new simulator will be ready for you all. I can only say I am very satisfied so far, and I KNOW you will all enjoy it when the time comes. So stay tuned!

Vacation, here I come!

- Spinner

 

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Developer Diary, Part 13 - The Simulator III (23/07/2010 21:04)

 Continuing from my previous entry, the past week has brought me further along with the new simulator.

 
Let me just quickly remind you all that all of this is still work-in-progress, and not something that will go into the game before it has been completed, tested and announced publicly inside the game. If you ask for a specific date, I do not have one yet, nor is finding that date a high priority. It's done when I say it's done. :)
 
To quickly summarize the list of news from the first entry:
 
  • Added functionality for the referee to spot "turbulence" in the box for instance on corners. He may now give a freekick to the defending team if he feels the attacking team is a little unfair to the goalie etc. The "harder" your team decides to tackle, the more likely they will commit a foul here.
  • Own-goals may now occur from certain failed interceptions in certain set pieces. Innocent deflections can sometimes go horribly wrong.
  • Corners may now be intercepted with clearance leading to either a new corner or a throw-in. Currently, a corner could only be deflected to a new corner by the goalie, but now defending players may also do so.
  • Goalkeepers can now be injured! Watch out, and keep a goalie on the bench, just in case!
  • Goals, goals on penalties and owngoals now have different icons on the match-report (in the player-listing)
  • New implementation of off-side traps, normal-offside and linesmen in general. There is now a higher benefit from a high off-side team-stat.
  • The offside stat is used defensively only for checking if a team managed to set someone offside or not, it is NOT used for getting better to avoid being set off-side. This is handeled by the players perception-stat.
  • You can also expect a greater penalty if you decide to play with an off-side trap , but have a poor offside-stat for your team. There will be clues in your match-reports if your attempts to set players off-side fail...Be observant!
  • There is now an added bonus for attackers about to finish on goal if there are suspended defenders on the opponent team. (Meaning it will be easier to get into a better finishing position even if you play with "shoot on sight") So, yes , finally, for all those asking for it the last 2 years, changes have been made here to allow the penalty work both offensively and defensively after players have been sent off.
 
And the ones from my second entry about the simulator:
 
  • A long run by a player that used to always end up with a shot in the end, may now end up with making a pass to a team-mate, IF another teammate has followed the run (less likely with formations having just 1 attacker) and he has positioned himself correctly. The possible followup-shot from his teammate has a greater chance to go in than if he made the shot himself, as the goalie is fairly chance-less if the attackers come in two against just him..
  • Defenders are now a bit better at defending against crosses, as they will normally be better positioned than assumed in the previous simulator. They are also better positioned when defending against long passes in general, not just crosses.
  • Better and more detailed heading-duels. Watch out for head-injuries here though. One can say here that the heading-stat has increased a tad more in importance when it comes to these duels.
  • Better and more detailed tackling-duels. Expect some more variations on the outcome of tackles. In tackle-situations, the simulator will always make use of speed (timing) , tackling (the actual tackle) and perception (in preparation before the tackle, and to assist with the timing).
  • Players will now make more intelligent decisions by being more aware of their surroundings, but also in accordance with tactics and own skills.
  • The Goalkeepers behavior when in control of the ball has been completely rewritten. That said, this has up until now never been shown in the match-report, but from now on, these are more likely to be simulated in full and commented upon. This will mean the goalies passing-stat increases in practical and visible importance. We might also see some goalkeepers getting their first assists.
  • More logic has been implemented in the decision-making for players when it comes to finding a logical pass-target. It is very hard to explain the details here, but it involves the players position, his team-mates position, the opponents position, his own skills, and a lot of weight has been placed on the tactical settings. Both pressure and playstyle is taken into consideration here, with every single pass of the ball, guiding the player to what he should try to do. So, more long passes if you are playing long-ball, more forward passing if the pressure is attacking, more sideways and even backward passes if playing continental and defensive etc etc.
  • A lot of improvements all over the place! With time to focus on just the simulator, I have picked up on dozens of smaller annoyances and improved them.
  • Expect longer match-reports and more details from the mtach. More scenarios are being simulated than before. The simulator source-code has, so far, grown from 7262 lines to 9393, so quite a bit of logic has been added! This will, not surprisingly, cause most matches to take a bit longer to simulate. Just how much extra time a full tick will take is unknown. Also, I am not done yet, so it will keep on increasing, and the simulator will probably hit the 10.000 line marker before I am done with it.
 
And now, last weeks progress:
 
  • Goalies can be expected to lose slightly more fitness in matches. ("Slightly" is a bit vague, but as fitness is lost in whole points, a more accurate description should be "There is now a 15% bigger chance a goalie will lose a point of fitness in a friendly")
  • INJURY-HEALING change:
  • - If a players fitness is BELOW 75, there is a chance resting will not help him regain fitness. A good physio will give a small bonus chance, an excellent one will give a bigger bonus etc. On average, with a good Physio, you can expect him to regain his resting-points 1 out of 3 trainings. This means that serious injuries will take longer to heal and have a bigger impact in the game. One can argue it increases the value of the Stamina-stat too :)
  • - The instant-healing ability of your medical center has been limited to light injuries only, and they can only help if the fitness of the player is between 70 and 80.
  • Counter-attacking has been implemented as a new team-stat. This will mean another stat you have to distribute your training-gains towards. Gains have not ben increased, to it will mean slightly lower teamstats all over unless you chose to ignore this one. We do not recommend ignoring it.
  • Counter-attacking has been implemented as a new tactical pressure-setting.
  • Counter-attacks are now properly simulated, goodie!
  • The simulator has passed the 10.000 lines of code marker...jeeess
  • The first test-matches have been played! Yay!
So, finally, we're seeing the early results of a lot of work!
That said, we've had a lot of weird bugs to get rid of today, but all in all I am positively surprised at how well the first tests have gone.
I'll keep you posted about further progress, as promised.
 
Stay tuned!
 
Christian "Spinner" Lassem
 
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Developer Diary, Part 12 - The Simulator II (17/07/2010 22:32)

 Continuing from my previous entry, the past week has brought me further along with the new simulator.

Let me just quickly remind you all that all of this is still work-in-progress, and not something that will go into the game before it has been completed, tested and announced publicly inside the game. If you ask for a specific date, I do not have one yet, nor is finding that date a high priority. It's done when I say it's done. :)

To quickly summarize the list of news from the last time:

 

  • Added functionality for the referee to spot "turbulence" in the box for instance on corners. He may now give a freekick to the defending team if he feels the attacking team is a little unfair to the goalie etc. The "harder" your team decides to tackle, the more likely they will commit a foul here.
  • Own-goals may now occur from certain failed interceptions in certain set pieces. Innocent deflections can sometimes go horribly wrong.
  • Corners may now be intercepted with clearance leading to either a new corner or a throw-in. Currently, a corner could only be deflected to a new corner by the goalie, but now defending players may also do so.
  • Goalkeepers can now be injured! Watch out, and keep a goalie on the bench, just in case!
  • Goals, goals on penalties and owngoals now have different icons on the match-report (in the player-listing)
  • New implementation of off-side traps, normal-offside and linesmen in general. There is now a higher benefit from a high off-side team-stat.
  • The offside stat is used defensively only for checking if a team managed to set someone offside or not, it is NOT used for getting better to avoid being set off-side. This is handeled by the players perception-stat.
  • You can also expect a greater penalty if you decide to play with an off-side trap , but have a poor offside-stat for your team. There will be clues in your match-reports if your attempts to set players off-side fail...Be observant!
  • There is now an added bonus for attackers about to finish on goal if there are suspended defenders on the opponent team. (Meaning it will be easier to get into a better finishing position even if you play with "shoot on sight") So, yes , finally, for all those asking for it the last 2 years, changes have been made here to allow the penalty work both offensively and defensively after players have been sent off.

And now adding last weeks progress:

 

  • A long run by a player that used to always end up with a shot in the end, may now end up with making a pass to a team-mate, IF another teammate has followed the run (less likely with formations having just 1 attacker) and he has positioned himself correctly. The possible followup-shot from his teammate has a greater chance to go in than if he made the shot himself, as the goalie is fairly chance-less if the attackers come in two against just him..
  • Defenders are now a bit better at defending against crosses, as they will normally be better positioned than assumed in the previous simulator. They are also better positioned when defending against long passes in general, not just crosses.
  • Better and more detailed heading-duels. Watch out for head-injuries here though. One can say here that the heading-stat has increased a tad more in importance when it comes to these duels.
  • Better and more detailed tackling-duels. Expect some more variations on the outcome of tackles. In tackle-situations, the simulator will always make use of speed (timing) , tackling (the actual tackle) and perception (in preparation before the tackle, and to assist with the timing).
  • Players will now make more intelligent decisions by being more aware of their surroundings, but also in accordance with tactics and own skills.
  • The Goalkeepers behavior when in control of the ball has been completely rewritten. That said, this has up until now never been shown in the match-report, but from now on, these are more likely to be simulated in full and commented upon. This will mean the goalies passing-stat increases in practical and visible importance. We might also see some goalkeepers getting their first assists.
  • More logic has been implemented in the decision-making for players when it comes to finding a logical pass-target. It is very hard to explain the details here, but it involves the players position, his team-mates position, the opponents position, his own skills, and a lot of weight has been placed on the tactical settings. Both pressure and playstyle is taken into consideration here, with every single pass of the ball, guiding the player to what he should try to do. So, more long passes if you are playing long-ball, more forward passing if the pressure is attacking, more sideways and even backward passes if playing continental and defensive etc etc.
  • A lot of improvements all over the place! With time to focus on just the simulator, I have picked up on dozens of smaller annoyances and improved them.
  • Expect longer match-reports and more details from the mtach. More scenarios are being simulated than before. The simulator source-code has, so far, grown from 7262 lines to 9393, so quite a bit of logic has been added! This will, not surprisingly, cause most matches to take a bit longer to simulate. Just how much extra time a full tick will take is unknown. Also, I am not done yet, so it will keep on increasing, and the simulator will probably hit the 10.000 line marker before I am done with it.

It might seem a bit strange to touch up on so many issues when the main goal was simply to add counter-attacking and to ensure general improvement, but to make a new set of tactics to work well, and the old ones to work a little better than they did, so many aspects of the simulator needed work. A lot of work in some places.

At some point during the past two weeks, I decided that there should be more information about HOW the teams end up in the situations you are used to seeing in the match-report. So the goalkeepers will now often be mentioned in the beginning of a situation, if he started the attack. Please note that you might see some situations that doesn't lead to anything spectacular at all, maybe just a really bad pass, but at least it will give you a better idea of why you didn't create as many chances as you expected, maybe you keep losing the ball when playing through the midfield, or maybe all those long balls are being picked up by the opponents. 

The new simulator will undoubtedly provide the reading manager with more information than before, and you should be able to recognize your own tactical settings more clearly than before. I still have a lot of work to do, and I promise to keep you posted. I expect the next blog-update to be here in about 10-11 days from now, with more information.

If anyone translates this to other languages in the forums, please send me an ingame message with the thread-link, and which language it is,  so I can post the links to it here. I'll happily give 15 credits to the first translator of every language we have forums for. 

 

Keep having a great summer, and thank you for your patience. I am working as hard as I can, and these changes will be a wonderful improvement of the game!

Christian "Spinner" Lassem

 

Polish translation: http://www.managerleague.com/ml/showthread.pl?thread_id=85429&rn=979798

Vietnamese translation: http://www.managerleague.com/ml/showthread.pl?thread_id=85360&t=1279511603

Romanian translation: http://www.managerleague.com/ml/showthread.pl?thread_id=85411&rn=225329#postrow_2324299

 

 

 

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Developer Diary, Part 11 - The Simulator (06/07/2010 14:50)

I figured this was a good time to fire up the Developer Diary again, now that I have a lot of time available for looking at the simulator.

I can use this to keep you all updated about what is happening inside our most precious piece of code, the most sacred inner working of ManagerLeague. No formulas, as always, but still many players will find a lot to be happy about here, as the next weeks go by. (Or so I hope anyway!)

The overall goal of the planned changes to the simulator is of course improvement. There are several "issues" in the current simulator (even though it is in it's 10th version already), and for those of us who have played a long time, a little renewal is always welcome when it comes to the commentary we have read a million times. 

Please note that all things that I mention in this blog-series, are things that I am working on at the moment, and it does NOT mean that these upgrades are coming next season, I assure you, they are not. Everyone will see plenty of very visible announcements before any of this goes live.

So, what have I done so far then?

 

  • Added functionality for the referee to spot "turbulence" in the box for instance on corners. He may now give a freekick to the defending team if he feels the attacking team is a little unfair to the goalie etc. The "harder" your team decides to tackle, the more likely they will commit a foul here.
  • Own-goals may now occur from certain failed interceptions in certain set pieces. Innocent deflections can sometimes go horribly wrong.
  • Corners may now be intercepted with clearance leading to either a new corner or a throw-in. Currently, a corner could only be deflected to a new corner by the goalie, but now defending players may also do so.
  • Goalkeepers can now be injured! Watch out, and keep a goalie on the bench, just in case!
  • Goals, goals on penalties and owngoals now have different icons on the match-report (in the player-listing)
  • New implementation of off-side traps, normal-offside and linesmen in general. There is now a higher benefit from a high off-side team-stat.
    • The offside stat is used defensively only for checking if a team managed to set someone offside or not, it is NOT used for getting better to avoid being set off-side. This is handeled by the players perception-stat.
    • You can also expect a greater penalty if you decide to play with an off-side trap , but have a poor offside-stat for your team. There will be clues in your match-reports if your attempts to set players off-side fail...Be observant!
  • There is now an added bonus for attackers about to finish on goal if there are suspended defenders on the opponent team. (Meaning it will be easier to get into a better finishing position even if you play with "shoot on sight") So, yes , finally, for all those asking for it the last 2 years, changes have been made here to allow the penalty work both offensively and defensively after players have been sent off.

I think I'm off to a nice start here, and I am eagerly looking forward to further development. Right now I have some logic-routines to finish, before I can get cracking on a brand new thing here, called counter-attacking, something ML has been lacking for a long time. This involves a lot of work, and will take some time, and should, if I can do this right, also give us another option under "pressure" in tactics, so you can chose to play with a "counter-attacking" pressure. This will mean that "defensive" is more a "lets kill the match a bit, and not take chances" while "counter-attacking" will mean more focus on quick counters. This will also mean a new team-stat in fact, but more on that later...

Have a nice summer, enjoy July, and I will keep working on this!

 

- Spinner

 

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ManagerLeague History (27/05/2010 15:09)

We've been around for a while now, and over the years ManagerLeague has kept on evolving.

For those extremely intrested in tracking our history, I have assembeled a little historical list of announcements that outline the path we have travelled so far. Some of the old links are pretty cool to read though, so enjoy!

 Pre-launch

ManagerLeague
ManagerLeague Update
ManagerLeague
ManagerLeague Public Beta #1
ManagerLeague Beta #2
ManagerLeague Beta #2 UPDATE!
ManagerLeague
ManagerLeague Beta #3
Cups, at last! (updated)
Update
A new ManagerLeague Design
S5: Screenies!
Good news and a sneak preview...
Recent changes (Updated)
More Updates!
A letter from the Chairman
Even more updates!
Interview with Piketa
Interview with Angels
Interview with Thunder
Babba, Team Magic

 

About to launch

The last hours before it begins...

The first seasons

Scheduling problems Part II
Numbers and activities
Season 2? What? When? Where? How? WTF?
Another update went in just now
Update from HQ
Season 3 just around the corner
Season 4 Updates and changes
Hardware
New update from HQ
The squad-competition and some news from ML HQ
Finally!!! Season 4 is here at last!
Another update from HeadQuarters
Servers and hardware
The Fifth Season is well underway...
Status Update
New updates january 18th
The price on credits has been cut in 2!
Moving towards season 6
5000 teams!
Another little update...
Moving towards Season 6...
Hotmail users - email problems
Season 6 news
Season 6!
SMS Payment for 15 countries, normal phone for the rest!
ManagerShop
Season 7
Very tiny update
Season 7 to end, Season 8 to begin...
More credits through SMS and normal Phone payments!
New Payment Solution available
Wallpaper Competition Results
New update from ManagerLeague HQ
Looking towards season 9...
Season 9 about to kick off, and a special Saturday
Update from ManagerLeague HQ
From Season 9 to 10
Season 10
Season 10 Champion and more...
Season 11
Nearing 10.000 teams
10.000 Teams! Price-slash on credits, reward to everyone and good news!
Summertime!
Patch and Update
Today, it HAS finally BEEN decided (updated)
Season 12, this weekend, and more...
Blogs, Blogs, Blogs!

ManagerLeague HQ

Moving to a new location
Slow access between 15.00 and 16.00
ManagerLeague for Mobile Phones
The coming change of seasons
Applying the fix!
Looking towards season 14...
Season 14
The season-change and Season 15
Slow access between 15.00 and 16.00
Season 16
Season 16 updates
Season 16 Updates
Server breakdown Monday Morning
Another Patch and Update!
Season 17 Updates
Seasonchange once again
Bad news for cheaters!
A surprise, a mobile phone, a competition, and bad news!
Season 18
Season 18 Updates
The coming Seasonchange
A little update from Headquarters
Season 20 - New features and updates
A couple of extra additions to Season 20
Looking ahead towards next season and beyond
Ready for Monday!
Season 22
Going from season 22 to 23

National Leagues

National League and Coming Features, Part I
A status-update from ManagerLeague Headquarters
Testing complete
Moving into national leagues
National League and Coming Features, Part II
Welcome to Season 25 and National Leagues!
New features in Season 26
Season 26 Summary
The coming of Season 27
Word from HeadQuarters
MORE LEAGUES!
Going from Season 27 to Season 28
Once again, it's that time!
ManagerLeague Season 30 revealed!
ManagerLeague Christmas specials!
Season 31 of ManagerLeague
ManagerLeague Season 32

Champions League

Champions League - Code-freeze
Seasonchange!
Champions League, Seasonchange and Easter
30.000 Managers
Details about Champions League
Season 35 News!
ManagerLeague Champions League.
Development Update May 2008
Our first Champions League Winner!
ManagerLeague Season 36
Season 38
Season 38 Version II
Season 38 Updates
Development Update
Season 38 Champions
TV-Income from league matches..or not?
A great day in the history of ManagerLeague!
Things to look forward to next season! Or?
Season 41 News
The coming simulator
Important: Simulator Patch and fitness
Switching from Season 42 to 43

ML 2.0 coming...

Developer Diary, Part 1
Developer Diary, Part 2
Developer Diary, Part 3
Developer Diary, Part 4
Developer Diary, Part 5
Developer Diary, Part 6
Developer Diary, Part 7
Developer Diary, Part 8
Developer Diary, Part 9
Developer Diary, Part 10
The New ManagerLeague has launched!
Changes and improvements for season 54
News season 55
Changes for season 56
Coming change to Player-Cups
Coming change to The General-page
Status update January 2010.
Coming changes and improvements
Even more coming changes and improvements!
Status update
Some late night fixes and updates
Match-report problems
A few very minor improvements have been uploaded
Status update February 2010
A little, but complicated, history-fix
Connection-upgrade
Update of the mobile interface
Coming changes
Slow simulations
Coming changes and additions
Coming changes and additions, Part II
A short update on development

 So there you have it! Pretty cool :)

Until later!

- Spinner

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Coming changes and additions, Part II (16/02/2010 01:17)

Nearly two weeks ago, I wrote about 10 changes coming this season-change (Thursday).

Since then, it has been made clear that there are even more changes going that might cause a question or two to be asked, so I figured a little information wouldn't hurt. I will start listing these as items 11 and onwards, since the first 10 can be found in the previous blog-entry!

11: Automatic help-popups for new players

This is not something that will affect experienced players, but it is simply a feature that opens up the help-popup on every page on a users first visit to a page. WHile open, it will also pulsate the help-icon to show how it can be opened again, in case someone didn't understand what it was. This has been done after some feedback involving users being sent to the old manual which can hold inaccurate information. From now on, we will provide the help needed in these help-popups, and .....

12: A new ingame tutorial has been made

We have received feedback on a few different problems with the current "user manual". It has also been called "User Misguide" and "Huh? Manuel?"
Furthermore, we see that most new users don't make it to the manual, and if they do, they see a lot of text and can't really be bothered to read it...After all, they are here to play a game, not to read a damn book! I have to admit, I would not have read that manual myself now, as it is bloated and very inefficient to read if you just want to get started. Also, the so called "getting-started-article" we have is..uhm...Like 4 years old.....And when you read it, and look at the screenshots, well, it sure doesn't look like ManagerLeague! So...We whirled our magic wand in the air a couple of times, and came up with a very simple, short, and concentrated step-by-step introduction to ManagerLeague, which is updated, translatable (the translators are already working on it), and inside the game. It will be in the help-menu, and for new users it will have a rather visible link in the middle of the General-page, where it will rest naturally with the unfinished basic achievements (see previous article).

We belive this should conclude our effort towards making ManagerLeague easier to get into, and if this works as it should, we will make more of these tutorials later, as the framework is already there.

13: Training-camps have been modified quite a bit

This point is strongly connected to the next point, which is about Morale, but we shall start with the camps.

First of all, we had a rather embarresing crash of the camp-simulator last week, for the first time in our history. And due to a fault in the system, some where able to order an EXTRA camp, and so get two camps in stead of one. This has been prevented for the future, so it will not happen again.

Second of all, the logic has been altered quite a bit. We have known for some time that the Team-stats have been a bit "broken", and it is far to easy to get an average around 90 in all team-stats. It was never meant to be like that, as the intention was to create differences between teams, by not an average so high, so you had to chose which areas your team would be strong in. So, to achieve this, we have changed the training-camps a bit. They will now yield less stats for the team. In return though, they will yield more stats for players! And, if there is any doubt, allow me to answer this question that I received in my inbox the other day:
Yes, a higher intensity during a training-camp, the more you will gain in BOTH team- and player-stats.

The biggest change, is how the morale is affected by the Location of the camp. It has been ridicolously high for a long time, so you could easily jump from 50 to 75 before the seaosn had actually started! This also meant that not many teams had to spend any training-slots on their morale to grow or maintain it, as it was already through the roof before camp #2 set in.

This will no longer be the case.

The new max morale-gain from the location is now 8 (Exotic). You can get lucky and get one of the random gains added to morale, and in extreme cases maybe even 2, but that is it. If you wish to take the cheaper route and book camps Abroad, the gain is 4 in stead of 8. If you stay at home, there is no gain. Of course, like before, the higher your morale is, the less you will gain. As soon as you reach a morale of 75, your max gain from the location of camps is half of the above mentioned values.

There is one last thing I should mention here, and that is: This is not the end of our re-focus on team-stats and team-development. We shall take one step at the time, but I do belive we can expect at least one new team-stat in 2-3 months from now, just so you know.

14: Morale

As if not changing the camps was enough, we have spent some time in the simulator and discovered some rather terrible code from way back in time. Some of the issues we have found have caused very unfair morale-changes, specially in cup-games and champion-league games. Also to some extent, in league-games. We have thus degiend a brand new system for how morale is changed by the result of a match.

The old system, which comes from a time when we had only one league, no Champions League and dinosaurs roamed the lands, was based on two things, and two things only: Division and Position. The better the division, or the position if the both teams were in the same division), the bigger the favorite, and the smaller the potential gains if you win. And that is pretty stupid for many reasons, but there is little point going into them in more details now.

The new system is somewhat more sensible. It allows for more fun with player-cups, it consideres all match-types differently, it does not care about your division or position, but it cares very much for the Quality of the players who actually play the match!
Allow me to explain:
After the match has been played, and the result is ready, the simulator knows exactly who has played. From this, it decides if one of the teams is a favorite, or if we have two equal teams. Then there is a modification if the win is by more than 3 goals, but that is not all that important. Whatever one team gains in moral, the other one loses. If two teams regarded as equal draw, no teams gain or lose morale.

The morale-change is of course affected by how important the match is. The old model didn't know the difference between the league-cup finals and a match in a player-cup, and this has been improved. Friendlies will still not affect morale (yes, we discussed it). Player-cups will only have a tiny effect on morale, while games in the Champions League will have the greatest effect. What is really cool about using the Quality of the players who actually play the match, is that you can play with a young and inexperienced team in a player-cup and risk losing less morale than before. Unless you meet a similar young and inexperieced opponent, of course. So, if your team plays better than expected, in relation to their quality, you will gain more morale. If you team plays rubbish, you will lose more morale.

All in all, we should all expect to have a much lower morale in average from this point on. Today, after landing at position #10 in my league, I still have a morale of 85...Which is a bit daft.  I know some users will not like this change, as it will seem to "make their team less good", but keep in mind this is much more fair than it was, and the lower average on morale will be fealt by everyone.

15: Uruguay

Uruguay has been implemented as a nation, with its own name-database.

16: Slow ML-Mail as a result of a lot of sent messages?

To avoid a SLOOOW ML-Mail, your outbox will simply no longer show (or load) Mass-messages (those sent out to multiple friends and those sent out to participants of a cup). We had failed to realize how much the new cup-message-system would be used, and this has caused severe problems for those arranging large cups sending messages to the teams in the cup.  This should avoid the horribly slow ML-Mail for you.

17: SMS-payments for some regions

We have been able to hook up more countries with a better SMS-payment-system. This time it was Bosnia and Herzegovina, Belarus, Slovenia and Slovakia who have been moved over to the new service-provider, which works a whole lot better than the old one we used for those countries. I also belive this will give you a better deal than you had with the previous provider, so cheaper credits through SMS for you!

Summary

The next season will thus bring far more improvements that I thought it would. Now and then, things suddenly fall into place, and even though we had that training-camp-crash, things have been running pretty smooth lately. This has allowed us to focus on improvements, and trying to nail down a few things that have annoyed us for a while. There is a sweet mix of new stuff, improved stuff and balance-tweaks this time around, and some of these things had to be sorted out to give us time and freedom to focus on other things to come. It has been very healthy for us to review the code involved with player-generation, training-camps and morale, as these parts of the code have been left alone for quite some time. The work we have done here, will benefit us in future improvements as well, specially when it comes to the simulator. The new player-search should get rid of most of the performance-issues we have seen (or so we think!) and the Achievements will be quite fun for everyone, trust me :) Getting the team-stats under a bit more control, opens up a more tactical approach, where you have to decide which areas you wish to develop your team in, which is a good thing! It makes teams more different, and it opens up different training-tactics. The morale also needed a serious fix, and we are excited to see the results. We have to admit that some of these changes might have to be re-tuned in the coming months, as we know our testing environment does a poor job at emulating the real game in some cases. The same is true for the player-search, and we will monitor the length of the queue and take action if it turns out to be terrible.
Trying to make new users stick to ManagerLeague has been a goal with a high priority for a long time, and we now think we have the right tools for the job. If we are right, we will see a steady growth of teams in here over the next year. If not, well, then we were wrong.

I wish you all the best for the coming season, as do Coach Mac and Chairman.

Yours informationally
- Spinner

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Coming changes and additions (03/02/2010 11:33)

As of next season, there are some important changes coming into the game, along with some very nice new features. The time has come to take the lid off, so you can be prepared for the coming changes.

1: New Player-search system

As it is today, the search for player causes a dramatic load on the system. Some times, it is so bad, that the entire game grinds to a halt, and this prevents everyone from doing anything while this goes on. This is why player-searching is turned off during simulations, as well as during the first day after the season-change. This is only getting worse as we get bigger and bigger, and we can't live with that. If it gets any worse, nor can you.

After some careful consideration, some trial-and-error, and a few good ideas, a new system has been created to handle this better.

The short version is:
There will now be a queue-system where searches are being done 1 by 1, and you will be notified when your search has been completed. Your last 10 searches are stored on the server, and are presented to you in a list on the search-page.

If you want the long version (recommended), then just keep reading, and you will find a lengthy detailed explanation further down. There you can read why this is a huge improvement, not just something that saves server-capacity.

2: Change in how unsigned players (those without teams) are created

Today, there is no real limit to how good unsigned players can be. This has been discussed, and found to be unfortunate. As of next season, unsigned (teamless) players will never be created with a Quality above 74.

3: Change involving buying and selling players

Unfortunately, we see a lot of cases where users try to avoid the rule about "the highest bid must win" when it comes to transfers. We also still see some users abusing transfers and multiple teams to sell good players cheap to their primary team. The following change will make this somewhat more difficult:
A) If you REJECT an offer, that player is taken off the transfer-market and may not be listed again for a period of 14 days. The same will happen if you let all bids expire with the default 5-day limit. This means you are better off rejecting the bids manually than letting them time out.

I guess that means you should consider rejecting bids carefully!

B) Another small improvement is that a message is now going out to all bidders (who have not withdrawn their bid) when a player is sold, to show you who bought it and for how much. It makes it a bit easier to track players you have shown interest in.

4: A "fix" regarding player-cups

Winners of player-cups now get a minimum of 1 credit as part of their prize. There was no minimum before, which could lead to a prize of 0 credits, which is just boring!

5: Information about Training-camps

Explaining tooltips have been added to the headers in the CAMP-section of the training-page, to explain Location, Accommodation and Intensity.

The credit-cost for camps is now easier to see, as it is not just a tooltip, but written under the cashcost.

6: Better performance for you, thanks to jQuery 1.4

We have upgraded our jQuery library to the new 1.4 version. This means that almost every single client-action is a bit faster, like drag'n drop, showing feedback, fading up and down etc etc etc. Measures indicate a speedup of about 30% in such cases.

7: Better performance for us, thanks to me!

Some serious optimisations have gone into the league-round ticker. Hopefully this should shave off another 3-5 minutes off the league-rounds.

Some serious optimisations have gone into the season-change logic. Hopefully this shold shave off an hour or so on the downtime between seasons.

Also, the new player-search will give us a much better performance overall, all through the day!

8: Improved back-end and server-monitoring

We now have a more intelligent system for watching over our servers. If the simulator should ever hang again, the system will do a fair job trying to repair itself and get back into action as quick as it can. This should eliminate most of our operational issues, as it can fix every known problem we have had so far. Very exciting and potentially very timesaving for us here at HQ!

If the simulators should hang now, it should take no more than 5 minutes before the system is repaired.

In our 4 year history, we have had 3 occurences of severe simulator-hangs that have caused problems for teams who had accepted or issued a lot of friendlies. We are now protected from such unfortunate incidents.

9: A smashingly cool achievement-system has now been created! (And it will help new players get into the game as well!)

It is all well and good to fight for promotion, or to proceed to the next round of the league-cup, but at times, one can be stuck for quite a number of seasons in "no-mans-land". Also, we have been lacking an ingame "tutorial" for new players. Sometimes, all it takes is a little list and some rewards, and even new players can find out how to do things! So, we came up with Achievements.

Achievements is not a new concept, and you can find it in many other games. For instance if you play Fifa 2010 on your console, you probably know you get an achievement after scoring X goals in practice-mode, or after spending 4 hours in real match-time. To my knowledge, Fifa 2010 has 44 achievements. Bah, we say, we can beat that! So we have made a whooping 78 achievements! And we have left room to add lots more over time!

These achievements are divided into 5 categories: Basic, Advanced, Superior, Impossible and Special. The basic achivements, and to a certain degree, the Advanced ones, are meant as a helping hand for new users.They involve achievements like "Upgrade your stadium capacity", "Place a player on the transfer-list", "Introduce yourself in your department-forum" and pretty basic stuff. Unfinished achievements in the Basic-category are also listed at "objectives" on your General-page, and a new player should be able to complete all of those very quickly.

Achievements are displayed in your team-details popup, in a new "section", just like your Trophies. There you will see which ones you have achieved, and which ones you have not achieved in the first 2 categories. The last 3 categories (Superior, Impossible and Special) are not immediately visible until you actually achieve one.  So, everyone will know exactly what to do to complete the first two categories, but the last 3 must be discovered over time. Of course, as soon as someone manages to complete one of these "secret" achievements, the word will spread and you will learn what you have to do to get it. We are pretty sure it will take many seasons before anyone gets them all. It is fair to say that some of the harder ones will be out of reach for most players, as some have different requirements and goals.

In a few rare cases, we have decided to make some achievements retro-active. I can reveal right now, there is an achievement for upgrading your stadium-capacity. This would be a bit unfair for teams with completed stadiums and max capacity, so this is one that will be given autoamtically to all teams who have upgraded heir stadium-capacity. There are a couple more, which are much harder to get, that a few teams have managed in the past which we have decided to make retro-active. To name an example, we have one called "The Double", and I have a feeling you can understand what that is about. We will use MLs history to give this achievement to those who have managed to win The Double in the past, as much as we can.

Some achievements come with a small reward, like a few credits or a small lump of money. this isn't meant to be a feature that will make teams rich, it is just something to brag with. To enhance the brag-factor, we have also made it possible to post links directly to your achievements-list by using a similar format as the link to your team-details. But instead of writing (TEAM: 12345) you write (ACHIEVE: 12345). (No, it doesn't work until next season, git!)

Some achievements are handed out to you just as you complete the objective, while others are handed out a little later to avoid telling you that you have won The Double before you have had a chance to read the match-report from the League Cup finals. Some are handed out during season-changes as well. We expect a number of "complaints" about this though, like "I saw someone with Achievement X, and I have have just done the same thing and didn't get it!".
Patience is a virtue, if you have accomplished the objective, the achievement will come.

 We shall see what happens to the first teams to claim 50, 60 or 70 of them (-:

We are quite confident this feature will be quite popular, we sure had a lot of fun when we made them and tested them!

10: Notes have changed

Due to input from a lot of players, we are changing the Notes-section. We will, with a small degree of remorse, move away from the "funny looking" draggable post-it notes, to a setup that looks "less funny" but with improved usability. You will understand how it works when you see it, there is no need for further explanations on this point.

Summary

We have made several performance and maintenance-ralted improvements. This will make the game better for everyone, and it will give us more time to spend on other things than monitoring servers and recovering fra system-failures. This is a good thing, trust me (-:

We have also added some stuff (You will love the achievements, I promise!) and improved some old stuff (hello Notes!). We have tried to make the transfer-market less prone to cheating, and tried to help new users get into the game a little easier than before.

All in all, we are quite proud to present these changes, and we are certain they will all do their part in making ManagerLeague a better game for everyone.
We are also happy that some of these changes will free up some of our time, so that we can have some time to work on the simulator for a while, without too many interruptions. It is my sincere wish that the next update, whenever it comes, has to do with just that, the match-simulator.

In-depth details about the new player-search system

To try to meet the demand for more information here, I decided to give you the full details here. If you are not really interested, you can stop reading now, because the rest of this article is only about the details.

I will start by showing a screenshot that will help me explain how it works:

 As you can see, it looks fairly identical to what you are used to. Of course, the top right corner is different, as this is where your last 10 searches are displayed.

The search-form

Lets take a look at the search-form first, as it has some minor changes:

 The observant reader will notice that the checkboxes for "Players on teams" and "Teamless players" have been replaced by a drop-down menu. This has been done due to a search-optimisation, which means you will have to chose which kind of player you want to search for. You can no longer make one search that includes both Signed and Unsigned players, they will have to be done seperately.  This has allowed us to speed up searches significantly. We realize this can be regarded as a bit annoying, being forced to make 2 searches in stead of one if you are looking for idenatical players and do not care if they are on a team or not, but we decided it was worth the boost in performance.

The default values have also been changed a bit. The current system would default the MAX VALUE to your amount of money. This is a bit impractical, as most users would be able to get their hands on a bit more money if they wanted to, either through sacking someone, converting credits etc.So in the new system, this amount is rounded up a bit. We are quite sure this is a definate improvement in user-friendlyness, and it will save you some manual editing of the value-field.

You are no longer allowed to search for really odd values. The Min and Max Values will be rounded to their nearest million, so if you search for a player with a value between 17.895.143 and 34.123.987 you are searching for players valued between 18 and 34 millions. This also make some searches faster, and we do not belive this rounding of numbers will affect users in any bad way.

I have also tried to help users from making mistakes here. For instance, if you insert a minimum value that is HIGHER than the maximum value, this oversight will be corrected by the system, and the minimum value will be set to something "sane".

I have also taken the liberty to limit the max-value you can search for to 250 million. ManagerLeague does not have players with a value higher than 173 million today, and we will never reach above 250.000.000, that's a promise. Hence there is little point in supporting it.
A similar max-value has been set for the special searches for unsigned 17 year-olds. There is no point in searching for a 17 yo unsigned player with a max value of 460 millions, because their value stop at a much much lower number. This has also been done to improve performance, with no loss to you.

The last thing you should know, is what happens, and what does NOT happen, when you click the Search-button!
When you click it, your search is not performed right away, and no players will be listed in the Search-result area. What happens is that your search-details are placed in a queue on the server, to be handeled one by one. To actually SHOW the players your search found, you will have to click in the top right corner box, where your "Stored searches" will be listed.

Stored searches

In the top right corner of your screen, you will see your list of stored searches. If you never delete any of them, the list will always contain your last 10 searches. Keep in mind that only your last 10 searches are stored. When you make search #11, your oldest search will be deleted.

Just in case this was not immediately understood, the color of the entry lets you know which role you have searched for. Blue means goalkeepers, green means defenders etc etc etc.

Yes, clicking the red X will delete your stored search if you should wish to do so.

These stored searches are clickable, and you must click one to see which players were found. Note that the list is updated every 10 seconds. Also note that "unfinished searches" will have a name ending in "...", i.e. "Quality: 75-93 Age 17-25 Signed ...", that indicates that the search is in the queue, waiting to be completed.

One very cool thing about this new search, is that it allows for "templates". We know that it is quite common to search for good young players at the start or a season, and that you often perform the exact same search several times over the first days in a season. That is now quite a lot easier. When you click one of these results, it will change all your search-parameters to what you used when you made that search, so if you wish to make an identical search again, you just hit the Search-button right away. Voila.

Now, there is one little "thing" you should know about these stored searches. The results they will display when you click on them, CAN CHANGE. WTF???
Lets say you made a search for unsigned 17 year olds, quality 72-99.  If you are lucky, you could find a Q 74 player on top of that list, whcih is great! Buy him, quikcly, I say! Becuase, if you wait, even just 5 minutes, it is likely that someone else will. And if they do, when you click on your stored search, this player will no longer be visible because he is no longer for sale! So that is what I mean, players may vanish from your Stored Search, if their transfer-status have changed.This is actually not that strange if you think about it, and I decided it was a much better solution than showing the player, but now owned by a team.

The actual search

The main reason for modifying how player-search works, has been the enormous load it causes to our system. Today, it doesn't take more than just over a handful of eager searchers to bring the entire servers to a crawl. This is very visible just after the game is open in a new season, when we have had to disable searches to let everyone log in.  As of next season, the searches are performed one by one, picked from a queue in the same order they were placed. One team can have a maximum of 3 searches in the queue.

- When you hit the Search-button, your search enters the queue.
- Then a program will perform the searches one by one, and let you know when your search is ready.
- You can remain on the page and wait for your search to be completed, as your page updates your list of searches every 10 seconds, or you can go about your business and wait for it to complete. In case the search takes more then 10 seconds to complete, you will receive a message when it is done. This way, we do not spam your inbox full of messages if your searches come through fast, but still give you a message during times whene the queue is long.

The delay (oh no!)

We can not say how much delay there will be until we see this on the live system, but we have been able to optimize these searches a whole lot due to how we perform them.  We also have a kind of "caching mechanism" now, which should increase performance the more searches there are! Even though all tests on other system than the real one must be taken for what they are, a different scenario, we see indications that we should be able to handle 10-50 searches per second on an average. We'll see though! So for all I know, this system will have to be improved on several times before we find the right mix of load VS performance, but at least we now have a way of controlling it all. We are very exicted to see how it will work on the live system, and we hope we will not be too surprised.

Yes, there will be quite a queue during the first hours after a season-change, we are aware of that, but that is better than a "dead server". We expect the queue to shorten quite quickly though.

A kind of magic? No, it's mostly cheating!

Most of the searches being performed are quite similar. You are not the only one looking for that special youngster. User A performs a search for a Q74 17yo GK with a value between this and that. 2 seconds later, you perform the same search. The system will know if there are any new players created in those 2 seconds, and if there are not, it is much easier to simply give you a copy of his result rather than straining the server all over again just to end up with the exact same result!
Now, if User A has actually managed to buy one of those players during those 2 seconds, your result, although being a "copy" , will not display this player, as he is no longer for sale.That's outright clever, that is!

This has the splendid effect of increasing the cache-effect the more searches are being ordered! So it means more performance when it is most needed, which is kind of cool, from a nerdy perspective! (It's like your car increases its engine-size the harder you press that pedal!)

We have seen such searches hitting the cache being reduced from 0,5 seconds to 0,0002 seconds, which is , well, very very fast.

Search Summary

This system is guaranteed to prevent ManagerLeague from hanging due to player-searching. This will avoid other problems for us as well, and make the game more enjoyable to everyone.
This system will give everyone a more equal chance of finding that extra cool player, because no-one can control where in the queue they are. Your distance to the server is no longer relevant at all.
This system should be able to outperform the previous model by far, when it comes to the number of searches we can handle during a given period.
This system can also easily be allowed to perform searches even when the league-round is being simulated.
It also gives you "templates" so you can spend less time filling in the criteria and more time to do other things.

I know this was a lengthy explanation with quite a lot of details. I might have gotten away with something much shorter, but there have been some rather heavy discussions on the forums about this topic. So, better to explain it all.
If things go as we hope they will, the queue will only be "noticeable" during the time we usually had to close down searches, and that is a very nice trade-off.

 

If you made it all the way down here, I am outright impressed!!!

Now you know what you can look forward to next season, while you enjoy this one!

Yours truly

- Spinner

PS: the first one to point out 10 typos wins a credit!

Questions and answers in regards to the blog-entry

temujin wrote:
When will we have a uefa cup?
This is not a priority at the moment. I do not have a date to give you.

Basher baz wrote:
When I go back to my "saved" search, I understand that it will have deleted any sold players, but does it ever add players as they become newly availabe?  Or should I consider it a "snapshot" in time that can only degrade and that I need to do the same search again to be sure that a new teamless Q74 has not been created?
It will never pick up new players not found in the original search. However, by clicking on your old search, you are set up with the same search-parameters automatically, so it takes very little time to search again.

Barkeeper wrote:
You now have maximum attribues that limit the Q on teamless players. Very rare over Q74/75. So I don't really understand "Today, there is no real limit to how good unsigned players can be". Will the Q74 max, shift the whole distribution of teamless players, so that now Q70 is common, next season Q66/67 is the common Q?
Ok, this should probbaly answer a few more questions about the same topic. Read carefully, and it should be clear:
Today, a new player is made with different stats in different ranges based on his role. If he were to "really win the lottery", he can come out as a Q80. The chance is just very small. However, a couple of Q79s have been found over the past year, and when testing this on the development-server, we saw there was no problem stumbeling across Q79 GKs "now and then".
With the new model, I have not changed the ranges, or the formulas behind them. I simply do this:
If the player ends up with a quality higher than 74 we simply skip creating the player.
This means:
The chance of finding a Q72, Q73 or Q74 will be exactly the same as today.


bocoboco wrote:
I am concerned about the new rule about rejecting a bid. Maybe Spinner can elaborate. What if the current price is below my expectation, and if I reject it - would I infringe your new rule ??
Any bid you reject yourself by pressing the reject-button will take the player off the transfer-list and you will not be able to add him for 14 days, correct. I recommend using the feature called "Minimum Bid" to prevent bids under that limit. 

Mr Jolly G Reaper wrote:
Can I assume we can scout these lovely Q74 teamless so long as they still appear in our stored searches?
I am not sure I understand your question. You can scout any player in the game, on your search-result or not.
Your latest scout-reports are still saved on the Watches-page too.


Mr Jolly G Reaper also wrote:
I love the buzz of clicking on a Q75/76, much the same as hooking a big salmon, can we not persuade you to throw in the odd Q76 pretty please? Pressumably not as search perameters have been set but I'm sure alot of the community share my view.
Of course I understand that it is a lot of fun finding one of these exceptional players. However, we have decided that the best players should come from a youth-academy, and not jump out of a hat.

Unkn0wngenius wrote:
When a person recieves an achievement from one of the three "hardest" ones, can other players then see these achivements so they know how to get them?
Yes, everyone can see which achievements you have, and how you got them. This is how we expect these to spread with time.

d o c wrote:
once your queued search is done, it should be displayed immediately rather than first click on it.
The thing is, doc, when the search is done, we have no idea if you are even on the search-page anymore, or even if you are online anymore. This is why we send you a message if the search takes more than 10 seconds. Also, keep in mind, you will most likely have more than 1 search-result in the queue, probably placed just a second or so after the first one. Should we then suddenly hide your current search-result just because a new one was ready? I think not.

MAD_SH4RK wrote:
The association with the creation of a manager ranking would be even more addictive! Maybe a future option, perhaps
I have actually received an intresting setup when it comes to ranking managers. There are some issues with it, because ML has a rather "closed" system where most players never play eachother (being locked inside a department), so we are still a bit in the think-tank on this one.

Zwedinho wrote:
What will happen if the bid for the player don't get accepted in 5 days? Wil it be the same, not be listed again for a period of 14 days?
That is a very good question, Zwedinho, and brings up a point we had not considered. Thank you. As it is right now, there is no 14-days penalty for these auto-rejections. I need to discuss this with other admins before I can post an answer.
UPDATE: Yes, the same rule will apply to the auto-rejected bids.

Focilabda wrote:
When will be that time when you will update engine of "random" matches?
Error. Question does not compute.
Hull VS Chelsea yesterday: 1-1.
Quote from Wikipedia: The Norwegian national team is the only team that has played Brazil without ever losing to them.
Manchester City VS Nottingham Forest = 0-3 in the FA Cup
Chelsea VS Southend United = 1-1 in the FA Cup
On a more serious note:
The simulator in ML is not the reality. It is a game-simulator. It uses all the stats of all the players + teamstats + tactics etc from both sides and works its way through the match. There is no "safeguard" to make sure that a Q90 team will always defeat a Q70 team, and in the end, it is entirely up to the finishing of the Q90 players to make sure that ball goes into the goal without the Q70 goalie getting his hands on it. The simulator does not "check the result after the simulation is done" to validate it against the "expected result", and it blissfully ignorant of what happened one minute ago (unless that changed something that has effect) and focused on what is happening in THIS minute. So even if you have 5 shots on target, and the opponent has 0, the game can very well end 0-0 BECAUSE it is simulated, and not precalced. Had it been precalced, then I could have of course have "gone back in time" and "corrected" the result to something more "probable" if the result was a surprise, but that is not how the simulator works.


Wazzaa wrote:
JUST ONE THING!!!Try to make when you play a match not see just word but see little circles like F.M!!!THATS WILL BE GREAT!!!!!!!!!!!
I am sorry, but I do not think this is going to happen. I would love to have it, but it would require a completely new angle when it comes to simulating the matches.

Rational wrote:
First of all, I'm a bit disappointed that new events/tactics wasn't prioritized higher than these changes :( I can understand the reduction of serverload change, but not the others like 'achievements' for instance.
Thats ok Rational. I am happy to explain our priorities in this case:
We have, for a long time, tried to come up with a way to prevent losing so many players during their first couple of days in ManagerLeague. This is the time where we lose the most. We have gotten feedback from both professionals and actual newbies that we needed something to "pull them along" in the beginning, and this is something we have tried to work out for a long time. So when the idea was finally worked out properly, about having a kind of Achievement-system, we liked it a lot. At that time, it was only for the new players. However, it did not take very long before we figured out that we could enhance it, take it further, and make it something that everyone could enjoy. See for yourself, look at the feedback in the thread. And "childish"...I dunno...It's kind of nice to have a lasting proof on your team-details that you managed to win The Double in season X!


He also wrote:
Will the limitation mean that the amount of players that earlier was created with higher Q now be Q74 - meaning we'll see many more Q74 than today, or will it be like Pubby asks, a shift downwards where todays Q78 will be Q74 next season, and Q74 will be Q70 and so on.
As I answered Barkeeper, the answer is no. There will be the same amount of Q74 players as before. If you account for probability here, it basically means that the 30 (or so) best players (Q75 and up) created each season will simply NOT be created.

And then he wrote:
Will the limitations be based on attributes or on Q? With the first one I mean that you put a limit on each attribute and for a player to be created with Q74, he'll have to reach maximum in all counting attributes, while if you base it on Q only, we could see players with extreme scores in the main main att, while much lower in the others....
I belive this question is now void, as the process has been explained in full.

Finally, a word about this teamless / unsigned Q-limit:
This may, or may not, be just the first step. We have played with the idea of lowering it more with time, and we have even played with the idea of removing them alltogether. There is no need to go into a debate about this now, as we know nothing, and these "ideas" are things that will not be rushed in. It could be that the limit is dropped to Q73 in 3 seasons, what do I know...And maybe to Q72 in 8 seasons. Or maybe not. Mr Time will tell, and we will let you know when Mr Time has told us.



I hope that cleared up a few points, and we will certainly start talking about the point Zwedinho made, so we can answer that question as well.

Have a good evening!
- Spinner

 

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Happy new year! (31/12/2009 17:27)

2009 has been an eventful year for us here at ManagerLeague HQ.

We have released a brand new ManagerLeague, improved in so many ways, and are starting to see the fruits of our labour. We still have some way to go and some things to make even better, and this work will begin in 2010. The new design has now been running since August, and we belive it is maturing nicely.

2009 has been a rough year for many companies and a lot of people. We noticed these turbulent times too, when it comes to partners with some problems and a drop in the advertising-revenue, just like all other internet-services. We hope for more stable financial times in 2010, so that we might actually make a small profit. Do not worry though, unless I am mistaken, we were very close to matching our budget this year.

When it comes to ManagerLeague and it's development, we do not think 2010 will be a year with a lot of big changes. We do feel the simulator and tactics are our next points of intrest, so you should certainly not expect a lot of graphical changes (unless Coach Mac decides to redesign everything again, of course!). That said, we are a bit unsure how much improvement our simulator can handle, before we have to throw it out the window and start from scratch, which would be a lot of work. Time will tell! There are some stability-issues that needs taking care of too, as we are not currently 100% pleased with all aspects of maintaining the game. Things can always get better!

We would like to take this opportunity to wish you all a Happy New Year! I would also like to thank you for the year that has passed, and thank you for sticking with us through the ups and downs of 2009. I would like to extend a special greeting to our moderators, cheat-hunters, support-helpers, translators and fellow admins:
You know very well we would not have survived 2009 without you! Thank you all for being such magnificent people!

Happy New Year!

- Spinner, Coach Mac and Chairman

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Coming change to The General-page (11/12/2009 02:22)

The coming update (just a few days away now, I think), has another thing that many have asked for. It is way overdue, but it is finally here.

I thought I would show it with a screenshot, and explain it, to avoid misunderstandings. I REALLY hope it will not lead to a lot of people "not seeing" that they have coming fixtures though. Here goes:

We are talking about the General-page, the one you normally come to when you log in. And we're talking about the lower left box, containing fixtures and results. HEre is an illustration so there are no mistakes:

Yes, of course you immidiately spotted the yellow text right at the bottom. Fair enough.

What many have complained about, for a long time, is that this box revealed too much of your coming fixtures in regards to the League Cup, Champions League and Playoff-matches. So we have taken some steps to avoid such things.

Lets start with an example of the League Cup and how things will work:

As you can see in the above picture, The Other Spinners have played a League Cup match in round 6. However, he has not yet actually seen the match, and since he hasn't, he no longer has any clue if he won or not, because any potenatial League-Cup fixture is hidden. There are basically two ways you can make the fixture appear:
You can click in the checkbox to the left of the yellow League Cup text, as that will reveal all League Cup matches. Or, you can simply watch the match.

Please note that the fixture will not appear instanty if you watch the match. To do that, you must use the checkbox. But once you have seen the match, the fixture will be visible every time you get to this page.

So, lets assume I don't have time to watch the match right now, and just check the checkbox:

So, as soon as I check the little checkbox, the next league-cup fixture pops up. Very handy :)

And as you can see here, in the above picture, as soon as I have watched the match, the fixture is always automatically displayed, with or without the checkbox checked.

 

I have also implemented this functionality for Champions League, but it is of course a little different. I will explain and show you.
The Gruop-Stage matches are not affected by this, as they are all drawn in advance. So they will always show. However, there is something important about the last one of these group-stage-matches: In order to see the first Knock Out Stage fixture, you must either reveal it with the checkbox, or you must make sure you have watched the LAST group-stage-match. Take a look at this:

As I mentioned, all the group-stage matches are displayed as usual.

As you can see here, in the above picture, I have NOT WATCHED my last Group-Stage match, and so I have no clue if I made it through to the Knock-out stages.

As you can see here, it was revealed by checking the checkbox.

And finally, this is how it looks the next time I logged in after having Watched the match...So, simple, right? This should help with not ruining the excitement a bit!

Also, a similar approach has been taken when it comes to Playoff-matches. Now, I have not made screenshots of this, as they are exactly as the examples above, with these modifications:

- Your first playoff-fixture is hidden unless you have watched the last league-result from round 30. You can of course reveal it by using the checkbox.
- Your next fixtures then depend on wehter you have watched the previous playoff-match. Again, you can use the checkbox to reveal it.

So, as I said, we hope this will go a long way towards increasing the excitement about certain matches here in ML, and I also hope it will cause as little confusion as possible. But I am already preparing for the support-tickets named "Why the heck did I just play a playoff-match? It was not listed in my fixtures!"

I would also like to point out that these changes have been implemented ONLY on the General-page, and not on the page called Fixtures And Results. So,. if ever in doubt, check your fixtures and results page under the Data-menu.

Finally, we have made one more change when it comes to "revealing results", and that has to do with Player-Cups again. We have disabled the message being sent to all team after every game, so your number of Unread Messages will not reveal anything at all. In stead, after the cup has been completed, all participants get a message about the cup being finished, with a link to the cup-details.

So there you have it! From all of us, to all of you, a little pre-xmas-gift. Coming SOON!

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Coming change to Player-Cups (07/12/2009 04:21)

 We have been preparing a little game-update for you, that is planned to be released this coming Friday. One of the areas that will be affected is Player-Cups. To try to reduce the amount of confusion, I thought it would be a good idea to show you the changes in advance, to see if any comments might hint at anything being "unclear".

This is the cups-page as you know it today, where you search for, join or create cups. I have highlighted the lower left section, as that is the area here which has been modified. In this example, I have joined The Other Cup, but it has not yet started.

Now then, as soon as that cup has drawn its first set of fixtures, this lower left section actually splits into two smaller section, as the next picture reveals:

Some bright head on the forums came up with this idea...Now you track your progress in the cup with no chance of ruining your potential new fixtures, as you have a box showing you your Recent Results.  So, if you wish to just remain out here on the basic Player-Cups page, you can see the results here as they come in. Yay!

And in this example, after 2 rounds, mine looked like this!

So, my first result wasn't all that exciting, but I stumbled into Jijikent in the second round...And I won't know how that worked out, until I actually click Watch to see the match-details.

"Now hold on a second, this is the normal Player-Cups page. This isn't the one I use. I use the one showing the cup-details with all the fixtures and all the results! Surely you must have...." Yes yes yes, of course we have a little something for you too. First, the illustration of the Cup-Details page then, how it looks today, so we're all "on the same page" (pun intended).

Again, I have highlighted the section that we will be dealing with. This section used to list the participants before the cup starts (and it still will). Then, it has normally shown the fixtures and results. And it would show you your next fixture before you would have the time to check if you actually won...Daft...So then, let's assume we fast-forward a bit, and pretend that the first round has been played. Now let's see what would happen:

Whoa! Starting at the top then, the My Results area is now just that, it will never show ANY fixtures. So all secrets are safe!

The middle section will now show all the results. As it turns out, this cup was a bad example, as my team had a bit of a walkover (no opponent) in this first round, but you get the idea.

Now then, the bottom section is certainly a it different from before. Well, not too much really...Except it's all covered up! So, after you have checked how you match went, you can simply click on the cover, and it will slide up to reveal teh next set of fixtures...Like so...

And, what do you know, as I said earlier, I'm about to face Jijikent, in the semi-finals, to see if he is any good. Of course, me being me and all that, I already know he isn't, but lets see what happens...

As you can see, we have played our match now, but I don't know who won yet. Well, since it's me against Jijikent, I sort of know, but you get the point. Lets just pretend now then, that The Spinners kicked CS Cizme DEVs behinds, and Headless Developers had a ball (pun intended AGAIN!) with the "less-than-popular" front of something, and so we went on to play in the finals....Now then...After that one, this would happen:

Whoa! We figured there was little point of having any fixtures in the bottom section at this stage, as the cup is finished..So, while I enjoy watching the match-report over and over and over and over....Let's pretend we clicked that last sliding panel...

Aww, what do you know! Blimey! 

So, there it is...As you can see, you can reveal fixtures or the champion without looking at the match-reports if you would just get right to the result.

Now, one little thing you might want to know...This hiding-business will only apply to the teams who are actually IN the cup...If you are just looking at some cup you have not joined, all the fixtures etc will be revealed as soon as they are ready...

Pretty neat, huh?

I'll be back with more on Wednesday (whichhappenstobemybirthdaysobuylotsofcreditssochairmancanbuymeanicepresent!). Feel free to comment, or ask questions if anything was unclear or hard to understand....

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The New ManagerLeague has launched! (08/08/2009 23:18)

THE NEW MANAGERLEAGUE IS LAUNCHING.

 

Oslo, Norway - August 7, 2009 - After almost a year in development, Fifth Season are launching the much anticipated update to ManagerLeague. ManagerLeague is an online football manager on the web, where the players each manage their own team of virtual players in various national leagues. The game is also available to play in a number of different languages and has players from 114 countries. ManagerLeague is enjoying a user base of around 40.000 players, and is currently receiving around 120 page views per second during peak hours.

 

«It was time to bring the game up to 2009 standards.», Christian Lassem says, creator of Managerleague. «We've been working hard on this update for a long time, and we're now ready to let everyone get in there and enjoy it. The community has been very positive to what we're doing, and we're looking forward to getting in there with them to play.»

 

The game has received a complete make-over, with completely new graphics, an improved user interface with new functionality and improved game mechanics for a more realistic representation of the player and team development.

 

The game can be found at: http://www.managerleague.com , and is free for anyone to play.

«If you know football, you can play ManagerLeague», Per Baumann says, CEO of Fifth Season, and an avid player himself.

 

In the launch video, available at: http://www.managerleague.com/trailer.html, Patrick Viera is brought in to announce the opening of the new ManagerLeague. Patrick Viera appears courtesy of Diambars, a charitable organization set up by current and former football stars turning childrens passion for football into education, by building schools in Africa. More info can be found at www.diambars.org.

 

About ManagerLeague

ManagerLeague was first lauched in September 2005, and has been growing in popularity ever since. The game is available at www.managerleague.com, and is free to play. Income is generated through the purchase of credits that allow for players to upload their own player pictures, logos, and play training matches to improve their team.

 

About Fifth Season

Fifth Season is a small company based in Oslo, Norway with three full-time employees. At this time, the only commercial product available from Fifth Season is ManagerLeague.

 

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Developer Diary, Part 10 (14/07/2009 02:02)
For the 10th time, it's time to reveal what is going on behind the scenes at ManagerLeague Headquarters.
The previous chapters can be found here:
Chapter 1 :: Chapter 2 :: Chapter 3 :: Chapter 4 :: Chapter 5 :: Chapter 6 :: Chapter 7 :: Chapter 8 :: Chapter 9
If you have not read them yet, do so now.

I have to say I never thought this diary would ever make it to it's 10th chapter, but as we have kept on working, there have been made a lot of improvements and changes on the way. Today, I need to share some information with you that is extremely important, so that you may be prepared for what is coming.

There will be fundamental and quite drastic changes when it comes to player-development. We know that we are risking making some players angry with these changes, as they might have very specialised teams with a narrow age-range.

Player development through playing friendlies have been drastically changed.
Right now, the most beneficial way of getting a good team as fast as possible, is simply to buy a lot of excellent scouted 17 year-olds, and train the hats off them through maxing out in friendlies and cup-games for some seasons. This has lead us on a path we find to be unfortunate, in several areas.
The change you need to know about will be live when the NEW ML is live, and it can be best described like this:
To be able to gain the most from playing matches in New ML, the team needs both old and young players on the pitch, so the young ones can have some learn from, ad the oldies can have some younglings to drive them on. So a mix of veterans and young players, with a healthy stock of in-betweens, will produce the most favorable environment for increasing player-attributes.

Another change you should know about, which is at least partly related, has to do with the Scout.
The Scout has been completely remade, and works very differently from today.
He will no longer be involved when searching for players, but is meant as someone who can assess your own players and their potential.
And he can be wrong!
When an assessment is made, his skill, AND THE NUMBER OF MATCHES THE PLAYER HAS PLAYED THIS SEASON (including friendlies), will determine how right he will be.
This puts a little more risk into buying new players, specially if you wish to buy pre-season, as even their owners will not know the exact potential of the player until he has played some matches.
This means you need to do the actual "scouting" yourselves, if you want to make the "perfect buy". Monitor the player, and if you think he is developing according to a top notch player, you can pick him up then.
This will also ease up on the value of young players, specially in combination with the above points about player-development, as teams will now need a broader mix of young and old players.

Both of these highly important changes have been made for the good of the game in the long term. We realize that some teams will feel "punished" by this, and we are of course sorry for you. We have agreed on these changes with the game in mind, to make it more challenging, and a bit more realistic. With the added importance of regular training, we also feel we are taking ML closer to a path of better balance, and reducing the gap between the credit-spending teams and those who do not blow 200 credits per season. We try to make the game better for both groups, and time will tell if we will succeed.

As most of you know by now, I am having some rather severe health-issues to deal with, after my eye-surgery, and as such, we have withdrawn the announced release-date until further notice. There is a chance we will be ready for the next season-change, but we can not guarantee it.
Anyway, you have now been warned about these major coming changes, and if you are running around with nothing but 17-year old players, you might want to consider picking up some not-so-young players to be better prepared.

Have a splendid summer!
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Developer Diary, Part 9 (26/06/2009 12:37)

For the 9th time, it's time to reveal what is going on behind the scenes at ManagerLeague Headquarters.
The previous seven chapters can be found here:
Chapter 1 :: Chapter 2 :: Chapter 3 :: Chapter 4 :: Chapter 5 :: Chapter 6 :: Chapter 7 :: Chapter 8
If you have not read them yet, do so now.

 I just thought I should let everyone know how things are going, and I am pleased to announce that we have just started the second phase of the testing.
The first phase consisted of about 10 seasons of testing with just the admins and moderators of ManagerLeague, and now in phase 2, we have invited 50 players from around the world to join us.
Actually, of those 50, only about 30 have signed up, so I have a feeling there might be 20 managers out there who have yet to check their email...
Yes, invitations were sent out to the registered email in ML, and if you don't use that address anymore, well, tough luck.

So far, we are getting a lot of very good feedback from our testers, with some being a lot more pleased than others.
And no doubt, the new interface takes a little getting used to, having used the old for so long. We would not make such drastic change if we did not think it was required though.

So far, we are certainly on track for our July launch, allthough my health is trying to get in the way. First my neck locked up again, and now my favorite virus is back, eating away at my cornea, making me practically one-eyed for a few weeks. As long as I avoid daylight and stick with the meds, I should be fine though ;)

Saying we are on track, comes with a few open questions though, as we have reached a conclusion to rewrite our new team-setup page (which you have not yet seen), again. We have actually rewritten it 2 times already, but of all the parts in ManagerLeague, it might be the most important one. Thats why we need to make it RIGHT, not just allright. I am also a bit concerned wether or not the mobile interface to ManagerLeague will be working at all when we are done, but we shall have to deal with that when the time comes. If it doesn't work when we launch, I shall make sure it does a few days afterwards!

This is certainly the shortest Development Diary so far, but I will include a little screenshot for you again, and that is our player-comparison popup, which you should all recognize. It just looks a little better ;)

Have a great week, and remember to check your email now and then, as we might send out more beta-invitations soon.

On behalf of ManagerLeague HQ
Spinner

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Developer Diary, Part 8 (02/06/2009 03:29)

For the 8th time, it's time to reveal what is going on behind the scenes at ManagerLeague Headquarters.
The previous seven chapters can be found here:
Chapter 1 :: Chapter 2 :: Chapter 3 :: Chapter 4 :: Chapter 5 :: Chapter 6 :: Chapter 7
If you have not read them yet, do so now.

I am sorry it has been a while since the last update, but it is only due to us being very busy.
This will be long entry though, with a lot of information, several screenshots, and also a highly anticipated list of changes.

First though, I wish to address a frequently asked question:
"When can we expect the new ManagerLeague to go live?"
My answer still remains the same, "When we are done."
However, we have internally targeted season 50 for the launch of the new version, but unfortunately, I have to tell you all that we are not going to make it.
It's a shame, as it would fit nicely with such a "round" number as 50, and it's a shame because we have worked night and day, weekends and hollidays, trying to make our deadline.
It is clear now though, with 100% certainty, that we are looking at a delay.

For now, I can only say that the target date is currently July 9th, so season 51.
As for WHY we are delayed, this is due to a lot of different factors:
- We had to spend a lot more time to fix things for Internet Explorer 8 than we had anticipated
- Some features proved to work better "in theory" than in reality, and they will have to be redone
- My development-time has been eaten up by maintenence-tasks now and then, more so than I had hoped
- The design-changes we decided upon proved more difficult in some areas than we had thought
- We have spent so much time on this upgrade, we simply do not wish to release it before it is FINISHED
- We're a small company, with no "extra staff" to fill in if someone is ill

So, thats the status right now. We have things to do, they will take a little longer than we had hoped, but we are getting there, eventually.

Let me grab anoher popular question these days:
"When can we TEST the new ML, on the development-server (also known as DEV)?"
We (developers + admins) have been testing for a while already, and fixed bugs and problems along the way to get rid of most of them. When we feel we are ready to open up for more testers, we will do so. Right now though, we are incapable of handling more feedback than we are getting, and so it would not be right to just open it up.
You will be clearly notified when the time comes, that much I promise.

So, with those two questions out of the way, let's get down to the good part!
Here are some screenshots, with some explanations below each one.
As always, click on the screenshot to see it full-size.



This is the new Preferences-page, which has had a serious facelift as you can see.
We have made it much easier to upload the different items, and improved usability a lot.


Then there is the new Mail-section.
We have divided it into 3 parts:
- Message-list (top left)
- Selected message (bottom left)
- Contacts / Friends / Blocks
There are also some new icons at the top, and the 3 first ones have tooltips saying "Inbox", "System messages" and "Sent items". Clicking one of them will update the message-list accordingly, so we finally have the much requested "Sent items" view. :)
Most of the other icons here are rather self-explaining, and not new, except for the flag. This is just a way of "flagging" a message, in case one is something you wish to get back to later. Flagged messages will show a little flag in the message-list, you'll see when the time comes. All of these buttons have tooltips which will explain them, of course.

The message-list doesn't need a lot of explaining, and as you can see it shows clearly which message you have currently selected.

The Selected-message section should also be easy enough to understand.

The "contact-list" on the right has 3 views, named Contacts, Friends and Blocks. clicking on one of the three buttons there will of course update the list to show your selected list, be it friends, contacts or blocked managers.

So, pretty straight-forward :)


We have also given the forums a little do-over, and this is the result:
- Better top-navigation throughout the forums
- Some pretty new smileys are available
- Smilies will now be inserted at your cursor's postition when writing, rather than at the end (when you click on them in the list)
- No more double-posting if you happen to hit F5 to reload
- A handy "quickview-list" of threads in the selected forum also when you are inside a thread, for easier navigation.
- A pretty darn cool design
- Support for easy-to-use-multiple-post-quoting (huh, say again??) (no worries, you'll understand when you use it)
- Limitied the Quote-levels to 1 to keep threads more tidy (again, you will understand when you use it)



The last screenshot today, is of the new Player Details popup, the one you get when you click on a player. It should also be pretty straight-forward, so I won't bore you with an explanation. But it looks pretty cool though!


See, I said this was going to be a long entry :)
And this is where it gets REALLY intresting for those who have been playing for a while....The list of changes you can expect...
Now, before I give you the list, along with my comments, please note the following:
The list IS INCOMPLETE, as testing WILL influence this list.
The list IS incomplete, as it does not list all the GUI-changes tied to the new design. The list is a list of important changes to the game-system, new features, and other items it is important to mention.
Finally, the list is INCOMPLETE, as some things didnt't work out as well as we had hoped. So we wil change some things here regardless.
However, what the list does show, is the direction in which we are heading with these changes, what you can expect, and possibly "warn" you about changes that might affect your choices in the time before the changes are "live".

So, let's go:

### New teams
New teams will now start with 10 millions more than before to ease their start and increase their enjoyment and options during their first season.

Making life a little easier for fresh teams, allowing them to buy 1 more player they "need"

### Transfers
There are now more information in each bid-message you get, not just that someone has made a new offer for one of your players...This makes it easier to track a "bidding round" so to speak..
When you are outbid, the notification-message will now show who placed the higher bid, and how much it was.
The page previously known as OFFERS, now called My Transfers, has a lot of new functionality and information.
The former +/- 9.9 Quality limitation has now been changed to + 9.9 only (No downward limit)
The former limitation to young players you wanted to sack has been removed, so you can sack anyone you want
Sacked players are no longer deleted from the system. In stead, they "go on vacation" for a while (the exact time is random, but he will be gone for "several" hours to avoid cheating), then they enter the market as teamless players.
Buying a player does not always reduce your teamstats any longer. The first 3 purchases every season will not touch your team-stats, whereas every purchase afterwards will reduce your teamstats quite a bit more than before per purchase. Stats with a value of 70 or more will drop as much as 3 points per purchase, then 2 points down to 60, and then 1 point.
New feature: Autoaccept : You can specify an amount for the player that will force you to sell him. A handy way to draw attention to your players, and to avoid the risk of non-responsive sellers.

These changes all aim to balance the transfer-market a bit, providing new teams with a chance to pick up sacked old players from better teams etc.
Also, we get rid of the stupid need to have rubbish players on good team to drag down their average quality. Now they can always buy a Q72, Q73 or whatever Q they want.
The change in affected teamstats is to combat "full rebuilding" , and to remove the punishment of normal players who buy 1-3 players per season.

### Economy
- The fortune-tax has been increased from 2,5% to 4% , but players with less than 100 millions will still not pay any fortune-tax at all.
- The Agent-fees have been increased from 0.5-3 % to 2.5-10%.

These are just continuation-updates in handeling the inflation. Normal teams are not serisouly affected.

### Training
All training is now handeled in the same section, with a new interface.
Click on a players attribute to train it, plain and simple..
It is now a bit more efficient to train your youngest players through normal training than it used to be. At the same time, it is a little less efficient to train them in friendlies. (!)
The learning-curve based on age has been modified a little also, adjusted a bit to make it easier to learn if you are older, and harder if you are younger.
Bottom line is, it will now take longer to gain a lot of attributes for young players. (!)

The changes in the training-setup are brand new, when it comes to the learning-curve. We need to look carefully at this, and see if we can manage to compare it with the real game.
The main reason behind this change is to try to flatten out the actual gaining-curve a bit. It is one of many changes to stats and gaining. Please note the change under Season Change BBQ.


### Friendlies
You can now issue open challenges to teams from higher, lower or the same division as you are in.
Simple statistics has been added to the friendlies page, about Win-percentage etc
The number of friendlies you can play per season has been dropped from 250 to 200.
The max-income per friendly has been INCREASED from 250.000 to 300.000 to compensate financially for the drop in friendlies.
The time-limit of 5 minutes between accepting open challenges, has been reduced to 3 minutes.
The time-limit above is set to 0 once you issue an open challenge.
It is now a bit more efficient to train your youngest players through normal training than it used to be. At the same time, it is a little less efficient to train them in friendlies.

The number of friendlies have been reduced to further reduce the max gain possible in a season. It also reduces the amount of time required to play ML on a "pro" level a bit.

### Season-change
The "BBQ-effect" has been completely rewritten. It will no longer drop stats that have not been increased during a season, unless the player is 32 years old or more. This will have a rather great impact on stats in the long term, so we shall monitor the situation carefully. The most immidiate benefit comes to our new players, specially those who start late in a season, as they would quickly end up with a team much worse than they started (with with the old setup).

I hope this will make it less frustrating for new players who often see their team becoming worse after the first season-change than it was when they started.
This is also something that will have a huge effect on overall stat-gains in the game, allthough there will be less difference for those training their players very hard.

### Simulator
The performance-calculation for goalies has been slightly changed, and should give a better view of what they did.
New match-types have been implemented for League Cup and Department Cup matches
Some new invisible features have been added to support the real-time stats and event-cards in the new match-report
See notes about "learning" under Training.

As you can see, there are not a lot of feature-changes in the simulator, apart from the required changes to make the new match-report work as it should.

### Messages
You now have access to your Sent Messages
You can now choose to view Only System-sent messages (new bids, stadium upgrades, sponsor bonsus payouts etc)
Messages can now be flagged for easier retrieval
The right-side of the new messages page gives you easy access to Contacts, Friends and Blocked users

I don't think any comments are required about this.

### Statistics
A lot more statistical data is now being stored for presentation in different places, like CL, League Cup, Dep Cup, Friendlies and Training....

I don't think any comments are required about this.

### Custom Cups
New display-options to find cups easier
New cup-setting: Max Average Player Quality (for the entire team though!) to exclude too strong teams from a cup

I don't think any comments are required about this.

### Match stats
League-cup-matches and dep-cup-matches have now become fully implemeneted as their own match-types, which means greatest win and loss will now be tracked specially for both cups. Today, all cup-matches share the same type, so you don't know if your greatest cup win is a custom- department- or league-cup match.

I don't think any comments are required about this.

### Training Camps
There are now new options available when ordering a training-camp. 5 star accomodation, extreme intensity (watch out for injuries!) and Exotic location...
So, more fitness to regain, higher chance of sucessfull gains and a greater impact on morale...For a greater cost, of course!
Beware of injuries from the Extreme camps, they can hurt pretty bad!

I don't think any comments are required about this, except that the extra intensity level will also help towards giving players more control over their gains.

### Friends
Watch out for the new Friends-section which allows you easy access and tracking of your friends
Not to be mistaken for your "contact list".
You can now create-and-invite a custom cup for your selected friends. Easy, convenient and fast!
You may now very easily send a message to all of your friends. You can only have 30 friends, and you may only send such a multi-targeted message once per day.

I don't think any comments are required about this.

### Champions League
The credits-prize for the winner and runner-up have been doubled (to 200 and 100 credits, respectively)

I don't think any comments are required about this.

### Stadium
5 new upgrades have been added in existing "branches"
3 brand new branches have been added: Medical Center, Legal Department and Travel Accomodation
We now track and display records for attendance and income.

The new features still need to be tweaked etc....

### Rankings:
Added Man Of the Match rankings
Added role-selection in addition to league and division

### Forums
Completely redesigned from top to bottom, with better navigation, "smart" quoting and an AJAX backend to get rid of double-posting etc etc.

### Team-cards
In some sections of the game, hovering the mouse over a teamname will show a floating "card" with the most important info about the team, so you don't have to click on them to open the more detailled popup.

### Player-cards
In some sections of the game, hovering the mouse over a player-name will show a floating "card" with the most important info about the player, so you don't have to click on them to open the more detailled popup.

### Team Setup
No, I am not going to reveal anything here yet, this is something you have to wait for... ;)

### Notes
Hehe, implementing the new Notes-page made me laugh, and it is safe to say it looks very refreshing. OTher than that, nope, you'll have to wait for it :)

### Uploading items
This has now been converted to AJAX (if that means anything to you), but the bottom line is that all such uploads (except player-portraits) have been placed in the Preferences-section, and happens in the background.


So there you have it, the things you should know about......
Now take a deep breath, scroll back up, and read it all again, to make sure you didn't miss anything.
Naturally, it is the points about training, youths and friendlies that will change the "core" of the game the most, and these changes are important to get "just right" before we release this. Some might be very negative to some of these changes, but we have made them all for the longterm good of the game.

I should think this will leave you with one or two things to think about, and I expect comments below!

Have a splendid week!
Until the next entry, then.

On behalf of ManagerLeague Headquarters
Spinner

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Developer Diary, Part 7 (24/04/2009 17:35)

For the seventh time, it's time to reveal a little tidbit of what we are working on in the coming update for ManagerLeague.
This is the seventh chapter in the Developer Diary, and you can find the previous chapters here:
Chapter 1 :: Chapter 2 :: Chapter 3 :: Chapter 4 :: Chapter 5 :: Chapter 6
If you have not read them yet, do so now.

Once again, we are at the end of a week, that has been productive according to plan, without any major surprises. We are a little bit behind when it comes to starting the testing-procedures, but we're going as fast as we can. This week has brought us some new stadium-upgrades, a much fresher looking Stadium-page, a sexy Team Details popup, and a fresh Player Details popup. We also finished something called "The player-card", and got some other tasks completed.

From what we can see now, the remaining items that stand between us and testing would be:

- The new match-report
- Ability to pick Sponsor (as it has been removed from the finances-page)
- The new preferences-section

Some things will NOT be ready when testing begins, and that would include:

- The forums (the old forum-pages will be there as you know them, until we are ready with the new forums)
- ML-Mail (This section will be the old normal black one during the first tests)
- Notes and Watches (Changes are coming here too, but they are not critical for testing at this stage)

There might be other elements missing when we start the testing, but we are quite comfortable with starting the testing even if not everything is 100% complete.
I will get back to more information about the testing when we are ready.

It seems I promised to reveal a bit more today, specifically the new Stadium Upgrades.

I will show you the new stadium-section right away, and then explain a few things under the picture (click on it for the full-size version):

As you can see, there are several changes to the Stadium-section when compared with todays design. First of all, the ticket-prices etc are now controlled from here. Second of all, you can now track your stadium attendance easier by looking at the lower right corner, that shows you a graph of spectators in your home-games. Pretty coo, huh? This means it's easier to make a change in your ticket-prices and track it with the attendance.

Ah, yes, upgrades...All in all, we are looking at 14 individual new upgrades. Of these 14, 9 of them belong to 3 new "branches", and the last 5 are added levels in existing branches.

The branches Lighting, Heating, Scoreboard, Parking and Advertising have all received a new level, but I have a feeling you are really only intrested in hearing about the new stuff :)

As you can see on the picture, the new branches are Medical-center (A physio can't do everything!), Legal-department (oh yes, it was about time the lawyers tried to take over ML as well) and Travel-accomodations.

The Medical Center branch, actually allows you to instantly restore fitness for injured players. At a cost, mind you...These doctors are not cheap!

The Legal Department branch allows you to file a complaint to the national football association in regards to a player-ban. Maybe the red card was given in error (ML has some strange referees some times!), who knows, or maybe it was well deserved, but regardless of the circumstances, a legal department might be able to help you and actually lift the ban.

Please note that I have not revealed anything about how often these two upgrades can be used, or how sucessfull they are, and that is simply because we will find out during testing.

The last new branch is Travel Accomodations which basically decides wether you team plays their away-games after riding a simple bus or a private jet...You can imagine the difference yourselves :) Please note that this upgrade will only help in away-games, and has no impact on home-games or the neutral games that are not affected by home-advantage (playoffs etc).

So there you have it!

Finally, allow me to show you the new Team Details popup, which is also worth a look. Click on it for the fullsized version.

 

Please note the "tabs" where the mouse-pointer is, which lets you switch between different views and information. And as you can see, allthough the actual trophies are just placeholder-graphics, we have cleaned up the display of trophies to avoid the endless repetition. (Yes yes, I know these are two different teams, who cares!)
The keen eye might also spot that we now track how many friendlies you have won, drawn or lost each season, as well as the value of your team. Such things are handy! I can also assure you that if you select the Fixtures-tab, it will not just show you the last 5 and the next 5, but all of them :)

Have a great weekend, and we will be back with more details in about a week. Feedback is welcome as always!

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Developer Diary, Part 6 (13/04/2009 00:30)
Once again, it's time to reveal a little tidbit of what we are working on in the coming update for ManagerLeague.
This is the sixth chapter in the Developer Diary, and you can find the previous chapters here:
Chapter 1 :: Chapter 2 :: Chapter 3 :: Chapter 4 :: Chapter 5
If you have not read them yet, do so now.

Right then, down to business:
I must admit we have all had some days off during easter, and it was nice to recharge the battries a bit. I've tried to push on to make some progress, but I am sorry to say I had to spend 3 full days implementing changes only due to Internet Explorer 8, and how it behaves when certain advanced features are used. If Microsoft could only do things properly...sigh...
Anyway, back in chapter 1, I revealed a tool-tip that hinted at something new called "the friend-list". We know we have a lot of "groups" playing ManagerLeague, whether it is familiy-members, classmates or simply friends. There have also been formed many new friendships in here, and we wanted to strengthen these bonds and make it easier to keep an eye on friends and relatives inside the game.
Thus, I am happy to present the "Friends"-section of the game.
This section will show you a list of your friends (of which you may only have 30, and there is a good reason for that) with all the information you need to see how they are doing. You can see the teams "value", how they are doing in the league- or department-cup, etc etc.
We have also implemented two special features for this section, the "friend-cup" and the "friend-message".
The friend-cup simply means a somewhat automated way of creating a private cup and automatically sending the invitation with the password too all the friends you have selected. It seems that the notorious thread "We need a cup invitation" has been heard :)
The friend-message is simply a quick way of sending the same message to the selected friends. Please note that you may one send one such friend-message per 24 hours.
Here is a screenshot of how the friend-section might look. Click on it for a larger version.



It also occurred to me that we have not shown you the new General-section, which is the first page you come to when entering the game.
Certainly, this has to be rectified :)
Now, keep in mind, there is an awful lot of information on this page, so it was a tricky page to get "right". We do feel we have accomplised to do so though.
And before you tell us to not reveal the league-table if you have unwatched matches, don't worry. The league-table will be covered up in those cases, and can be revealed either by watching the matches or clicking on the image that hides the table. (No, you can't see that image here, duh!)
Anyway, here is the screenshot! Click on it for a larger version!



As the third and final screenshot, I decided to show you "Fixtures and Results". It now contains both your fixtures and results, along with the department-fixtures and results in the top right corner. If you select a round that has been played, it will show the results, and if you select a round that has not yet been played, it will display the fixtures. Quite clever, ha-ha!
Click on it for a .....You know the drill...



Last but not least, I wish to mention that I have been notified of several problems with our blog-writing system, specially in Opera, Chrome and Safari. When we release the new upgrades to the game, these problems will also be fixed 100%.

I will leave it at this for now, and return with another chapter in about 10 days. And I promise I will then reveal what you can look forward to when it comes to the new stadium-upgrades! Honest!

Oh, and did I ever mention that we recommend using either Firefox, Opera or Safari? Anything but Internet Explorer actually! If you use IE6, the "new ML" will be pretty much "unplayable"! Time to upgrade!

I hope you had a nice Easter, and that you noticed the little Easter-bunny dropping by in your inbox.
- Spinner
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Developer Diary, Part 5 (19/03/2009 01:05)
Once again, it's time to reveal a little tidbit of what we are working on in the coming update for ManagerLeague.
This is the fifth chapter in the Developer Diary, and you can find the previous chapters here, here, here and here.
If you have not read them yet, do so now.

We are making decent progress in our development, but this new and improved ManagerLeague certainly requires more development than we first thought.
I keep getting messages asking WHEN WHEN WHEN, and I always respond with the words "It's done when it's done!".
Today however, I am going to share a date with you.
Our current situation is that we are 1 month away from beginning the testing.
This still means I can not give you an exact date for when the improvements will be live in the game, as it depends upon the results from the tests we will perform, but we have reason to believe that the period of testing will not be extremely long.
First of all, most of the changes only need to be "verified" as "working", and not analysed to death.
Second of all, our development-cycle involves a certain amount of testing while we develop, to avoid problems with specific browsers and operating systems.
And you will not believe how outright UGLY the "old" ManagerLeague looks to us now, as we have become accustomed to the new design.

Before I decide to reveal a tidbit or two when it comes to design or features, there are some words that need saying.
There is a group of people who have a bigger role in making these improvement happen than you probably think.
I would like to say a big THANK YOU to Abalardo, A2, LORD-NIKO, Monkey D Luffy, Shy^, Gizmo, Selleri, Airshot, MissSpoons, Tyroka, sebas, Stambros, jijikent, Stronghold, Hallaj, kekuatan, turças, tommy1911, fameless, Nocte and E m r e.
Without your help in support, in the forums, in the chat, or in discussions with me, the new improvements to ManagerLeague would be a lot fewer and nowhere near as good as they are.
You guys (and girls!) give us so much of your own spare time, for nothing in return, except the knowledge that you are making ManagerLeague better for everyone.
You clean up the forums, you handle complaints from people who have been spammed, you pick up reported messages, you handle angry cheaters in support who are outright nasty towards you, and you still stick with it.
You hunt for cheaters, you gather evidence, and you close down those who violate the rules. And every time one of these things are done, it saves me precious time which I use for programming and feature-design.
I hope one day I can give back a fraction of what you have given, and that you keep giving.
Thank you.

Now then, I guess I should show you another little screen-shot. This time, it's the Finances-screen.
If you click on the image, you will see it full-size.


As you can see, the Finances-screen has now merged with the Season Summary-screen.
Coach Mac blames me for the coffee-stain though, after I sprayed him down in the office due to some uncontrolled laughing. Yes, some times, we have fun at work!
This is also the first screen-shot you have seen with everything in place, the header, the menu and the content itself.
Yes, it looks a whole lot better than the black-and-white text and lines we have today!

And since I am in such a good mood, I am going to give you a second screen-shot too, which shows you how we have tidied up the Cups-screen. Also, "Custom Cups" have now been renamed to the slightly more user-friendly "Players Cups".
Again, click on it for a larger version.


As you can see, it is now a lot easier to find the cups you are looking for. This should avoid the horrible long list of cups you have to deal with today, and allow you to create a cup without scrolling your fingers off on the mouse-wheel.
And if you look carefully at the choice you have when creating a cup, you might spot something new...

Today, in about 8 hours, I will be busy performing the Season-change as usual, while you get a well deserved break from all of this crazy ManagerLeague-stuff.
As usual, the game will be down from just after 09:00 until some time in the afternoon, probably around 16:00.

In about 10 days, I will be back with more news and more screen-shots. Who knows, maybe I will let you in on some secrets about some new stadium-upgrades?
Until then! (-:

- Spinner
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Developer Diary, Part 4 (10/03/2009 00:20)

Oh blast! I just wrote this entry, then stupid Internet Exporer (I use it now and then for testing-purposes only) asked me if I wanted to allow popups, and it ended up reloading the page, deleting my completed entry! Gah, I hate it when that happens, 45 minutes down the drain. Oh well, nevermind, let's get down to business!

Once again, it's time to reveal a little tidbit of what we are working on in the coming update for ManagerLeague.
This is the fourth chapter in the Developer Diary, and you can find the previous chapters here, here and here.
If you have not read them yet, do so now.

For the past week or so, I have been spotted frequently in the Norwegian forums, in a few selected but important threads.
The topic? Transfers, economy, how new users meet barriers today that were not so obvious before, and some problems with player-value. And that is just for starters. Then there is the term "rebuilders" of course, which is is hot topic these days.

We have a number of updates planned that touches these topics, and I have been asked to shed some light on it.
I would like to remind everyone that this may not be the complete list of changes that has to do with these topics, nor should they be considered guaranteed until testing and financial simulations have been completed.

Let's just get cracking.

Point 1: More money for sacked players
As a helping hand to new teams, we have decided to increase the amount they get for sacking "worthless" players from their starting team. This will help a bit towards solving the problem where they can not afford the players they need, while more established teams can not find buyers who can afford the players they wish to get rid of.

Point 2: Value-adjustments of low-Q players
Some flaws in the value-formula have been pointed out, and will be corrected. This is likely to make players with a low Quality cheaper, so newer teams can actually afford a Q 68 replacement without blowing the budget for the entire season.

Point 3: Sack'em if you got'em
Right now, your chairman will not allow you to sack young players with a certain quality, due to their potential.
This artificial limitation will be removed, putting YOU in control.

Point 4: Sacked players remain in the game
Right now, a sacked player will be deleted from the game. This was introduced as an anti-cheat feature.
We are changing this, so they will "go on vacation" for a random time (for the sake of argument, say 12-24 hours) before they re-appear as teamless players on the market. This will have several nice side-effects, like bringing more money out of the game, but also allowing new teams access to seasoned veterans who are no longer welcome with a bigger club.

Point 5: The +/- 10 Quality limit
This feature was implemented at a time where we did not want the richer teams to intrude with bids on the typical Q70 youngster, leaving them for the newer teams. This has the side-effect of blowing up the price on the youngsters they COULD get hands on, into the 400 millions range. It also lead to a lot of major clubs having a bunch of rubbish players just to drop their average quality.
This seems very strange, very artificial, and has to be fixed.
The new limit will be  + 10 only (No downward limit).
This should also stimulate the transfer-market a bit, with more buyers able to buy the mentioned youngsters with a bit lower Quality.

Point 6: Oh no, please, more taxes again?
My original diary (before IE deleted it) had a funny joke here about the global financial crisis, but since I can't recall what I wrote, it has been moved to the parallell dimension that holds lost socks, lost jokes and lost friendlies.
More to the point, the fortune-tax will be increased from 2,5% to 4% (for those with more than 100.000.000 $).
We do not wish to stimulate "hoarding" or "saving" in ManagerLeague, and would rather see the money in circulation to improve the balance. It also helps a bit on the inflation, if not by much.

Point 7: A maximum number of players purchased per season???
This point has not been decided yet, but I figured I might jot it down in case it turns out to be imeplemented.
Our feeble attempt of limiting this with a penalty to the team-stats per purchased player, has indeed failed.
It is now actually more beneficial to make many purchases at the same time, when starting a "rebuild", than to buy 1-2 players per season, leading to very homogenous (identical maybe?) teams with 20 players of the same age.
To get away from the artificial "all 17 year old players"-teams we see now and then, we are considering a hard limit to how many players you can buy per season. I said CONSIDERING!

So, as you can see, there are a number of changes here that will change some dynamics in the game, specially when it comes to buying and selling players. This, with the added "auto-accept amount" we described earlier, should hopefully help the transfer-market a bit.
We will also clean up Active Transfers to something more usable, and the new My Transfers section (and it's ease of use) should help too.
We also see the need for better information for our new users, as we seem to lose a lot of them rather quickly. We don't belive that they leave "cause the game sucks", as we have strong indications that many leave before even having a chance to consider the game.

We also acknowledge the fact that "rebuilding" is more a symptom of something not being right, than a bad thing on its own. Staying at "the top" is almost impossible without complete rebuilds, and this is a situation we have to improve. Most of these listed changes help newer teams, but we have not forgotten about all you veterans either. That's information for a later chapter though.

I will leave you this screenshot of our new Champions League section (click it for a full-size version), and the observant reader might pick up on some new statistical information there, as well as the great graphics supplied by Coach Mac.

Happy hunting out there, and may all your matches end victoriously!

Until next time
- Spinner

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Developer Diary, Part 3 (01/03/2009 11:53)

Once again, it's time to reveal a little tidbit of what we are working on in the coming update for ManagerLeague.
This is the third chapter in the Developer Diary, and you can find the previous chapters here and here.

Today, I am going to show you the new Training section of ManagerLeague. Both Team- and Individual training have now been joined into 1 section, for ease of use. On the left side of the section, you will find Individual Training, and on the right side you will find Team-training and Training-camps.

As you can see, we have made it easier to set the training here, as you simply click on the attribute you wish to train.

We have also managed to "squeeze" in the gains for each individual stat, where there is a gain. You can see them as the tiny numbers next to the stats that have been increased.

We have also made our own checkboxes using images, so they no longer look "crap" in Internet Explorer or Opera. 

We have also taken the liberty to add a little more statistical information underneath the players, to help you keep track of your progress in developing the players.

We have also improved the handeling of a potential log-out while you change  your training-setup, to avoid loss of data and confusion about wether or not you have actually set the training or not. If you at any time get logged out, you will be notified and taken to the log-in page, with instant transfer back to the training-section.

 

 

  

When it comes to the team-training on the right side of the Training-section, you should notice Coach Mac has made us some new and better-looking icons. Also, as you can see, you can easily see which attributes you are currently training (on the normal training AND in the next camp if you have booked one) by looking at the new stars next to the different attributes.

The drag'n drop functionality of todays interface will be unchanged, as we have nto found any better way of dealing with it. That said though, the code has been optimised a lot.

The observant reader might also notice something different when it comes to the ordered camp...

Oh all right then, I'll spill the beans..

There is now another added level for Location, Accomodation and Intensity. Which means you can get even more from your camps. But be warned, the Extreme Intensity might cause and injury or two, and the other top-level choices here are not free. The camp booked below costs 10.000.000 ! Yikes! (Admittedly, you should not take these numbers as what we will see when we are finished, as they will be subject to testing and tweaking like everything else). The new level in Accomodation is good news for anyone playing custom cups during weekend though, as the Sunday Camp can help your players feel more rested afterwards.

Unfortunately, I must warn you that we are seeing some delays looming in the horizon. In our latest status-meeting internally, we see that Q1 (first quarter) is out of our reach for releasing the big update. As I have said before, we will not launch it until we are sure we are ready, as this update has been in development for quite a while already. We know that the nice graphics will load our bandwidth a lot too, so we have purchased a new server that will be placed in the hosting-center of our ISP. The new server will host all the new graphics, so any added bandwidth-usage we shoud see, will not affect the speed of the pages and our bandwidth usage from HQ.

Thats it for this chapter.
I should be back with another one in about one week!
Best of luck in the league meanwhile, and we appriciate your patience.

On behalf of ManagerLeague HQ
Christian "Spinner" Lassem

 

 

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Season 46 Schedule (20/02/2009 14:42)
 
Day Date Time (CEST) Action Note
Saturday 21.02.2009 12:00 Custom Cup draws and fixture generation  
Saturday 21.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 22.02.2009 12:00 Custom Cup draws and fixture generation  
Sunday 22.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 22.02.2009 18:00 Training Camp Must be booked on Team Training
Monday 23.02.2009 09:00 Training, Upgrades, Salary  
Monday 23.02.2009 15:00 League Matches, Round 1  
Monday 23.02.2009 21:00 Training, Upgrades, Salary  
Monday 23.02.2009 22:30 League Cup Round 1 Division 4 teams only at this stage
         
Tuesday 24.02.2009 03:00 League Matches, Round 2  
Tuesday 24.02.2009 09:00 Training, Upgrades, Salary  
Tuesday 24.02.2009 15:00 League Matches, Round 3  
Tuesday 24.02.2009 18:00 Champions League, Group Stage #1
Tuesday 24.02.2009 21:00 Training, Upgrades, Salary  
Tuesday 24.02.2009 22:30 League Cup Round 2
         
Wednesday 25.02.2009 03:00 League Matches, Round 4  
Wednesday 25.02.2009 09:00 Training, Upgrades, Salary  
Wednesday 25.02.2009 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 25.02.2009 15:00 League Matches, Round 5  
Wednesday 25.02.2009 18:00 Champions League, Group Stage #2
Wednesday 25.02.2009 21:00 Training, Upgrades, Salary  
Wednesday 25.02.2009 22:30 League Cup Round 3 Teams from division 3 enters the cup
         
Thursday 26.02.2009 03:00 League Matches, Round 6  
Thursday 26.02.2009 09:00 Training, Upgrades, Salary  
Thursday 26.02.2009 15:00 League Matches, Round 7  
Thursday 26.02.2009 18:00 Champions League, Group Stage #3
Thursday 26.02.2009 21:00 Training, Upgrades, Salary  
Thursday 26.02.2009 22:30 League Cup Round 4
         
Friday 27.02.2009 03:00 League Matches, Round 8  
Friday 27.02.2009 09:00 Training, Upgrades, Salary  
Friday 27.02.2009 15:00 League Matches, Round 9  
Friday 27.02.2009 18:00 Champions League, Group Stage #4
Friday 27.02.2009 21:00 Training, Upgrades, Salary  
         
Saturday 28.02.2009 12:00 Custom Cup draws and fixture generation  
Saturday 28.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 01.03.2009 12:00 Custom Cup draws and fixture generation  
Sunday 01.03.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 01.03.2009 18:00 Training Camp Must be booked on Team Training
         
Monday 02.03.2009 03:00 League Matches, Round 10  
Monday 02.03.2009 09:00 Training, Upgrades, Salary  
Monday 02.03.2009 15:00 League Matches, Round 11  
Monday 02.03.2009 18:00 Champions League, Group Stage #5
Monday 02.03.2009 21:00 Training, Upgrades, Salary  
Monday 02.03.2009 22:30 League Cup Round 5
         
Tuesday 03.03.2009 03:00 League Matches, Round 12  
Tuesday 03.03.2009 09:00 Training, Upgrades, Salary  
Tuesday 03.03.2009 15:00 League Matches, Round 13  
Tuesday 03.03.2009 18:00 Champions League, Group Stage #6
Tuesday 03.03.2009 21:00 Training, Upgrades, Salary  
Tuesday 03.03.2009 22:30 League Cup Round 6 Teams from division 2 enters the cup
         
Wednesday 04.03.2009 03:00 League Matches, Round 14  
Wednesday 04.03.2009 09:00 Training, Upgrades, Salary  
Wednesday 04.03.2009 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 04.03.2009 15:00 League Matches, Round 15  
Wednesday 04.03.2009 18:00 Champions League, Group Stage #7
Wednesday 04.03.2009 21:00 Training, Upgrades, Salary  
Wednesday 04.03.2009 22:30 League Cup Round 7
         
Thursday 05.03.2009 03:00 League Matches, Round 16  
Thursday 05.03.2009 09:00 Training, Upgrades, Salary  
Thursday 05.03.2009 15:00 League Matches, Round 17  
Thursday 05.03.2009 21:00 Training, Upgrades, Salary  
Thursday 05.03.2009 22:30 League Cup Round 8
         
Friday 06.03.2009 03:00 League Matches, Round 18  
Friday 06.03.2009 09:00 Training, Upgrades, Salary  
Friday 06.03.2009 15:00 League Matches, Round 19  
Friday 06.03.2009 18:00 Champions League, Knockout Stage #1
Friday 06.03.2009 21:00 Training, Upgrades, Salary  
         
Saturday 07.03.2009 12:00 Custom Cup draws and fixture generation  
Saturday 07.03.2009 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 08.03.2009 12:00 Custom Cup draws and fixture generation  
Sunday 08.03.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 08.03.2009 18:00 Training Camp Must be booked on Team Training
         
Monday 09.03.2009 03:00 League Matches, Round 20  
Monday 09.03.2009 09:00 Training, Upgrades, Salary  
Monday 09.03.2009 15:00 League Matches, Round 21  
Monday 09.03.2009 18:00 Champions League Quarter Finals
Monday 09.03.2009 21:00 Training, Upgrades, Salary  
Monday 09.03.2009 22:30 League Cup Round 9 Teams from division 1 enters the cup here
         
Tuesday 10.03.2009 03:00 League Matches, Round 22  
Tuesday 10.03.2009 09:00 Training, Upgrades, Salary  
Tuesday 10.03.2009 15:00 League Matches, Round 23  
Tuesday 10.03.2009 18:00 Champions League Semi finals
Tuesday 10.03.2009 21:00 Training, Upgrades, Salary  
Tuesday 10.03.2009 22:30 League Cup Round 10
         
Wednesday 11.03.2009 03:00 League Matches, Round 24  
Wednesday 11.03.2009 09:00 Training, Upgrades, Salary  
Wednesday 11.03.2009 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 11.03.2009 15:00 League Matches, Round 25  
Wednesday 11.03.2009 21:00 Training, Upgrades, Salary  
Wednesday 11.03.2009 22:30 League Cup Quarter Finals
         
Thursday 12.03.2009 03:00 League Matches, Round 26  
Thursday 12.03.2009 09:00 Training, Upgrades, Salary  
Thursday 12.03.2009 15:00 League Matches, Round 27  
Thursday 12.03.2009 18:00 Champions League Finals
Thursday 12.03.2009 21:00 Training, Upgrades, Salary  
Thursday 12.03.2009 22:30 League Cup Semi Finals
         
Friday 13.03.2009 03:00 League Matches, Round 28  
Friday 13.03.2009 09:00 Training, Upgrades, Salary  
Friday 13.03.2009 15:00 League Matches, Round 29  
Friday 13.03.2009 21:00 Training, Upgrades, Salary  
         
Saturday 14.03.2009 12:00 Custom Cup draws and fixture generation  
Saturday 14.03.2009 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 15.03.2009 12:00 Custom Cup draws and fixture generation  
Sunday 15.03.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 15.03.2009 18:00 Training Camp Must be booked on Team Training
         
Monday 16.03.2009 03:00 League Matches, Round 30  
Monday 16.03.2009 09:00 Training, Upgrades, Salary  
Monday 16.03.2009 15:00 Playoff Matches Round 1  
Monday 16.03.2009 21:00 Training, Upgrades, Salary  
         
Tuesday 17.03.2009 03:00 Playoff Matches Round 2  
Tuesday 17.03.2009 09:00 Training, Upgrades, Salary  
Tuesday 17.03.2009 15:00 Playoff Matches Round 3  
Tuesday 17.03.2009 21:00 Training, Upgrades, Salary  
Tuesday 17.03.2009 22:30 League Cup Finals
         
Wednesday 18.03.2009 09:00 Training, Upgrades, Salary  
Wednesday 18.03.2009 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 18.03.2009 18:00 Training Camp Must be booked on Team Training
Wednesday 18.03.2009 21:00 Training, Upgrades, Salary  
         
Thursday 19.03.2009 09:00 Season ends after training  
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Developer Diary, Part 2 (14/02/2009 21:19)
In the last Developer Diary, I mentioned what areas we are we are working on, and what our goals are for the coming update.

In this second part, I will stick to a single topic, which is Transfers.
It can be very frustrating to wait for a bid to be accepted, but it can be equally frustrating to find out exactly how much a player will cost you.
Often, players may drown in a search-result, and so we will try to make it a bit easier for everyone, by adding a new kind of feature.
We already have something called "minimum bid" which is a number you can set for all of your players, and anyone trying to bid below this amount, will simply see the message "This bid is too low" or something along those lines.
Now, we are introducing a new number you can set as a manager yourself when placing a player on the transfer-market:
Auto-sell amount (for the lack of a better name).
Basically, it you set this to be 100.000.000 $, any bid above this number will ensure the transfer will go through wether or not the seller clicks the accept-button.
Also, the bid can not be rejected, or withdrawn!
So once the auto-accept offer has been made, it will go through, automatically, when the designated time-limit has passed. (Today, this is 16 hours, but it seems we might change it to 12).

Hopefully this will help both buyers and sellers alike, in a tough transfer-market.

One thing to note, is that we have moved everything that has to do with bids, offers, marking players for sale, raising your bids, setting or changing the minimum-bid and auto-accept value, from the same section of the game, to make it easier to keep track of what is going on.
The initial bid must still be placed at the Player-Details popup like before, but after that, everything is taken care of from the "My Transfers" section.

A work-in-progress partial screenshot can be seen below.

That's it for this edition of the Developer Diary. Comments are welcome and critics are ignored :)

Have a nice weekend!

PS: Next week contains another season-change, so I might skip the Developer Diary, or delay it, depending on the workload here at HQ.

On behalf of everyone at ManagerLeague HQ
- Spinner

Read the full entry
Developer Diary, Part 1 (07/02/2009 00:39)
If you have managed to find your way to this blog, you probably already know that we are working on a rather large update to ManagerLeague. You might also know that so far we have been pretty reluctant to give out any information about what we are doing, and some even wonder if we are doing anything at all. The thought that we do not, puts quite a smile on my face (-:

The only tidbits of information we have revealed are some bits of the new graphics you can expect. You'll find those in Coach Mac's blog here and here.

I am now going to explain what we will attempt to do with the update we are working on, and what we hope to accomplish. As expected, I'll use sneaky marketing-hype and buzzwords, so don't belive a word I am writing in the list below (-:

- It is very important to us to give ManagerLeague a proper facelift, and try to make it look like something DESIGNED, not jotted down by a coder (which it actually was!).
The main reason here is to help us attract players who prefer to look at something that is not only functional, but also ESTETHICALLY (buzzword!) pleasing (read: "darned pretty!").
We also wanted to take away the feeling of a "webpage" and move more towards "a game", which means a lot more AJAX (buzzword!) functionality, a more responsive GUI (buzzword!), and an alltogether better experience.

- We also wish to make ManagerLeague "less painfull" to play. Not "easier" as such, but we wish to implement some features that can help avoid some very repetitive tasks in the game. I actually planned to tell you a bit more on this point now, but due to certain problems we have had with the development in this case, I had better not, yet.

- We also wanted to make information more available, and more naturally tied into the game. Some of the more experience players here would not belive the amount of relatively simple questions admins deals with every day. And I still have not had a single Sunday without the classic "Hi admin! Something is wrong with the game! My stadium upgrade has not moved at all today, and my team isn't playing any matches. Please fix this as soon as possible!" waiting for me in my inbox...And not just one...Bottom line is, we need more information, better information, placed in better locations.

I have decided to reveal one more little thing today, which is basically another piece of graphics (work in progress mind you, but a genuine screenshot), but also one that hints at a new feature. If you look closely at the "tooltip", you will see it doesn't say "contact-list", but something slightly different. And there is a difference.
I will leave it up to you to use your imagination a bit here, but it is something that will certainly strengthen the relationship between friends in ManagerLeague, and make it much easier
Oh, and I don't need feedback on the fact that the drop-down and the button are not styled properly, thank you, I already know :)



I will leave it at this for now, and return with Part II of the Developer Diary next Friday. Until then!

Oh, and did I ever mention that we recommend using either Firefox, Opera or Safari? Anything but Internet Explorer actually! If you use IE6, the "new ML" will be pretty much unplayable! Time to upgrade!

- Spinner
Read the full entry
Season 45 Schedule (22/01/2009 13:48)
Day Date Time (CEST) Action Note
Saturday 24.01.2009 12:00 Custom Cup draws and fixture generation
Saturday 24.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 25.01.2009 12:00 Custom Cup draws and fixture generation
Sunday 25.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 25.01.2009 18:00 Training Camp Must be booked on Team Training
Monday 26.01.2009 09:00 Training, Upgrades, Salary
Monday 26.01.2009 15:00 League Matches, Round 1
Monday 26.01.2009 21:00 Training, Upgrades, Salary
Monday 26.01.2009 22:30 League Cup Round 1 Division 4 teams only at this stage
Tuesday 27.01.2009 03:00 League Matches, Round 2
Tuesday 27.01.2009 09:00 Training, Upgrades, Salary
Tuesday 27.01.2009 15:00 League Matches, Round 3
Tuesday 27.01.2009 18:00 Champions League, Group Stage #1
Tuesday 27.01.2009 21:00 Training, Upgrades, Salary
Tuesday 27.01.2009 22:30 League Cup Round 2
Wednesday 28.01.2009 03:00 League Matches, Round 4
Wednesday 28.01.2009 09:00 Training, Upgrades, Salary
Wednesday 28.01.2009 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 28.01.2009 15:00 League Matches, Round 5
Wednesday 28.01.2009 18:00 Champions League, Group Stage #2
Wednesday 28.01.2009 21:00 Training, Upgrades, Salary
Wednesday 28.01.2009 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 29.01.2009 03:00 League Matches, Round 6
Thursday 29.01.2009 09:00 Training, Upgrades, Salary
Thursday 29.01.2009 15:00 League Matches, Round 7
Thursday 29.01.2009 18:00 Champions League, Group Stage #3
Thursday 29.01.2009 21:00 Training, Upgrades, Salary
Thursday 29.01.2009 22:30 League Cup Round 4
Friday 30.01.2009 03:00 League Matches, Round 8
Friday 30.01.2009 09:00 Training, Upgrades, Salary
Friday 30.01.2009 15:00 League Matches, Round 9
Friday 30.01.2009 18:00 Champions League, Group Stage #4
Friday 30.01.2009 21:00 Training, Upgrades, Salary
Saturday 31.01.2009 12:00 Custom Cup draws and fixture generation
Saturday 31.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 01.02.2009 12:00 Custom Cup draws and fixture generation
Sunday 01.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 01.02.2009 18:00 Training Camp Must be booked on Team Training
Monday 02.02.2009 03:00 League Matches, Round 10
Monday 02.02.2009 09:00 Training, Upgrades, Salary
Monday 02.02.2009 15:00 League Matches, Round 11
Monday 02.02.2009 18:00 Champions League, Group Stage #5
Monday 02.02.2009 21:00 Training, Upgrades, Salary
Monday 02.02.2009 22:30 League Cup Round 5
Tuesday 03.02.2009 03:00 League Matches, Round 12
Tuesday 03.02.2009 09:00 Training, Upgrades, Salary
Tuesday 03.02.2009 15:00 League Matches, Round 13
Tuesday 03.02.2009 18:00 Champions League, Group Stage #6
Tuesday 03.02.2009 21:00 Training, Upgrades, Salary
Tuesday 03.02.2009 22:30 League Cup Round 6 Teams from division 2 enters the cup
Wednesday 04.02.2009 03:00 League Matches, Round 14
Wednesday 04.02.2009 09:00 Training, Upgrades, Salary
Wednesday 04.02.2009 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 04.02.2009 15:00 League Matches, Round 15
Wednesday 04.02.2009 18:00 Champions League, Group Stage #7
Wednesday 04.02.2009 21:00 Training, Upgrades, Salary
Wednesday 04.02.2009 22:30 League Cup Round 7
Thursday 05.02.2009 03:00 League Matches, Round 16
Thursday 05.02.2009 09:00 Training, Upgrades, Salary
Thursday 05.02.2009 15:00 League Matches, Round 17
Thursday 05.02.2009 21:00 Training, Upgrades, Salary
Thursday 05.02.2009 22:30 League Cup Round 8
Friday 06.02.2009 03:00 League Matches, Round 18
Friday 06.02.2009 09:00 Training, Upgrades, Salary
Friday 06.02.2009 15:00 League Matches, Round 19
Friday 06.02.2009 18:00 Champions League, Knockout Stage #1
Friday 06.02.2009 21:00 Training, Upgrades, Salary
Saturday 07.02.2009 12:00 Custom Cup draws and fixture generation
Saturday 07.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 08.02.2009 12:00 Custom Cup draws and fixture generation
Sunday 08.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 08.02.2009 18:00 Training Camp Must be booked on Team Training
Monday 09.02.2009 03:00 League Matches, Round 20
Monday 09.02.2009 09:00 Training, Upgrades, Salary
Monday 09.02.2009 15:00 League Matches, Round 21
Monday 09.02.2009 18:00 Champions League Quarter Finals
Monday 09.02.2009 21:00 Training, Upgrades, Salary
Monday 09.02.2009 22:30 League Cup Round 9 Teams from division 1 enters the cup here
Tuesday 10.02.2009 03:00 League Matches, Round 22
Tuesday 10.02.2009 09:00 Training, Upgrades, Salary
Tuesday 10.02.2009 15:00 League Matches, Round 23
Tuesday 10.02.2009 18:00 Champions League Semi finals
Tuesday 10.02.2009 21:00 Training, Upgrades, Salary
Tuesday 10.02.2009 22:30 League Cup Round 10
Wednesday 11.02.2009 03:00 League Matches, Round 24
Wednesday 11.02.2009 09:00 Training, Upgrades, Salary
Wednesday 11.02.2009 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 11.02.2009 15:00 League Matches, Round 25
Wednesday 11.02.2009 21:00 Training, Upgrades, Salary
Wednesday 11.02.2009 22:30 League Cup Quarter Finals
Thursday 12.02.2009 03:00 League Matches, Round 26
Thursday 12.02.2009 09:00 Training, Upgrades, Salary
Thursday 12.02.2009 15:00 League Matches, Round 27
Thursday 12.02.2009 18:00 Champions League Finals
Thursday 12.02.2009 21:00 Training, Upgrades, Salary
Thursday 12.02.2009 22:30 League Cup Semi Finals
Friday 13.02.2009 03:00 League Matches, Round 28
Friday 13.02.2009 09:00 Training, Upgrades, Salary
Friday 13.02.2009 15:00 League Matches, Round 29
Friday 13.02.2009 21:00 Training, Upgrades, Salary
Saturday 14.02.2009 12:00 Custom Cup draws and fixture generation
Saturday 14.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 15.02.2009 12:00 Custom Cup draws and fixture generation
Sunday 15.02.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 15.02.2009 18:00 Training Camp Must be booked on Team Training
Monday 16.02.2009 03:00 League Matches, Round 30
Monday 16.02.2009 09:00 Training, Upgrades, Salary
Monday 16.02.2009 15:00 Playoff Matches Round 1
Monday 16.02.2009 21:00 Training, Upgrades, Salary
Tuesday 17.02.2009 03:00 Playoff Matches Round 2
Tuesday 17.02.2009 09:00 Training, Upgrades, Salary
Tuesday 17.02.2009 15:00 Playoff Matches Round 3
Tuesday 17.02.2009 21:00 Training, Upgrades, Salary
Tuesday 17.02.2009 22:30 League Cup Finals
Wednesday 18.02.2009 09:00 Training, Upgrades, Salary
Wednesday 18.02.2009 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 18.02.2009 18:00 Training Camp Must be booked on Team Training
Wednesday 18.02.2009 21:00 Training, Upgrades, Salary
Thursday 19.02.2009 09:00 Season ends after training
Read the full entry
Season 44 Schedule (29/12/2008 20:44)
Day Date Time (CEST) Action Note
Saturday 27.12.2008 12:00 Custom Cup draws and fixture generation
Saturday 27.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 28.12.2008 12:00 Custom Cup draws and fixture generation
Sunday 28.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 28.12.2008 18:00 Training Camp Must be booked on Team Training
Monday 29.12.2008 09:00 Training, Upgrades, Salary
Monday 29.12.2008 15:00 League Matches, Round 1
Monday 29.12.2008 21:00 Training, Upgrades, Salary
Monday 29.12.2008 22:30 League Cup Round 1 Division 4 teams only at this stage
Tuesday 30.12.2008 03:00 League Matches, Round 2
Tuesday 30.12.2008 09:00 Training, Upgrades, Salary
Tuesday 30.12.2008 15:00 League Matches, Round 3
Tuesday 30.12.2008 18:00 Champions League, Group Stage #1
Tuesday 30.12.2008 21:00 Training, Upgrades, Salary
Tuesday 30.12.2008 22:30 League Cup Round 2
Wednesday 31.12.2008 03:00 League Matches, Round 4
Wednesday 31.12.2008 09:00 Training, Upgrades, Salary
Wednesday 31.12.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 31.12.2008 15:00 League Matches, Round 5
Wednesday 31.12.2008 18:00 Champions League, Group Stage #2
Wednesday 31.12.2008 21:00 Training, Upgrades, Salary
Wednesday 31.12.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 01.01.2009 03:00 League Matches, Round 6
Thursday 01.01.2009 09:00 Training, Upgrades, Salary
Thursday 01.01.2009 15:00 League Matches, Round 7
Thursday 01.01.2009 18:00 Champions League, Group Stage #3
Thursday 01.01.2009 21:00 Training, Upgrades, Salary
Thursday 01.01.2009 22:30 League Cup Round 4
Friday 02.01.2009 03:00 League Matches, Round 8
Friday 02.01.2009 09:00 Training, Upgrades, Salary
Friday 02.01.2009 15:00 League Matches, Round 9
Friday 02.01.2009 18:00 Champions League, Group Stage #4
Friday 02.01.2009 21:00 Training, Upgrades, Salary
Saturday 03.01.2009 12:00 Custom Cup draws and fixture generation
Saturday 03.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 04.01.2009 12:00 Custom Cup draws and fixture generation
Sunday 04.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 04.01.2009 18:00 Training Camp Must be booked on Team Training
Monday 05.01.2009 03:00 League Matches, Round 10
Monday 05.01.2009 09:00 Training, Upgrades, Salary
Monday 05.01.2009 15:00 League Matches, Round 11
Monday 05.01.2009 18:00 Champions League, Group Stage #5
Monday 05.01.2009 21:00 Training, Upgrades, Salary
Monday 05.01.2009 22:30 League Cup Round 5
Tuesday 06.01.2009 03:00 League Matches, Round 12
Tuesday 06.01.2009 09:00 Training, Upgrades, Salary
Tuesday 06.01.2009 15:00 League Matches, Round 13
Tuesday 06.01.2009 18:00 Champions League, Group Stage #6
Tuesday 06.01.2009 21:00 Training, Upgrades, Salary
Tuesday 06.01.2009 22:30 League Cup Round 6 Teams from division 2 enters the cup
Wednesday 07.01.2009 03:00 League Matches, Round 14
Wednesday 07.01.2009 09:00 Training, Upgrades, Salary
Wednesday 07.01.2009 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 07.01.2009 15:00 League Matches, Round 15
Wednesday 07.01.2009 18:00 Champions League, Group Stage #7
Wednesday 07.01.2009 21:00 Training, Upgrades, Salary
Wednesday 07.01.2009 22:30 League Cup Round 7
Thursday 08.01.2009 03:00 League Matches, Round 16
Thursday 08.01.2009 09:00 Training, Upgrades, Salary
Thursday 08.01.2009 15:00 League Matches, Round 17
Thursday 08.01.2009 21:00 Training, Upgrades, Salary
Thursday 08.01.2009 22:30 League Cup Round 8
Friday 09.01.2009 03:00 League Matches, Round 18
Friday 09.01.2009 09:00 Training, Upgrades, Salary
Friday 09.01.2009 15:00 League Matches, Round 19
Friday 09.01.2009 18:00 Champions League, Knockout Stage #1
Friday 09.01.2009 21:00 Training, Upgrades, Salary
Saturday 10.01.2009 12:00 Custom Cup draws and fixture generation
Saturday 10.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 11.01.2009 12:00 Custom Cup draws and fixture generation
Sunday 11.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 11.01.2009 18:00 Training Camp Must be booked on Team Training
Monday 12.01.2009 03:00 League Matches, Round 20
Monday 12.01.2009 09:00 Training, Upgrades, Salary
Monday 12.01.2009 15:00 League Matches, Round 21
Monday 12.01.2009 18:00 Champions League Quarter Finals
Monday 12.01.2009 21:00 Training, Upgrades, Salary
Monday 12.01.2009 22:30 League Cup Round 9 Teams from division 1 enters the cup here
Tuesday 13.01.2009 03:00 League Matches, Round 22
Tuesday 13.01.2009 09:00 Training, Upgrades, Salary
Tuesday 13.01.2009 15:00 League Matches, Round 23
Tuesday 13.01.2009 18:00 Champions League Semi finals
Tuesday 13.01.2009 21:00 Training, Upgrades, Salary
Tuesday 13.01.2009 22:30 League Cup Round 10
Wednesday 14.01.2009 03:00 League Matches, Round 24
Wednesday 14.01.2009 09:00 Training, Upgrades, Salary
Wednesday 14.01.2009 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 14.01.2009 15:00 League Matches, Round 25
Wednesday 14.01.2009 21:00 Training, Upgrades, Salary
Wednesday 14.01.2009 22:30 League Cup Quarter Finals
Thursday 15.01.2009 03:00 League Matches, Round 26
Thursday 15.01.2009 09:00 Training, Upgrades, Salary
Thursday 15.01.2009 15:00 League Matches, Round 27
Thursday 15.01.2009 18:00 Champions League Finals
Thursday 15.01.2009 21:00 Training, Upgrades, Salary
Thursday 15.01.2009 22:30 League Cup Semi Finals
Friday 16.01.2009 03:00 League Matches, Round 28
Friday 16.01.2009 09:00 Training, Upgrades, Salary
Friday 16.01.2009 15:00 League Matches, Round 29
Friday 16.01.2009 21:00 Training, Upgrades, Salary
Saturday 17.01.2009 12:00 Custom Cup draws and fixture generation
Saturday 17.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 18.01.2009 12:00 Custom Cup draws and fixture generation
Sunday 18.01.2009 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 18.01.2009 18:00 Training Camp Must be booked on Team Training
Monday 19.01.2009 03:00 League Matches, Round 30
Monday 19.01.2009 09:00 Training, Upgrades, Salary
Monday 19.01.2009 15:00 Playoff Matches Round 1
Monday 19.01.2009 21:00 Training, Upgrades, Salary
Tuesday 20.01.2009 03:00 Playoff Matches Round 2
Tuesday 20.01.2009 09:00 Training, Upgrades, Salary
Tuesday 20.01.2009 15:00 Playoff Matches Round 3
Tuesday 20.01.2009 21:00 Training, Upgrades, Salary
Tuesday 20.01.2009 22:30 League Cup Finals
Wednesday 21.01.2009 09:00 Training, Upgrades, Salary
Wednesday 21.01.2009 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 21.01.2009 18:00 Training Camp Must be booked on Team Training
Wednesday 21.01.2009 21:00 Training, Upgrades, Salary
Thursday 22.01.2009 09:00 Season 44 ends after training
Read the full entry
Season 43 Schedule (27/11/2008 13:38)
Day Date Time (CEST) Action Note
Saturday 29.11.2008 12:00 Custom Cup draws and fixture generation
Saturday 29.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 30.11.2008 12:00 Custom Cup draws and fixture generation
Sunday 30.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 30.11.2008 18:00 Training Camp Must be booked on Team Training
Monday 01.12.2008 09:00 Training, Upgrades, Salary
Monday 01.12.2008 15:00 League Matches, Round 1
Monday 01.12.2008 21:00 Training, Upgrades, Salary
Monday 01.12.2008 22:30 League Cup Round 1 Division 4 teams only at this stage
Tuesday 02.12.2008 03:00 League Matches, Round 2
Tuesday 02.12.2008 09:00 Training, Upgrades, Salary
Tuesday 02.12.2008 15:00 League Matches, Round 3
Tuesday 02.12.2008 18:00 Champions League, Group Stage #1
Tuesday 02.12.2008 21:00 Training, Upgrades, Salary
Tuesday 02.12.2008 22:30 League Cup Round 2
Wednesday 03.12.2008 03:00 League Matches, Round 4
Wednesday 03.12.2008 09:00 Training, Upgrades, Salary
Wednesday 03.12.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 03.12.2008 15:00 League Matches, Round 5
Wednesday 03.12.2008 18:00 Champions League, Group Stage #2
Wednesday 03.12.2008 21:00 Training, Upgrades, Salary
Wednesday 03.12.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 04.12.2008 03:00 League Matches, Round 6
Thursday 04.12.2008 09:00 Training, Upgrades, Salary
Thursday 04.12.2008 15:00 League Matches, Round 7
Thursday 04.12.2008 18:00 Champions League, Group Stage #3
Thursday 04.12.2008 21:00 Training, Upgrades, Salary
Thursday 04.12.2008 22:30 League Cup Round 4
Friday 05.12.2008 03:00 League Matches, Round 8
Friday 05.12.2008 09:00 Training, Upgrades, Salary
Friday 05.12.2008 15:00 League Matches, Round 9
Friday 05.12.2008 18:00 Champions League, Group Stage #4
Friday 05.12.2008 21:00 Training, Upgrades, Salary
Saturday 06.12.2008 12:00 Custom Cup draws and fixture generation
Saturday 06.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 07.12.2008 12:00 Custom Cup draws and fixture generation
Sunday 07.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 07.12.2008 18:00 Training Camp Must be booked on Team Training
Monday 08.12.2008 03:00 League Matches, Round 10
Monday 08.12.2008 09:00 Training, Upgrades, Salary
Monday 08.12.2008 15:00 League Matches, Round 11
Monday 08.12.2008 18:00 Champions League, Group Stage #5
Monday 08.12.2008 21:00 Training, Upgrades, Salary
Monday 08.12.2008 22:30 League Cup Round 5
Tuesday 09.12.2008 03:00 League Matches, Round 12
Tuesday 09.12.2008 09:00 Training, Upgrades, Salary
Tuesday 09.12.2008 15:00 League Matches, Round 13
Tuesday 09.12.2008 18:00 Champions League, Group Stage #6
Tuesday 09.12.2008 21:00 Training, Upgrades, Salary
Tuesday 09.12.2008 22:30 League Cup Round 6 Teams from division 2 enters the cup
Wednesday 10.12.2008 03:00 League Matches, Round 14
Wednesday 10.12.2008 09:00 Training, Upgrades, Salary
Wednesday 10.12.2008 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 10.12.2008 15:00 League Matches, Round 15
Wednesday 10.12.2008 18:00 Champions League, Group Stage #7
Wednesday 10.12.2008 21:00 Training, Upgrades, Salary
Wednesday 10.12.2008 22:30 League Cup Round 7
Thursday 11.12.2008 03:00 League Matches, Round 16
Thursday 11.12.2008 09:00 Training, Upgrades, Salary
Thursday 11.12.2008 15:00 League Matches, Round 17
Thursday 11.12.2008 21:00 Training, Upgrades, Salary
Thursday 11.12.2008 22:30 League Cup Round 8
Friday 12.12.2008 03:00 League Matches, Round 18
Friday 12.12.2008 09:00 Training, Upgrades, Salary
Friday 12.12.2008 15:00 League Matches, Round 19
Friday 12.12.2008 18:00 Champions League, Knockout Stage #1
Friday 12.12.2008 21:00 Training, Upgrades, Salary
Saturday 13.12.2008 12:00 Custom Cup draws and fixture generation
Saturday 13.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 14.12.2008 12:00 Custom Cup draws and fixture generation
Sunday 14.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 14.12.2008 18:00 Training Camp Must be booked on Team Training
Monday 15.12.2008 03:00 League Matches, Round 20
Monday 15.12.2008 09:00 Training, Upgrades, Salary
Monday 15.12.2008 15:00 League Matches, Round 21
Monday 15.12.2008 18:00 Champions League Quarter Finals
Monday 15.12.2008 21:00 Training, Upgrades, Salary
Monday 15.12.2008 22:30 League Cup Round 9 Teams from division 1 enters the cup here
Tuesday 16.12.2008 03:00 League Matches, Round 22
Tuesday 16.12.2008 09:00 Training, Upgrades, Salary
Tuesday 16.12.2008 15:00 League Matches, Round 23
Tuesday 16.12.2008 18:00 Champions League Semi finals
Tuesday 16.12.2008 21:00 Training, Upgrades, Salary
Tuesday 16.12.2008 22:30 League Cup Round 10
Wednesday 17.12.2008 03:00 League Matches, Round 24
Wednesday 17.12.2008 09:00 Training, Upgrades, Salary
Wednesday 17.12.2008 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 17.12.2008 15:00 League Matches, Round 25
Wednesday 17.12.2008 21:00 Training, Upgrades, Salary
Wednesday 17.12.2008 22:30 League Cup Quarter Finals
Thursday 18.12.2008 03:00 League Matches, Round 26
Thursday 18.12.2008 09:00 Training, Upgrades, Salary
Thursday 18.12.2008 15:00 League Matches, Round 27
Thursday 18.12.2008 18:00 Champions League Finals
Thursday 18.12.2008 21:00 Training, Upgrades, Salary
Thursday 18.12.2008 22:30 League Cup Semi Finals
Friday 19.12.2008 03:00 League Matches, Round 28
Friday 19.12.2008 09:00 Training, Upgrades, Salary
Friday 19.12.2008 15:00 League Matches, Round 29
Friday 19.12.2008 21:00 Training, Upgrades, Salary
Saturday 20.12.2008 12:00 Custom Cup draws and fixture generation
Saturday 20.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 21.12.2008 12:00 Custom Cup draws and fixture generation
Sunday 21.12.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 21.12.2008 18:00 Training Camp Must be booked on Team Training
Monday 22.12.2008 03:00 League Matches, Round 30
Monday 22.12.2008 09:00 Training, Upgrades, Salary
Monday 22.12.2008 15:00 Playoff Matches Round 1
Monday 22.12.2008 21:00 Training, Upgrades, Salary
Tuesday 23.12.2008 03:00 Playoff Matches Round 2
Tuesday 23.12.2008 09:00 Training, Upgrades, Salary
Tuesday 23.12.2008 15:00 Playoff Matches Round 3
Tuesday 23.12.2008 21:00 Training, Upgrades, Salary
Tuesday 23.12.2008 22:30 League Cup Finals
Wednesday 24.12.2008 09:00 Training, Upgrades, Salary
Wednesday 24.12.2008 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 24.12.2008 18:00 Training Camp Must be booked on Team Training
Wednesday 24.12.2008 21:00 Training, Upgrades, Salary
Thursday 25.12.2008 09:00 Season ends after training
Read the full entry
Season 42 Schedule (03/11/2008 09:33)
Day Date Time (CEST) Action Note
Saturday 01.11.2008 12:00 Custom Cup draws and fixture generation
Saturday 01.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 02.11.2008 12:00 Custom Cup draws and fixture generation
Sunday 02.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 02.11.2008 18:00 Training Camp Must be booked on Team Training
Monday 03.11.2008 09:00 Training, Upgrades, Salary
Monday 03.11.2008 15:00 League Matches, Round 1
Monday 03.11.2008 21:00 Training, Upgrades, Salary
Monday 03.11.2008 22:30 League Cup Round 1 Division 4 teams only at this stage
Tuesday 04.11.2008 03:00 League Matches, Round 2
Tuesday 04.11.2008 09:00 Training, Upgrades, Salary
Tuesday 04.11.2008 15:00 League Matches, Round 3
Tuesday 04.11.2008 18:00 Champions League, Group Stage #1
Tuesday 04.11.2008 21:00 Training, Upgrades, Salary
Tuesday 04.11.2008 22:30 League Cup Round 2
Wednesday 05.11.2008 03:00 League Matches, Round 4
Wednesday 05.11.2008 09:00 Training, Upgrades, Salary
Wednesday 05.11.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 05.11.2008 15:00 League Matches, Round 5
Wednesday 05.11.2008 18:00 Champions League, Group Stage #2
Wednesday 05.11.2008 21:00 Training, Upgrades, Salary
Wednesday 05.11.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 06.11.2008 03:00 League Matches, Round 6
Thursday 06.11.2008 09:00 Training, Upgrades, Salary
Thursday 06.11.2008 15:00 League Matches, Round 7
Thursday 06.11.2008 18:00 Champions League, Group Stage #3
Thursday 06.11.2008 21:00 Training, Upgrades, Salary
Thursday 06.11.2008 22:30 League Cup Round 4
Friday 07.11.2008 03:00 League Matches, Round 8
Friday 07.11.2008 09:00 Training, Upgrades, Salary
Friday 07.11.2008 15:00 League Matches, Round 9
Friday 07.11.2008 18:00 Champions League, Group Stage #4
Friday 07.11.2008 21:00 Training, Upgrades, Salary
Saturday 08.11.2008 12:00 Custom Cup draws and fixture generation
Saturday 08.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 09.11.2008 12:00 Custom Cup draws and fixture generation
Sunday 09.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 09.11.2008 18:00 Training Camp Must be booked on Team Training
Monday 10.11.2008 03:00 League Matches, Round 10
Monday 10.11.2008 09:00 Training, Upgrades, Salary
Monday 10.11.2008 15:00 League Matches, Round 11
Monday 10.11.2008 18:00 Champions League, Group Stage #5
Monday 10.11.2008 21:00 Training, Upgrades, Salary
Monday 10.11.2008 22:30 League Cup Round 5
Tuesday 11.11.2008 03:00 League Matches, Round 12
Tuesday 11.11.2008 09:00 Training, Upgrades, Salary
Tuesday 11.11.2008 15:00 League Matches, Round 13
Tuesday 11.11.2008 18:00 Champions League, Group Stage #6
Tuesday 11.11.2008 21:00 Training, Upgrades, Salary
Tuesday 11.11.2008 22:30 League Cup Round 6 Teams from division 2 enters the cup
Wednesday 12.11.2008 03:00 League Matches, Round 14
Wednesday 12.11.2008 09:00 Training, Upgrades, Salary
Wednesday 12.11.2008 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 12.11.2008 15:00 League Matches, Round 15
Wednesday 12.11.2008 18:00 Champions League, Group Stage #7
Wednesday 12.11.2008 21:00 Training, Upgrades, Salary
Wednesday 12.11.2008 22:30 League Cup Round 7
Thursday 13.11.2008 03:00 League Matches, Round 16
Thursday 13.11.2008 09:00 Training, Upgrades, Salary
Thursday 13.11.2008 15:00 League Matches, Round 17
Thursday 13.11.2008 21:00 Training, Upgrades, Salary
Thursday 13.11.2008 22:30 League Cup Round 8
Friday 14.11.2008 03:00 League Matches, Round 18
Friday 14.11.2008 09:00 Training, Upgrades, Salary
Friday 14.11.2008 15:00 League Matches, Round 19
Friday 14.11.2008 18:00 Champions League, Knockout Stage #1
Friday 14.11.2008 21:00 Training, Upgrades, Salary
Saturday 15.11.2008 12:00 Custom Cup draws and fixture generation
Saturday 15.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 16.11.2008 12:00 Custom Cup draws and fixture generation
Sunday 16.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 16.11.2008 18:00 Training Camp Must be booked on Team Training
Monday 17.11.2008 03:00 League Matches, Round 20
Monday 17.11.2008 09:00 Training, Upgrades, Salary
Monday 17.11.2008 15:00 League Matches, Round 21
Monday 17.11.2008 18:00 Champions League Quarter Finals
Monday 17.11.2008 21:00 Training, Upgrades, Salary
Monday 17.11.2008 22:30 League Cup Round 9 Teams from division 1 enters the cup here
Tuesday 18.11.2008 03:00 League Matches, Round 22
Tuesday 18.11.2008 09:00 Training, Upgrades, Salary
Tuesday 18.11.2008 15:00 League Matches, Round 23
Tuesday 18.11.2008 18:00 Champions League Semi finals
Tuesday 18.11.2008 21:00 Training, Upgrades, Salary
Tuesday 18.11.2008 22:30 League Cup Round 10
Wednesday 19.11.2008 03:00 League Matches, Round 24
Wednesday 19.11.2008 09:00 Training, Upgrades, Salary
Wednesday 19.11.2008 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 19.11.2008 15:00 League Matches, Round 25
Wednesday 19.11.2008 21:00 Training, Upgrades, Salary
Wednesday 19.11.2008 22:30 League Cup Quarter Finals
Thursday 20.11.2008 03:00 League Matches, Round 26
Thursday 20.11.2008 09:00 Training, Upgrades, Salary
Thursday 20.11.2008 15:00 League Matches, Round 27
Thursday 20.11.2008 18:00 Champions League Finals
Thursday 20.11.2008 21:00 Training, Upgrades, Salary
Thursday 20.11.2008 22:30 League Cup Semi Finals
Friday 21.11.2008 03:00 League Matches, Round 28
Friday 21.11.2008 09:00 Training, Upgrades, Salary
Friday 21.11.2008 15:00 League Matches, Round 29
Friday 21.11.2008 21:00 Training, Upgrades, Salary
Saturday 22.11.2008 12:00 Custom Cup draws and fixture generation
Saturday 22.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 23.11.2008 12:00 Custom Cup draws and fixture generation
Sunday 23.11.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 23.11.2008 18:00 Training Camp Must be booked on Team Training
Monday 24.11.2008 03:00 League Matches, Round 30
Monday 24.11.2008 09:00 Training, Upgrades, Salary
Monday 24.11.2008 15:00 Playoff Matches Round 1
Monday 24.11.2008 21:00 Training, Upgrades, Salary
Tuesday 25.11.2008 03:00 Playoff Matches Round 2
Tuesday 25.11.2008 09:00 Training, Upgrades, Salary
Tuesday 25.11.2008 15:00 Playoff Matches Round 3
Tuesday 25.11.2008 21:00 Training, Upgrades, Salary
Tuesday 25.11.2008 22:30 League Cup Finals
Wednesday 26.11.2008 09:00 Training, Upgrades, Salary
Wednesday 26.11.2008 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 26.11.2008 18:00 Training Camp Must be booked on Team Training
Wednesday 26.11.2008 21:00 Training, Upgrades, Salary
Thursday 27.11.2008 09:00 Season ends after training
Read the full entry
Browsers and Javascript performance (10/10/2008 08:28)

Yesterday, I posted a blog about the usage of different browsers. Today, I figured I might follow up with some interesting benchmarks when it comes to Javascript in the different browsers, and explain why maybe YOU should care.

What's JavaScript? What's the difference between JavaScript and Java? Isn't JavaScript just a simplified version of Java?

First of all, let me just say that Java and JavaScript have no relation what so ever, and are two entirely different programming languages. JavaScript was originally called LiveScript, but to increase it's popularity, Netscape renamed their lightweight scripting language to, yes indeed, JavaScript, simply to get a buzzword-effect.

Netscape originally invented a simple scripting language called LiveScript, which was to be a proprietary add-on to HTML. It was renamed to JavaScript a little later. Microsoft then added their own version of JavaScript to Internet Explorer, which they named JScript. Unfortunately, the two were not identical, but this is hardly a surprise when we see how different their browsers have been over the years.

Javascript has come a long way since then, when it comes to compatibility and functionality.

Today in modern times, Javascript is what makes it possible to dynamically interact with a web-page without forcing it to be reloaded. In ManagerLeague, JavaScript lets you open up a popup-window to look at a team or a player, it lets you drag players around to replace them, and it lets you read the match-reports as it is printed line by line, to mention just a few examples. It is also JavaScript that allows you to perform actions like updating individual training without reloadin the page, as the communication between the checkbox you click and our servers take place without reloading the entire training-page. This kind of "background-communication" uses another buzzword, and it has been named AJAX. It has nothing to do with the Dutch football-team, but is short for Asyncronous Javascript And Xml.

As mentioned, Javascript is an old piece of technology, and it hasn't really been developed a lot, until quite recently. The entire World Wide Web is going through a huge transformation, and services like Google Maps, GMail and a lot more, work more like Applications (programs if you like) than static webpages.

So why should you care about Javascript performance? If  you can drag those players to where you want to, who gives a damn?

Fair enough, in ManagerLeague, you can get away with using most browsers today. But as you know, we are working on a NEW ManagerLeague (The biggest update to ML so far in history), and this modernized version will certainly make good use of more JavaScript. And believe me, the difference between playing the NEW ManagerLeague in IE7 and Safari 4 Beta is, mildly put, huge! HUGE!

You can also turn the question around:
Why should you want to waste your computer resources on spending more power, time and CPU, than it should? Why shouldn't moving players around be smooth, instant and without annoying lag? With the differences being as huge as they are today, I will give you one specific example:
Did you know that swapping two players on your team using Internet Explorer 7, causes 3 times as much load on your computer than doing it with Firefox 3, Opera 9.50 or Chrome? And unless you have a really fast computer, you can notice it very clearly, as the movement of the player is jerky.

And that is just 1 example. As the table below will show, depending on what you try to do in JavaScript, the slowest browser can be up to 255 times slower (twohundredandfiftyfive!) than the fastest one! So if this action you try to do should take 0,01 second, the slow browser will use a staggering 2,5 seconds for the same task!

Laptops and battery:

It is also a point worth making, that using a browser like Chrome will use less battery than IE, simply because it doesn't waste clockcycles for your CPU. It can do more with less power. So if you care about how long your battery lasts, don't use Internet Explorer if you can avoid it.

And that, is why you should give a damn!

Below are the results from 4 different benchmarks. All results show the average time it took to perform the tests 10 times on my computer, with the exception of Chrome, where the results are from the first test only, as it seems to have some issues in it's early beta-version. The higher the number, the worse performance, as it is a measure of time in milliseconds it takes to perform the test.

The numbers can not be used when comparing different computers, as a faster CPU will affect each of these numbers. So to make your own list of numbers, you must run ALL the tests and then see for yourself. The computer used in this case, has an Intel Core 2 Duo (3.0 GHz), 2 GB of DDR3 Ram at 1333 MHz, Nvidia 8800 GT Video Card and the usual other stuff.

List updated July 17th 2009.

  Sunspider DOM Core Spinners Bench * Weighted Rating***
IE 7 15992 39796 3463 653

IE8 5130 20113 2450 361

Opera 8 8388 2707 5173 593

Opera 9 6407 343 2449 360

Opera 9.50 3285 156 1233 151

Opera 9.64 3754 163 1150 146

Opera 10 Alpha 2499 90 900 120

Opera 10 Beta 1 2698 87 925 122

FireFox 2 11124 2886 2793 446

FireFox 3 2977 672 1187 168

FireFox 3.5 Beta 3 1166 557 975 112

FireFox 3.5 862 529 880 97

FireFox 3.6 702 330 381    
Chrome 1.0 Beta 1685 272 1008 162

Chrome 1.0.154.53 813 215 1007 95

Chrome 2.0.169.1 528 400 861 77

Chrome 2.0.172.30 506 493 836 82

Chrome 3.0.193.1 Beta 385 211 716 75

Chrome 4.0.249.78 390 207 398    
Safari 3.1.2 2640 78 900 113

Safari 4 Beta 904 172 740 75

Safari 4 487 60 796 64

           

* My own benchmark test uses the ManagerLeague Javascripts to modify the DOM, creating, moving and removing DIVs, Drag'n drop etc...Typical ManagerLeague usage.

** A relative measurement , weighing all tests wit the same weight. The lower the better. The more stars, the better.

 

Conclusions

This blog was posted in October 2007, and has been updated at irregular intervals since. The tendency shows that we are moving towards better and better performance for all new editions of all browsers.
The worst browser is clearly Internet Explorer 7, which is a staggering 10 times slower than the fastest browser. The sad reality is that this is the most widely used browser in the world. I had high hopes for the new IE8 which came out just a week ago, and allthough faster than IE7, it still leaves a lot to be desired. IE8 is still 6 times slower than the fastest browser available today! Outrageous for a browser released in 2009!
FireFox made a giant leap in performance from 2.0 to 3.0, and the Beta of 3.1 shows that they are still racing towards even better performance.
Opera seems to be on a nice course as well, with their latest 10 Alpha being much faster than their current 9.64 version.
The new kid on the block, Chrome, is doing very well indeed. It performs really well, and the performance keeps getting better with every new version so far. When Chrome 2.0 is "finished", it should really offer a solid and fast package.
Added July 17th: I have just made the testruns with the Chrome 3 from the dev-channel (beta if you wish), and it is certainly faster than Chrome 2. It can not yet match Safari 4, but the difference is hardly noticable.
Safari keeps surprising me with it's lightning fast performance. It is the overall fastest browser, no doubt. I must say though, that Chrome somehow feels faster and more responsive, specially when you start using the Safari UI, with menues etc, but this test measures only Javascript performance, and not other aspects of the browser.

A Weighted Rating of 200 or lower can be considered "good". This means that you should stay away from all IE-versions, and upgrade your FireFox2 to FireFox3. Unfortunately, IE8 needs to be made twice as fast to reach this rating...I don't really think that is going to happen, unless they ever get to the point where they understand they have to scrap their entire browser and start from scratch...Unless they plan to ship IE9 with a main focus on faster javascript execution.

The near future

In a very short time, FireFox will release it's 3.5-version and will take their place among the top performing browsers again. Firefox-users are usually good at keeping their browser updated, and so a lot of users will have really fast browsers. (Now, it's released, and it is noticably faster than FireFox 3. However, it is quite clear that the gap to Chrome and Safari will be difficult to close. Still though, when you consider all the add-ons, it's a damned fine browser!)
For all IE-users out there, there simply isn't hope. If you want a fast browser, you must avoid Internet Explorer completely.
Personally I hope that FireFix, Chrome, Opera and Safari will all prosper as the expense of Internet Explorer, simply for the good of mankind (and developers like myself!).
The bottom line is

- Avoid using Internet Explorer if you can.
- Any other browser will deliver the performance you want if you use the most recent stable version.
- If we consider ALL versions of ALL browsers, Safari 4 is the fastest browser available.

Read the full entry
Browsers and webtrends update (09/10/2008 14:11)
ManagerLeague Browser Statistics - and why it matters!

Every now and then, I put up a little stats on your browser usage when playing ManagerLeague. We have been fairly clear about which browsers we recommend using, and we were happy when IE7 came to the rescue of all IE6 users, making the "default browser" finally closing the gap we saw earlier when it comes to functionality and security.
To developers like me, these numbers are important, as they show trends and they provide me with information about what kind of features can be added, planned for, and hopefully supported given an approximate timeframe. That said, it would seem as if the biggest leap has already been made over the past few years, with Opera and FireFox paving the way for new standards, better rendering, security and a more feature-rich browser experience.

Lets say I would like to create a really cool page in the game, which needs a properly transparent PNG-image as a background:
The below table lets me know that just over 12 % of the players today would have problems rendering that correctly, as PNGs are not exactly very nice in IE6. (Yes yes, there are ways to do it using DX-filters etc, but that wasn't the point)

I am relieved to see that Most IE-users have jumped over to 7.0,and that most FireFox users have jumped to 3.0.
I urge everyone I know to make sure they use the best browser they possibly can, and as the browser will become more and more important in the future, it doesn't hurt anyone to upgrade a couple of times each year. there will come a time, in a very near future,where users left on old browsers like IE6, Opera 6 and 7, and even FireFox 1, will find web-applications no longer working for them.
Here at ManagerLeague HQ, we are very close to wave goodbye to the IE6 browser when it comes to optimal support. By next year, I am guessing that we will see features that will not look right in IE6 and in FireFox versions older than 1.5. If I were you, I'd upgrade now, rather than wait!

Browser
Traffic
(ManagerLeague)
Traffic
(Global)
Internet Explorer7 36,89% (+ 3,72)
46,35%
FireFox 3 31,08% (+31,08)
13,27%
Internet Explorer 6 12,76% (-13,99)
24,67%
FireFox 2 9,52% (-22,95)
5,77%
Opera 9 4,82% (+ 0,64)
0,67%
Safari 1,44% (+ 0,86)
5,20%
Chrome 1,08% (+ 1,08)
0,78%
FireFox 1 0,66% (- 1,80)
0,14%
Internet Explorer 8 0,22% (+ 0,22)
0,37%
Mobile browsers***
0,10% (  N/A )
N/A
Other 1,43% (  N/A )
N/A
*** SonyEricsson, Nokia, Samsung, BlackBerry and LG
Platform
Marketshare
(ManagerLeague)
Marketshare
(Global)
Internet Explorer 49,87% (- 9,97)
72,22%
FireFox 41,26% (+ 6,33)
19,48%
Opera 4,82% (+ 0,64)
0,71%
Safari 1,44% (+ 0,86)
6,39%
Chrome 1,08% (+ 1,08)
0,26%

All stats are from September 2008, and all comparisons (+/- x,xx%) are based on the numbers from January 2008.

Again, we see we have a lot of Opera users here at ManagerLeague (Hello Norway!) and we have rather few Safari users (we have very few Mac-users actually).
Also, like last time, we have a much more even split between Internet Explorer and FireFox than the global market would indicate. This is rather normal for game-related sites though, as they are played mostly by young men who are the most eager browser upgraders.

A final note to the ONE person who keeps trying to use Internet Explorer 3.01:
Give it up, it will never work!

Have a nice weekend :)

- Spinner
Read the full entry
Season 41 Schedule (02/10/2008 13:12)
Day Date Time (CEST) Action Note
Saturday 04.10.2008 12:00 Custom Cup draws and fixture generation
Saturday 04.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 05.10.2008 12:00 Custom Cup draws and fixture generation
Sunday 05.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 05.10.2008 18:00 Training Camp Must be booked on Team Training
Monday 06.10.2008 09:00 Training, Upgrades, Salary
Monday 06.10.2008 15:00 League Matches, Round 1
Monday 06.10.2008 21:00 Training, Upgrades, Salary
Monday 06.10.2008 22:30 League Cup Round 1 Division 4 teams only at this stage
Tuesday 07.10.2008 03:00 League Matches, Round 2
Tuesday 07.10.2008 09:00 Training, Upgrades, Salary
Tuesday 07.10.2008 15:00 League Matches, Round 3
Tuesday 07.10.2008 18:00 Champions League, Group Stage #1
Tuesday 07.10.2008 21:00 Training, Upgrades, Salary
Tuesday 07.10.2008 22:30 League Cup Round 2
Wednesday 08.10.2008 03:00 League Matches, Round 4
Wednesday 08.10.2008 09:00 Training, Upgrades, Salary
Wednesday 08.10.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 08.10.2008 15:00 League Matches, Round 5
Wednesday 08.10.2008 18:00 Champions League, Group Stage #2
Wednesday 08.10.2008 21:00 Training, Upgrades, Salary
Wednesday 08.10.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 09.10.2008 03:00 League Matches, Round 6
Thursday 09.10.2008 09:00 Training, Upgrades, Salary
Thursday 09.10.2008 15:00 League Matches, Round 7
Thursday 09.10.2008 18:00 Champions League, Group Stage #3
Thursday 09.10.2008 21:00 Training, Upgrades, Salary
Thursday 09.10.2008 22:30 League Cup Round 4
Friday 10.10.2008 03:00 League Matches, Round 8
Friday 10.10.2008 09:00 Training, Upgrades, Salary
Friday 10.10.2008 15:00 League Matches, Round 9
Friday 10.10.2008 18:00 Champions League, Group Stage #4
Friday 10.10.2008 21:00 Training, Upgrades, Salary
Saturday 11.10.2008 12:00 Custom Cup draws and fixture generation
Saturday 11.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 12.10.2008 12:00 Custom Cup draws and fixture generation
Sunday 12.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 12.10.2008 18:00 Training Camp Must be booked on Team Training
Monday 13.10.2008 03:00 League Matches, Round 10
Monday 13.10.2008 09:00 Training, Upgrades, Salary
Monday 13.10.2008 15:00 League Matches, Round 11
Monday 13.10.2008 18:00 Champions League, Group Stage #5
Monday 13.10.2008 21:00 Training, Upgrades, Salary
Monday 13.10.2008 22:30 League Cup Round 5
Tuesday 14.10.2008 03:00 League Matches, Round 12
Tuesday 14.10.2008 09:00 Training, Upgrades, Salary
Tuesday 14.10.2008 15:00 League Matches, Round 13
Tuesday 14.10.2008 18:00 Champions League, Group Stage #6
Tuesday 14.10.2008 21:00 Training, Upgrades, Salary
Tuesday 14.10.2008 22:30 League Cup Round 6 Teams from division 2 enters the cup
Wednesday 15.10.2008 03:00 League Matches, Round 14
Wednesday 15.10.2008 09:00 Training, Upgrades, Salary
Wednesday 15.10.2008 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 15.10.2008 15:00 League Matches, Round 15
Wednesday 15.10.2008 18:00 Champions League, Group Stage #7
Wednesday 15.10.2008 21:00 Training, Upgrades, Salary
Wednesday 15.10.2008 22:30 League Cup Round 7
Thursday 16.10.2008 03:00 League Matches, Round 16
Thursday 16.10.2008 09:00 Training, Upgrades, Salary
Thursday 16.10.2008 15:00 League Matches, Round 17
Thursday 16.10.2008 21:00 Training, Upgrades, Salary
Thursday 16.10.2008 22:30 League Cup Round 8
Friday 17.10.2008 03:00 League Matches, Round 18
Friday 17.10.2008 09:00 Training, Upgrades, Salary
Friday 17.10.2008 15:00 League Matches, Round 19
Friday 17.10.2008 18:00 Champions League, Knockout Stage #1
Friday 17.10.2008 21:00 Training, Upgrades, Salary
Saturday 18.10.2008 12:00 Custom Cup draws and fixture generation
Saturday 18.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 19.10.2008 12:00 Custom Cup draws and fixture generation
Sunday 19.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 19.10.2008 18:00 Training Camp Must be booked on Team Training
Monday 20.10.2008 03:00 League Matches, Round 20
Monday 20.10.2008 09:00 Training, Upgrades, Salary
Monday 20.10.2008 15:00 League Matches, Round 21
Monday 20.10.2008 18:00 Champions League Quarter Finals
Monday 20.10.2008 21:00 Training, Upgrades, Salary
Monday 20.10.2008 22:30 League Cup Round 9 Teams from division 1 enters the cup here
Tuesday 21.10.2008 03:00 League Matches, Round 22
Tuesday 21.10.2008 09:00 Training, Upgrades, Salary
Tuesday 21.10.2008 15:00 League Matches, Round 23
Tuesday 21.10.2008 18:00 Champions League Semi finals
Tuesday 21.10.2008 21:00 Training, Upgrades, Salary
Tuesday 21.10.2008 22:30 League Cup Round 10
Wednesday 22.10.2008 03:00 League Matches, Round 24
Wednesday 22.10.2008 09:00 Training, Upgrades, Salary
Wednesday 22.10.2008 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 22.10.2008 15:00 League Matches, Round 25
Wednesday 22.10.2008 21:00 Training, Upgrades, Salary
Wednesday 22.10.2008 22:30 League Cup Quarter Finals
Thursday 23.10.2008 03:00 League Matches, Round 26
Thursday 23.10.2008 09:00 Training, Upgrades, Salary
Thursday 23.10.2008 15:00 League Matches, Round 27
Thursday 23.10.2008 18:00 Champions League Finals
Thursday 23.10.2008 21:00 Training, Upgrades, Salary
Thursday 23.10.2008 22:30 League Cup Semi Finals
Friday 24.10.2008 03:00 League Matches, Round 28
Friday 24.10.2008 09:00 Training, Upgrades, Salary
Friday 24.10.2008 15:00 League Matches, Round 29
Friday 24.10.2008 21:00 Training, Upgrades, Salary
Saturday 25.10.2008 12:00 Custom Cup draws and fixture generation
Saturday 25.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 26.10.2008 12:00 Custom Cup draws and fixture generation
Sunday 26.10.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 26.10.2008 18:00 Training Camp Must be booked on Team Training
Monday 27.10.2008 03:00 League Matches, Round 30
Monday 27.10.2008 09:00 Training, Upgrades, Salary
Monday 27.10.2008 15:00 Playoff Matches Round 1
Monday 27.10.2008 21:00 Training, Upgrades, Salary
Tuesday 28.10.2008 03:00 Playoff Matches Round 2
Tuesday 28.10.2008 09:00 Training, Upgrades, Salary
Tuesday 28.10.2008 15:00 Playoff Matches Round 3
Tuesday 28.10.2008 21:00 Training, Upgrades, Salary
Tuesday 28.10.2008 22:30 League Cup Finals
Wednesday 29.10.2008 09:00 Training, Upgrades, Salary
Wednesday 29.10.2008 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 29.10.2008 18:00 Training Camp Must be booked on Team Training
Wednesday 29.10.2008 21:00 Training, Upgrades, Salary
Thursday 30.10.2008 09:00 Season ends after training
Read the full entry
Season 40 Schedule (04/09/2008 16:15)
Day Date Time (CEST) Action Note
Saturday 06.09.2008 12:00 Custom Cup draws and fixture generation
Saturday 06.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 07.09.2008 12:00 Custom Cup draws and fixture generation
Sunday 07.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 07.09.2008 18:00 Training Camp Must be booked on Team Training
Monday 08.09.2008 09:00 Training, Upgrades, Salary
Monday 08.09.2008 15:00 League Matches, Round 1
Monday 08.09.2008 21:00 Training, Upgrades, Salary
Monday 08.09.2008 22:30 League Cup Round 1 Division 4 teams only at this stage
Tuesday 09.09.2008 03:00 League Matches, Round 2
Tuesday 09.09.2008 09:00 Training, Upgrades, Salary
Tuesday 09.09.2008 15:00 League Matches, Round 3
Tuesday 09.09.2008 18:00 Champions League, Group Stage #1
Tuesday 09.09.2008 21:00 Training, Upgrades, Salary
Tuesday 09.09.2008 22:30 League Cup Round 2
Wednesday 10.09.2008 03:00 League Matches, Round 4
Wednesday 10.09.2008 09:00 Training, Upgrades, Salary
Wednesday 10.09.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 10.09.2008 15:00 League Matches, Round 5
Wednesday 10.09.2008 18:00 Champions League, Group Stage #2
Wednesday 10.09.2008 21:00 Training, Upgrades, Salary
Wednesday 10.09.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 11.09.2008 03:00 League Matches, Round 6
Thursday 11.09.2008 09:00 Training, Upgrades, Salary
Thursday 11.09.2008 15:00 League Matches, Round 7
Thursday 11.09.2008 18:00 Champions League, Group Stage #3
Thursday 11.09.2008 21:00 Training, Upgrades, Salary
Thursday 11.09.2008 22:30 League Cup Round 4
Friday 12.09.2008 03:00 League Matches, Round 8
Friday 12.09.2008 09:00 Training, Upgrades, Salary
Friday 12.09.2008 15:00 League Matches, Round 9
Friday 12.09.2008 18:00 Champions League, Group Stage #4
Friday 12.09.2008 21:00 Training, Upgrades, Salary
Saturday 13.09.2008 12:00 Custom Cup draws and fixture generation
Saturday 13.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 14.09.2008 12:00 Custom Cup draws and fixture generation
Sunday 14.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 14.09.2008 18:00 Training Camp Must be booked on Team Training
Monday 15.09.2008 03:00 League Matches, Round 10
Monday 15.09.2008 09:00 Training, Upgrades, Salary
Monday 15.09.2008 15:00 League Matches, Round 11
Monday 15.09.2008 18:00 Champions League, Group Stage #5
Monday 15.09.2008 21:00 Training, Upgrades, Salary
Monday 15.09.2008 22:30 League Cup Round 5
Tuesday 16.09.2008 03:00 League Matches, Round 12
Tuesday 16.09.2008 09:00 Training, Upgrades, Salary
Tuesday 16.09.2008 15:00 League Matches, Round 13
Tuesday 16.09.2008 18:00 Champions League, Group Stage #6
Tuesday 16.09.2008 21:00 Training, Upgrades, Salary
Tuesday 16.09.2008 22:30 League Cup Round 6 Teams from division 2 enters the cup
Wednesday 17.09.2008 03:00 League Matches, Round 14
Wednesday 17.09.2008 09:00 Training, Upgrades, Salary
Wednesday 17.09.2008 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 17.09.2008 15:00 League Matches, Round 15
Wednesday 17.09.2008 18:00 Champions League, Group Stage #7
Wednesday 17.09.2008 21:00 Training, Upgrades, Salary
Wednesday 17.09.2008 22:30 League Cup Round 7
Thursday 18.09.2008 03:00 League Matches, Round 16
Thursday 18.09.2008 09:00 Training, Upgrades, Salary
Thursday 18.09.2008 15:00 League Matches, Round 17
Thursday 18.09.2008 21:00 Training, Upgrades, Salary
Thursday 18.09.2008 22:30 League Cup Round 8
Friday 19.09.2008 03:00 League Matches, Round 18
Friday 19.09.2008 09:00 Training, Upgrades, Salary
Friday 19.09.2008 15:00 League Matches, Round 19
Friday 19.09.2008 18:00 Champions League, Knockout Stage #1
Friday 19.09.2008 21:00 Training, Upgrades, Salary
Saturday 20.09.2008 12:00 Custom Cup draws and fixture generation
Saturday 20.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 21.09.2008 12:00 Custom Cup draws and fixture generation
Sunday 21.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 21.09.2008 18:00 Training Camp Must be booked on Team Training
Monday 22.09.2008 03:00 League Matches, Round 20
Monday 22.09.2008 09:00 Training, Upgrades, Salary
Monday 22.09.2008 15:00 League Matches, Round 21
Monday 22.09.2008 18:00 Champions League Quarter Finals
Monday 22.09.2008 21:00 Training, Upgrades, Salary
Monday 22.09.2008 22:30 League Cup Round 9 Teams from division 1 enters the cup here
Tuesday 23.09.2008 03:00 League Matches, Round 22
Tuesday 23.09.2008 09:00 Training, Upgrades, Salary
Tuesday 23.09.2008 15:00 League Matches, Round 23
Tuesday 23.09.2008 18:00 Champions League Semi finals
Tuesday 23.09.2008 21:00 Training, Upgrades, Salary
Tuesday 23.09.2008 22:30 League Cup Round 10
Wednesday 24.09.2008 03:00 League Matches, Round 24
Wednesday 24.09.2008 09:00 Training, Upgrades, Salary
Wednesday 24.09.2008 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 24.09.2008 15:00 League Matches, Round 25
Wednesday 24.09.2008 21:00 Training, Upgrades, Salary
Wednesday 24.09.2008 22:30 League Cup Quarter Finals
Thursday 25.09.2008 03:00 League Matches, Round 26
Thursday 25.09.2008 09:00 Training, Upgrades, Salary
Thursday 25.09.2008 15:00 League Matches, Round 27
Thursday 25.09.2008 18:00 Champions League Finals
Thursday 25.09.2008 21:00 Training, Upgrades, Salary
Thursday 25.09.2008 22:30 League Cup Semi Finals
Friday 26.09.2008 03:00 League Matches, Round 28
Friday 26.09.2008 09:00 Training, Upgrades, Salary
Friday 26.09.2008 15:00 League Matches, Round 29
Friday 26.09.2008 21:00 Training, Upgrades, Salary
Saturday 27.09.2008 12:00 Custom Cup draws and fixture generation
Saturday 27.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 28.09.2008 12:00 Custom Cup draws and fixture generation
Sunday 28.09.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 28.09.2008 18:00 Training Camp Must be booked on Team Training
Monday 29.09.2008 03:00 League Matches, Round 30
Monday 29.09.2008 09:00 Training, Upgrades, Salary
Monday 29.09.2008 15:00 Playoff Matches Round 1
Monday 29.09.2008 21:00 Training, Upgrades, Salary
Tuesday 30.09.2008 03:00 Playoff Matches Round 2
Tuesday 30.09.2008 09:00 Training, Upgrades, Salary
Tuesday 30.09.2008 15:00 Playoff Matches Round 3
Tuesday 30.09.2008 21:00 Training, Upgrades, Salary
Tuesday 30.09.2008 22:30 League Cup Finals
Wednesday 01.10.2008 09:00 Training, Upgrades, Salary
Wednesday 01.10.2008 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 01.10.2008 18:00 Training Camp Must be booked on Team Training
Wednesday 01.10.2008 21:00 Training, Upgrades, Salary
Thursday 02.10.2008 09:00 Season ends after training
Read the full entry
TV-Income from league matches..or not? (20/08/2008 21:46)
From time to time, some of you very clever players manage to stumble across bugs (faults in our software) that we do not know about ourselves.
Most of the times we get such reports, it is wrong, and human error is involved at some point.
This is not a problem, and something all developers are more or less used to.
The REAL danger here lies in becoming too arrogant to REALLY check, even if you have checked it 10 times before.

Here the other day, I got a message saying that we had a bug in our leagues, and that no matches had been played in the Brazilian League for "several days".
This is of course something that is fairly easy to check, and also something that you would expect to be reported in by more than 1 person over the course of "several days", and indeed, this was a misunderstanding. Teams in brazil had indeed played the matches they should, and all was in order.

A few weeks back, it was the Friendlies page not working for a tiny number of people, and we could not find any plausible cause for such a problem. Until suddenly, we stumbeled upon the problem, which was special characters in a stadium-name, which broke the entire page. And of course, only 6 teams had this special character in their stadium name, so very few were affected. But once again, it was fixed due to some stubborn players who kept on complaining, and finally I was able to find a pattern and fix it!

Today, I received a support-request from someone claiming we were cheating his team when it comes to money from TV-Coverage of some games.
My initial response was of course that this was somewhat unlikely, as this should have been noticed by a lot more people, as it would have been a problem that are months old. Furthermore, it was unlikely that it would only affect SOME teams and not all.
But I started digging, and indeed, I found a potential flaw in the simulator which COULD lead to the lack of income from TV-Coverage, even though it was both listed and taxed!

By now, an emergency fix has been uploaded to all live-servers that wil make sure this does not happen again, and as always I am sorry it snuck in in the first place.

As for compensation, there will be none, as it is impossible to go back to find out how many cases would be involved, and so any compensation would add to the unfairness. Of course, with the Div 1 teams being more often on TV than others, the top teams have been hit the hardest, but they are usually also the teams who can actually afford it. So allthough I am sorry to offer no compensation, I am convinced it is the best solution.

I am glad it was found and fixed, so thank you very much, Charlie249, for finding it, for reporting the exact details and providing me with screenshots.
Much appriciated.

Needless to say, the fix was also applied to the new simulator that is still under development.

Looking forward to next season, as always, with hopefully less bugs and a much better simulator and much better performance during peak hours!

Spinner
ManagerLeague HQ
Read the full entry
Season 39 schedule (11/08/2008 11:23)
Day Date Time (CEST) Action Note
Saturday 09.08.2008 12:00 Custom Cup draws and fixture generation
Saturday 09.08.2008 12:30 Custom cup matches round 1 New match every half hour after this





Sunday 10.08.2008 12:00 Custom Cup draws and fixture generation
Sunday 10.08.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 10.08.2008 18:00 Training Camp Must be booked on Team Training





Monday 11.08.2008 09:00 Training, Upgrades, Salary
Monday 11.08.2008 15:00 League Matches, Round 1
Monday 11.08.2008 21:00 Training, Upgrades, Salary
Monday 11.08.2008 22:30 League Cup Round 1 Division 4 teams only at this stage




Tuesday 12.08.2008 03:00 League Matches, Round 2
Tuesday 12.08.2008 09:00 Training, Upgrades, Salary
Tuesday 12.08.2008 15:00 League Matches, Round 3
Tuesday 12.08.2008 18:00 Champions League, Group Stage #1
Tuesday 12.08.2008 21:00 Training, Upgrades, Salary
Tuesday 12.08.2008 22:30 League Cup Round 2

Wednesday 13.08.2008 03:00 League Matches, Round 4
Wednesday 13.08.2008 09:00 Training, Upgrades, Salary
Wednesday 13.08.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 13.08.2008 15:00 League Matches, Round 5
Wednesday 13.08.2008 18:00 Champions League, Group Stage #2
Wednesday 13.08.2008 21:00 Training, Upgrades, Salary
Wednesday 13.08.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 14.08.2008 03:00 League Matches, Round 6
Thursday 14.08.2008 09:00 Training, Upgrades, Salary
Thursday 14.08.2008 15:00 League Matches, Round 7
Thursday 14.08.2008 18:00 Champions League, Group Stage #3
Thursday 14.08.2008 21:00 Training, Upgrades, Salary
Thursday 14.08.2008 22:30 League Cup Round 4



Friday 15.08.2008 03:00 League Matches, Round 8
Friday 15.08.2008 09:00 Training, Upgrades, Salary
Friday 15.08.2008 15:00 League Matches, Round 9
Friday 15.08.2008 18:00 Champions League, Group Stage #4
Friday 15.08.2008 21:00 Training, Upgrades, Salary

Saturday 16.08.2008 12:00 Custom Cup draws and fixture generation
Saturday 16.08.2008 12:30 Custom cup matches round 1 New match every half hour after this





Sunday 17.08.2008 12:00 Custom Cup draws and fixture generation
Sunday 17.08.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 17.08.2008 18:00 Training Camp Must be booked on Team Training



Monday 18.08.2008 03:00 League Matches, Round 10
Monday 18.08.2008 09:00 Training, Upgrades, Salary
Monday 18.08.2008 15:00 League Matches, Round 11
Monday 18.08.2008 18:00 Champions League, Group Stage #5
Monday 18.08.2008 21:00 Training, Upgrades, Salary
Monday 18.08.2008 22:30 League Cup Round 5



Tuesday 19.08.2008 03:00 League Matches, Round 12
Tuesday 19.08.2008 09:00 Training, Upgrades, Salary
Tuesday 19.08.2008 15:00 League Matches, Round 13
Tuesday 19.08.2008 18:00 Champions League, Group Stage #6
Tuesday 19.08.2008 21:00 Training, Upgrades, Salary
Tuesday 19.08.2008 22:30 League Cup Round 6 Teams from division 2 enters the cup



Wednesday 20.08.2008 03:00 League Matches, Round 14
Wednesday 20.08.2008 09:00 Training, Upgrades, Salary
Wednesday 20.08.2008 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 20.08.2008 15:00 League Matches, Round 15
Wednesday 20.08.2008 18:00 Champions League, Group Stage #7
Wednesday 20.08.2008 21:00 Training, Upgrades, Salary
Wednesday 20.08.2008 22:30 League Cup Round 7



Thursday 21.08.2008 03:00 League Matches, Round 16
Thursday 21.08.2008 09:00 Training, Upgrades, Salary
Thursday 21.08.2008 15:00 League Matches, Round 17
Thursday 21.08.2008 21:00 Training, Upgrades, Salary
Thursday 21.08.2008 22:30 League Cup Round 8



Friday 22.08.2008 03:00 League Matches, Round 18
Friday 22.08.2008 09:00 Training, Upgrades, Salary
Friday 22.08.2008 15:00 League Matches, Round 19
Friday 22.08.2008 18:00 Champions League, Knockout Stage #1
Friday 22.08.2008 21:00 Training, Upgrades, Salary




Saturday 23.08.2008 12:00 Custom Cup draws and fixture generation
Saturday 23.08.2008 12:30 Custom cup matches round 1 New match every half hour after this




Sunday 24.08.2008 12:00 Custom Cup draws and fixture generation
Sunday 24.08.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 24.08.2008 18:00 Training Camp Must be booked on Team Training



Monday 25.08.2008 03:00 League Matches, Round 20
Monday 25.08.2008 09:00 Training, Upgrades, Salary
Monday 25.08.2008 15:00 League Matches, Round 21
Monday 25.08.2008 18:00 Champions League Quarter Finals
Monday 25.08.2008 21:00 Training, Upgrades, Salary
Monday 25.08.2008 22:30 League Cup Round 9 Teams from division 1 enters the cup here



Tuesday 26.08.2008 03:00 League Matches, Round 22
Tuesday 26.08.2008 09:00 Training, Upgrades, Salary
Tuesday 26.08.2008 15:00 League Matches, Round 23
Tuesday 26.08.2008 18:00 Champions League Semi finals
Tuesday 26.08.2008 21:00 Training, Upgrades, Salary
Tuesday 26.08.2008 22:30 League Cup Round 10




Wednesday 27.08.2008 03:00 League Matches, Round 24
Wednesday 27.08.2008 09:00 Training, Upgrades, Salary
Wednesday 27.08.2008 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 27.08.2008 15:00 League Matches, Round 25
Wednesday 27.08.2008 21:00 Training, Upgrades, Salary
Wednesday 27.08.2008 22:30 League Cup Quarter Finals



Thursday 28.08.2008 03:00 League Matches, Round 26
Thursday 28.08.2008 09:00 Training, Upgrades, Salary
Thursday 28.08.2008 15:00 League Matches, Round 27
Thursday 28.08.2008 18:00 Champions League Finals
Thursday 28.08.2008 21:00 Training, Upgrades, Salary
Thursday 28.08.2008 22:30 League Cup Semi Finals



Friday 29.08.2008 03:00 League Matches, Round 28
Friday 29.08.2008 09:00 Training, Upgrades, Salary
Friday 29.08.2008 15:00 League Matches, Round 29
Friday 29.08.2008 21:00 Training, Upgrades, Salary




Saturday 30.08.2008 12:00 Custom Cup draws and fixture generation
Saturday 30.08.2008 12:30 Custom cup matches round 1 New match every half hour after this





Sunday 31.08.2008 12:00 Custom Cup draws and fixture generation
Sunday 31.08.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 31.08.2008 18:00 Training Camp Must be booked on Team Training



Monday 01.09.2008 03:00 League Matches, Round 30
Monday 01.09.2008 09:00 Training, Upgrades, Salary
Monday 01.09.2008 15:00 Playoff Matches Round 1
Monday 01.09.2008 21:00 Training, Upgrades, Salary



Tuesday 02.09.2008 03:00 Playoff Matches Round 2
Tuesday 02.09.2008 09:00 Training, Upgrades, Salary
Tuesday 02.09.2008 15:00 Playoff Matches Round 3
Tuesday 02.09.2008 21:00 Training, Upgrades, Salary
Tuesday 02.09.2008 22:30 League Cup Finals




Wednesday 03.09.2008 09:00 Training, Upgrades, Salary
Wednesday 03.09.2008 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 03.09.2008 18:00 Training Camp Must be booked on Team Training
Wednesday 03.09.2008 21:00 Training, Upgrades, Salary




Thursday 04.09.2008 09:00 Season ends after training
Read the full entry
Season 38 Schedule (14/07/2008 11:57)
Day Date Time (CEST) Action Note
Saturday 12.07.2008 12:00 Custom Cup draws and fixture generation
Saturday 12.07.2008 12:30 Custom cup matches round 1 New match every half hour after this





Sunday 13.07.2008 12:00 Custom Cup draws and fixture generation
Sunday 13.07.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 13.07.2008 18:00 Training Camp Must be booked on Team Training





Monday 14.07.2008 09:00 Training, Upgrades, Salary
Monday 14.07.2008 15:00 League Matches, Round 1
Monday 14.07.2008 21:00 Training, Upgrades, Salary
Monday 14.07.2008 22:30 League Cup Round 1 Division 4 teams only at this stage




Tuesday 15.07.2008 03:00 League Matches, Round 2
Tuesday 15.07.2008 09:00 Training, Upgrades, Salary
Tuesday 15.07.2008 15:00 League Matches, Round 3
Tuesday 15.07.2008 18:00 Champions League, Group Stage #1
Tuesday 15.07.2008 21:00 Training, Upgrades, Salary
Tuesday 15.07.2008 22:30 League Cup Round 2

Wednesday 16.07.2008 03:00 League Matches, Round 4
Wednesday 16.07.2008 09:00 Training, Upgrades, Salary
Wednesday 16.07.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 16.07.2008 15:00 League Matches, Round 5
Wednesday 16.07.2008 18:00 Champions League, Group Stage #2
Wednesday 16.07.2008 21:00 Training, Upgrades, Salary
Wednesday 16.07.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
Thursday 17.07.2008 03:00 League Matches, Round 6
Thursday 17.07.2008 09:00 Training, Upgrades, Salary
Thursday 17.07.2008 15:00 League Matches, Round 7
Thursday 17.07.2008 18:00 Champions League, Group Stage #3
Thursday 17.07.2008 21:00 Training, Upgrades, Salary
Thursday 17.07.2008 22:30 League Cup Round 4



Friday 18.07.2008 03:00 League Matches, Round 8
Friday 18.07.2008 09:00 Training, Upgrades, Salary
Friday 18.07.2008 15:00 League Matches, Round 9
Friday 18.07.2008 18:00 Champions League, Group Stage #4
Friday 18.07.2008 21:00 Training, Upgrades, Salary

Saturday 19.07.2008 12:00 Custom Cup draws and fixture generation
Saturday 19.07.2008 12:30 Custom cup matches round 1 New match every half hour after this





Sunday 20.07.2008 12:00 Custom Cup draws and fixture generation
Sunday 20.07.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 20.07.2008 18:00 Training Camp Must be booked on Team Training



Monday 21.07.2008 03:00 League Matches, Round 10
Monday 21.07.2008 09:00 Training, Upgrades, Salary
Monday 21.07.2008 15:00 League Matches, Round 11
Monday 21.07.2008 18:00 Champions League, Group Stage #5
Monday 21.07.2008 21:00 Training, Upgrades, Salary
Monday 21.07.2008 22:30 League Cup Round 5



Tuesday 22.07.2008 03:00 League Matches, Round 12
Tuesday 22.07.2008 09:00 Training, Upgrades, Salary
Tuesday 22.07.2008 15:00 League Matches, Round 13
Tuesday 22.07.2008 18:00 Champions League, Group Stage #6
Tuesday 22.07.2008 21:00 Training, Upgrades, Salary
Tuesday 22.07.2008 22:30 League Cup Round 6 Teams from division 2 enters the cup



Wednesday 23.07.2008 03:00 League Matches, Round 14
Wednesday 23.07.2008 09:00 Training, Upgrades, Salary
Wednesday 23.07.2008 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 23.07.2008 15:00 League Matches, Round 15
Wednesday 23.07.2008 18:00 Champions League, Group Stage #7
Wednesday 23.07.2008 21:00 Training, Upgrades, Salary
Wednesday 23.07.2008 22:30 League Cup Round 7



Thursday 24.07.2008 03:00 League Matches, Round 16
Thursday 24.07.2008 09:00 Training, Upgrades, Salary
Thursday 24.07.2008 15:00 League Matches, Round 17
Thursday 24.07.2008 21:00 Training, Upgrades, Salary
Thursday 24.07.2008 22:30 League Cup Round 8



Friday 25.07.2008 03:00 League Matches, Round 18
Friday 25.07.2008 09:00 Training, Upgrades, Salary
Friday 25.07.2008 15:00 League Matches, Round 19
Friday 25.07.2008 18:00 Champions League, Knockout Stage #1
Friday 25.07.2008 21:00 Training, Upgrades, Salary




Saturday 26.07.2008 12:00 Custom Cup draws and fixture generation
Saturday 26.07.2008 12:30 Custom cup matches round 1 New match every half hour after this




Sunday 27.07.2008 12:00 Custom Cup draws and fixture generation
Sunday 27.07.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 27.07.2008 18:00 Training Camp Must be booked on Team Training



Monday 28.07.2008 03:00 League Matches, Round 20
Monday 28.07.2008 09:00 Training, Upgrades, Salary
Monday 28.07.2008 15:00 League Matches, Round 21
Monday 28.07.2008 18:00 Champions League Quarter Finals
Monday 28.07.2008 21:00 Training, Upgrades, Salary
Monday 28.07.2008 22:30 League Cup Round 9 Teams from division 1 enters the cup here



Tuesday 29.07.2008 03:00 League Matches, Round 22
Tuesday 29.07.2008 09:00 Training, Upgrades, Salary
Tuesday 29.07.2008 15:00 League Matches, Round 23
Tuesday 29.07.2008 18:00 Champions League Semi finals
Tuesday 29.07.2008 21:00 Training, Upgrades, Salary
Tuesday 29.07.2008 22:30 League Cup Round 10




Wednesday 30.07.2008 03:00 League Matches, Round 24
Wednesday 30.07.2008 09:00 Training, Upgrades, Salary
Wednesday 30.07.2008 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 30.07.2008 15:00 League Matches, Round 25
Wednesday 30.07.2008 21:00 Training, Upgrades, Salary
Wednesday 30.07.2008 22:30 League Cup Quarter Finals



Thursday 31.07.2008 03:00 League Matches, Round 26
Thursday 31.07.2008 09:00 Training, Upgrades, Salary
Thursday 31.07.2008 15:00 League Matches, Round 27
Thursday 31.07.2008 18:00 Champions League Finals
Thursday 31.07.2008 21:00 Training, Upgrades, Salary
Thursday 31.07.2008 22:30 League Cup Semi Finals



Friday 01.08.2008 03:00 League Matches, Round 28
Friday 01.08.2008 09:00 Training, Upgrades, Salary
Friday 01.08.2008 15:00 League Matches, Round 29
Friday 01.08.2008 21:00 Training, Upgrades, Salary




Saturday 02.08.2008 12:00 Custom Cup draws and fixture generation
Saturday 02.08.2008 12:30 Custom cup matches round 1 New match every half hour after this





Sunday 03.08.2008 12:00 Custom Cup draws and fixture generation
Sunday 03.08.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 03.08.2008 18:00 Training Camp Must be booked on Team Training



Monday 04.08.2008 03:00 League Matches, Round 30
Monday 04.08.2008 09:00 Training, Upgrades, Salary
Monday 04.08.2008 15:00 Playoff Matches Round 1
Monday 04.08.2008 21:00 Training, Upgrades, Salary



Tuesday 05.08.2008 03:00 Playoff Matches Round 2
Tuesday 05.08.2008 09:00 Training, Upgrades, Salary
Tuesday 05.08.2008 15:00 Playoff Matches Round 3
Tuesday 05.08.2008 21:00 Training, Upgrades, Salary
Tuesday 05.08.2008 22:30 League Cup Finals




Wednesday 06.08.2008 09:00 Training, Upgrades, Salary
Wednesday 06.08.2008 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 06.08.2008 18:00 Training Camp Must be booked on Team Training
Wednesday 06.08.2008 21:00 Training, Upgrades, Salary




Thursday 07.08.2008 09:00 Season ends after training
Read the full entry
Viva España (05/07/2008 02:24)
(The following blog was written while I was away, and I would have uploaded it had my laptop not failed me. So just pretend I am not back yet. Oh, and pretend you don't know who won the Euro2008 Cup!)
- Spinner

Of all the times to go on vacation in Spain, this was probably one of the better ones. With Spain preparing to meet Germany in the Euro 2008 finals, it is safe to say the overall mood down here is rather "excited". The bit that makes the biggest impression, with me anyway, is to see the large families going out to see the games in a pub or at the local 'taverna'. Great grandmothers, grandfathers,parents, childen and infants, no-one is spared the celebration, the excitement and the emotional outbursts.

Football is truly is a magnificent game, with paramount effects on the population. The same can probably be said about many sports, i's just that right now, Spain will play their first finals in more than 20 years. They have always had a great team, but somehow, they have failed early on in Championships.

Being a Norwegian can be a bit frustrating at times, when it comes to international football anyway. We failed to qualify for the Euro 2008, mostly due to 3 major blunders by our goalie in a couple of deciding games. But that's just another side of the game, there are both winners and loosers. I do hope though, to see the Norwegian team in the European Championship some time over the next 12 years though. That said, this week, I am half-spanish.
The shirt has been bought, something that sounds like the right cheering has been memorized, and I am eagerly awaiting the finals, down at the taverna, of course.

So far, I've had a great vacation, with almost no interference from work (We did see our DNS-server hosted by someone else go down, but that sorted itself out) and tempratures between 30 and 34 degrees! (Ok, I wouldn't mind a few clouds now and then, or a temprature below 30, but I know I am not supposed to complain about that..) Eating and drinking well, swimming and with the mandatory sunburn (my entire back, of course), everything has gone according to plan so far. I've also managed to decide upon some simulator upgrades that I want in later this summer. It is always nice to get some distance from work, to allow for new ideas and new creativity, not just the day-to-day work.

I would also like to say a special thanks to the entire ML-Team for taking on support, hunting down cheaters, moderating the forums, translating and so on. Without them, it is doubtful we could keep ManagerLeague running at all while I am away, or at all! You all know who you are, and thank you very much for allowing me to take these two weeks off.

I'll be back at work Wednesday July 2nd, and sure enough I'll try to dig into my email (probably about a thoudsand emails waiting) and my ingame message (probably a few hundred of those as well), then the next season-change is just around the corner, and then finally, I can start with some simulator upgrades and extensive testing on the development server.

I wish everyone a great summer.

Spinner

PS: By now, everyone knows that I was lucky enough to be in Spain just as they became Champions, and I can promise you it was quite a celebration! More on that later!
And if you wonder how my sunburn looked, well, take a look for yourself: Warning:: ITS GROSS! (It's my lower back)

Read the full entry
Season 37 Schedule (16/06/2008 10:00)

 

Day Date Time (CEST) Action Note
Saturday 14.06.2008 12:00 Custom Cup draws and fixture generation  
Saturday 14.06.2008 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 15.06.2008 12:00 Custom Cup draws and fixture generation  
Sunday 15.06.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 15.06.2008 18:00 Training Camp Must be booked on Team Training
Monday 16.06.2008 09:00 Training, Upgrades, Salary  
Monday 16.06.2008 15:00 League Matches, Round 1  
Monday 16.06.2008 21:00 Training, Upgrades, Salary  
Monday 16.06.2008 22:30 League Cup Round 1 Division 4 teams only at this stage
         
Tuesday 17.06.2008 03:00 League Matches, Round 2  
Tuesday 17.06.2008 09:00 Training, Upgrades, Salary  
Tuesday 17.06.2008 15:00 League Matches, Round 3  
Tuesday 17.06.2008 18:00 Champions League, Group Stage #1
Tuesday 17.06.2008 21:00 Training, Upgrades, Salary  
Tuesday 17.06.2008 22:30 League Cup Round 2
         
Wednesday 18.06.2008 03:00 League Matches, Round 4  
Wednesday 18.06.2008 09:00 Training, Upgrades, Salary  
Wednesday 18.06.2008 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 18.06.2008 15:00 League Matches, Round 5  
Wednesday 18.06.2008 18:00 Champions League, Group Stage #2
Wednesday 18.06.2008 21:00 Training, Upgrades, Salary  
Wednesday 18.06.2008 22:30 League Cup Round 3 Teams from division 3 enters the cup
         
Thursday 19.06.2008 03:00 League Matches, Round 6  
Thursday 19.06.2008 09:00 Training, Upgrades, Salary  
Thursday 19.06.2008 15:00 League Matches, Round 7  
Thursday 19.06.2008 18:00 Champions League, Group Stage #3
Thursday 19.06.2008 21:00 Training, Upgrades, Salary  
Thursday 19.06.2008 22:30 League Cup Round 4
         
Friday 20.06.2008 03:00 League Matches, Round 8  
Friday 20.06.2008 09:00 Training, Upgrades, Salary  
Friday 20.06.2008 15:00 League Matches, Round 9  
Friday 20.06.2008 18:00 Champions League, Group Stage #4
Friday 20.06.2008 21:00 Training, Upgrades, Salary
         
Saturday 21.06.2008 12:00 Custom Cup draws and fixture generation
Saturday 21.06.2008 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 22.06.2008 12:00 Custom Cup draws and fixture generation
Sunday 22.06.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 22.06.2008 18:00 Training Camp Must be booked on Team Training
         
Monday 23.06.2008 03:00 League Matches, Round 10  
Monday 23.06.2008 09:00 Training, Upgrades, Salary  
Monday 23.06.2008 15:00 League Matches, Round 11  
Monday 23.06.2008 18:00 Champions League, Group Stage #5
Monday 23.06.2008 21:00 Training, Upgrades, Salary  
Monday 23.06.2008 22:30 League Cup Round 5
         
Tuesday 24.06.2008 03:00 League Matches, Round 12  
Tuesday 24.06.2008 09:00 Training, Upgrades, Salary  
Tuesday 24.06.2008 15:00 League Matches, Round 13  
Tuesday 24.06.2008 18:00 Champions League, Group Stage #6
Tuesday 24.06.2008 21:00 Training, Upgrades, Salary
Tuesday 24.06.2008 22:30 League Cup Round 6 Teams from division 2 enters the cup
 


 
Wednesday 25.06.2008 03:00 League Matches, Round 14  
Wednesday 25.06.2008 09:00 Training, Upgrades, Salary
Wednesday 25.06.2008 11:30 Department Cup Quarter Finals Teams in division 5 and lower
Wednesday 25.06.2008 15:00 League Matches, Round 15  
Wednesday 25.06.2008 18:00 Champions League, Group Stage #7
Wednesday 25.06.2008 21:00 Training, Upgrades, Salary  
Wednesday 25.06.2008 22:30 League Cup Round 7
         
Thursday 26.06.2008 03:00 League Matches, Round 16  
Thursday 26.06.2008 09:00 Training, Upgrades, Salary  
Thursday 26.06.2008 15:00 League Matches, Round 17  
Thursday 26.06.2008 21:00 Training, Upgrades, Salary  
Thursday 26.06.2008 22:30 League Cup Round 8
         
Friday 27.06.2008 03:00 League Matches, Round 18  
Friday 27.06.2008 09:00 Training, Upgrades, Salary  
Friday 27.06.2008 15:00 League Matches, Round 19  
Friday 27.06.2008 18:00 Champions League, Knockout Stage #1
Friday 27.06.2008 21:00 Training, Upgrades, Salary  
         
Saturday 28.06.2008 12:00 Custom Cup draws and fixture generation  
Saturday 28.06.2008 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 29.06.2008 12:00 Custom Cup draws and fixture generation  
Sunday 29.06.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 29.06.2008 18:00 Training Camp Must be booked on Team Training
         
Monday 30.06.2008 03:00 League Matches, Round 20  
Monday 30.06.2008 09:00 Training, Upgrades, Salary  
Monday 30.06.2008 15:00 League Matches, Round 21  
Monday 30.06.2008 18:00 Champions League Quarter Finals
Monday 30.06.2008 21:00 Training, Upgrades, Salary  
Monday 30.06.2008 22:30 League Cup Round 9 Teams from division 1 enters the cup here
         
Tuesday 01.07.2008 03:00 League Matches, Round 22  
Tuesday 01.07.2008 09:00 Training, Upgrades, Salary  
Tuesday 01.07.2008 15:00 League Matches, Round 23  
Tuesday 01.07.2008 18:00 Champions League Semi finals
Tuesday 01.07.2008 21:00 Training, Upgrades, Salary  
Tuesday 01.07.2008 22:30 League Cup Round 10
         
Wednesday 02.07.2008 03:00 League Matches, Round 24  
Wednesday 02.07.2008 09:00 Training, Upgrades, Salary  
Wednesday 02.07.2008 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday 02.07.2008 15:00 League Matches, Round 25  
Wednesday 02.07.2008 21:00 Training, Upgrades, Salary  
Wednesday 02.07.2008 22:30 League Cup Quarter Finals
         
Thursday 03.07.2008 03:00 League Matches, Round 26  
Thursday 03.07.2008 09:00 Training, Upgrades, Salary  
Thursday 03.07.2008 15:00 League Matches, Round 27  
Thursday 03.07.2008 18:00 Champions League Finals
Thursday 03.07.2008 21:00 Training, Upgrades, Salary  
Thursday 03.07.2008 22:30 League Cup Semi Finals
         
Friday 04.07.2008 03:00 League Matches, Round 28  
Friday 04.07.2008 09:00 Training, Upgrades, Salary  
Friday 04.07.2008 15:00 League Matches, Round 29  
Friday 04.07.2008 21:00 Training, Upgrades, Salary  
         
Saturday 05.07.2008 12:00 Custom Cup draws and fixture generation  
Saturday 05.07.2008 12:30 Custom cup matches round 1 New match every half hour after this
         
Sunday 06.07.2008 12:00 Custom Cup draws and fixture generation  
Sunday 06.07.2008 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 06.07.2008 18:00 Training Camp Must be booked on Team Training
         
Monday 07.07.2008 03:00 League Matches, Round 30  
Monday 07.07.2008 09:00 Training, Upgrades, Salary  
Monday 07.07.2008 15:00 Playoff Matches Round 1  
Monday 07.07.2008 21:00 Training, Upgrades, Salary  
 


 
Tuesday 08.07.2008 03:00 Playoff Matches Round 2  
Tuesday 08.07.2008 09:00 Training, Upgrades, Salary  
Tuesday 08.07.2008 15:00 Playoff Matches Round 3  
Tuesday 08.07.2008 21:00 Training, Upgrades, Salary  
Tuesday 08.07.2008 22:30 League Cup Finals
 



Wednesday 09.07.2008 09:00 Training, Upgrades, Salary  
Wednesday 09.07.2008 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 09.07.2008 18:00 Training Camp Must be booked on Team Training
Wednesday 09.07.2008 21:00 Training, Upgrades, Salary  
         
Thursday 10.07.2008 09:00 Season ends after training  

Read the full entry
Season 36 Schedule (15/05/2008 15:41)
Day   Date   Time (CEST)   Action   Note
Saturday  17.05.2008 12:00 Custom Cup draws and fixture generation  
Saturday  17.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  18.05.2008 12:00 Custom Cup draws and fixture generation  
Sunday  18.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  18.05.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  19.05.2008 09:00 Training, Upgrades, Salary   
Monday  19.05.2008 15:00 League Matches, Round 1   
Monday  19.05.2008 21:00 Training, Upgrades, Salary   
Monday  19.05.2008 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  20.05.2008 03:00 League Matches, Round 2   
Tuesday  20.05.2008 09:00 Training, Upgrades, Salary   
Tuesday  20.05.2008 15:00 League Matches, Round 3   
Tuesday  20.05.2008 18:00 Champions League, Group Stage #1
Tuesday  20.05.2008 21:00 Training, Upgrades, Salary   
Tuesday  20.05.2008 22:30 League Cup Round 2   
            
Wednesday  21.05.2008 03:00 League Matches, Round 4   
Wednesday  21.05.2008 09:00 Training, Upgrades, Salary   
Wednesday  21.05.2008 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  21.05.2008 15:00 League Matches, Round 5   
Wednesday  21.05.2008 18:00 Champions League, Group Stage #2  
Wednesday  21.05.2008 21:00 Training, Upgrades, Salary   
Wednesday  21.05.2008 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  22.05.2008 03:00 League Matches, Round 6   
Thursday  22.05.2008 09:00 Training, Upgrades, Salary   
Thursday  22.05.2008 15:00 League Matches, Round 7   
Thursday  22.05.2008 18:00 Champions League, Group Stage #3
Thursday  22.05.2008 21:00 Training, Upgrades, Salary   
Thursday  22.05.2008 22:30 League Cup Round 4 
            
Friday  23.05.2008 03:00 League Matches, Round 8   
Friday  23.05.2008 09:00 Training, Upgrades, Salary   
Friday  23.05.2008 15:00 League Matches, Round 9   
Friday  23.05.2008 18:00 Champions League, Group Stage #4
Friday  23.05.2008 21:00 Training, Upgrades, Salary   
            
Saturday  24.05.2008 12:00 Custom Cup draws and fixture generation  
Saturday  24.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  25.05.2008 12:00 Custom Cup draws and fixture generation  
Sunday  25.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  25.05.2008 18:00 Training Camp  Must be booked on Team Training
           
Monday  26.05.2008 03:00 League Matches, Round 10   
Monday  26.05.2008 09:00 Training, Upgrades, Salary   
Monday  26.05.2008 15:00 League Matches, Round 11   
Monday  26.05.2008 18:00 Champions League, Group Stage #5
Monday  26.05.2008 21:00 Training, Upgrades, Salary   
Monday  26.05.2008 22:30 League Cup Round 5 
            
Tuesday  27.05.2008 03:00 League Matches, Round 12   
Tuesday  27.05.2008 09:00 Training, Upgrades, Salary   
Tuesday  27.05.2008 15:00 League Matches, Round 13   
Tuesday  27.05.2008 18:00 Champions League, Group Stage #6
Tuesday  27.05.2008 21:00 Training, Upgrades, Salary   
Tuesday  27.05.2008 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wednesday  28.05.2008 03:00 League Matches, Round 14   
Wednesday  28.05.2008 09:00 Training, Upgrades, Salary   
Wednesday  28.05.2008 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  28.05.2008 15:00 League Matches, Round 15   
Wednesday  28.05.2008 18:00 Champions League, Group Stage #7
Wednesday  28.05.2008 21:00 Training, Upgrades, Salary   
Wednesday  28.05.2008 22:30 League Cup Round 7 
            
Thursday  29.05.2008 03:00 League Matches, Round 16   
Thursday  29.05.2008 09:00 Training, Upgrades, Salary   
Thursday  29.05.2008 15:00 League Matches, Round 17   
Thursday  29.05.2008 21:00 Training, Upgrades, Salary   
Thursday  29.05.2008 22:30 League Cup Round 8 
            
Friday  30.05.2008 03:00 League Matches, Round 18   
Friday  30.05.2008 09:00 Training, Upgrades, Salary   
Friday  30.05.2008 15:00 League Matches, Round 19   
Friday  30.05.2008 18:00 Champions League, Knockout Stage  #1
Friday  30.05.2008 21:00 Training, Upgrades, Salary   
            
Saturday  31.05.2008 12:00 Custom Cup draws and fixture generation  
Saturday  31.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  01.06.2008 12:00 Custom Cup draws and fixture generation  
Sunday  01.06.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  01.06.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  02.06.2008 03:00 League Matches, Round 20   
Monday  02.06.2008 09:00 Training, Upgrades, Salary   
Monday  02.06.2008 15:00 League Matches, Round 21   
Monday  02.06.2008 18:00 Champions League Quarter Finals
Monday  02.06.2008 21:00 Training, Upgrades, Salary   
Monday  02.06.2008 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  03.06.2008 03:00 League Matches, Round 22   
Tuesday  03.06.2008 09:00 Training, Upgrades, Salary   
Tuesday  03.06.2008 15:00 League Matches, Round 23   
Tuesday  03.06.2008 18:00 Champions League Semi finals
Tuesday  03.06.2008 21:00 Training, Upgrades, Salary   
Tuesday  03.06.2008 22:30 League Cup Round 10   
            
Wednesday  04.06.2008 03:00 League Matches, Round 24   
Wednesday  04.06.2008 09:00 Training, Upgrades, Salary   
Wednesday  04.06.2008 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  04.06.2008 15:00 League Matches, Round 25   
Wednesday  04.06.2008 21:00 Training, Upgrades, Salary   
Wednesday  04.06.2008 22:30 League Cup Round 11   
            
Thursday  05.06.2008 03:00 League Matches, Round 26   
Thursday  05.06.2008 09:00 Training, Upgrades, Salary   
Thursday  05.06.2008 15:00 League Matches, Round 27   
Thursday  05.06.2008 18:00 Champions League Finals
Thursday  05.06.2008 21:00 Training, Upgrades, Salary   
Thursday  05.06.2008 22:30 League Cup Round 12   
            
Friday  06.06.2008 03:00 League Matches, Round 28   
Friday  06.06.2008 09:00 Training, Upgrades, Salary   
Friday  06.06.2008 15:00 League Matches, Round 29   
Friday  06.06.2008 21:00 Training, Upgrades, Salary   
            
Saturday  07.06.2008 12:00 Custom Cup draws and fixture generation  
Saturday  07.06.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  08.06.2008 12:00 Custom Cup draws and fixture generation  
Sunday  08.06.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  08.06.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  09.06.2008 03:00 League Matches, Round 30   
Monday  09.06.2008 09:00 Training, Upgrades, Salary   
Monday  09.06.2008 15:00 Playoff Matches Round 1   
Monday  09.06.2008 21:00 Training, Upgrades, Salary   
            
Tuesday  10.06.2008 03:00 Playoff Matches Round 2   
Tuesday  10.06.2008 09:00 Training, Upgrades, Salary   
Tuesday  10.06.2008 15:00 Playoff Matches Round 3   
Tuesday  10.06.2008 21:00 Training, Upgrades, Salary   
Tuesday  10.06.2008 22:30 League Cup Finals 
            
Wednesday  11.06.2008 09:00 Training, Upgrades, Salary   
Wednesday  11.06.2008 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  11.06.2008 18:00 Training Camp  Must be booked on Team Training
Wednesday  11.06.2008 21:00 Training, Upgrades, Salary   
            
Thursday  12.06.2008 09:00 Season ends after training   

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Read the full entry
Season 35 Schedule (17/04/2008 14:37)
Day   Date   Time (CEST)   Action   Note
Sunday  20.04.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  21.04.2008 09:00 Training, Upgrades, Salary   
Monday  21.04.2008 15:00 League Matches, Round 1   
Monday  21.04.2008 21:00 Training, Upgrades, Salary   
Monday  21.04.2008 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  22.04.2008 03:00 League Matches, Round 2   
Tuesday  22.04.2008 09:00 Training, Upgrades, Salary   
Tuesday  22.04.2008 15:00 League Matches, Round 3   
Tuesday  22.04.2008 18:00 Champions League, Group Stage #1
Tuesday  22.04.2008 21:00 Training, Upgrades, Salary   
Tuesday  22.04.2008 22:30 League Cup Round 2   
            
Wednesday  23.04.2008 03:00 League Matches, Round 4   
Wednesday  23.04.2008 09:00 Training, Upgrades, Salary   
Wednesday  23.04.2008 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  23.04.2008 15:00 League Matches, Round 5   
Wednesday  23.04.2008 18:00 Champions League, Group Stage #2  
Wednesday  23.04.2008 21:00 Training, Upgrades, Salary   
Wednesday  23.04.2008 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  24.04.2008 03:00 League Matches, Round 6   
Thursday  24.04.2008 09:00 Training, Upgrades, Salary   
Thursday  24.04.2008 15:00 League Matches, Round 7   
Thursday  24.04.2008 18:00 Champions League, Group Stage #3
Thursday  24.04.2008 21:00 Training, Upgrades, Salary   
Thursday  24.04.2008 22:30 League Cup Round 4 
            
Friday  25.04.2008 03:00 League Matches, Round 8   
Friday  25.04.2008 09:00 Training, Upgrades, Salary   
Friday  25.04.2008 15:00 League Matches, Round 9   
Friday  25.04.2008 18:00 Champions League, Group Stage #4
Friday  25.04.2008 21:00 Training, Upgrades, Salary   
            
Saturday  26.04.2008 12:00 Custom Cup draws and fixture generation  
Saturday  26.04.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  27.04.2008 12:00 Custom Cup draws and fixture generation  
Sunday  27.04.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  27.04.2008 18:00 Training Camp  Must be booked on Team Training
           
Monday  28.04.2008 03:00 League Matches, Round 10   
Monday  28.04.2008 09:00 Training, Upgrades, Salary   
Monday  28.04.2008 15:00 League Matches, Round 11   
Monday  28.04.2008 18:00 Champions League, Group Stage #5
Monday  28.04.2008 21:00 Training, Upgrades, Salary   
Monday  28.04.2008 22:30 League Cup Round 5 
            
Tuesday  29.04.2008 03:00 League Matches, Round 12   
Tuesday  29.04.2008 09:00 Training, Upgrades, Salary   
Tuesday  29.04.2008 15:00 League Matches, Round 13   
Tuesday  29.04.2008 18:00 Champions League, Group Stage #6
Tuesday  29.04.2008 21:00 Training, Upgrades, Salary   
Tuesday  29.04.2008 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wednesday  30.04.2008 03:00 League Matches, Round 14   
Wednesday  30.04.2008 09:00 Training, Upgrades, Salary   
Wednesday  30.04.2008 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  30.04.2008 15:00 League Matches, Round 15   
Wednesday  30.04.2008 18:00 Champions League, Group Stage #7
Wednesday  30.04.2008 21:00 Training, Upgrades, Salary   
Wednesday  30.04.2008 22:30 League Cup Round 7 
            
Thursday  01.05.2008 03:00 League Matches, Round 16   
Thursday  01.05.2008 09:00 Training, Upgrades, Salary   
Thursday  01.05.2008 15:00 League Matches, Round 17   
Thursday  01.05.2008 21:00 Training, Upgrades, Salary   
Thursday  01.05.2008 22:30 League Cup Round 8 
            
Friday  02.05.2008 03:00 League Matches, Round 18   
Friday  02.05.2008 09:00 Training, Upgrades, Salary   
Friday  02.05.2008 15:00 League Matches, Round 19   
Friday 02.05.2008 18:00 Champions League, Knockout Stage  #1
Friday  02.05.2008 21:00 Training, Upgrades, Salary   
            
Saturday  03.05.2008 12:00 Custom Cup draws and fixture generation  
Saturday  03.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  04.05.2008 12:00 Custom Cup draws and fixture generation  
Sunday  04.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  04.05.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  05.05.2008 03:00 League Matches, Round 20   
Monday  05.05.2008 09:00 Training, Upgrades, Salary   
Monday  05.05.2008 15:00 League Matches, Round 21   
Monday 05.05.2008 18:00 Champions League Quarter Finals
Monday  05.05.2008 21:00 Training, Upgrades, Salary   
Monday  05.05.2008 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  06.05.2008 03:00 League Matches, Round 22   
Tuesday  06.05.2008 09:00 Training, Upgrades, Salary   
Tuesday  06.05.2008 15:00 League Matches, Round 23   
Tuesday 06.05.2008 18:00 Champions League Semi finals
Tuesday  06.05.2008 21:00 Training, Upgrades, Salary   
Tuesday  06.05.2008 22:30 League Cup Round 10   
            
Wednesday  07.05.2008 03:00 League Matches, Round 24   
Wednesday  07.05.2008 09:00 Training, Upgrades, Salary   
Wednesday  07.05.2008 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  07.05.2008 15:00 League Matches, Round 25   
Wednesday  07.05.2008 21:00 Training, Upgrades, Salary   
Wednesday  07.05.2008 22:30 League Cup Round 11   
            
Thursday  08.05.2008 03:00 League Matches, Round 26   
Thursday  08.05.2008 09:00 Training, Upgrades, Salary   
Thursday  08.05.2008 15:00 League Matches, Round 27   
Thursday 08.05.2008 18:00 Champions League Finals
Thursday  08.05.2008 21:00 Training, Upgrades, Salary   
Thursday  08.05.2008 22:30 League Cup Round 12   
            
Friday  09.05.2008 03:00 League Matches, Round 28   
Friday  09.05.2008 09:00 Training, Upgrades, Salary   
Friday  09.05.2008 15:00 League Matches, Round 29   
Friday  09.05.2008 21:00 Training, Upgrades, Salary   
            
Saturday  10.05.2008 12:00 Custom Cup draws and fixture generation  
Saturday  10.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  11.05.2008 12:00 Custom Cup draws and fixture generation  
Sunday  11.05.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  11.05.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  12.05.2008 03:00 League Matches, Round 30   
Monday  12.05.2008 09:00 Training, Upgrades, Salary   
Monday  12.05.2008 15:00 Playoff Matches Round 1   
Monday  12.05.2008 21:00 Training, Upgrades, Salary   
            
Tuesday  13.05.2008 03:00 Playoff Matches Round 2   
Tuesday  13.05.2008 09:00 Training, Upgrades, Salary   
Tuesday  13.05.2008 15:00 Playoff Matches Round 3   
Tuesday  13.05.2008 21:00 Training, Upgrades, Salary   
Tuesday  13.05.2008 22:30 League Cup Finals 
            
Wednesday  14.05.2008 09:00 Training, Upgrades, Salary   
Wednesday  14.05.2008 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  14.05.2008 18:00 Training Camp  Must be booked on Team Training
Wednesday  14.05.2008 21:00 Training, Upgrades, Salary   
            
Thursday  15.05.2008 09:00 Season ends after training 
Read the full entry
Season 34 Schedule (20/03/2008 16:39)
Day   Date   Time (CEST)   Action   Note
Sunday  23.03.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  24.03.2008 09:00 Training, Upgrades, Salary   
Monday  24.03.2008 15:00 League Matches, Round 1   
Monday  24.03.2008 21:00 Training, Upgrades, Salary   
Monday  24.03.2008 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  25.03.2008 03:00 League Matches, Round 2   
Tuesday  25.03.2008 09:00 Training, Upgrades, Salary   
Tuesday  25.03.2008 15:00 League Matches, Round 3   
Tuesday  25.03.2008 21:00 Training, Upgrades, Salary   
Tuesday  25.03.2008 22:30 League Cup Round 2   
            
Wedensday  26.03.2008 03:00 League Matches, Round 4   
Wednesday  26.03.2008 09:00 Training, Upgrades, Salary   
Wednesday  26.03.2008 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  26.03.2008 15:00 League Matches, Round 5   
Wednesday  26.03.2008 21:00 Training, Upgrades, Salary   
Wednesday  26.03.2008 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  27.03.2008 03:00 League Matches, Round 6   
Thursday  27.03.2008 09:00 Training, Upgrades, Salary   
Thursday  27.03.2008 15:00 League Matches, Round 7   
Thursday  27.03.2008 21:00 Training, Upgrades, Salary   
Thursday  27.03.2008 22:30 League Cup Round 4   
            
Friday  28.03.2008 03:00 League Matches, Round 8   
Friday  28.03.2008 09:00 Training, Upgrades, Salary   
Friday  28.03.2008 15:00 League Matches, Round 9   
Friday  28.03.2008 21:00 Training, Upgrades, Salary   
            
Saturday  29.03.2008 12:00 Custom Cup draws and fixture generation  
Saturday  29.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  30.03.2008 12:00 Custom Cup draws and fixture generation  
Sunday  30.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  30.03.2008 18:00 Training Camp  Must be booked on Team Training
           
Monday  31.03.2008 03:00 League Matches, Round 10   
Monday  31.03.2008 09:00 Training, Upgrades, Salary   
Monday  31.03.2008 15:00 League Matches, Round 11   
Monday  31.03.2008 21:00 Training, Upgrades, Salary   
Monday  31.03.2008 22:30 League Cup Round 5   
            
Tuesday  01.04.2008 03:00 League Matches, Round 12   
Tuesday  01.04.2008 09:00 Training, Upgrades, Salary   
Tuesday  01.04.2008 15:00 League Matches, Round 13   
Tuesday  01.04.2008 21:00 Training, Upgrades, Salary   
Tuesday  01.04.2008 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  02.04.2008 03:00 League Matches, Round 14   
Wednesday  02.04.2008 09:00 Training, Upgrades, Salary   
Wednesday  02.04.2008 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  02.04.2008 15:00 League Matches, Round 15   
Wednesday  02.04.2008 21:00 Training, Upgrades, Salary   
Wednesday  02.04.2008 22:30 League Cup Round 7   
            
Thursday  03.04.2008 03:00 League Matches, Round 16   
Thursday  03.04.2008 09:00 Training, Upgrades, Salary   
Thursday  03.04.2008 15:00 League Matches, Round 17   
Thursday  03.04.2008 21:00 Training, Upgrades, Salary   
Thursday  03.04.2008 22:30 League Cup Round 8   
            
Friday  04.04.2008 03:00 League Matches, Round 18   
Friday  04.04.2008 09:00 Training, Upgrades, Salary   
Friday  04.04.2008 15:00 League Matches, Round 19   
Friday  04.04.2008 21:00 Training, Upgrades, Salary   
            
Saturday  05.04.2008 12:00 Custom Cup draws and fixture generation  
Saturday  05.04.2008 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  06.04.2008 12:00 Custom Cup draws and fixture generation  
Sunday  06.04.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  06.04.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  07.04.2008 03:00 League Matches, Round 20   
Monday  07.04.2008 09:00 Training, Upgrades, Salary   
Monday  07.04.2008 15:00 League Matches, Round 21   
Monday  07.04.2008 21:00 Training, Upgrades, Salary   
Monday  07.04.2008 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  08.04.2008 03:00 League Matches, Round 22   
Tuesday  08.04.2008 09:00 Training, Upgrades, Salary   
Tuesday  08.04.2008 15:00 League Matches, Round 23   
Tuesday  08.04.2008 21:00 Training, Upgrades, Salary   
Tuesday  08.04.2008 22:30 League Cup Round 10   
            
Wedensday  09.04.2008 03:00 League Matches, Round 24   
Wednesday  09.04.2008 09:00 Training, Upgrades, Salary   
Wednesday  09.04.2008 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  09.04.2008 15:00 League Matches, Round 25   
Wednesday  09.04.2008 21:00 Training, Upgrades, Salary   
Wednesday  09.04.2008 22:30 League Cup Quarter Finals  
            
Thursday  10.04.2008 03:00 League Matches, Round 26   
Thursday  10.04.2008 09:00 Training, Upgrades, Salary   
Thursday  10.04.2008 15:00 League Matches, Round 27   
Thursday  10.04.2008 21:00 Training, Upgrades, Salary   
Thursday  10.04.2008 22:30 League Cup Semi Finals  
            
Friday  11.04.2008 03:00 League Matches, Round 28   
Friday  11.04.2008 09:00 Training, Upgrades, Salary   
Friday  11.04.2008 15:00 League Matches, Round 29   
Friday  11.04.2008 21:00 Training, Upgrades, Salary   
            
Saturday  12.04.2008 12:00 Custom Cup draws and fixture generation  
Saturday  12.04.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  13.04.2008 12:00 Custom Cup draws and fixture generation  
Sunday  13.04.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  13.04.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  14.04.2008 03:00 League Matches, Round 30   
Monday  14.04.2008 09:00 Training, Upgrades, Salary   
Monday  14.04.2008 15:00 Playoff Matches Round 1   
Monday  14.04.2008 21:00 Training, Upgrades, Salary   
            
Tuesday  15.04.2008 03:00 Playoff Matches Round 2   
Tuesday  15.04.2008 09:00 Training, Upgrades, Salary   
Tuesday  15.04.2008 15:00 Playoff Matches Round 3   
Tuesday  15.04.2008 21:00 Training, Upgrades, Salary   
Tuesday  15.04.2008 22:30 League Cup Finals   
            
Wednesday  16.04.2008 09:00 Training, Upgrades, Salary   
Wednesday  16.04.2008 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  16.04.2008 18:00 Training Camp  Must be booked on Team Training
Wednesday  16.04.2008 21:00 Training, Upgrades, Salary   
            
Thursday  17.04.2008 09:00 Season ends after training   
Read the full entry
Season 33 Schedule (21/02/2008 13:49)
Day   Date   Time (CEST)   Action   Note
Sunday  24.02.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  25.02.2008 09:00 Training, Upgrades, Salary   
Monday  25.02.2008 15:00 League Matches, Round 1   
Monday  25.02.2008 21:00 Training, Upgrades, Salary   
Monday  25.02.2008 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  26.02.2008 03:00 League Matches, Round 2   
Tuesday  26.02.2008 09:00 Training, Upgrades, Salary   
Tuesday  26.02.2008 15:00 League Matches, Round 3   
Tuesday  26.02.2008 21:00 Training, Upgrades, Salary   
Tuesday  26.02.2008 22:30 League Cup Round 2   
            
Wedensday  27.02.2008 03:00 League Matches, Round 4   
Wednesday  27.02.2008 09:00 Training, Upgrades, Salary   
Wednesday  27.02.2008 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  27.02.2008 15:00 League Matches, Round 5   
Wednesday  27.02.2008 21:00 Training, Upgrades, Salary   
Wednesday  27.02.2008 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  28.02.2008 03:00 League Matches, Round 6   
Thursday  28.02.2008 09:00 Training, Upgrades, Salary   
Thursday  28.02.2008 15:00 League Matches, Round 7   
Thursday  28.02.2008 21:00 Training, Upgrades, Salary   
Thursday  28.02.2008 22:30 League Cup Round 4   
            
Friday  29.02.2008 03:00 League Matches, Round 8   
Friday  29.02.2008 09:00 Training, Upgrades, Salary   
Friday  29.02.2008 15:00 League Matches, Round 9   
Friday  29.02.2008 21:00 Training, Upgrades, Salary   
            
Saturday  01.03.2008 12:00 Custom Cup draws and fixture generation  
Saturday  01.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  02.03.2008 12:00 Custom Cup draws and fixture generation  
Sunday  02.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  02.03.2008 18:00 Training Camp  Must be booked on Team Training
           
Monday  03.03.2008 03:00 League Matches, Round 10   
Monday  03.03.2008 09:00 Training, Upgrades, Salary   
Monday  03.03.2008 15:00 League Matches, Round 11   
Monday  03.03.2008 21:00 Training, Upgrades, Salary   
Monday  03.03.2008 22:30 League Cup Round 5   
            
Tuesday  04.03.2008 03:00 League Matches, Round 12   
Tuesday  04.03.2008 09:00 Training, Upgrades, Salary   
Tuesday  04.03.2008 15:00 League Matches, Round 13   
Tuesday  04.03.2008 21:00 Training, Upgrades, Salary   
Tuesday  04.03.2008 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  05.03.2008 03:00 League Matches, Round 14   
Wednesday  05.03.2008 09:00 Training, Upgrades, Salary   
Wednesday  05.03.2008 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  05.03.2008 15:00 League Matches, Round 15   
Wednesday  05.03.2008 21:00 Training, Upgrades, Salary   
Wednesday  05.03.2008 22:30 League Cup Round 7   
            
Thursday  06.03.2008 03:00 League Matches, Round 16   
Thursday  06.03.2008 09:00 Training, Upgrades, Salary   
Thursday  06.03.2008 15:00 League Matches, Round 17   
Thursday  06.03.2008 21:00 Training, Upgrades, Salary   
Thursday  06.03.2008 22:30 League Cup Round 8   
            
Friday  07.03.2008 03:00 League Matches, Round 18   
Friday  07.03.2008 09:00 Training, Upgrades, Salary   
Friday  07.03.2008 15:00 League Matches, Round 19   
Friday  07.03.2008 21:00 Training, Upgrades, Salary   
            
Saturday  08.03.2008 12:00 Custom Cup draws and fixture generation  
Saturday  08.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  09.03.2008 12:00 Custom Cup draws and fixture generation  
Sunday  09.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  09.03.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  10.03.2008 03:00 League Matches, Round 20   
Monday  10.03.2008 09:00 Training, Upgrades, Salary   
Monday  10.03.2008 15:00 League Matches, Round 21   
Monday  10.03.2008 21:00 Training, Upgrades, Salary   
Monday  10.03.2008 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  11.03.2008 03:00 League Matches, Round 22   
Tuesday  11.03.2008 09:00 Training, Upgrades, Salary   
Tuesday  11.03.2008 15:00 League Matches, Round 23   
Tuesday  11.03.2008 21:00 Training, Upgrades, Salary   
Tuesday  11.03.2008 22:30 League Cup Round 10   
            
Wedensday  12.03.2008 03:00 League Matches, Round 24   
Wednesday  12.03.2008 09:00 Training, Upgrades, Salary   
Wednesday  12.03.2008 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  12.03.2008 15:00 League Matches, Round 25   
Wednesday  12.03.2008 21:00 Training, Upgrades, Salary   
Wednesday  12.03.2008 22:30 League Cup Round 11   
            
Thursday  13.03.2008 03:00 League Matches, Round 26   
Thursday  13.03.2008 09:00 Training, Upgrades, Salary   
Thursday  13.03.2008 15:00 League Matches, Round 27   
Thursday  13.03.2008 21:00 Training, Upgrades, Salary   
Thursday  13.03.2008 22:30 League Cup Round 12   
            
Friday  14.03.2008 03:00 League Matches, Round 28   
Friday  14.03.2008 09:00 Training, Upgrades, Salary   
Friday  14.03.2008 15:00 League Matches, Round 29   
Friday  14.03.2008 21:00 Training, Upgrades, Salary   
            
Saturday  15.03.2008 12:00 Custom Cup draws and fixture generation  
Saturday  15.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  16.03.2008 12:00 Custom Cup draws and fixture generation  
Sunday  16.03.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  16.03.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  17.03.2008 03:00 League Matches, Round 30   
Monday  17.03.2008 09:00 Training, Upgrades, Salary   
Monday  17.03.2008 15:00 Playoff Matches Round 1   
Monday  17.03.2008 21:00 Training, Upgrades, Salary   
            
Tuesday  18.03.2008 03:00 Playoff Matches Round 2   
Tuesday  18.03.2008 09:00 Training, Upgrades, Salary   
Tuesday  18.03.2008 15:00 Playoff Matches Round 3   
Tuesday  18.03.2008 21:00 Training, Upgrades, Salary   
Tuesday  18.03.2008 22:30 League Cup Finals   
            
Wednesday  19.03.2008 09:00 Training, Upgrades, Salary   
Wednesday  19.03.2008 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  19.03.2008 18:00 Training Camp  Must be booked on Team Training
Wednesday  19.03.2008 21:00 Training, Upgrades, Salary   
            
Thursday  20.03.2008 09:00 Season 33 ends after training   
Read the full entry
Season 32 Schedule (24/01/2008 17:52)
Day   Date   Time (CEST)   Action   Note
Sunday  27.01.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  28.01.2008 09:00 Training, Upgrades, Salary   
Monday  28.01.2008 15:00 League Matches, Round 1   
Monday  28.01.2008 21:00 Training, Upgrades, Salary   
Monday  28.01.2008 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  29.01.2008 03:00 League Matches, Round 2   
Tuesday  29.01.2008 09:00 Training, Upgrades, Salary   
Tuesday  29.01.2008 15:00 League Matches, Round 3   
Tuesday  29.01.2008 21:00 Training, Upgrades, Salary   
Tuesday  29.01.2008 22:30 League Cup Round 2   
            
Wedensday  30.01.2008 03:00 League Matches, Round 4   
Wednesday  30.01.2008 09:00 Training, Upgrades, Salary   
Wednesday  30.01.2008 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  30.01.2008 15:00 League Matches, Round 5   
Wednesday  30.01.2008 21:00 Training, Upgrades, Salary   
Wednesday  30.01.2008 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  31.01.2008 03:00 League Matches, Round 6   
Thursday  31.01.2008 09:00 Training, Upgrades, Salary   
Thursday  31.01.2008 15:00 League Matches, Round 7   
Thursday  31.01.2008 21:00 Training, Upgrades, Salary   
Thursday  31.01.2008 22:30 League Cup Round 4   
            
Friday  01.02.2008 03:00 League Matches, Round 8   
Friday  01.02.2008 09:00 Training, Upgrades, Salary   
Friday  01.02.2008 15:00 League Matches, Round 9   
Friday  01.02.2008 21:00 Training, Upgrades, Salary   
            
Saturday  02.02.2008 12:00 Custom Cup draws and fixture generation  
Saturday  02.02.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  03.02.2008 12:00 Custom Cup draws and fixture generation  
Sunday  03.02.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  03.02.2008 18:00 Training Camp  Must be booked on Team Training
           
Monday  04.02.2008 03:00 League Matches, Round 10   
Monday  04.02.2008 09:00 Training, Upgrades, Salary   
Monday  04.02.2008 15:00 League Matches, Round 11   
Monday  04.02.2008 21:00 Training, Upgrades, Salary   
Monday  04.02.2008 22:30 League Cup Round 5   
            
Tuesday  05.02.2008 03:00 League Matches, Round 12   
Tuesday  05.02.2008 09:00 Training, Upgrades, Salary   
Tuesday  05.02.2008 15:00 League Matches, Round 13   
Tuesday  05.02.2008 21:00 Training, Upgrades, Salary   
Tuesday  05.02.2008 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  06.02.2008 03:00 League Matches, Round 14   
Wednesday  06.02.2008 09:00 Training, Upgrades, Salary   
Wednesday  06.02.2008 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  06.02.2008 15:00 League Matches, Round 15   
Wednesday  06.02.2008 21:00 Training, Upgrades, Salary   
Wednesday  06.02.2008 22:30 League Cup Round 7   
            
Thursday  07.02.2008 03:00 League Matches, Round 16   
Thursday  07.02.2008 09:00 Training, Upgrades, Salary   
Thursday  07.02.2008 15:00 League Matches, Round 17   
Thursday  07.02.2008 21:00 Training, Upgrades, Salary   
Thursday  07.02.2008 22:30 League Cup Round 8   
            
Friday  08.02.2008 03:00 League Matches, Round 18   
Friday  08.02.2008 09:00 Training, Upgrades, Salary   
Friday  08.02.2008 15:00 League Matches, Round 19   
Friday  08.02.2008 21:00 Training, Upgrades, Salary   
            
Saturday  09.02.2008 12:00 Custom Cup draws and fixture generation  
Saturday  09.02.2008 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  10.02.2008 12:00 Custom Cup draws and fixture generation  
Sunday  10.02.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  10.02.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  11.02.2008 03:00 League Matches, Round 20   
Monday  11.02.2008 09:00 Training, Upgrades, Salary   
Monday  11.02.2008 15:00 League Matches, Round 21   
Monday  11.02.2008 21:00 Training, Upgrades, Salary   
Monday  11.02.2008 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  12.02.2008 03:00 League Matches, Round 22   
Tuesday  12.02.2008 09:00 Training, Upgrades, Salary   
Tuesday  12.02.2008 15:00 League Matches, Round 23   
Tuesday  12.02.2008 21:00 Training, Upgrades, Salary   
Tuesday  12.02.2008 22:30 League Cup Round 10   
            
Wedensday  13.02.2008 03:00 League Matches, Round 24   
Wednesday  13.02.2008 09:00 Training, Upgrades, Salary   
Wednesday  13.02.2008 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  13.02.2008 15:00 League Matches, Round 25   
Wednesday  13.02.2008 21:00 Training, Upgrades, Salary   
Wednesday  13.02.2008 22:30 League Cup Round 11   
            
Thursday  14.02.2008 03:00 League Matches, Round 26   
Thursday  14.02.2008 09:00 Training, Upgrades, Salary   
Thursday  14.02.2008 15:00 League Matches, Round 27   
Thursday  14.02.2008 21:00 Training, Upgrades, Salary   
Thursday  14.02.2008 22:30 League Cup Round 12   
            
Friday  15.02.2008 03:00 League Matches, Round 28   
Friday  15.02.2008 09:00 Training, Upgrades, Salary   
Friday  15.02.2008 15:00 League Matches, Round 29   
Friday  15.02.2008 21:00 Training, Upgrades, Salary   
            
Saturday  16.02.2008 12:00 Custom Cup draws and fixture generation  
Saturday  16.02.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  17.02.2008 12:00 Custom Cup draws and fixture generation  
Sunday  17.02.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  17.02.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  18.02.2008 03:00 League Matches, Round 30   
Monday  18.02.2008 09:00 Training, Upgrades, Salary   
Monday  18.02.2008 15:00 Playoff Matches Round 1   
Monday  18.02.2008 21:00 Training, Upgrades, Salary   
            
Tuesday  19.02.2008 03:00 Playoff Matches Round 2   
Tuesday  19.02.2008 09:00 Training, Upgrades, Salary   
Tuesday  19.02.2008 15:00 Playoff Matches Round 3   
Tuesday  19.02.2008 21:00 Training, Upgrades, Salary   
Tuesday  19.02.2008 22:30 League Cup Finals   
            
Wednesday  20.02.2008 09:00 Training, Upgrades, Salary   
Wednesday  20.02.2008 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  20.02.2008 18:00 Training Camp  Must be booked on Team Training
Wednesday  20.02.2008 21:00 Training, Upgrades, Salary
Player-awards are being handed out 
            
Thursday  21.02.2008 09:00 Season 32 ends after training   Players age, players retire, +15 fitness

ManagerLeague - Online football manager with an attitude!
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Browsers and webtrends (16/01/2008 11:08)
Browsers and percentages

Being a real browser-geek with strong opinions about which browsers people should use, I go over our statistics now and then.

I just looked at the new statistics for our site, and for the first time, I noticed that IE 7 is now the #1 browser here.
The list looks like this:

Browser statistics
Browser Percent (ManagerLeague) Percent (Global)
Internet Explorer 7 33,17 % 21,00 %
Mozilla Firefox 2 32,47 %  * 36,30 %
Internet Explorer 6 26,67 % 33,20 %
Opera 9 4,18 % 1,40 %
Mozilla Firefox 1 2,46 % --
Safari 0,58 % 1,70 %
Netscape 0,42 % --

* Global stats for Firefox uses a combined number for Firefox 1 and 2. We do see the total is pretty close to our own numbers though.

ManagerLeague.com VS The World
We can see that our users have been better at shifting from IE6 to IE7.
This is very good when it comes to security, and shows our users are much more sensible than the world overall.
We also have a fairly high percentage of Opera-users when compared to the rest of the world, which is another good sign that our users are sensible, more secure and eager to try new technology. Opera is a kick-ass browser, and should be considered and tried by everyone!
I was surprised to see Safari drop down to 0.58%, as it has been over 1% in previous stats when I have looked. So I am guessing we have either lost some Mac-users, or they might have converted to FireFox or Opera.
When it comes to FireFox, let me just say to all of you people who are still stuck on FireFox 1, 1.0.7, 1.5 or whatever..Upgrade to FireFox 2! There is NO reason not to.

Interesting?
You might not think these numbers are very interesting at all, and they can not possibly affect you in any way.
But they can!
For instance, when 30% of our players use a browser that prevents us from using a certain technology or browser-feature, we will probably not implement it.
Truth be told, Cross-Browser-Development has gotten a lot easier lately, but there are still dramatic issues with Internet Explorer 6.
It is kind of scary to see how a poor product from Microsoft can put on the brakes in global web-development for 10 years, and then some!

I'll try to do one of these browser-stats every now and then so we can keep a history to see any development over a longer perspective.
FireFox 3 is just around the corner now also, not that I see that as a very important part of the browser evolution, yet anyway.

Browser development
So what can we expect browsers to do in their next versions?
Well, when it comes to Internet Explorer, I doubt we will see version 8 anytime soon. So lets check back with them in 2011 and see whats going on then.

Opera is going down the path of "Lets make Opera run on basically ANYTHING", and have already made their way onto Nintendos hardware and a lot of modern mobile phones. They also wish to focus more on their Widgets, and bring forth Developer-tools to let everyone contribute by writing new widgets.
A widget is basically a small program, not unlike those running on th Sidebar of Vista, that performs certain tasks, like a clock, a newsfeed-reader, or maybe even an alerter for ManagerLeague that will let you know that you have a new message in ManagerLeague, right on your desktop!
Opera still wishes to be "lightweight" in terms of Memory Usage, and aims to keep their "Fast, safe and small" image.

FireFox has taken another direction, and seems to be focusing on the user-interface, design and user-experience.
It sounds a bit like what Vista is to XP but fair enough :)
Luckily, they will also make the memory-footprint (leaking) better, so we will hopefully not see FireFox suddenly using 650 MB of ram.
There is also a lot of improvements going in when it comes to Add-Ons and how they work with the browser.
FireFox 3 will also support some new web-standards, although I am not quite sure just which. I am guessing an upgrade to CSS at least, and maybe Javascript / ECMA as well.
Interestingly enough, they do talk about the ability to save an entire web-page to "PDF" as one of the new features, as a lot of people need this, apparently. (?)

My 2 eurocents
In my eyes, the planned browser development do not show the most exciting or revolutionary prospects, but at least we are seeing constant development both for FireFox and Opera. I do think that the browsers are now about to mature and stabilize over the next 3 years, with small steps forward in technology and standards, and that security will be one of the highest priorities.
I do hope that Opera and Firefox will continue in different directions as they do now, so we will actually have DIFFERENT browsers to chose from, who do different things with different efficiency, and that they dare to specialize and optimize. Opera certainly seems eager enough on that part, and is certainly more different from the "average browser" than FireFox / IE / <insert-any-gecko-browser-here>.
That said though, there are A LOT of less known browsers surfacing, probably a few every month, who try to be different in one way or another, with more or less success. But I think they are much too late to be picked up in this established race now, unless that can manage to be REALLY different...Which they won't be, as they are using the same rendering-engine as FireFox and 90% of them are made by people with minimal creativity (!) (Ok, thats generalization if I ever saw it, but the point still stands)

Enjoy 2008, a year which will bring us FireFox 3 (Some time in Q3 hopefully) and Opera 10 (Date unknown) but not the major differences when it comes to practical use.
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Spinner Jr turns 1! (07/01/2008 15:09)
Our little boy, Tobias, also known as Tobaldo when wearing his Barcelona-outfit, is now officially 1 year old!

Happy birthday!




He can look forward to his first Mc Donalds burger today, and a great party this coming weekend!
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Season 31 Schedule (31/12/2007 15:11)
Day   Date   Time (CEST)   Action   Note
Sunday  30.12.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  31.12.2007 09:00 Training, Upgrades, Salary   
Monday  31.12.2007 15:00 League Matches, Round 1   
Monday  31.12.2007 21:00 Training, Upgrades, Salary   
Monday  31.12.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  01.01.2008 03:00 League Matches, Round 2   
Tuesday  01.01.2008 09:00 Training, Upgrades, Salary   
Tuesday  01.01.2008 15:00 League Matches, Round 3   
Tuesday  01.01.2008 21:00 Training, Upgrades, Salary   
Tuesday  01.01.2008 22:30 League Cup Round 2   
            
Wedensday  02.01.2008 03:00 League Matches, Round 4   
Wednesday  02.01.2008 09:00 Training, Upgrades, Salary   
Wednesday  02.01.2008 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  02.01.2008 15:00 League Matches, Round 5   
Wednesday  02.01.2008 21:00 Training, Upgrades, Salary   
Wednesday  02.01.2008 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  03.01.2008 03:00 League Matches, Round 6   
Thursday  03.01.2008 09:00 Training, Upgrades, Salary   
Thursday  03.01.2008 15:00 League Matches, Round 7   
Thursday  03.01.2008 21:00 Training, Upgrades, Salary   
Thursday  03.01.2008 22:30 League Cup Round 4   
            
Friday  04.01.2008 03:00 League Matches, Round 8   
Friday  04.01.2008 09:00 Training, Upgrades, Salary   
Friday  04.01.2008 15:00 League Matches, Round 9   
Friday  04.01.2008 21:00 Training, Upgrades, Salary   
            
Saturday  05.01.2008 12:00 Custom Cup draws and fixture generation  
Saturday  05.01.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  06.01.2008 12:00 Custom Cup draws and fixture generation  
Sunday  06.01.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  06.01.2008 18:00 Training Camp  Must be booked on Team Training
           
Monday  07.01.2008 03:00 League Matches, Round 10   
Monday  07.01.2008 09:00 Training, Upgrades, Salary   
Monday  07.01.2008 15:00 League Matches, Round 11   
Monday  07.01.2008 21:00 Training, Upgrades, Salary   
Monday  07.01.2008 22:30 League Cup Round 5   
            
Tuesday  08.01.2008 03:00 League Matches, Round 12   
Tuesday  08.01.2008 09:00 Training, Upgrades, Salary   
Tuesday  08.01.2008 15:00 League Matches, Round 13   
Tuesday  08.01.2008 21:00 Training, Upgrades, Salary   
Tuesday  08.01.2008 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  09.01.2008 03:00 League Matches, Round 14   
Wednesday  09.01.2008 09:00 Training, Upgrades, Salary   
Wednesday  09.01.2008 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  09.01.2008 15:00 League Matches, Round 15   
Wednesday  09.01.2008 21:00 Training, Upgrades, Salary   
Wednesday  09.01.2008 22:30 League Cup Round 7   
            
Thursday  10.01.2008 03:00 League Matches, Round 16   
Thursday  10.01.2008 09:00 Training, Upgrades, Salary   
Thursday  10.01.2008 15:00 League Matches, Round 17   
Thursday  10.01.2008 21:00 Training, Upgrades, Salary   
Thursday  10.01.2008 22:30 League Cup Round 8   
            
Friday  11.01.2008 03:00 League Matches, Round 18   
Friday  11.01.2008 09:00 Training, Upgrades, Salary   
Friday  11.01.2008 15:00 League Matches, Round 19   
Friday  11.01.2008 21:00 Training, Upgrades, Salary   
            
Saturday  12.01.2008 12:00 Custom Cup draws and fixture generation  
Saturday  12.01.2008 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  13.01.2008 12:00 Custom Cup draws and fixture generation  
Sunday  13.01.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  13.01.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  14.01.2008 03:00 League Matches, Round 20   
Monday  14.01.2008 09:00 Training, Upgrades, Salary   
Monday  14.01.2008 15:00 League Matches, Round 21   
Monday  14.01.2008 21:00 Training, Upgrades, Salary   
Monday  14.01.2008 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  15.01.2008 03:00 League Matches, Round 22   
Tuesday  15.01.2008 09:00 Training, Upgrades, Salary   
Tuesday  15.01.2008 15:00 League Matches, Round 23   
Tuesday  15.01.2008 21:00 Training, Upgrades, Salary   
Tuesday  15.01.2008 22:30 League Cup Round 10   
            
Wedensday  16.01.2008 03:00 League Matches, Round 24   
Wednesday  16.01.2008 09:00 Training, Upgrades, Salary   
Wednesday  16.01.2008 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  16.01.2008 15:00 League Matches, Round 25   
Wednesday  16.01.2008 21:00 Training, Upgrades, Salary   
Wednesday  16.01.2008 22:30 League Cup Round 11   
            
Thursday  17.01.2008 03:00 League Matches, Round 26   
Thursday  17.01.2008 09:00 Training, Upgrades, Salary   
Thursday  17.01.2008 15:00 League Matches, Round 27   
Thursday  17.01.2008 21:00 Training, Upgrades, Salary   
Thursday  17.01.2008 22:30 League Cup Round 12   
            
Friday  18.01.2008 03:00 League Matches, Round 28   
Friday  18.01.2008 09:00 Training, Upgrades, Salary   
Friday  18.01.2008 15:00 League Matches, Round 29   
Friday  18.01.2008 21:00 Training, Upgrades, Salary   
            
Saturday  19.01.2008 12:00 Custom Cup draws and fixture generation  
Saturday  19.01.2008 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  20.01.2008 12:00 Custom Cup draws and fixture generation  
Sunday  20.01.2008 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  20.01.2008 18:00 Training Camp  Must be booked on Team Training
         
Monday  21.01.2008 03:00 League Matches, Round 30   
Monday  21.01.2008 09:00 Training, Upgrades, Salary   
Monday  21.01.2008 15:00 Playoff Matches Round 1   
Monday  21.01.2008 21:00 Training, Upgrades, Salary   
            
Tuesday  22.01.2008 03:00 Playoff Matches Round 2   
Tuesday  22.01.2008 09:00 Training, Upgrades, Salary   
Tuesday  22.01.2008 15:00 Playoff Matches Round 3   
Tuesday  22.01.2008 21:00 Training, Upgrades, Salary   
Tuesday  22.01.2008 22:30 League Cup Finals   
            
Wednesday  23.01.2008 09:00 Training, Upgrades, Salary   
Wednesday  23.01.2008 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  23.01.2008 18:00 Training Camp  Must be booked on Team Training
Wednesday  23.01.2008 21:00 Training, Upgrades, Salary   
            
Thursday  24.01.2008 09:00 Season 31 ends after training   
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My visit to London! (17/12/2007 18:07)
Last week, I had the fantastic fortune to be invited to London by our in-game sponsor Steve Perryman Sport Travel. What wasn't already included, Chairman would cover as a very nice Christmas gift! Fringe-benefit you say?
Absolutely!
Did I love it!
Absolutely!

The trip was originally about two things, really;
1: Watch my first ever big football-match in England (Arsenal - Steua Bucuresti in the Champions League)
2: Evaluate a fantastic luxurious hotel in London for Steve Perryman. (The Landmark Hotel) (HELLO!!)

Resourceful as I am, I managed to get in a 3rd goal for the trip.
3: Meet up with some ML-friends (and enemies!) of mine!

First of all, I have to give credit where credit is due, and so I wish to thank Steve Perryman for a fantastic and professional package.
Everything was taken care of in advance, with plane-tickets, tickets for the train to the airport here in Oslo, tickets for the train from Stanstead into London, a "travel as much as you like on the tube" card for the time we were there, Club-level VIP tickets to the game itself (including a very nice dinner at the Emirates Stadium, as well as a guided tour of the facilities) and of course the fantastic hotel!

I can safely recommend using Steve Perryman for such trips, and I can promise you are in good hands should you choose to do so!

Anyway, the trains and flight were rather un-eventful and we arrived at the fancy smancy hotel on schedule, just in time to catch the Liverpool-game in a nice Pub, and then a very late and very tasty dinner at a cozy Italian restaurant, just off Baker Street. Got fed, got tipsy, and got back to the hotel, eventually anyway :-P

Here is a photo of my hotel-room, just to put you in the right state of mind about the hotel :)


On Wednesday morning, I "had the day off" until 16.00, and while I was waiting to have my breakfast, my phone rang, and it was Kloopy and MissSpoons standing just outside the hotel! We chilled out for a bit, then went shopping for a deodorant (I forgot to pack it!) , met up with A2, and headed for a pub. (Why wait?)


Yepp, that's still me, with no hair :) A2 is sitting next to me, and Kloopy and MissSpoons standing behind us!
Who took the picture? Hah, my little surprise visitor!
There is this cheeky git here on ManagerLeague, who is famous for his rubbish team and fantastic blogs, Wojteker, who turned out to be, and this hurts a bit, a great guy! I had met the others before, and everyone knows I like them, but it was cool meeting up with Wojteker. He has a thing about not being displayed on pictures online, so I'll try to avoid that, but I can tell you all that we had a great couple of beers and a (seemingly) traditional lunch; Cheesy Chips with gravy (!).

A2 and Wojteker had to go (they were on lunchbreaks after all), but Matt and Charley took me for a little spin. Here they are on the tube!

One looks happy, the other looks a bit tired, but I will leave it up to you to decide :)
We ended up next to Big Ben, which I learnt is NOT the name of the tower with the clock, but actually the name of the big bell inside..So there you go, something new to be learned every day!

As you can see, there was nothing wrong with the weather either, blue skies and sunshine. Don't be fooled though, it wasn't warm!

Knowing I suffer from fear of heights, there was only one thing they could drag me into, and so, of course, it was time to take Spinner for a "spin" in the London Eye!


"And I take a deep breath and I get real high
And I scream at the top of my lungs
What's going on?"


I overcame my fear of heights, and it was a rather memorable "spin". Here are some more pictures from WAY UP!








We also had a fellow "spinner" take a picture of the 3 of us:



After the whole spinning-thing was over and one with, they took me back to my hotel (Yes, I would get in London in just over a heartbeat!), we got a quick giuded tour around the fancy smancy hotel (By a VERY cute sales-manager named Emma.....) it was time to head over to the largest stadium I have ever laid eyes upon.
The new Emirates Stadium (Arsenals fairly new stadium) has almost 3 times the capacity of the biggest stadium here in Norway (Ullevål), and the sight was quite spectacular for an unknowing Viking such as myself!



Of course, we had to check out The Armoury (the fanshop) as well, and I picked up a few items; Enough to be called "a gunner" anyways :)
For those interested in history, the team Arsenal was originally called Dial Square (which is now the name of a nice restaurant we had dinner in inside the staidum itself), and then changed name to Royal Arsenal. From what I heard, this is due to the village being a weapons-arsenal for the army back in the days...
Bugger if I know :)
I also got the full story about why Tottenham and Arsenal are such bitter enemies, in case you wondered. If you have no idea what I am talking about, try googling for it!



So, after a quick stop'n shop, it was time to head inside, where we got a guided tour around the facilities, which was both entertaining and educational. I had no idea there were so many restaurants, bars and different kind of VIP-boxes all over the place!
Did you know that there are 1880 people at work in the stadium when Arsenal plays a home-game? And that is not including catering-personell! How about that!
Speaking of catering, we had quite a meal in there, check out this buffet and my desert!





Yeah, baby!

And so, finally, it was time!
It was time to see Arsenal put their boots up some Bucuresti butts!



See! I was there! Along with 60.000 other people or so!

A wonderful evening, a wonderful trip, a wonderful host, and the perfect Christmas gift!



Whoa, thats a long blog-entry, with a lot more pictures than text, and I think I should probably stop now.

Anyway, thank you Steve Perryman Sport Travel for being the perfect tour-operator, thank you Matt and Charley for making sure I had a perfect day in London (and for finding that deodorant!), thank you A2 ans Wojteker for taking the time to meet up, and thank you Emma, for being so pretty! (I still have no clue what she was talking about on that guided tour, but I do remember the short skirt and the nice...necklace!) And thank you Chairman for providing the perfect Christmas-gift!

Until next time! (Yes, MrJollyGReaper, I promise it will be a Tottenham-game! After all, Steve Perryman was once a famous Spurs-hero!)
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Season 30 Schedule (29/11/2007 15:00)
Day   Date   Time (CEST)   Action   Note
Sunday  02.12.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  03.12.2007 09:00 Training, Upgrades, Salary   
Monday  03.12.2007 15:00 League Matches, Round 1   
Monday  03.12.2007 21:00 Training, Upgrades, Salary   
Monday  03.12.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  04.12.2007 03:00 League Matches, Round 2   
Tuesday  04.12.2007 09:00 Training, Upgrades, Salary   
Tuesday  04.12.2007 15:00 League Matches, Round 3   
Tuesday  04.12.2007 21:00 Training, Upgrades, Salary   
Tuesday  04.12.2007 22:30 League Cup Round 2   
            
Wedensday  05.12.2007 03:00 League Matches, Round 4   
Wednesday  05.12.2007 09:00 Training, Upgrades, Salary   
Wednesday  05.12.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  05.12.2007 15:00 League Matches, Round 5   
Wednesday  05.12.2007 21:00 Training, Upgrades, Salary   
Wednesday  05.12.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  06.12.2007 03:00 League Matches, Round 6   
Thursday  06.12.2007 09:00 Training, Upgrades, Salary   
Thursday  06.12.2007 15:00 League Matches, Round 7   
Thursday  06.12.2007 21:00 Training, Upgrades, Salary   
Thursday  06.12.2007 22:30 League Cup Round 4   
            
Friday  07.12.2007 03:00 League Matches, Round 8   
Friday  07.12.2007 09:00 Training, Upgrades, Salary   
Friday  07.12.2007 15:00 League Matches, Round 9   
Friday  07.12.2007 21:00 Training, Upgrades, Salary   
            
Saturday  08.12.2007 12:00 Custom Cup draws and fixture generation  
Saturday  08.12.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  09.12.2007 12:00 Custom Cup draws and fixture generation  
Sunday  09.12.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  09.12.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  10.12.2007 03:00 League Matches, Round 10   
Monday  10.12.2007 09:00 Training, Upgrades, Salary   
Monday  10.12.2007 15:00 League Matches, Round 11   
Monday  10.12.2007 21:00 Training, Upgrades, Salary   
Monday  10.12.2007 22:30 League Cup Round 5   
            
Tuesday  11.12.2007 03:00 League Matches, Round 12   
Tuesday  11.12.2007 09:00 Training, Upgrades, Salary   
Tuesday  11.12.2007 15:00 League Matches, Round 13   
Tuesday  11.12.2007 21:00 Training, Upgrades, Salary   
Tuesday  11.12.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  12.12.2007 03:00 League Matches, Round 14   
Wednesday  12.12.2007 09:00 Training, Upgrades, Salary   
Wednesday  12.12.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  12.12.2007 15:00 League Matches, Round 15   
Wednesday  12.12.2007 21:00 Training, Upgrades, Salary   
Wednesday  12.12.2007 22:30 League Cup Round 7   
            
Thursday  13.12.2007 03:00 League Matches, Round 16   
Thursday  13.12.2007 09:00 Training, Upgrades, Salary   
Thursday  13.12.2007 15:00 League Matches, Round 17   
Thursday  13.12.2007 21:00 Training, Upgrades, Salary   
Thursday  13.12.2007 22:30 League Cup Round 8   
            
Friday  14.12.2007 03:00 League Matches, Round 18   
Friday  14.12.2007 09:00 Training, Upgrades, Salary   
Friday  14.12.2007 15:00 League Matches, Round 19   
Friday  14.12.2007 21:00 Training, Upgrades, Salary   
            
Saturday  15.12.2007 12:00 Custom Cup draws and fixture generation  
Saturday  15.12.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  16.12.2007 12:00 Custom Cup draws and fixture generation  
Sunday  16.12.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  16.12.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  17.12.2007 03:00 League Matches, Round 20   
Monday  17.12.2007 09:00 Training, Upgrades, Salary   
Monday  17.12.2007 15:00 League Matches, Round 21   
Monday  17.12.2007 21:00 Training, Upgrades, Salary   
Monday  17.12.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  18.12.2007 03:00 League Matches, Round 22   
Tuesday  18.12.2007 09:00 Training, Upgrades, Salary   
Tuesday  18.12.2007 15:00 League Matches, Round 23   
Tuesday  18.12.2007 21:00 Training, Upgrades, Salary   
Tuesday  18.12.2007 22:30 League Cup Round 10   
            
Wedensday  19.12.2007 03:00 League Matches, Round 24   
Wednesday  19.12.2007 09:00 Training, Upgrades, Salary   
Wednesday  19.12.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  19.12.2007 15:00 League Matches, Round 25   
Wednesday  19.12.2007 21:00 Training, Upgrades, Salary   
Wednesday  19.12.2007 22:30 League Cup Round 11   
            
Thursday  20.12.2007 03:00 League Matches, Round 26   
Thursday  20.12.2007 09:00 Training, Upgrades, Salary   
Thursday  20.12.2007 15:00 League Matches, Round 27   
Thursday  20.12.2007 21:00 Training, Upgrades, Salary   
Thursday  20.12.2007 22:30 League Cup Round 12   
            
Friday  21.12.2007 03:00 League Matches, Round 28   
Friday  21.12.2007 09:00 Training, Upgrades, Salary   
Friday  21.12.2007 15:00 League Matches, Round 29   
Friday  21.12.2007 21:00 Training, Upgrades, Salary   
            
Saturday  22.12.2007 12:00 Custom Cup draws and fixture generation  
Saturday  22.12.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  23.12.2007 12:00 Custom Cup draws and fixture generation  
Sunday  23.12.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  23.12.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  24.12.2007 03:00 League Matches, Round 30   
Monday  24.12.2007 09:00 Training, Upgrades, Salary   
Monday  24.12.2007 15:00 Playoff Matches Round 1   
Monday  24.12.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  25.12.2007 03:00 Playoff Matches Round 2   
Tuesday  25.12.2007 09:00 Training, Upgrades, Salary   
Tuesday  25.12.2007 15:00 Playoff Matches Round 3   
Tuesday  25.12.2007 21:00 Training, Upgrades, Salary   
Tuesday  25.12.2007 22:30 League Cup Finals   
            
Wednesday  26.12.2007 09:00 Training, Upgrades, Salary   
Wednesday  26.12.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  26.12.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  26.12.2007 21:00 Training, Upgrades, Salary   
            
Thursday  27.12.2007 09:00 Season 26 ends after training   

Note:
As the coming season-change intersects with Christmas, we will have to consider altering the usual schedule this time. We will be back with more information.
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Upon request: Tobias (28/11/2007 19:16)
Our dearest MissSpoons has been pestering me about some updated picture of Tobias, who is now between 10 and 11 months old....
So all right then, but back off, he is too young for you, MissSpoons!

"Mr Blue-eyes" himself!


"I eat, you clean up!"


This level of Halo 3 is so darn hard!                            Oooh, I killed them!


Wearing my happy hat and clapping to dad playing with Guitar Hero!
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Windows Vista Review - My experience (24/11/2007 01:02)
Going for Windows Vista on my new Workstation!

Recently, I got a brand new shiny workstation in the office. This was a much needed upgrade as my old workstation was about as old as a good bottle of old wine, only with a lot more dust. A quick comparison would look like this:
Hardware    Old                New
CPU        Intel P4 1,6 Ghz        Intel Core 2 Duo 3,0 Ghz
RAM        256 MB DDR            2048 MB DDR3 1333 MHz
GFX        GeForce FX 64 MB somthing    XFX GeForce 8800 GTS 320 MB 1,6Ghz
HDD        IDE 120 GB            500 GB SATA II

So, all in all, a decent workstation, but nothing too fancy or extreme in any way.

A few weeks back, we had a little meeting with Microsoft, as they apparently regard us as a "lighthouse in web-development", and wanted to discuss a few issues, with no relevance to this blog. However, after the meeting, they gave us a fullblown Windows Vista Ultimate DVD as a token of their appreciation.
Nice! (Buying it in a store here in Norway would cost like 4,700 NOK, or around 575 Euros, so who was I to say "No thanks!")
And what better way to check it out, than to install it on my brand new workstation, to test it over time in my everyday work.
I also got Project Gotham Racing 4 for my XBox 360 , but thats another story!


1: Preparations before installing Vista
All modern CPUs today have taken the plunge into the world of 64-bit. But does this mean I should install the 64-bit edition of Vista, or should I stick to the "safer" 32-bit version?
I jumped around on the net a bit, to look for potential problems with chosing the 64-bit edition, or if anyone had written down some pros and cons.
Things in favor of the 32-bit edition
- Warnings about missing 64-bit drivers for various pieces of hardware
- Unsigned drivers WILL NOT LOAD on a 64-bit edition
- Warnings about some games having problems
Things in favour of the 64-bit edition
- Increased security
- Increased performance with all programs made to run specifically on 64-bit systems

NOTE: If you have the opportunity to have a second computer online while installing, you might be saved a lot of problems, as you can download fresh drivers from the net, and transfer them to a USB-stick, floppy or a CD-rom, if the network-drivers should have problems.

With these issues in mind, I verified that my new GFX-card from XFX had 64-bit signed drivers, and I figured that the rest of my hardware would be fairly standard, and decided to be brave and install the 64-bit edition.
"What doesn't kill you, put's hair on your chest.", my grandfather always said.

2: Installation of Vista
Having installed various operating systems over the years, the Vista-install was fairly easy and trivial.
No problems were encountered, all drives were found, and Vista installed without any noteworthy issues. As for the time it took, well, I can't say I measured it, but it did not surprise me in any particular direction.

One little note here:
When you install, it asks you for a username. I was a bit of a blonde here, and typed in my desired username, not really thinking about the fact that this was the ADMINISTRATOR account. In Vista, you are not meant to run as the Administrator, but use that account for installing, upgrading and maintenence. The consequence of running as the administrator, is that you do get some popups asking you to verify certain actions, allthough truth be told, it doesn't bother me, yet anyway. If it does though, there are ways to solve it by either disabling the UAC (User Access Control) (Not recommended!) or changing a value in the registry to auto-accept the popup-questions (More safe).
As an example of the popup, let's say you download FireFox. Once you start the installer, you will be prompted if you wish to run this program. "Yes, I do", and off it goes. Then, when you actually start FireFox after installation, it will prompt you again, if you wish to start the application itself. "Yes I do" again, and it's running. Of course, this is a one-time check, and the next time you start the program it will not ask again :)

3: Whoa - The first problem encountered
The first signs of trouble I had was actually the Wi-Fi on my motherboard. It seems the drivers were not accepted / supported, and there is little I can do about this. I assume this has to do with me choosing the 64-bit edition. I didn't really care about this though, as I use the GBit cable-connection here anyway. I also haven't checked out www.asus.com to look for updated drivers to my motherboard, it is not unlikely there have been a patch or two to their drivers :)

4: The first glance at something new - AERO, sweet AERO
One of the reasons I wanted to have a look at Vista, was of course the new AERO-interface. With this newly purchased muscle-machine, I fealt I could treat myself to blowing some RAM and CPU on having a desktop that looks good. These are strong words from someone who has been running XP in "oldschool-look-mode" for years to save system resources! And even if don't care if it looks nice or not, it has some nice features.
Here you can see my desktop icons. And guess what, you can now "zoom" them in or out based on how big you like'em. Have a cluttered desktop, zoom them out, or make a user for your grandmother, and go to max zoom. How to zoom? Click on the desktop, hold down CTRL and scroll the mousewheel.
This is also the way you can increase / decrease the text-size in browsers, so it's nice to see that we have a bit of conformity these days.

5: Task-switching has never been more entertaining!
Indeed, we have all seen the screenshots, the fancy "3D-look" you can use to look at all the windows you have running. In stead of the old ALT-TAB combination, it is triggered by WIN-TAB (WIN being the keyboard-button with the Windows logo).

Yeah, it looks cool, and if you are like me and have a dozen windows open at the same time, it's rather handy. And it's plain nice to look as it scrolls through the windows :) The joy!

That said, the old ALT-TAB display has been improved to, to show thumbnails of the windows.


6: "A little something on the side?"
One of the new features of Vista, is the handy Sidebar. It is a non-obtrusive area of the screen where you can have a number of small "gadgets" (small programs) running. Calculators, calendars, a tiny notepad and RSS-readers are typical gadgets, and you can download a bunch more. I have a feeling the number of available gadgets will rocket over the next couple of months, like Add-ons have done for FireFox.
You can decide whether the gadgets should be "in front" or "behind" normal program windows, I like to keep them in background.
You can also choose which monitor it should be be displayed on, if you use more then 1. I always work on 2 monitors, but to avoid insane "wide-screen" screenshots for this blog, I have disabled one of them today.
My favorite Gadget so far, is a server-monitor gadget that checks my servers every 30 seconds and will let me know if one of them stop communicating. Handy! The tiny notepad (looks like post-it notes) is also something I use several times a day, in my multi-tasking working day, not to mention the calculator. For the chat-addicts out there, there is also an MSN-gadget.

Who knows, maybe there will be a little "ManagerLeague Gadget" sometime, letting you know when your match has been played etc etc.
"Ding" - You have a new bid for Super goalie! Right on your desktop!
As if that is not reason enough to buy Vista, then I don't know!

Note: Most of the gadgets available online are not made by Microsoft, and can contain bugs, and, possibly, security-issues. I wouldn't recommend downloading and installing gadgets that have not been downloaded by thousands of other people, with positive feedback (which you will see clearly before installing it if you click on the gadget in the list).

7: "Wroooooooooommmmmm"
The biggest change, graphical changes aside, is the way "it feels". No doubt, my hardware must take credit for this, but of course it would not have worked unless Vista supported it. The first 2 things I installed was AVG Anti Virus (free download) and AVG Anti Spyware (free download).
Then I installed all the usual software I need in my everyday work, like a text-editor, putty, WinScp and some other tools.
Then I started both the virus-scanner and the spyware-scanner. At the same time, mind you. And did I feel my computer slow down, even a bit?
No! It was still as smooth and responsive as if nothing was going on. Kudos to AVG as well, of course!
But ok, why not stretch the wings a bit and see what this baby can do?
So I fired up Winamp and loaded my mp3-playlist and started playing. Still no noticable slowdown.
So I fired up Windows Update and started downloading a bunch of updates. Still no noticable slowdown.
So I fired up Windows Media Player and started watching a move on my secondary monitor. And everything is still running smooth!
Don't get me wrong here, I understand that the virus-scan and the spyware-scan are probably slowed down by the disk-access of both windowsupdate, winamp and the media-player, as the harddrive is the bottleneck in this scenario, but when I tried to do this on my old computer, trust me when I say that it simply wouldn't work; The mouse would get "jumpy", the move-playback would stutter and stop, and even WinAmp would get into trouble. I also understand the the new CPU and RAM must get most of the credit here, but I strongly suspect Vista's multitasking to be a TON better than the one in XP.

I also like the way windows quickly "fade" in or out, like when you open up a new popup window to look at a player in ML.
Looks nice :)

8: Conclusion and Summary
For me, vista has been a very pleasant experience overall.
However, there is nowhere nearly enough new features to call this new OS any kind of revolution, more like a natural evolution.
I can't see any revolutionary new features or attempts of creativity from Microsoft on this one, but it seems to do it's job.
Being no stranger to the world of non-MS operating systems, I have seen cool 3D-effects and transparency before.
I have fallen in love with the Sidebar though, and it is something I miss dearly on my home computer which is running Windows XP.
Also, being a rather hard-core user of computers, such effects and extras are not all that important to me, specially not if it blows resources better spent elsewhere. Thats said though, with this fantastic piece of hardware (aka my workstation), this is not an issue; There is plenty to go around, as I have described above.
It seems rock solid, and has of course not crashed once since I installed it.
For those of you who were early adopters to Windows XP, you will remember that both sudden crashes and the infamous "Blue screen of Death" could be frequent visitors.
The security in Windows XP prior to Service Pack 2, was, frankly put, horrible. As promised, Microsoft has learned the hard way that it is unwise to take that point lightly.
The security of Windows Vista looks a lot more solid, and some simple security checks I have performed shows no problems what so ever.
If you comply with the recommendations and run on a separate user (NOT the "Administrator-account") the security seems extremely solid.
That said, Vista is still "young" and might reveal some "holes" later on. We shall see.

PROs VS CONs

PRO CON
Looks cool (You CAN turn it off!) Cool looks spends resources
More secure Also more DRM-implementations!
Much more robust than early XP
Much better multi-user system
Supports DX 10 Still some drivers missing
Sidebar gadgets Potential security issues with gadgets
Drive encryption (optional) Could seriously mess things up if it goes wrong
Search for anything - as you type Spends resources on Indexing, but well worth it in my opinion!
It's new, fresh and modern New and modern usually means risky too!


So, should you upgrade from Windows XP to Windows Vista?
Yes, if you can answer yes to these questions:
- Do I have 1,5 GB Ram or more?
- Do you have a fairly modern GFX-card?
- Do you have a serious CPU? (P4 3GHz or Dual Core is my recommendation!)
- Does improved security matter to me?
- Would I like serious updates to my Calendar and Mail ( If you use Outlook Express for instance)?
- Are you ok with the new DRM-implications of Vista? (If you don't know what this is, never mind, unless you are paranoid and / or a notorious supporter of Piracy) (Ok, you can do a search on Google for VISTA DRM and get smarter!)

Of course, you should also consider the price and see if it is worth it.
* See the special note below about OEM-versions!

If you do not answer yes too at least 4 of the 6 items above, then you should probably not bother.
It's nice, sleek, secure and handy, but it doesn't do anything really NEW.

One major issue that should be considered, is wehter or not you are a serious gamer.
Right now, the best games are being made to work better with Direct X 10, which, according to my sources, will not be available on Windows XP. So if you plan to play next years top games, and get full value for your money, well, that tips the balance towards Vista (which is a planned marketing-effort by MS to make you upgrade).

However, if you buy a NEW computer now, I would recommend buying it with Vista, as the OEM-price is fairly low, and there is no good reason to remain stuck in the year 2000 anymore :)
* Please note that you do not have to buy a whole new computer to qualify for the the cheaper OEM-license; Technically speaking, a new GFX-card or even a new mouse, should qualify you! Check with your hardware-store!

Since numbers are popular, my final verdict is as follows:
Windows Vista Ultimate Operating system:

Spinners final verdict: 7.9

Thats it, folks, take your pick! Stick with XP, or be a little crazy and try something new! I did, with no regrets after my first 2 weeks...........

Various screenshots:
The control-panel, in "New" and "Classic" mode



The Start-menu is not all that different from Windows XP, but it has received one very important new thing that I have not covered in this blog, which is the new search-field. It is very powerful and will start showing results as you type. Very handy indeed! Darn, I should have written a paragraph about it in the blog, to be fair. Oh well, I can't be bothered now!



Even grandmom can see these icons!Different Zoom-setting on the desktop icons! From min to MAX. (yes, there are many levels between them!)

Even your grandmother can see those huge icons now, bless her soul! (It's YOU I feel sorry for if you have to maintain a computer for your grandmom!)




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10 things I look forward to! (14/11/2007 17:03)
Last year, I made a blog about Being Spinner in December, which is an incredibly busy month for me (and many others!).
This year, I decided to rather point out all the things I look forward to, great or small.
The list comes in a random and meaningless order.

- My birthday
December 9th is my birthday, and I am about to turn 33. 33 is a magic number, as it contains two identical numbers. This happens only every 11th year and is thus more rare than "round" numbers. My birthday-parties are known to be both entertaining and exhausting, involving Karaoke, Dancing, Big-Screen Guitar Hero and a number of "fluids". Always a lot of fun!
Facts about the number 33:
- 33 is the largest positive integer that can not be expressed as a sum of different triangular numbers. It is also the smallest odd repdigit that's not prime (unless we consider 1-digit integers to also be repdigits).
- It is also the eighth distinct biprime comprising the prime factors (3.11). Its aliquot sum is 15; itself a discrete biprime (3.5) in the following Aliquot sequence 33,15,9,4,3,1,0.
- The sum of the first four factorials is 33. Adding up the sums of divisors for the 1 through 6 yields 33. 33 is the smallest integer such that it and the next two integers all have the same number of divisors.
- It is also the first member of the first cluster of three biprimes (33,34,35); the next such cluster is (85,86,87).
- It is the atomic number of Arsenic (!)
- It is also the number of innings played in the longest baseball game in history (a 1981 minor league game between the Rochester Red Wings and the Pawtucket Red Sox in Pawtucket, Rhode Island).
- Alexander the Great died at the age of thirty-three. Let's hope I can outlive him!
- The title of the first episode of the new Battlestar Galactica television series is "33"
- "33" is a street code name for Cocaine. (WTF?)
- 33 is the code for international direct-dial phone calls to France.

Amazing what you can find on Wikipedia, isn't it?

- Christmas
It isn't just the presents, I promise!
I am an old man now, apprently, and need to look forward to other things than my egocentric presents, like making sure it's a memorable Christmas for my family as well. Things like lots of good food and seeing the entire family helps to make this something to really look forward to.
Unfortunately, this also means meeting up with Kjappfotgutta in Norways 1/1, which is always embrassing as he brags about how much better he is...drat..

- A better forum-structure in ManagerLeague
More players also mean more forum-threads and posts. More players from more countries also mean more language-differences, and we don't cope too well when it comes to the forums. I am therefore working on restructuring the forums to make it easier to use them, divide the forums more according to language, and make it easier to "avoid" threads cluttering up the forums for people who only want the ML-related stuff. I am happy to tell you this will be in place for next season.

- A bug-free ManagerLeague
The latest development of ManagerLeague has been a huge effort to iron out ALL bugs, and I do mean ALL. This season, a lot of them went away, but there are still a few to get rid of. And so, work has progressed and we can all look forward to more fixes. There are some challenges of course, like dealing with Javscripts, special characters and UTF8 (ok, that's techie stuff, never mind), but we are actually getting there. Soon I hope :)

- Getting a bigger apartment where Tobias can have his own room
Ah, yes, I hope that time next year, our family economy will allow me to sell my 2 bedroom apartment and get a 3 bedroom apartment in stead. Anyone with small children know what I mean. :)

- Getting a new computer at home
I am afraid my old computer is far from optimal, both as a workstation, but also as an entertainment-center like they are nowadays. I have had this computer since 2001 and it really needs to be replaced. It's not even upgradable tbh, anything but the cabinet is completely useless. However, with my birthday and Christmas coming up, my wishlist is basically Money, Money and Money so I can buy a new one! Here's to hoping!

- Guitar Hero 3
November 23rd is the date when Guitar Hero 3 is launched in Norway. I simply can't wait!!!
But I have to, or so I am told. Yepp, thats right, I can't buy it when it hits the shops, sigh, someone is apparently planning to buy it for me for my birthday! (Maybe, anyway!) Gah, I'll be 2 weeks behind then, compared to my friends!!! Will I ever catch up?
Hahahahahaha, who am I kidding, of course I will :-P

- Getting a new colleague
There is reason to hope for this to happen fairly soon. These days, we are finalizing the budget for 2008, and hopefully it will have room for another geek like myself. SO KEEP BUYING THOSE CREDITS, I NEED HELP!!!
:-P

- Improving the ML-simulator to the point where matches can be WATCHED
Mmmmmm, this is something I have always wanted, and I hope that 2008 is the year it will finally happen. It's no small task though, it's HUGE, and will require some pretty fancy coding, storage and simulating. Smells like new hardware too, to be honest!

- The next blog by Wojteker
My great nemesis here among the bloggers, and, if I was gay, which I am not, someone I would clearly fall in love with just due to his writing skills.
No worries, Wojteker, I am about as straight as they come :)
But I do look forward to what your creative, articulate and amusing mind will come up with next.

Have a great month everyone, and feel free to make your own blog about what YOU look forward to!

- Spinner
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Being ill really sucks (12/11/2007 10:09)
Being ill sucks. No doubt. Where is the ANTIVIRUS update when you need it the most???

Today, I am finally back in the office after spending last week home in bed, both a little overworked and quite ill. Not that it was very serious or anything, just a nasty flu. Sore throat, everything clogged up nice and tight, a fever and a general shitty feeling all over.

In all honesty, I'm not feeling all that great now either, but at least I don't have a fever anymore. My throat isn't much better though, and today is a day I am thankful I do not have to depend on much talking or shouting to get my job done; There is no voice present today :)

However, on the good side, it is nice being back as well, because today is my first day with my new workstation. It's a fancy dandy kickass computer, as far as I am concerned anyway, and a great improvement over my old one, in all aspects. For the techies out there, it's a cute little Intel Core 2 Duo 6850 (3 GHz) with a nice FSB running at 1333 MHz. This happens to be the same speed my DDR3-ram is running at, to minimize wasted clock-cycles waiting for memory. There is nothing wrong with my XFX Nvidia 8800 GTS card either. You wouldn't believe how fast Minesweeper is now!

I am also running Windows Vista 64-bit now, and THAT is a new experience!
One that probably deserves a blog-entry of it's own, I'll see what I can do about that when I have used it for a few days :)

Anyways, nice to be back, and looking forward to find and fix more bugs in ManagerLeague :)
No bug to small, no bug to large, one bug to rule them all and in the bugness bind them.
Have a great week, folks, and expect some testing to be done over on http://dev.managerleague.com over the next days!

Yours truly
and bugfully

Spinner
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Season 29 Schedule (31/10/2007 19:49)
Day   Date   Time (CEST)   Action   Note
Sunday 04.11.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  05.11.2007 09:00 Training, Upgrades, Salary   
Monday  05.11.2007 15:00 League Matches, Round 1   
Monday  05.11.2007 21:00 Training, Upgrades, Salary   
Monday  05.11.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  06.11.2007 03:00 League Matches, Round 2   
Tuesday  06.11.2007 09:00 Training, Upgrades, Salary   
Tuesday  06.11.2007 15:00 League Matches, Round 3   
Tuesday  06.11.2007 21:00 Training, Upgrades, Salary   
Tuesday  06.11.2007 22:30 League Cup Round 2   
            
Wedensday  07.11.2007 03:00 League Matches, Round 4   
Wednesday  07.11.2007 09:00 Training, Upgrades, Salary   
Wednesday  07.11.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  07.11.2007 15:00 League Matches, Round 5   
Wednesday  07.11.2007 21:00 Training, Upgrades, Salary   
Wednesday  07.11.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  08.11.2007 03:00 League Matches, Round 6   
Thursday  08.11.2007 09:00 Training, Upgrades, Salary   
Thursday  08.11.2007 15:00 League Matches, Round 7   
Thursday  08.11.2007 21:00 Training, Upgrades, Salary   
Thursday  08.11.2007 22:30 League Cup Round 4   
            
Friday  09.11.2007 03:00 League Matches, Round 8   
Friday  09.11.2007 09:00 Training, Upgrades, Salary   
Friday  09.11.2007 15:00 League Matches, Round 9   
Friday  09.11.2007 21:00 Training, Upgrades, Salary   
            
Saturday  10.11.2007 12:00 Custom Cup draws and fixture generation  
Saturday  10.11.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  11.11.2007 12:00 Custom Cup draws and fixture generation  
Sunday  11.11.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  11.11.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  12.11.2007 03:00 League Matches, Round 10   
Monday  12.11.2007 09:00 Training, Upgrades, Salary   
Monday  12.11.2007 15:00 League Matches, Round 11   
Monday  12.11.2007 21:00 Training, Upgrades, Salary   
Monday  12.11.2007 22:30 League Cup Round 5   
            
Tuesday  13.11.2007 03:00 League Matches, Round 12   
Tuesday  13.11.2007 09:00 Training, Upgrades, Salary   
Tuesday  13.11.2007 15:00 League Matches, Round 13   
Tuesday  13.11.2007 21:00 Training, Upgrades, Salary   
Tuesday  13.11.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  14.11.2007 03:00 League Matches, Round 14   
Wednesday  14.11.2007 09:00 Training, Upgrades, Salary   
Wednesday  14.11.2007 11:30 Department Cup Quarter Finals
Teams in division 5 and lower
Wednesday  14.11.2007 15:00 League Matches, Round 15   
Wednesday  14.11.2007 21:00 Training, Upgrades, Salary   
Wednesday  14.11.2007 22:30 League Cup Round 7   
            
Thursday  15.11.2007 03:00 League Matches, Round 16   
Thursday  15.11.2007 09:00 Training, Upgrades, Salary   
Thursday  15.11.2007 15:00 League Matches, Round 17   
Thursday  15.11.2007 21:00 Training, Upgrades, Salary   
Thursday  15.11.2007 22:30 League Cup Round 8   
            
Friday  16.11.2007 03:00 League Matches, Round 18   
Friday  16.11.2007 09:00 Training, Upgrades, Salary   
Friday  16.11.2007 15:00 League Matches, Round 19   
Friday  16.11.2007 21:00 Training, Upgrades, Salary   
            
Saturday  17.11.2007 12:00 Custom Cup draws and fixture generation  
Saturday  17.11.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  18.11.2007 12:00 Custom Cup draws and fixture generation  
Sunday  18.11.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  18.11.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  19.11.2007 03:00 League Matches, Round 20   
Monday  19.11.2007 09:00 Training, Upgrades, Salary   
Monday  19.11.2007 15:00 League Matches, Round 21   
Monday  19.11.2007 21:00 Training, Upgrades, Salary   
Monday  19.11.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  20.11.2007 03:00 League Matches, Round 22   
Tuesday  20.11.2007 09:00 Training, Upgrades, Salary   
Tuesday  20.11.2007 15:00 League Matches, Round 23   
Tuesday  20.11.2007 21:00 Training, Upgrades, Salary   
Tuesday  20.11.2007 22:30 League Cup Round 10   
            
Wedensday  21.11.2007 03:00 League Matches, Round 24   
Wednesday  21.11.2007 09:00 Training, Upgrades, Salary   
Wednesday  21.11.2007 11:30 Department Cup Semi Finals Teams in division 5 and lower
Wednesday  21.11.2007 15:00 League Matches, Round 25   
Wednesday  21.11.2007 21:00 Training, Upgrades, Salary   
Wednesday  21.11.2007 22:30 League Cup Quarter Finals  
            
Thursday  22.11.2007 03:00 League Matches, Round 26   
Thursday  22.11.2007 09:00 Training, Upgrades, Salary   
Thursday  22.11.2007 15:00 League Matches, Round 27   
Thursday  22.11.2007 21:00 Training, Upgrades, Salary   
Thursday  22.11.2007 22:30 League Cup Semi Finals
 
            
Friday  23.11.2007 03:00 League Matches, Round 28   
Friday  23.11.2007 09:00 Training, Upgrades, Salary   
Friday  23.11.2007 15:00 League Matches, Round 29   
Friday  23.11.2007 21:00 Training, Upgrades, Salary   
            
Saturday  24.11.2007 12:00 Custom Cup draws and fixture generation  
Saturday  24.11.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  25.11.2007 12:00 Custom Cup draws and fixture generation  
Sunday  25.11.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  25.11.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  26.11.2007 03:00 League Matches, Round 30   
Monday  26.11.2007 09:00 Training, Upgrades, Salary   
Monday  26.11.2007 15:00 Playoff Matches Round 1   
Monday  26.11.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  27.11.2007 03:00 Playoff Matches Round 2   
Tuesday  27.11.2007 09:00 Training, Upgrades, Salary   
Tuesday  27.11.2007 15:00 Playoff Matches Round 3   
Tuesday  27.11.2007 21:00 Training, Upgrades, Salary   
Tuesday  27.11.2007 22:30 League Cup Finals   
            
Wednesday  28.11.2007 09:00 Training, Upgrades, Salary   
Wednesday  28.11.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  28.11.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  28.11.2007 21:00 Training, Upgrades, Salary   
            
Thursday  29.11.2007 09:00 Season ends after training   
Read the full entry
Tired of strange forum-threads? (26/10/2007 19:33)
This is just a little entry to tell you about a feature in the game that very few use, but I know many more would if they knew about it.

Many players have no idea they can decide which forums should be displayed under Latest Threads.
Look at this:



A whole lot of different languages that I do not understand, and threads I do not care about :)

So, to get rid of these in a few seconds, just go to the main Forums page (General / Forums in the menu) and turn off the forums you do not want:
The right column will show you which you can see on the general page today. clik on the "Yes"-link to turn it off.


Then you can go back to general to see the lovely difference :)


Simple, and yet very useful :)
Read the full entry
Two important people (20/10/2007 00:23)
Today has been a very special day for two very special people.

Happy Birthday to both MissSpoons and Wojteker.

MissSpoons is one of the admins in ManagerLeague, working mostly now with organizing the translation of ManagerLeague to many languages. I had the honour of meeting this "bundle of fun" when she and Kloopy came over to Norway, and I showed them a few nice places in this cold and snowy country.
Dearest MissSpoons, I hope you have had a fantastic birthday, involving any and all kinds of gifts you wished for.

Wojteker is a "phenomenon" in ManagerLeague, with his unique blog. Always filled with intriguing points of view on life in general, written with a skillfull pen and intelligent humour. I am filled with admiration of your writing-skills.
Dearest Wojteker, I hope you too had a memorable birthday, and that you got NEARLY everything you wanted.

Here is a little card from Norway:
Read the full entry
Season 28 Schedule (04/10/2007 15:26)
Day   Date   Time (CEST)   Action   Note
Sunday 07.10.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  08.10.2007 09:00 Training, Upgrades, Salary   
Monday  08.10.2007 15:00 League Matches, Round 1   
Monday  08.10.2007 21:00 Training, Upgrades, Salary   
Monday  08.10.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  09.10.2007 03:00 League Matches, Round 2   
Tuesday  09.10.2007 09:00 Training, Upgrades, Salary   
Tuesday  09.10.2007 15:00 League Matches, Round 3   
Tuesday  09.10.2007 21:00 Training, Upgrades, Salary   
Tuesday  09.10.2007 22:30 League Cup Round 2   
            
Wedensday  10.10.2007 03:00 League Matches, Round 4   
Wednesday  10.10.2007 09:00 Training, Upgrades, Salary   
Wednesday  10.10.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  10.10.2007 15:00 League Matches, Round 5   
Wednesday  10.10.2007 21:00 Training, Upgrades, Salary   
Wednesday  10.10.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  11.10.2007 03:00 League Matches, Round 6   
Thursday  11.10.2007 09:00 Training, Upgrades, Salary   
Thursday  11.10.2007 15:00 League Matches, Round 7   
Thursday  11.10.2007 21:00 Training, Upgrades, Salary   
Thursday  11.10.2007 22:30 League Cup Round 4   
            
Friday  12.10.2007 03:00 League Matches, Round 8   
Friday  12.10.2007 09:00 Training, Upgrades, Salary   
Friday  12.10.2007 15:00 League Matches, Round 9   
Friday  12.10.2007 21:00 Training, Upgrades, Salary   
            
Saturday  13.10.2007 12:00 Custom Cup draws and fixture generation  
Saturday  13.10.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  14.10.2007 12:00 Custom Cup draws and fixture generation  
Sunday  14.10.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  14.10.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  15.10.2007 03:00 League Matches, Round 10   
Monday  15.10.2007 09:00 Training, Upgrades, Salary   
Monday  15.10.2007 15:00 League Matches, Round 11   
Monday  15.10.2007 21:00 Training, Upgrades, Salary   
Monday  15.10.2007 22:30 League Cup Round 5   
            
Tuesday  16.10.2007 03:00 League Matches, Round 12   
Tuesday  16.10.2007 09:00 Training, Upgrades, Salary   
Tuesday  16.10.2007 15:00 League Matches, Round 13   
Tuesday  16.10.2007 21:00 Training, Upgrades, Salary   
Tuesday  16.10.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  17.10.2007 03:00 League Matches, Round 14   
Wednesday  17.10.2007 09:00 Training, Upgrades, Salary   
Wednesday  17.10.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  17.10.2007 15:00 League Matches, Round 15   
Wednesday  17.10.2007 21:00 Training, Upgrades, Salary   
Wednesday  17.10.2007 22:30 League Cup Round 7   
            
Thursday  18.10.2007 03:00 League Matches, Round 16   
Thursday  18.10.2007 09:00 Training, Upgrades, Salary   
Thursday  18.10.2007 15:00 League Matches, Round 17   
Thursday  18.10.2007 21:00 Training, Upgrades, Salary   
Thursday  18.10.2007 22:30 League Cup Round 8   
            
Friday  19.10.2007 03:00 League Matches, Round 18   
Friday  19.10.2007 09:00 Training, Upgrades, Salary   
Friday  19.10.2007 15:00 League Matches, Round 19   
Friday  19.10.2007 21:00 Training, Upgrades, Salary   
            
Saturday  20.10.2007 12:00 Custom Cup draws and fixture generation  
Saturday  20.10.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  21.10.2007 12:00 Custom Cup draws and fixture generation  
Sunday  21.10.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  21.10.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  22.10.2007 03:00 League Matches, Round 20   
Monday  22.10.2007 09:00 Training, Upgrades, Salary   
Monday  22.10.2007 15:00 League Matches, Round 21   
Monday  22.10.2007 21:00 Training, Upgrades, Salary   
Monday  22.10.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  23.10.2007 03:00 League Matches, Round 22   
Tuesday  23.10.2007 09:00 Training, Upgrades, Salary   
Tuesday  23.10.2007 15:00 League Matches, Round 23   
Tuesday  23.10.2007 21:00 Training, Upgrades, Salary   
Tuesday  23.10.2007 22:30 League Cup Round 10   
            
Wedensday  24.10.2007 03:00 League Matches, Round 24   
Wednesday  24.10.2007 09:00 Training, Upgrades, Salary   
Wednesday  24.10.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  24.10.2007 15:00 League Matches, Round 25   
Wednesday  24.10.2007 21:00 Training, Upgrades, Salary   
Wednesday  24.10.2007 22:30 League Cup Round 11   
            
Thursday  25.10.2007 03:00 League Matches, Round 26   
Thursday  25.10.2007 09:00 Training, Upgrades, Salary   
Thursday  25.10.2007 15:00 League Matches, Round 27   
Thursday  25.10.2007 21:00 Training, Upgrades, Salary   
Thursday  25.10.2007 22:30 League Cup Round 12   
            
Friday  26.10.2007 03:00 League Matches, Round 28   
Friday  26.10.2007 09:00 Training, Upgrades, Salary   
Friday  26.10.2007 15:00 League Matches, Round 29   
Friday  26.10.2007 21:00 Training, Upgrades, Salary   
            
Saturday  27.10.2007 12:00 Custom Cup draws and fixture generation  
Saturday  27.10.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  28.10.2007 12:00 Custom Cup draws and fixture generation  
Sunday  28.10.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  28.10.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  29.10.2007 03:00 League Matches, Round 30   
Monday  29.10.2007 09:00 Training, Upgrades, Salary   
Monday  29.10.2007 15:00 Playoff Matches Round 1   
Monday  29.10.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  30.10.2007 03:00 Playoff Matches Round 2   
Tuesday  30.10.2007 09:00 Training, Upgrades, Salary   
Tuesday  30.10.2007 15:00 Playoff Matches Round 3   
Tuesday  30.10.2007 21:00 Training, Upgrades, Salary   
Tuesday  30.10.2007 22:30 League Cup Finals   
            
Wednesday  31.10.2007 09:00 Training, Upgrades, Salary   
Wednesday  31.10.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  31.10.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  31.10.2007 21:00 Training, Upgrades, Salary   
            
Thursday  01.11.2007 09:00 Season ends after training   
Read the full entry
Season 27 Schedule (07/09/2007 15:36)
Day   Date   Time (CEST)   Action   Note
Sunday 09.09.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  10.09.2007 09:00 Training, Upgrades, Salary   
Monday  10.09.2007 15:00 League Matches, Round 1   
Monday  10.09.2007 21:00 Training, Upgrades, Salary   
Monday  10.09.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  11.09.2007 03:00 League Matches, Round 2   
Tuesday  11.09.2007 09:00 Training, Upgrades, Salary   
Tuesday  11.09.2007 15:00 League Matches, Round 3   
Tuesday  11.09.2007 21:00 Training, Upgrades, Salary   
Tuesday  11.09.2007 22:30 League Cup Round 2   
            
Wedensday  12.09.2007 03:00 League Matches, Round 4   
Wednesday  12.09.2007 09:00 Training, Upgrades, Salary   
Wednesday  12.09.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  12.09.2007 15:00 League Matches, Round 5   
Wednesday  12.09.2007 21:00 Training, Upgrades, Salary   
Wednesday  12.09.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  13.09.2007 03:00 League Matches, Round 6   
Thursday  13.09.2007 09:00 Training, Upgrades, Salary   
Thursday  13.09.2007 15:00 League Matches, Round 7   
Thursday  13.09.2007 21:00 Training, Upgrades, Salary   
Thursday  13.09.2007 22:30 League Cup Round 4   
            
Friday  14.09.2007 03:00 League Matches, Round 8   
Friday  14.09.2007 09:00 Training, Upgrades, Salary   
Friday  14.09.2007 15:00 League Matches, Round 9   
Friday  14.09.2007 21:00 Training, Upgrades, Salary   
            
Saturday  15.09.2007 12:00 Custom Cup draws and fixture generation  
Saturday  15.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  16.09.2007 12:00 Custom Cup draws and fixture generation  
Sunday  16.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  16.09.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  17.09.2007 03:00 League Matches, Round 10   
Monday  17.09.2007 09:00 Training, Upgrades, Salary   
Monday  17.09.2007 15:00 League Matches, Round 11   
Monday  17.09.2007 21:00 Training, Upgrades, Salary   
Monday  17.09.2007 22:30 League Cup Round 5   
            
Tuesday  18.09.2007 03:00 League Matches, Round 12   
Tuesday  18.09.2007 09:00 Training, Upgrades, Salary   
Tuesday  18.09.2007 15:00 League Matches, Round 13   
Tuesday  18.09.2007 21:00 Training, Upgrades, Salary   
Tuesday  18.09.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  19.09.2007 03:00 League Matches, Round 14   
Wednesday  19.09.2007 09:00 Training, Upgrades, Salary   
Wednesday  19.09.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  19.09.2007 15:00 League Matches, Round 15   
Wednesday  19.09.2007 21:00 Training, Upgrades, Salary   
Wednesday  19.09.2007 22:30 League Cup Round 7   
            
Thursday  20.09.2007 03:00 League Matches, Round 16   
Thursday  20.09.2007 09:00 Training, Upgrades, Salary   
Thursday  20.09.2007 15:00 League Matches, Round 17   
Thursday  20.09.2007 21:00 Training, Upgrades, Salary   
Thursday  20.09.2007 22:30 League Cup Round 8   
            
Friday  21.09.2007 03:00 League Matches, Round 18   
Friday  21.09.2007 09:00 Training, Upgrades, Salary   
Friday  21.09.2007 15:00 League Matches, Round 19   
Friday  21.09.2007 21:00 Training, Upgrades, Salary   
            
Saturday  22.09.2007 12:00 Custom Cup draws and fixture generation  
Saturday  22.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  23.09.2007 12:00 Custom Cup draws and fixture generation  
Sunday  23.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  23.09.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  24.09.2007 03:00 League Matches, Round 20   
Monday  24.09.2007 09:00 Training, Upgrades, Salary   
Monday  24.09.2007 15:00 League Matches, Round 21   
Monday  24.09.2007 21:00 Training, Upgrades, Salary   
Monday  24.09.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  25.09.2007 03:00 League Matches, Round 22   
Tuesday  25.09.2007 09:00 Training, Upgrades, Salary   
Tuesday  25.09.2007 15:00 League Matches, Round 23   
Tuesday  25.09.2007 21:00 Training, Upgrades, Salary   
Tuesday  25.09.2007 22:30 League Cup Round 10   
            
Wedensday  26.09.2007 03:00 League Matches, Round 24   
Wednesday  26.09.2007 09:00 Training, Upgrades, Salary   
Wednesday  26.09.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  26.09.2007 15:00 League Matches, Round 25   
Wednesday  26.09.2007 21:00 Training, Upgrades, Salary   
Wednesday  26.09.2007 22:30 League Cup Round 11   
            
Thursday  27.09.2007 03:00 League Matches, Round 26   
Thursday  27.09.2007 09:00 Training, Upgrades, Salary   
Thursday  27.09.2007 15:00 League Matches, Round 27   
Thursday  27.09.2007 21:00 Training, Upgrades, Salary   
Thursday  27.09.2007 22:30 League Cup Round 12   
            
Friday  28.09.2007 03:00 League Matches, Round 28   
Friday  28.09.2007 09:00 Training, Upgrades, Salary   
Friday  28.09.2007 15:00 League Matches, Round 29   
Friday  28.09.2007 21:00 Training, Upgrades, Salary   
            
Saturday  29.09.2007 12:00 Custom Cup draws and fixture generation  
Saturday  29.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  30.09.2007 12:00 Custom Cup draws and fixture generation  
Sunday  30.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  30.09.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  01.10.2007 03:00 League Matches, Round 30   
Monday  01.10.2007 09:00 Training, Upgrades, Salary   
Monday  01.10.2007 15:00 Playoff Matches Round 1   
Monday  01.10.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  02.10.2007 03:00 Playoff Matches Round 2   
Tuesday  02.10.2007 09:00 Training, Upgrades, Salary   
Tuesday  02.10.2007 15:00 Playoff Matches Round 3   
Tuesday  02.10.2007 21:00 Training, Upgrades, Salary   
Tuesday  02.10.2007 22:30 League Cup Finals   
            
Wednesday  03.10.2007 09:00 Training, Upgrades, Salary   
Wednesday  03.10.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  03.10.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  03.10.2007 21:00 Training, Upgrades, Salary   
            
Thursday  04.10.2007 09:00 Season ends after training   
Read the full entry
Season 26 Schedule (11/08/2007 15:49)
Day   Date   Time (CEST)   Action   Note
Sunday  12.08.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  13.08.2007 09:00 Training, Upgrades, Salary   
Monday  13.08.2007 15:00 League Matches, Round 1   
Monday  13.08.2007 21:00 Training, Upgrades, Salary   
Monday  13.08.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  14.08.2007 03:00 League Matches, Round 2   
Tuesday  14.08.2007 09:00 Training, Upgrades, Salary   
Tuesday  14.08.2007 15:00 League Matches, Round 3   
Tuesday  14.08.2007 21:00 Training, Upgrades, Salary   
Tuesday  14.08.2007 22:30 League Cup Round 2   
            
Wedensday  15.08.2007 03:00 League Matches, Round 4   
Wednesday  15.08.2007 09:00 Training, Upgrades, Salary   
Wednesday  15.08.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  15.08.2007 15:00 League Matches, Round 5   
Wednesday  15.08.2007 21:00 Training, Upgrades, Salary   
Wednesday  15.08.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  16.08.2007 03:00 League Matches, Round 6   
Thursday  16.08.2007 09:00 Training, Upgrades, Salary   
Thursday  16.08.2007 15:00 League Matches, Round 7   
Thursday  16.08.2007 21:00 Training, Upgrades, Salary   
Thursday  16.08.2007 22:30 League Cup Round 4   
            
Friday  17.08.2007 03:00 League Matches, Round 8   
Friday  17.08.2007 09:00 Training, Upgrades, Salary   
Friday  17.08.2007 15:00 League Matches, Round 9   
Friday  17.08.2007 21:00 Training, Upgrades, Salary   
            
Saturday  18.08.2007 12:00 Custom Cup draws and fixture generation  
Saturday  18.08.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  19.08.2007 12:00 Custom Cup draws and fixture generation  
Sunday  19.08.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  19.08.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  20.08.2007 03:00 League Matches, Round 10   
Monday  20.08.2007 09:00 Training, Upgrades, Salary   
Monday  20.08.2007 15:00 League Matches, Round 11   
Monday  20.08.2007 21:00 Training, Upgrades, Salary   
Monday  20.08.2007 22:30 League Cup Round 5   
            
Tuesday  21.08.2007 03:00 League Matches, Round 12   
Tuesday  21.08.2007 09:00 Training, Upgrades, Salary   
Tuesday  21.08.2007 15:00 League Matches, Round 13   
Tuesday  21.08.2007 21:00 Training, Upgrades, Salary   
Tuesday  21.08.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  22.08.2007 03:00 League Matches, Round 14   
Wednesday  22.08.2007 09:00 Training, Upgrades, Salary   
Wednesday  22.08.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  22.08.2007 15:00 League Matches, Round 15   
Wednesday  22.08.2007 21:00 Training, Upgrades, Salary   
Wednesday  22.08.2007 22:30 League Cup Round 7   
            
Thursday  23.08.2007 03:00 League Matches, Round 16   
Thursday  23.08.2007 09:00 Training, Upgrades, Salary   
Thursday  23.08.2007 15:00 League Matches, Round 17   
Thursday  23.08.2007 21:00 Training, Upgrades, Salary   
Thursday  23.08.2007 22:30 League Cup Round 8   
            
Friday  24.08.2007 03:00 League Matches, Round 18   
Friday  24.08.2007 09:00 Training, Upgrades, Salary   
Friday  24.08.2007 15:00 League Matches, Round 19   
Friday  24.08.2007 21:00 Training, Upgrades, Salary   
            
Saturday  25.08.2007 12:00 Custom Cup draws and fixture generation  
Saturday  25.08.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  26.08.2007 12:00 Custom Cup draws and fixture generation  
Sunday  26.08.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  26.08.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  27.08.2007 03:00 League Matches, Round 20   
Monday  27.08.2007 09:00 Training, Upgrades, Salary   
Monday  27.08.2007 15:00 League Matches, Round 21   
Monday  27.08.2007 21:00 Training, Upgrades, Salary   
Monday  27.08.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  28.08.2007 03:00 League Matches, Round 22   
Tuesday  28.08.2007 09:00 Training, Upgrades, Salary   
Tuesday  28.08.2007 15:00 League Matches, Round 23   
Tuesday  28.08.2007 21:00 Training, Upgrades, Salary   
Tuesday  28.08.2007 22:30 League Cup Round 10   
            
Wedensday  29.08.2007 03:00 League Matches, Round 24   
Wednesday  29.08.2007 09:00 Training, Upgrades, Salary   
Wednesday  29.08.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  29.08.2007 15:00 League Matches, Round 25   
Wednesday  29.08.2007 21:00 Training, Upgrades, Salary   
Wednesday  29.08.2007 22:30 League Cup Quarter Finals  
            
Thursday  30.08.2007 03:00 League Matches, Round 26   
Thursday  30.08.2007 09:00 Training, Upgrades, Salary   
Thursday  30.08.2007 15:00 League Matches, Round 27   
Thursday  30.08.2007 21:00 Training, Upgrades, Salary   
Thursday  30.08.2007 22:30 League Cup Semi Finals  
            
Friday  31.08.2007 03:00 League Matches, Round 28   
Friday  31.08.2007 09:00 Training, Upgrades, Salary   
Friday  31.08.2007 15:00 League Matches, Round 29   
Friday  31.08.2007 21:00 Training, Upgrades, Salary   
            
Saturday  01.09.2007 12:00 Custom Cup draws and fixture generation  
Saturday  01.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  02.09.2007 12:00 Custom Cup draws and fixture generation  
Sunday  02.09.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  02.09.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  03.09.2007 03:00 League Matches, Round 30   
Monday  03.09.2007 09:00 Training, Upgrades, Salary   
Monday  03.09.2007 15:00 Playoff Matches Round 1   
Monday  03.09.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  04.09.2007 03:00 Playoff Matches Round 2   
Tuesday  04.09.2007 09:00 Training, Upgrades, Salary   
Tuesday  04.09.2007 15:00 Playoff Matches Round 3   
Tuesday  04.09.2007 21:00 Training, Upgrades, Salary   
Tuesday  04.09.2007 22:30 League Cup Finals   
            
Wednesday  05.09.2007 09:00 Training, Upgrades, Salary   
Wednesday  05.09.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  05.09.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  05.09.2007 21:00 Training, Upgrades, Salary   
            
Thursday  06.09.2007 09:00 Season 26 ends after training   
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Season 25 Schedule (12/07/2007 17:50)

Day   Date   Time (CEST)   Action   Note
Monday  16.07.2007 09:00 Training, Upgrades, Salary   
Monday  16.07.2007 15:00 League Matches, Round 1   
Monday  16.07.2007 21:00 Training, Upgrades, Salary   
Monday  16.07.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  17.07.2007 03:00 League Matches, Round 2   
Tuesday  17.07.2007 09:00 Training, Upgrades, Salary   
Tuesday  17.07.2007 15:00 League Matches, Round 3   
Tuesday  17.07.2007 21:00 Training, Upgrades, Salary   
Tuesday  17.07.2007 22:30 League Cup Round 2   
            
Wedensday  18.07.2007 03:00 League Matches, Round 4   
Wednesday  18.07.2007 09:00 Training, Upgrades, Salary   
Wednesday  18.07.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  18.07.2007 15:00 League Matches, Round 5   
Wednesday  18.07.2007 21:00 Training, Upgrades, Salary   
Wednesday  18.07.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  19.07.2007 03:00 League Matches, Round 6   
Thursday  19.07.2007 09:00 Training, Upgrades, Salary   
Thursday  19.07.2007 15:00 League Matches, Round 7   
Thursday  19.07.2007 21:00 Training, Upgrades, Salary   
Thursday  19.07.2007 22:30 League Cup Round 4   
            
Friday  20.07.2007 03:00 League Matches, Round 8   
Friday  20.07.2007 09:00 Training, Upgrades, Salary   
Friday  20.07.2007 15:00 League Matches, Round 9   
Friday  20.07.2007 21:00 Training, Upgrades, Salary   
            
Saturday  21.07.2007 12:00 Custom Cup draws and fixture generation  
Saturday  21.07.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  22.07.2007 12:00 Custom Cup draws and fixture generation  
Sunday  22.07.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  22.07.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  23.07.2007 03:00 League Matches, Round 10   
Monday  23.07.2007 09:00 Training, Upgrades, Salary   
Monday  23.07.2007 15:00 League Matches, Round 11   
Monday  23.07.2007 21:00 Training, Upgrades, Salary   
Monday  23.07.2007 22:30 League Cup Round 5   
            
Tuesday  24.07.2007 03:00 League Matches, Round 12   
Tuesday  24.07.2007 09:00 Training, Upgrades, Salary   
Tuesday  24.07.2007 15:00 League Matches, Round 13   
Tuesday  24.07.2007 21:00 Training, Upgrades, Salary   
Tuesday  24.07.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  25.07.2007 03:00 League Matches, Round 14   
Wednesday  25.07.2007 09:00 Training, Upgrades, Salary   
Wednesday  25.07.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  25.07.2007 15:00 League Matches, Round 15   
Wednesday  25.07.2007 21:00 Training, Upgrades, Salary   
Wednesday  25.07.2007 22:30 League Cup Round 7   
            
Thursday  26.07.2007 03:00 League Matches, Round 16   
Thursday  26.07.2007 09:00 Training, Upgrades, Salary   
Thursday  26.07.2007 15:00 League Matches, Round 17   
Thursday  26.07.2007 21:00 Training, Upgrades, Salary   
Thursday  26.07.2007 22:30 League Cup Round 8   
            
Friday  27.07.2007 03:00 League Matches, Round 18   
Friday  27.07.2007 09:00 Training, Upgrades, Salary   
Friday  27.07.2007 15:00 League Matches, Round 19   
Friday  27.07.2007 21:00 Training, Upgrades, Salary   
            
Saturday  28.07.2007 12:00 Custom Cup draws and fixture generation  
Saturday  28.07.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  29.07.2007 12:00 Custom Cup draws and fixture generation  
Sunday  29.07.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  29.07.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  30.07.2007 03:00 League Matches, Round 20   
Monday  30.07.2007 09:00 Training, Upgrades, Salary   
Monday  30.07.2007 15:00 League Matches, Round 21   
Monday  30.07.2007 21:00 Training, Upgrades, Salary   
Monday  30.07.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  31.07.2007 03:00 League Matches, Round 22   
Tuesday  31.07.2007 09:00 Training, Upgrades, Salary   
Tuesday  31.07.2007 15:00 League Matches, Round 23   
Tuesday  31.07.2007 21:00 Training, Upgrades, Salary   
Tuesday  31.07.2007 22:30 League Cup Round 10   
            
Wedensday  01.08.2007 03:00 League Matches, Round 24   
Wednesday  01.08.2007 09:00 Training, Upgrades, Salary   
Wednesday  01.08.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  01.08.2007 15:00 League Matches, Round 25   
Wednesday  01.08.2007 21:00 Training, Upgrades, Salary   
Wednesday  01.08.2007 22:30 League Cup Round 11   
            
Thursday  02.08.2007 03:00 League Matches, Round 26   
Thursday  02.08.2007 09:00 Training, Upgrades, Salary   
Thursday  02.08.2007 15:00 League Matches, Round 27   
Thursday  02.08.2007 21:00 Training, Upgrades, Salary   
Thursday  02.08.2007 22:30 League Cup Round 12   
            
Friday  03.08.2007 03:00 League Matches, Round 28   
Friday  03.08.2007 09:00 Training, Upgrades, Salary   
Friday  03.08.2007 15:00 League Matches, Round 29   
Friday  03.08.2007 21:00 Training, Upgrades, Salary   
            
Saturday  04.08.2007 12:00 Custom Cup draws and fixture generation  
Saturday  04.08.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  05.08.2007 12:00 Custom Cup draws and fixture generation  
Sunday  05.08.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  05.08.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  06.08.2007 03:00 League Matches, Round 30   
Monday  06.08.2007 09:00 Training, Upgrades, Salary   
Monday  06.08.2007 15:00 Playoff Matches Round 1   
Monday  06.08.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  07.08.2007 03:00 Playoff Matches Round 2   
Tuesday  07.08.2007 09:00 Training, Upgrades, Salary   
Tuesday  07.08.2007 15:00 Playoff Matches Round 3   
Tuesday  07.08.2007 21:00 Training, Upgrades, Salary   
Tuesday  07.08.2007 22:30 League Cup Finals   
            
Wednesday  08.08.2007 09:00 Training, Upgrades, Salary   
Wednesday  08.08.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  08.08.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  08.08.2007 21:00 Training, Upgrades, Salary   
            
Thursday  09.08.2007 09:00 Season 25 ends after training   
Read the full entry
The complete schedule for Season 24 (18/06/2007 01:42)
Day   Date   Time (CEST)   Action   Note
Monday  18.06.2007 09:00 Training, Upgrades, Salary   
Monday  18.06.2007 15:00 League Matches, Round 1   
Monday  18.06.2007 21:00 Training, Upgrades, Salary   
Monday  18.06.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  19.06.2007 03:00 League Matches, Round 2   
Tuesday  19.06.2007 09:00 Training, Upgrades, Salary   
Tuesday  19.06.2007 15:00 League Matches, Round 3   
Tuesday  19.06.2007 21:00 Training, Upgrades, Salary   
Tuesday  19.06.2007 22:30 League Cup Round 2   
            
Wedensday  20.06.2007 03:00 League Matches, Round 4   
Wednesday  20.06.2007 09:00 Training, Upgrades, Salary   
Wednesday  20.06.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  20.06.2007 15:00 League Matches, Round 5   
Wednesday  20.06.2007 21:00 Training, Upgrades, Salary   
Wednesday  20.06.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  21.06.2007 03:00 League Matches, Round 6   
Thursday  21.06.2007 09:00 Training, Upgrades, Salary   
Thursday  21.06.2007 15:00 League Matches, Round 7   
Thursday  21.06.2007 21:00 Training, Upgrades, Salary   
Thursday  21.06.2007 22:30 League Cup Round 4   
            
Friday  22.06.2007 03:00 League Matches, Round 8   
Friday  22.06.2007 09:00 Training, Upgrades, Salary   
Friday  22.06.2007 15:00 League Matches, Round 9   
Friday  22.06.2007 21:00 Training, Upgrades, Salary   
            
Saturday  23.06.2007 12:00 Custom Cup draws and fixture generation  
Saturday  23.06.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  24.06.2007 12:00 Custom Cup draws and fixture generation  
Sunday  24.06.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  24.06.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  25.06.2007 03:00 League Matches, Round 10   
Monday  25.06.2007 09:00 Training, Upgrades, Salary   
Monday  25.06.2007 15:00 League Matches, Round 11   
Monday  25.06.2007 21:00 Training, Upgrades, Salary   
Monday  25.06.2007 22:30 League Cup Round 5   
            
Tuesday  26.06.2007 03:00 League Matches, Round 12   
Tuesday  26.06.2007 09:00 Training, Upgrades, Salary   
Tuesday  26.06.2007 15:00 League Matches, Round 13   
Tuesday  26.06.2007 21:00 Training, Upgrades, Salary   
Tuesday  26.06.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  27.06.2007 03:00 League Matches, Round 14   
Wednesday  27.06.2007 09:00 Training, Upgrades, Salary   
Wednesday  27.06.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  27.06.2007 15:00 League Matches, Round 15   
Wednesday  27.06.2007 21:00 Training, Upgrades, Salary   
Wednesday  27.06.2007 22:30 League Cup Round 7   
            
Thursday  28.06.2007 03:00 League Matches, Round 16   
Thursday  28.06.2007 09:00 Training, Upgrades, Salary   
Thursday  28.06.2007 15:00 League Matches, Round 17   
Thursday  28.06.2007 21:00 Training, Upgrades, Salary   
Thursday  28.06.2007 22:30 League Cup Round 8   
            
Friday  29.06.2007 03:00 League Matches, Round 18   
Friday  29.06.2007 09:00 Training, Upgrades, Salary   
Friday  29.06.2007 15:00 League Matches, Round 19   
Friday  29.06.2007 21:00 Training, Upgrades, Salary   
            
Saturday  30.06.2007 12:00 Custom Cup draws and fixture generation  
Saturday  30.06.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  01.07.2007 12:00 Custom Cup draws and fixture generation  
Sunday  01.07.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  01.07.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  02.07.2007 03:00 League Matches, Round 20   
Monday  02.07.2007 09:00 Training, Upgrades, Salary   
Monday  02.07.2007 15:00 League Matches, Round 21   
Monday  02.07.2007 21:00 Training, Upgrades, Salary   
Monday  02.07.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  03.07.2007 03:00 League Matches, Round 22   
Tuesday  03.07.2007 09:00 Training, Upgrades, Salary   
Tuesday  03.07.2007 15:00 League Matches, Round 23   
Tuesday  03.07.2007 21:00 Training, Upgrades, Salary   
Tuesday  03.07.2007 22:30 League Cup Round 10   
            
Wedensday  04.07.2007 03:00 League Matches, Round 24   
Wednesday  04.07.2007 09:00 Training, Upgrades, Salary   
Wednesday  04.07.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  04.07.2007 15:00 League Matches, Round 25   
Wednesday  04.07.2007 21:00 Training, Upgrades, Salary   
Wednesday  04.07.2007 22:30 League Cup Round 11   
            
Thursday  05.07.2007 03:00 League Matches, Round 26   
Thursday  05.07.2007 09:00 Training, Upgrades, Salary   
Thursday  05.07.2007 15:00 League Matches, Round 27   
Thursday  05.07.2007 21:00 Training, Upgrades, Salary   
Thursday  05.07.2007 22:30 League Cup Round 12   
            
Friday  06.07.2007 03:00 League Matches, Round 28   
Friday  06.07.2007 09:00 Training, Upgrades, Salary   
Friday  06.07.2007 15:00 League Matches, Round 29   
Friday  06.07.2007 21:00 Training, Upgrades, Salary   
            
Saturday  07.07.2007 12:00 Custom Cup draws and fixture generation  
Saturday  07.07.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  08.07.2007 12:00 Custom Cup draws and fixture generation  
Sunday  08.07.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  08.07.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  09.07.2007 03:00 League Matches, Round 30   
Monday  09.07.2007 09:00 Training, Upgrades, Salary   
Monday  09.07.2007 15:00 Playoff Matches Round 1   
Monday  09.07.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  10.07.2007 03:00 Playoff Matches Round 2   
Tuesday  10.07.2007 09:00 Training, Upgrades, Salary   
Tuesday  10.07.2007 15:00 Playoff Matches Round 3   
Tuesday  10.07.2007 21:00 Training, Upgrades, Salary   
Tuesday  10.07.2007 22:30 League Cup Finals   
            
Wednesday  11.07.2007 09:00 Training, Upgrades, Salary   
Wednesday  11.07.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  11.07.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  11.07.2007 21:00 Training, Upgrades, Salary   
            
Thursday  12.07.2007 09:00 Season 24 ends after training   
Read the full entry
Testing complete (13/06/2007 21:22)
Finally, after 7 seasons of testing on the development-server, we have ironed out the problems we have come across, tested the new features and had a good time while doing so :)

It's been an incredibly hectic week, which will climax tomorrow when I work my butt off with the season-change.
I hope everything will go as planned, so I won't lose anymore hair over it. And boy am I going to sleep like a baby this weekend! I might even get to spend time with my family again, that will be nice :)

The improvements we have done to ManagerLeague now, and the next set that has to do with the National Leagues are without a doubt the most exciting improvements we have ever done, and I am confident it will raise ManagerLeague up into a whole new level for both new and experienced players. There are a few hurdles left before we are done, of course, but again I hope everything will work out in the end.

Chairman, I deserve a new computer now you know, with more RAM and CPU than I have now :) I am sure I could have worked even faster then! ;)

Okies everyone, you have a nice day tomorrow, and pray for me and the seasonchange, my hair (whats left of it anyway) and our game.

Spinner
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The complete schedule for Season 23 (21/05/2007 18:29)
Day   Date   Time (CEST)   Action   Note
Monday  21.05.2007 09:00 Training, Upgrades, Salary   
Monday  21.05.2007 15:00 League Matches, Round 1   
Monday  21.05.2007 21:00 Training, Upgrades, Salary   
Monday  21.05.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  22.05.2007 03:00 League Matches, Round 2   
Tuesday  22.05.2007 09:00 Training, Upgrades, Salary   
Tuesday  22.05.2007 15:00 League Matches, Round 3   
Tuesday  22.05.2007 21:00 Training, Upgrades, Salary   
Tuesday  22.05.2007 22:30 League Cup Round 2   
            
Wedensday  23.05.2007 03:00 League Matches, Round 4   
Wednesday  23.05.2007 09:00 Training, Upgrades, Salary   
Wednesday  23.05.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  23.05.2007 15:00 League Matches, Round 5   
Wednesday  23.05.2007 21:00 Training, Upgrades, Salary   
Wednesday  23.05.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  24.05.2007 03:00 League Matches, Round 6   
Thursday  24.05.2007 09:00 Training, Upgrades, Salary   
Thursday  24.05.2007 15:00 League Matches, Round 7   
Thursday  24.05.2007 21:00 Training, Upgrades, Salary   
Thursday  24.05.2007 22:30 League Cup Round 4   
            
Friday  25.05.2007 03:00 League Matches, Round 8   
Friday  25.05.2007 09:00 Training, Upgrades, Salary   
Friday  25.05.2007 15:00 League Matches, Round 9   
Friday  25.05.2007 21:00 Training, Upgrades, Salary   
            
Saturday  26.05.2007 12:00 Custom Cup draws and fixture generation  
Saturday  26.05.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  27.05.2007 12:00 Custom Cup draws and fixture generation  
Sunday  27.05.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  27.05.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  28.05.2007 03:00 League Matches, Round 10   
Monday  28.05.2007 09:00 Training, Upgrades, Salary   
Monday  28.05.2007 15:00 League Matches, Round 11   
Monday  28.05.2007 21:00 Training, Upgrades, Salary   
Monday  28.05.2007 22:30 League Cup Round 5   
            
Tuesday  29.05.2007 03:00 League Matches, Round 12   
Tuesday  29.05.2007 09:00 Training, Upgrades, Salary   
Tuesday  29.05.2007 15:00 League Matches, Round 13   
Tuesday  29.05.2007 21:00 Training, Upgrades, Salary   
Tuesday  29.05.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  30.05.2007 03:00 League Matches, Round 14   
Wednesday  30.05.2007 09:00 Training, Upgrades, Salary   
Wednesday  30.05.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  30.05.2007 15:00 League Matches, Round 15   
Wednesday  30.05.2007 21:00 Training, Upgrades, Salary   
Wednesday  30.05.2007 22:30 League Cup Round 7   
            
Thursday  31.05.2007 03:00 League Matches, Round 16   
Thursday  31.05.2007 09:00 Training, Upgrades, Salary   
Thursday  31.05.2007 15:00 League Matches, Round 17   
Thursday  31.05.2007 21:00 Training, Upgrades, Salary   
Thursday  31.05.2007 22:30 League Cup Round 8   
            
Friday  01.06.2007 03:00 League Matches, Round 18   
Friday  01.06.2007 09:00 Training, Upgrades, Salary   
Friday  01.06.2007 15:00 League Matches, Round 19   
Friday  01.06.2007 21:00 Training, Upgrades, Salary   
            
Saturday  02.06.2007 12:00 Custom Cup draws and fixture generation  
Saturday  02.06.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  03.06.2007 12:00 Custom Cup draws and fixture generation  
Sunday  03.06.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  03.06.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  04.06.2007 03:00 League Matches, Round 20   
Monday  04.06.2007 09:00 Training, Upgrades, Salary   
Monday  04.06.2007 15:00 League Matches, Round 21   
Monday  04.06.2007 21:00 Training, Upgrades, Salary   
Monday  04.06.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  05.06.2007 03:00 League Matches, Round 22   
Tuesday  05.06.2007 09:00 Training, Upgrades, Salary   
Tuesday  05.06.2007 15:00 League Matches, Round 23   
Tuesday  05.06.2007 21:00 Training, Upgrades, Salary   
Tuesday  05.06.2007 22:30 League Cup Round 10   
            
Wedensday  06.06.2007 03:00 League Matches, Round 24   
Wednesday  06.06.2007 09:00 Training, Upgrades, Salary   
Wednesday  06.06.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  06.06.2007 15:00 League Matches, Round 25   
Wednesday  06.06.2007 21:00 Training, Upgrades, Salary   
Wednesday  06.06.2007 22:30 League Cup Round 11   
            
Thursday  07.06.2007 03:00 League Matches, Round 26   
Thursday  07.06.2007 09:00 Training, Upgrades, Salary   
Thursday  07.06.2007 15:00 League Matches, Round 27   
Thursday  07.06.2007 21:00 Training, Upgrades, Salary   
Thursday  07.06.2007 22:30 League Cup Round 12   
            
Friday  08.06.2007 03:00 League Matches, Round 28   
Friday  08.06.2007 09:00 Training, Upgrades, Salary   
Friday  08.06.2007 15:00 League Matches, Round 29   
Friday  08.06.2007 21:00 Training, Upgrades, Salary   
            
Saturday  09.06.2007 12:00 Custom Cup draws and fixture generation  
Saturday  09.06.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  10.06.2007 12:00 Custom Cup draws and fixture generation  
Sunday  10.06.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  10.06.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  11.06.2007 03:00 League Matches, Round 30   
Monday  11.06.2007 09:00 Training, Upgrades, Salary   
Monday  11.06.2007 15:00 Playoff Matches Round 1   
Monday  11.06.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  12.06.2007 03:00 Playoff Matches Round 2   
Tuesday  12.06.2007 09:00 Training, Upgrades, Salary   
Tuesday  12.06.2007 15:00 Playoff Matches Round 3   
Tuesday  12.06.2007 21:00 Training, Upgrades, Salary   
Tuesday  12.06.2007 22:30 League Cup Finals   
            
Wednesday  13.06.2007 09:00 Training, Upgrades, Salary   
Wednesday  13.06.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  13.06.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  13.06.2007 21:00 Training, Upgrades, Salary   
            
Thursday  14.06.2007 09:00 Season 23 ends after training   
Read the full entry
The complete schedule for Season 22 (23/04/2007 13:55)
Day   Date   Time (CEST)   Action   Note
Monday  23.04.2007 09:00 Training, Upgrades, Salary   
Monday  23.04.2007 15:00 League Matches, Round 1   
Monday  23.04.2007 21:00 Training, Upgrades, Salary   
Monday  23.04.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  24.04.2007 03:00 League Matches, Round 2   
Tuesday  24.04.2007 09:00 Training, Upgrades, Salary   
Tuesday  24.04.2007 15:00 League Matches, Round 3   
Tuesday  24.04.2007 21:00 Training, Upgrades, Salary   
Tuesday  24.04.2007 22:30 League Cup Round 2 
            
Wedensday  25.04.2007 03:00 League Matches, Round 4   
Wednesday  25.04.2007 09:00 Training, Upgrades, Salary   
Wednesday  25.04.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  25.04.2007 15:00 League Matches, Round 5   
Wednesday  25.04.2007 21:00 Training, Upgrades, Salary   
Wednesday  25.04.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  26.04.2007 03:00 League Matches, Round 6   
Thursday  26.04.2007 09:00 Training, Upgrades, Salary   
Thursday  26.04.2007 15:00 League Matches, Round 7   
Thursday  26.04.2007 21:00 Training, Upgrades, Salary   
Thursday  26.04.2007 22:30 League Cup Round 4 
            
Friday  27.04.2007 03:00 League Matches, Round 8   
Friday  27.04.2007 09:00 Training, Upgrades, Salary   
Friday  27.04.2007 15:00 League Matches, Round 9   
Friday  27.04.2007 21:00 Training, Upgrades, Salary   
            
Saturday  28.04.2007 12:00 Custom Cup draws and fixture generation  
Saturday  28.04.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  29.04.2007 12:00 Custom Cup draws and fixture generation  
Sunday  29.04.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  29.04.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  30.04.2007 03:00 League Matches, Round 10   
Monday  30.04.2007 09:00 Training, Upgrades, Salary   
Monday  30.04.2007 15:00 League Matches, Round 11   
Monday  30.04.2007 21:00 Training, Upgrades, Salary   
Monday  30.04.2007 22:30 League Cup Round 5 
            
Tuesday  01.05.2007 03:00 League Matches, Round 12   
Tuesday  01.05.2007 09:00 Training, Upgrades, Salary   
Tuesday  01.05.2007 15:00 League Matches, Round 13   
Tuesday  01.05.2007 21:00 Training, Upgrades, Salary   
Tuesday  01.05.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  02.05.2007 03:00 League Matches, Round 14   
Wednesday  02.05.2007 09:00 Training, Upgrades, Salary   
Wednesday  02.05.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  02.05.2007 15:00 League Matches, Round 15   
Wednesday  02.05.2007 21:00 Training, Upgrades, Salary   
Wednesday  02.05.2007 22:30 League Cup Round 7 
            
Thursday  03.05.2007 03:00 League Matches, Round 16   
Thursday  03.05.2007 09:00 Training, Upgrades, Salary   
Thursday  03.05.2007 15:00 League Matches, Round 17   
Thursday  03.05.2007 21:00 Training, Upgrades, Salary   
Thursday  03.05.2007 22:30 League Cup Round 8 
            
Friday  04.05.2007 03:00 League Matches, Round 18   
Friday  04.05.2007 09:00 Training, Upgrades, Salary   
Friday  04.05.2007 15:00 League Matches, Round 19   
Friday  04.05.2007 21:00 Training, Upgrades, Salary   
            
Saturday  05.05.2007 12:00 Custom Cup draws and fixture generation  
Saturday  05.05.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  06.05.2007 12:00 Custom Cup draws and fixture generation  
Sunday  06.05.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  06.05.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  07.05.2007 03:00 League Matches, Round 20   
Monday  07.05.2007 09:00 Training, Upgrades, Salary   
Monday  07.05.2007 15:00 League Matches, Round 21   
Monday  07.05.2007 21:00 Training, Upgrades, Salary   
Monday  07.05.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  08.05.2007 03:00 League Matches, Round 22   
Tuesday  08.05.2007 09:00 Training, Upgrades, Salary   
Tuesday  08.05.2007 15:00 League Matches, Round 23   
Tuesday  08.05.2007 21:00 Training, Upgrades, Salary   
Tuesday  08.05.2007 22:30 League Cup Round 10 
            
Wedensday  09.05.2007 03:00 League Matches, Round 24   
Wednesday  09.05.2007 09:00 Training, Upgrades, Salary   
Wednesday  09.05.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  09.05.2007 15:00 League Matches, Round 25   
Wednesday  09.05.2007 21:00 Training, Upgrades, Salary   
Wednesday  09.05.2007 22:30 League Cup Round 11 
            
Thursday  10.05.2007 03:00 League Matches, Round 26   
Thursday  10.05.2007 09:00 Training, Upgrades, Salary   
Thursday  10.05.2007 15:00 League Matches, Round 27   
Thursday  10.05.2007 21:00 Training, Upgrades, Salary   
Thursday  10.05.2007 22:30 League Cup Round 12 
            
Friday  11.05.2007 03:00 League Matches, Round 28   
Friday  11.05.2007 09:00 Training, Upgrades, Salary   
Friday  11.05.2007 15:00 League Matches, Round 29   
Friday  11.05.2007 21:00 Training, Upgrades, Salary   
            
Saturday  12.05.2007 12:00 Custom Cup draws and fixture generation  
Saturday  12.05.2007 12:30 Custom cup matches round 1  New match every half hour after this
         
Sunday  13.05.2007 12:00 Custom Cup draws and fixture generation  
Sunday  13.05.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  13.05.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  14.05.2007 03:00 League Matches, Round 30   
Monday  14.05.2007 09:00 Training, Upgrades, Salary   
Monday  14.05.2007 15:00 Playoff Matches Round 1   
Monday  14.05.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  15.05.2007 03:00 Playoff Matches Round 2   
Tuesday  15.05.2007 09:00 Training, Upgrades, Salary   
Tuesday  15.05.2007 15:00 Playoff Matches Round 3   
Tuesday  15.05.2007 21:00 Training, Upgrades, Salary   
Tuesday  15.05.2007 22:30 League Cup Finals 
            
Wednesday  16.05.2007 09:00 Training, Upgrades, Salary   
Wednesday  16.05.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  16.05.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  16.05.2007 21:00 Training, Upgrades, Salary   
            
Thursday  17.05.2007 09:00 Season 22 ends after training   
Season 22 Schedule
Read the full entry
Turkey 2 - 2 Norway (28/03/2007 22:32)
This was meant to be an extremely happy blog-entry.
Norway was 2-0 up, and actually played a very nice first half.

Everyone knew the second half would be very hard with an extreme pressure from Turkey.

But noone knew that our own goalkeeper would give them two goals.

Our goalie, Thomas Myhre, had a flaky Saturday too, when we lost against Bosnia.
But he was given the task to guard our goal once again.

And lets us down again.

The coach of our National Team picked out a keeper that hasn't played a single match in many months.
He has been pushed from team to team lately, and is a reserve-goalie in Charlton now.
Apparently our best keeper, or so Hareiede says...arrgghhh

Ok, I feel sorry for the guy (well, provided he didn't take a bribe and do this on purpose, thats actually the only explanation to play such an absolute rubbish match, he tried to let in 4 goals actually, but the defenders miraculously cleared two of them) but serisouly, this shouldn't be possible.
Someone must have hacked the Norwegian database and adjusted his keeping and quality to 1.
I think his value just went negative!

I am so sad and disappointed now.

Might as well go to bed before I start calling him names in frustration....

http://www.youtube.com/watch?v=FRspKgvO_hk
Read the full entry
The ML Schedule for Season 21 (22/03/2007 13:26)
Here it is again, re-fitted for Season 21. It should be accurate and correct, so feel free to print it on the wall!

Day   Date   Time (CEST)   Action   Note
Monday  26.03.2007 09:00 Training, Upgrades, Salary   
Monday  26.03.2007 15:00 League Matches, Round 1   
Monday  26.03.2007 21:00 Training, Upgrades, Salary   
Monday  26.03.2007 22:30 League Cup Round 1  Division 4 teams only at this stage
            
Tuesday  27.03.2007 03:00 League Matches, Round 2   
Tuesday  27.03.2007 09:00 Training, Upgrades, Salary   
Tuesday  27.03.2007 15:00 League Matches, Round 3   
Tuesday  27.03.2007 21:00 Training, Upgrades, Salary   
Tuesday  27.03.2007 22:30 League Cup Round 2   
            
Wedensday  28.03.2007 03:00 League Matches, Round 4   
Wednesday  28.03.2007 09:00 Training, Upgrades, Salary   
Wednesday  28.03.2007 11:30 Department Cup Round 1  Teams in division 5 and lower
Wednesday  28.03.2007 15:00 League Matches, Round 5   
Wednesday  28.03.2007 21:00 Training, Upgrades, Salary   
Wednesday  28.03.2007 22:30 League Cup Round 3  Teams from division 3 enters the cup
            
Thursday  29.03.2007 03:00 League Matches, Round 6   
Thursday  29.03.2007 09:00 Training, Upgrades, Salary   
Thursday  29.03.2007 15:00 League Matches, Round 7   
Thursday  29.03.2007 21:00 Training, Upgrades, Salary   
Thursday  29.03.2007 22:30 League Cup Round 4   
            
Friday  30.03.2007 03:00 League Matches, Round 8   
Friday  30.03.2007 09:00 Training, Upgrades, Salary   
Friday  30.03.2007 15:00 League Matches, Round 9   
Friday  30.03.2007 21:00 Training, Upgrades, Salary   
            
Saturday  31.03.2007 12:00 Custom Cup draws and fixture generation  
Saturday  31.03.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  01.04.2007 12:00 Custom Cup draws and fixture generation  
Sunday  01.04.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  01.04.2007 18:00 Training Camp  Must be booked on Team Training
           
Monday  02.04.2007 03:00 League Matches, Round 10   
Monday  02.04.2007 09:00 Training, Upgrades, Salary   
Monday  02.04.2007 15:00 League Matches, Round 11   
Monday  02.04.2007 21:00 Training, Upgrades, Salary   
Monday  02.04.2007 22:30 League Cup Round 5   
            
Tuesday  03.04.2007 03:00 League Matches, Round 12   
Tuesday  03.04.2007 09:00 Training, Upgrades, Salary   
Tuesday  03.04.2007 15:00 League Matches, Round 13   
Tuesday  03.04.2007 21:00 Training, Upgrades, Salary   
Tuesday  03.04.2007 22:30 League Cup Round 6  Teams from division 2 enters the cup
            
Wedensday  04.04.2007 03:00 League Matches, Round 14   
Wednesday  04.04.2007 09:00 Training, Upgrades, Salary   
Wednesday  04.04.2007 11:30 Department Cup Round 2  Teams in division 5 and lower
Wednesday  04.04.2007 15:00 League Matches, Round 15   
Wednesday  04.04.2007 21:00 Training, Upgrades, Salary   
Wednesday  04.04.2007 22:30 League Cup Round 7   
            
Thursday  05.04.2007 03:00 League Matches, Round 16   
Thursday  05.04.2007 09:00 Training, Upgrades, Salary   
Thursday  05.04.2007 15:00 League Matches, Round 17   
Thursday  05.04.2007 21:00 Training, Upgrades, Salary   
Thursday  05.04.2007 22:30 League Cup Round 8   
            
Friday  06.04.2007 03:00 League Matches, Round 18   
Friday  06.04.2007 09:00 Training, Upgrades, Salary   
Friday  06.04.2007 15:00 League Matches, Round 19   
Friday  06.04.2007 21:00 Training, Upgrades, Salary   
            
Saturday  07.04.2007 12:00 Custom Cup draws and fixture generation  
Saturday  07.04.2007 12:30 Custom cup matches round 1  New match every half hour after this
            
Sunday  08.04.2007 12:00 Custom Cup draws and fixture generation  
Sunday  08.04.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  08.04.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  09.04.2007 03:00 League Matches, Round 20   
Monday  09.04.2007 09:00 Training, Upgrades, Salary   
Monday  09.04.2007 15:00 League Matches, Round 21   
Monday  09.04.2007 21:00 Training, Upgrades, Salary   
Monday  09.04.2007 22:30 League Cup Round 9  Teams from division 1 enters the cup here
            
Tuesday  10.04.2007 03:00 League Matches, Round 22   
Tuesday  10.04.2007 09:00 Training, Upgrades, Salary   
Tuesday  10.04.2007 15:00 League Matches, Round 23   
Tuesday  10.04.2007 21:00 Training, Upgrades, Salary   
Tuesday  10.04.2007 22:30 League Cup Round 10   
            
Wedensday  11.04.2007 03:00 League Matches, Round 24   
Wednesday  11.04.2007 09:00 Training, Upgrades, Salary   
Wednesday  11.04.2007 11:30 Department Cup Round 3  Teams in division 5 and lower
Wednesday  11.04.2007 15:00 League Matches, Round 25   
Wednesday  11.04.2007 21:00 Training, Upgrades, Salary   
Wednesday  11.04.2007 22:30 League Cup Round 11   
            
Thursday  12.04.2007 03:00 League Matches, Round 26   
Thursday  12.04.2007 09:00 Training, Upgrades, Salary   
Thursday  12.04.2007 15:00 League Matches, Round 27   
Thursday  12.04.2007 21:00 Training, Upgrades, Salary   
Thursday  12.04.2007 22:30 League Cup Round 12   
            
Friday  13.04.2007 03:00 League Matches, Round 28   
Friday  13.04.2007 09:00 Training, Upgrades, Salary   
Friday  13.04.2007 15:00 League Matches, Round 29   
Friday  13.04.2007 21:00 Training, Upgrades, Salary   
            
Saturday  14.04.2007 12:00 Custom Cup draws and fixture generation  
Saturday  14.04.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  15.04.2007 12:00 Custom Cup draws and fixture generation  
Sunday  15.04.2007 12:30 Custom cup matches round 1  New match every half hour after this
Sunday  15.04.2007 18:00 Training Camp  Must be booked on Team Training
         
Monday  16.04.2007 03:00 League Matches, Round 30   
Monday  16.04.2007 09:00 Training, Upgrades, Salary   
Monday  16.04.2007 15:00 Playoff Matches Round 1   
Monday  16.04.2007 21:00 Training, Upgrades, Salary   
            
Tuesday  17.04.2007 03:00 Playoff Matches Round 2   
Tuesday  17.04.2007 09:00 Training, Upgrades, Salary   
Tuesday  17.04.2007 15:00 Playoff Matches Round 3   
Tuesday  17.04.2007 21:00 Training, Upgrades, Salary   
Tuesday  17.04.2007 22:30 League Cup Finals   
            
Wednesday  18.04.2007 09:00 Training, Upgrades, Salary   
Wednesday  18.04.2007 11:30 Department Cup Final  Teams in division 5 and lower
Wednesday  18.04.2007 18:00 Training Camp  Must be booked on Team Training
Wednesday  18.04.2007 21:00 Training, Upgrades, Salary   
            
Thursday  19.04.2007 09:00 Season 21 ends after training   
The Schedule for season 21
Read the full entry
A pain in the BACK! (15/03/2007 15:10)
About 2 years ago, I had my first experience of so-called back-problems. Actually, it felt more of a neck-problem at the time, but that's not unusual.
This was the time where I learnt the meaning of a new word, "Chiropractic".

This is not a story about boring difficult words, but something you should read to learn and to consider a few things. There is serious point to this story, so read it all!

So, here goes:

About 2 years ago, I woke up feeling rather stiff, My neck was stiff, my back was a bit sore, but I thought nothing of it, being used to stiff shoulders from sitting at a computer all day long for years. I was sure this was nothing more.
The next day, it didn't get better, quite the opposite, but I still shrugged it off and took some painkillers, and went to work.
On the third day, that was suddenly not an option. The pain in my neck was so sharp, intense and unlike anything I had ever encountered before.
My neck was 100% stuck with no movement possible in any direction.
WTF was going on here? I was 90% paralyzed, as whenever the sharp pain hit me, my muscles seemed to go all jelly on me.
Time to call a doctor!

Fast forwarding a bit here, the doctor said he couldnt help me except with painkillers, but he (actually) recommended I go see a Chiropractic.
I was deperate, to put it mildly, and called the first one I found; A rather known Chiropractic downtown, supposedly both good and expensive.
Went down there, got an emergency appointment, spent 2 hours in the waiting-room, and got my first "neck-crack", paid some 130 Euros for his hard and challenging 2 minutes, and was told to rest my neck on a bag of ice and come back the day after.

My neck still hurt like a ***** but at least now my wallet was sharing the pain. I found great comfort in that fact, at the time anyway.
The same procedure was repeated the next day, and the day after, and I could gradually move again, a little better each day.
Pretty soon, I was going there 3-4 times per week, at the cost of just under 50 Euros per session.
I did have to take up a small loan to be able to pay the guy, but hey, I was willing to stretch a bit to avoid experiencing that pain again.
Did I mention the fact that the grey-haired sixty-something "cracker-dude" bought a new good damn villa in the most expensive place in Oslo at the same time? :) We're talking millions of Euros :)

A session, is defined as having an appointment at 13.00, spending 45-75 minutes in the waiting room, being "cracked" for 2 minutes, and then sent home.

It didn't take long before I found myself unable to pay for this, so I had to cut back and stop going for a while, now and then.
And over the course of 18 months, I spent some 6.000 Euros on this.
A lot of money. But I was better, much better, so I was fairly pleased, but dead broke.

Then, a few months ago, I started feeling that stiffness returning....
"Oh crap, not again, not after all this!"
Then, by chance, I met a friend who told me to try see a different Chiropractic. The one I had previously used was apparently known to "keep his patients close to well, but not quite" to make as much money from them as he could.
"Really??" At this point it dawned on me that I really should have suspected this a long time ago.

My friend then recommends a certain Armando Soto, supposedly a very good, service-minded, light-hearted Mexican-American with offices not too far away from where I live.
I made an appointment, and went.

Seriously, this was something entirely different.
Don't get me wrong, the "task" was still the same, but everything was done differently.
First of all, Armando is such a nice guy. Everyone who works there seem to be nice people too, and they are always smiling, chatting and certainly seems to be enjoying themselves.
Second, as a patient, it is important to feel "taken care of". And this is something my new chiropractic knows as well as his ABC.
I mentioned how "sessions" worked a bit further up at the old scoundrels place, and I was in for a bit of a change.

Previous sessions:
  • 60 minutes in the waiting-room
  • 2 minutes with the cracking "fraudmeister"

Sessions with my new Chiropractor:
  • 0-2 minutes waiting (I have never waited more than 2 minutes there, not once!)
  • 10 minutes of massage
  • 10 minutes of electrical muscle stimulation
  • 10 minutes under a heated "cover"
  • 10 minutes of being "cracked"
  • 10 minutes of conversation, both professional and a pinch of nonsense (we have been through both religious topics, string-theory, black holes, artificial intelligence and a few topics I have promised never to mention again)
  • And some times, 10 minutes of acupuncture (sort of, anyway, he sticks needles into the hard balls of muscle when they are really bad)

It should also be said here, that these two "crackers" use completely different techniques. Where my former used "raw power", the new dude uses technique. It is very easy to guess which one I prefer :)

With my new Chiropractor, I pay about 35 Euros per session, rather than the previous 50.
And here is most wonderful thing of all:
I no longer have to go there 3-4 times per week.
In fact, I no longer have to go there even once per week.

I'm down to once every two weeks.

And it took just 2 months to get down to this frequency.

Yes, of course I'm bloody happy about how things turned out.

So, what can you learn from this story?

  1. When introduced to something entirely new, make sure you do a little research, so you don't end up like me, being sucked dry for 18 months before seeking an alternative.
  2. Expect more from a Chiropractor than just getting cracked. There is more to solving these problems than just that.
  3. If you live in Norway, fairly close to Oslo, the only Chiropractor you will ever need is at Linderud Senter, with the name Armando Soto, who can be reached at the number 23 24 50 60.
  4. If you live in or near Oslo, and use a downtown Chirofrauder who has grey / white hair and you think you pay too much for too little, well, you probably do.

He has changed my life in a very positive way in just a few months, and you all owe him a favor for fixing me up so I could keep working on ManagerLeague!
What would be insanely cool would be if some of you actually would send him a card and say "Thank you for fixing Spinner!", that would raise a few questions in their office until I would tell him about this blog :) But most importantly, it would mean I get to say "thank you" in a way he will remember for life.

If you would really be so kind, send it to
Intercare Kiropraktor
Linderud Senter
Erich Mogensønsvei 38
0594 Oslo
Norway

Laters!
Read the full entry
A complete ML-schedule (22/02/2007 17:59)
I am working on creating a complete ML-Schedule to make it easier to understand when things happen in ManagerLeague.
Here is a draft for Season 20.
Please let me know what you think, and if you spot any errors or missing bits of information.

Day Date Time (CEST) Action Note
Monday 26.02.2007 09:00 Training, Upgrades, Salary  
Monday 26.02.2007 15:00 League Matches, Round 1  
Monday 26.02.2007 21:00 Training, Upgrades, Salary  
Monday 26.02.2007 22:30 League Cup Round 1 Division 4 teams only at this stage
    
Tuesday 27.02.2007 03:00 League Matches, Round 2  
Tuesday 27.02.2007 09:00 Training, Upgrades, Salary  
Tuesday 27.02.2007 15:00 League Matches, Round 3  
Tuesday 27.02.2007 21:00 Training, Upgrades, Salary  
Tuesday 27.02.2007 22:30 League Cup Round 2  
       
Wedensday 28.02.2007 03:00 League Matches, Round 4  
Wednesday 28.02.2007 09:00 Training, Upgrades, Salary  
Wednesday 28.02.2007 11:30 Department Cup Round 1 Teams in division 5 and lower
Wednesday 28.02.2007 15:00 League Matches, Round 5  
Wednesday 28.02.2007 21:00 Training, Upgrades, Salary  
Wednesday 28.02.2007 22:30 League Cup Round 3 Teams from division 3 enters the cup
       
Thursday 01.03.2007 03:00 League Matches, Round 6  
Thursday 01.03.2007 09:00 Training, Upgrades, Salary  
Thursday 01.03.2007 15:00 League Matches, Round 7  
Thursday 01.03.2007 21:00 Training, Upgrades, Salary  
Thursday 01.03.2007 22:30 League Cup Round 4  
    
Friday 02.03.2007 03:00 League Matches, Round 8  
Friday 02.03.2007 09:00 Training, Upgrades, Salary  
Friday 02.03.2007 15:00 League Matches, Round 9  
Friday 02.03.2007 21:00 Training, Upgrades, Salary  
       
Saturday 03.03.2007 12:00 Custom Cup draws and fixture generation
Saturday 03.03.2007 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 04.03.2007 12:00 Custom Cup draws and fixture generation
Sunday 04.03.2007 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 04.03.2007 18:00 Training Camp Must be booked on Team Training
   
Monday 05.03.2007 03:00 League Matches, Round 10  
Monday 05.03.2007 09:00 Training, Upgrades, Salary  
Monday 05.03.2007 15:00 League Matches, Round 11  
Monday 05.03.2007 21:00 Training, Upgrades, Salary  
Monday 05.03.2007 22:30 League Cup Round 5  
    
Tuesday 06.03.2007 03:00 League Matches, Round 12  
Tuesday 06.03.2007 09:00 Training, Upgrades, Salary  
Tuesday 06.03.2007 15:00 League Matches, Round 13  
Tuesday 06.03.2007 21:00 Training, Upgrades, Salary  
Tuesday 06.03.2007 22:30 League Cup Round 6 Teams from division 2 enters the cup
    
Wedensday 07.03.2007 03:00 League Matches, Round 14  
Wednesday 07.03.2007 09:00 Training, Upgrades, Salary  
Wednesday 07.03.2007 11:30 Department Cup Round 2 Teams in division 5 and lower
Wednesday 07.03.2007 15:00 League Matches, Round 15  
Wednesday 07.03.2007 21:00 Training, Upgrades, Salary  
Wednesday 07.03.2007 22:30 League Cup Round 7  
    
Thursday 08.03.2007 03:00 League Matches, Round 16  
Thursday 08.03.2007 09:00 Training, Upgrades, Salary  
Thursday 08.03.2007 15:00 League Matches, Round 17  
Thursday 08.03.2007 21:00 Training, Upgrades, Salary  
Thursday 08.03.2007 22:30 League Cup Round 8  
    
Friday 09.03.2007 03:00 League Matches, Round 18  
Friday 09.03.2007 09:00 Training, Upgrades, Salary  
Friday 09.03.2007 15:00 League Matches, Round 19  
Friday 09.03.2007 21:00 Training, Upgrades, Salary  
    
Saturday 10.03.2007 12:00 Custom Cup draws and fixture generation
Saturday 10.03.2007 12:30 Custom cup matches round 1 New match every half hour after this
    
Sunday 11.03.2007 12:00 Custom Cup draws and fixture generation
Sunday 11.03.2007 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 11.03.2007 18:00 Training Camp Must be booked on Team Training
 
Monday 12.03.2007 03:00 League Matches, Round 20  
Monday 12.03.2007 09:00 Training, Upgrades, Salary  
Monday 12.03.2007 15:00 League Matches, Round 21  
Monday 12.03.2007 21:00 Training, Upgrades, Salary  
Monday 12.03.2007 22:30 League Cup Round 9 Teams from division 1 enters the cup here
    
Tuesday 13.03.2007 03:00 League Matches, Round 22  
Tuesday 13.03.2007 09:00 Training, Upgrades, Salary  
Tuesday 13.03.2007 15:00 League Matches, Round 23  
Tuesday 13.03.2007 21:00 Training, Upgrades, Salary  
Tuesday 13.03.2007 22:30 League Cup Round 10  
    
Wedensday 14.03.2007 03:00 League Matches, Round 24  
Wednesday 14.03.2007 09:00 Training, Upgrades, Salary  
Wednesday 14.03.2007 11:30 Department Cup Round 3 Teams in division 5 and lower
Wednesday 14.03.2007 15:00 League Matches, Round 25  
Wednesday 14.03.2007 21:00 Training, Upgrades, Salary  
Wednesday 14.03.2007 22:30 League Cup Round 11  
    
Thursday 15.03.2007 03:00 League Matches, Round 26  
Thursday 15.03.2007 09:00 Training, Upgrades, Salary  
Thursday 15.03.2007 15:00 League Matches, Round 27  
Thursday 15.03.2007 21:00 Training, Upgrades, Salary  
Thursday 15.03.2007 22:30 League Cup Round 12  
    
Friday 16.03.2007 03:00 League Matches, Round 28  
Friday 16.03.2007 09:00 Training, Upgrades, Salary  
Friday 16.03.2007 15:00 League Matches, Round 29  
Friday 16.03.2007 21:00 Training, Upgrades, Salary  
    
Saturday 17.03.2007 12:00 Custom Cup draws and fixture generation
Saturday 17.03.2007 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 18.03.2007 12:00 Custom Cup draws and fixture generation
Sunday 18.03.2007 12:30 Custom cup matches round 1 New match every half hour after this
Sunday 18.03.2007 18:00 Training Camp Must be booked on Team Training
 
Monday 19.03.2007 03:00 League Matches, Round 30  
Monday 19.03.2007 09:00 Training, Upgrades, Salary  
Monday 19.03.2007 15:00 Playoff Matches Round 1  
Monday 19.03.2007 21:00 Training, Upgrades, Salary  
    
Tuesday 20.03.2007 03:00 Playoff Matches Round 2  
Tuesday 20.03.2007 09:00 Training, Upgrades, Salary  
Tuesday 20.03.2007 15:00 Playoff Matches Round 3  
Tuesday 20.03.2007 21:00 Training, Upgrades, Salary  
Tuesday 20.03.2007 22:30 League Cup Finals  
    
Wednesday 21.03.2007 09:00 Training, Upgrades, Salary  
Wednesday 21.03.2007 11:30 Department Cup Final Teams in division 5 and lower
Wednesday 21.03.2007 18:00 Training Camp Must be booked on Team Training
Wednesday 21.03.2007 21:00 Training, Upgrades, Salary  
    
Thursday 22.03.2007 09:00 Season 20 ends after training  
     
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Tobaldo! (05/02/2007 01:27)
"You just wait and see, in a few years from now, I''ll be tormenting your goalie!"



"And then I'll date your daughter!"
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Back in the clubhouse! (22/01/2007 11:46)
After enjoying 2 wonderful weeks at home, with my wife, daughter and newborn son, I have been forced back into the clubhouse to get things rolling again. I have tried to stay up-to-date with my email and support while I had my two weeks, so the backlog is not THAT bad.
There are a number of maintenence-tasks waiting for me, and I do need to get through the forum etc to see whats been happening.

Many thanks to the ML-Team for their valuable help while I have been "away", it would never have worked smoothly without them!

My team limped in to a #8 position this season, which is an absolute tragedy considering the greatness of my players, but thats how they respond when I take some time off. Oh well, they will soon feel my whip again!

It seems I have some competitions to set up as well, as we are way behind on that area. Chairman says we can give away another ML-phone in one of them, so we shall see what we can do about that!

I'll spend today getting my head above the waterline again, and you will probably see me in the chat later!

BTW: Thank you Vartdal and The Lemons for your cards, very nice and much appreciated.

Cyas!
 
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Spinner Jr Coming Soon! (05/01/2007 13:46)
The time has finally come. Spinner Jr is preparing to enter the world.

Some might have known this for a while, but my wife and I are expecting a little son any day now.
The doctors estimate it will be born on January 9th, so basically that means he can pop out any day now.
We are of course very excited.

This means that I will be gone for a while, quite suddenly, when he pops out, as I have a 2-week paternity-leave from the day he is born. Unfortunately for you, that means we are probably looking at a season-change with 0 updates and improvements, for the first time in history, but personally I feel I have the best reason in the whole world (-: And if you disagree, well, I don't really care :-P

Wish us luck, we need it!

Oh, and buy some credits, as we just got another mouth to feed :)

I will let you know when we rush off to the hospital if time allows it, and keep you posted as much as possible.

Feel free to guess the date when he will come, I guess anywhere between today and the 16th can apply for valid guesses!
And yes, of course you will get a picture when we get that far!
I just hope the birth takes place without complications and that little junior is a healthy baby :)

- Spinner, father of one, soon to be father of two

UPDATE
00:12 Spinner Junior was born.
More Pictures are here!
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Torrents! (30/12/2006 04:27)
Every now and then, I find the urge to download some files, either this or that. Usually, it's some kind of TV-series that has never been shown in this small country. Often it leads to me buying the series on DVD as soon as I find it, because it is a different feeling watching the darned things from an original DVD: Better Audio, better Video, proper subtitles, and it looks cool in the bookshelf.

Before everyone jumps on the anti-piracy bandwagon here, no, we do not recommend downloading stuff you are not allowed to download.

Piracy is not the topic for this blog-entry anyways, I have something different in mind: The clients used for downloading.

I have tried several different ones, like Kazaa, Kazaa light, E-Mule / E-Donkey, Limewire, BearShare, Morpheus, BitTorrent, Azerus and uTorrent to mention some. All of these "do the same thing" but in different ways and with different degrees of efficiency.

To pick the one I think is the best one, I have gone by the following criteria:

1: I want no adware / spyware / whatever-ware
2: I want it to be gentle on my system-resources so it does not interfere with me doing other things on the computer
3: I need to see some good speeds so the downloads finish within a reasonable timeframe
4: It doesn't have to have every godforsaken MP3 in the world, 99,5% of these are of no use to me

One thing to consider right away, is which "network" or which "protocol" you should aim for. Some of these programs use the GnuTella network / protocol, while others use the more modern BitTorrent-protocol. So here is your first choice.

If what you are after is single MP3s, the GnuTella network is probably best if you wish to cover as many songs as possible. It is good for many small downloads, but I would not recommend it if you are after movies, series or other huge files.
Of these clients, I think BearShare comes with too much "crap", and Morpheus has become more and more of a strain on computer resources. LimeWireMy choice here would be Limewire, which trades away a bit of speed for a lot less resources.


If you are after mostly bigger things than single MP3's, my experience tells me you should find a BitTorrent client.
It's easy enough to find the torrent-files you need too, you can just search for them on Google. Try searching for any movie or tv-series followed by "torrent" in the search-box, and voila!

There are several clients to choose from, and here the difference between the clients is HUGE!

BitTorrent
I started out using the client called BitTorrent, thinking I was smart to use "the original client".
It's interface has changed a bit the past 18 months, but I felt I could live with the awkward look and lack of options as I was using "the original" (and thus presumably the best) client. I was SO WRONG!
BitTorrent is a MONSTER in terms of wasting system-resources. It's hunger for more and more memory became a huge problem, and soon it was impossible to do anything else with the computer while it was downloading. My advice: Don't bother!

I did try Azerus for a while too. It's java-based, so it requires the full Java Real Time package, which you can get at java.com.
It's has a better interface then BitTorrent, and uses less memory, but being Java it is more hungry for CPU. It is also marginally slower in my experience. All in all, it's ok I guess, but nothing more.

My clear and decisive winner is a tiny program called uTorrent. It is just 170K!
And the amount of system-resources it uses is very small when compared to the other clients:
As an example, I had 6 different torrents being downloaded with BitTorrent. The monster spent a staggering 399 MB of memory!
Then I switched to uTorrent....The result was shocking, memory consumption dropped to 23 MB!
And that's not all. The speed of the downloads doubled!
And if that wasn't enough of a surprise, the CPU-usage dropped to 0-1%!

So there you have it, my clear winner and choice:
uTorrent

(You can download it here!)

What do YOU use? What is your experience?
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A Christmas Story (19/12/2006 00:42)
3 young brothers, Bingo, Bongo and Bango had all been trying out for the local footballteam. As they turned 17, they were over the moon about finally being accepted, and they all joined The Spinners.
First, they got to meet the manager himself, Spinner. A local hero with as many merits as dodgy stories involving forcing players to take drugs and suddenly loosing them as they leave to open flower-shops in Holland. But to Bingo, Bongo and Bango, he was a hero.
Apparently, Spinners chairman had just given him a new mobile phone, the SpinMobile, and he was very eager to show off this technological wonder to all his players.
They also got to meet the entire team, The Spinners.
One day during practice, with all the staff-members present, poor Bango had an accident. The Physio had him thoroughly checked out, but couldn't find anything wrong with him.
Puzzled, but in pain, Bango skipped the rest of practice, and went to lie down in the clubhouse.
Later that same evening, his brothers suddenly discovered Bango's leg was broken and he was much more pale than usual!!
Bingo and Bongo were horrified, and ran home to their mom and dad and told them what had happened. Luckily, these were sane folks, and made the two brothers understand that "As long as he is allowed to rest, his leg will be fine".
With renewed relief, Bingo and Bongo went back to the clubhouse and joined in during the formation-practice. Spinner was drilling them in both 4-4-2 and 4-3-3, with special set pieces both for attack and defense.
After a couple of months, Bango recovered, just as the parents had foretold, and was able to join the team once again. In time, he would become the best player of them all, and the limping didn't bother him at all!
Two months later, The Spinners were the new League Champions, Bingo, Bongo and Bango had million-dollar contracts, and enjoyed life like never before.
Three months later, they were suddenly eaten by the Death-Bunny,.
Then, he ate the new clubhouse, the rest of the players, the staff, a chewy Spinner, and lived happily ever after!
If you like this story, DIGG IT to spread the word!
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32! (09/12/2006 17:06)
Yes, really.
Today is Saturday the 9th of December.
I am now officially 32 years old.
And I must say, I woke up this morning, with some extra nerves.
You see, things start happening...

When I turned 30, I got fatter, for no apparent reason. It's cool, not a big problem (maybe I'm too old to even care!).

When I turned 31, the amount of hair on my head reached "critical mass" and obviously its all skinhead from now on.

So, it is no great wonder I woke up this morning with my nerves in a bunch, wondering what the heck was going to stop working now!
It ok though, I see my inbox is full of offers on Viagra, so how bad can it be?

Historically, December 9th is also the birthday of Tre Cool (drummer in Green Day), Kirk Douglas, Paul Landers (Rammstein guitarist) and Reiko Aylesworth ( better known as Michelle in the 24 series ). Not that I called them to congratulate, I figured they could call me first!
As far as I know, with the exception of being Tanzania's independence day, it's a pretty boring date, with no huge events attached to it.
I am glad to have changed that. :)
1974 - December 9th - Spinner The First was born.
I would like someone to fix Wikipedia to display that piece of vital information, since someone has messed up and left it out.

So, what about the number 32 then?
For the nerdy reader who might crawl his way in here, we know that 32 is quite a special number, at least bitwise.
The binary number for 32 is 100000, which absolutely is a round and special number.
32 is also a Leyland number since 24 + 42 = 32.
32 is also the atomic number of germanium and the freezing point of water at sea level in degrees Fahrenheit!

32 is also the number of teeth of a full set of teeth in an adult human, including wisdom teeth.
32 is also ASCII and Unicode code for space.
32 is also, in chess, the total number of black squares on the board, the total number of white squares, and the total number of pieces (black and white) at the beginning of the game.
32 is also the code for international direct dial phone calls to Belgium.
32 is also the age of Jesus Christ when he was crucified.

32 might also be the number of glasses of champagne I drank during last weeks Christmas party! Oh dear.

This would also be a nice place to thank my wife, a bunch of my friends, my dad, my parents-in-law and Chairman, for the great gifts they had all chipped in on. As some might have picked up on, I have picked up photography as a hobby recently, and today I got my first proper flash, and a wonderful 50 mm f/1.8 lens. As I take most of my pictures indoor, these are extremely useful tools for taking better pictures, avoiding the nasty regular harsh-contrast-shots with "ordinary" flash and so on.
So, pretty cool ( and pretty expensive) stuff.
So a huge thanks to all of you responsible for making sure my pictures will be better :)

And I promise to get off the computer now, and enjoy my birthday, and take lots of pictures!
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Being Spinner in December (04/12/2006 16:28)
It's been a while since I updated this blog-thing now.  These times around a season-change are always stressfull, and leave little time for anything "want-to-do" as opposed to the "have-to-do". With the first round of league-matches complete just now (and 13,1% faster than in the previous season), I can "rest" assured that all the bits and pieces of the season-change have gone well. It usually does though, except if I'm on vacation, but thats just life.  (-:

Life is actually rather interesting at the moment. Actually, in my own opinion, it usually is. As you may or may not know, my wife is rather pregnant, and a Mini-Spinner is due some time early January. And as such things do, this will impact even ManagerLeague a bit when the times comes. Oh, and before you ask, no, we will not have a "Name the baby" competition here, my wife and daughter already won that one. We might have a "Guess the date of birth" -competition though.

I hear there is a Chinese curse which goes something like "May you live in interesting times". Admittedly, times CAN be too interesting, no doubt. In my experience, December is usually such a time. Including my own birthday on the 9th, my close family has to get through no fewer than 5 birthdays this month alone. Then you can add at least 5 "family gatherings" over Christmas, and we've blown 10 days on celebrations already. Then there is "last-day-at-school" for our daughter, with plays and lotteries and whatnot, and the same kind of thing with her handball-team. Thats 12. And it's hard to get through Christmas without spending at least 3 afternoons shopping presents. So thats 15. This Friday was a great Christmas-party here in the office (we were invited to join those we rent office-space from), so that makes it 16. Then there is all the non-present-shopping December calls for, getting a tree in, baking ginger-cakes and god-knows-what-else. Thats at least 2 more afternoons. That leaves us at 18.Oh, and to be realistic, with all these parties going on, lets add two afternoons to allow for being hung-over. I spent one on Saturday already actually, so I have just 1 to spare.
Oh, thats right, New Years Eve too. Thats 21. 21 extra-ordinary things to make life more interesting in December. Interesting times indeed!
So I'm just hoping my wife will do what she can to make sure the baby waits until January :)

When the baby comes, I have some time off coming my way, big-time!
No, I'm not going to take 3 months daddy-pension and be gone, but I will make use of some saved up vacation from last year, and do as little as possible while the going gets tough. Because I'm sure it will !

As you probably know, I'll be looking at working a bit with the Portal in December. Design, usability, wasted space, wasted sections, information-needs and data-flow. Stuff like that. So don't expect much to happen inside the game, unless someone brings a really cool new idea ;) Oh, and the translations needs updating too, bigtime. So I'll have to do that to. Oh, thats right, we have a little surprise coming up in a few days, that might be a quite cool Christmas-gift! You'll see it soon enough though, so I'll not say anything more about that.
I was hoping to find the time to get us a little extra fun during Christmas though, with some fast speed-games. Not sure there is much time though, I'm not working all the way through the Christmas-week, thats for sure :)

Thats it for today, have a good December!
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Service (22/11/2006 01:28)
In todays busy world, we are often met by personel with equally busy lives and lack of service. Customers today are apprenty meant to be in, paying and out, with as little hassle as possible. Often people try to sell us things we really do not need, and they usually recommend whatever is more expensive rather than listening to what we really need.

But now and then, we come across people who seem to care.

The last month has been me going from hassle to hassle, most of them health-related. I'm better, and dealing with it, but the other day, my laptop died on me. To a guy like me, who works a lot during evenings from home, this is of course, not good. I had 2 days of work I hadn't moved to the servers on it, along with all my photos. My last backup of my photos was dated August 30th.
And of course, it was the hard-drive that had to go.

If I had sent the laptop in for repairs as it was, it is fairly certain they would replace my drive, hence losing all data, which was not acceptable. So I needed to try to get some data off it. And to make a long story much shorter, I had reasons to believe that if I could mount the tiny 2.5" HD to another computer, I might be able to get to it.
What I needed was an adapter: From 2.5" IDE to USB.

It turns out, these exist, and are not even very expensive (although the prices seem to vary from about 25$ to 90$ for the same thing!).

Great stuff, they exist, now lets find one and buy one. These aren't common enough to be sold in any standard electrical appliances store (at least not here in Oslo) but I was able to find a couple of online stores who sold them. Good, lets find one where we can pick it up right away, not wait 2 days for delivery!
This was more difficult.

In my search, I had uncovered an online shop I had never heard about before, called DataHandelen.no.
Yes, I linked to it, you'll see why if you keep on reading.

I called them, and reached a very nice young man on the other end of the line. The conversation went more or less like this:
Me: "Hi, I need to buy the 2.5" to USB adapter and get it straight away. Any chance I can pay it online or cash and just drive over and get it right now?"
Him: "Hm, as far as I know, if we process it online, you will have to wait for us to process the order, package it, and the quickest possible way we can get it to you is by delivery tonight"

So far, not so bad, one day faster than the shop I had checked previously.
But then, I was surprised.

Him: "I might be able to help you out if it is an emergency though."
Me: "Mhmm? I have a dead laptop and need the data off the disk NOW, so, yeah, it's an emergency."
Him: "Ok, where are you seated?"
Me: "Oslo, on the east-side."
Him: "Ok, then you are close to our technical support center. They are bound to have that adapter due to what they do there. Then you can just drive there and borrow one of theirs for the day."
Me: "That'd be great!"
Him: "Just a second, sir."

20 seconds passes

Him: "There, I just verified it with one of the tech-guys over there. Feel free to drop by and pick it up, and deliver it back when you are done with it."
Me: "Wow, thats really great! Thank you so much!"
Him: "No problem, and good luck with the data-retrieval!"
Click.

I drove over, picked it up, got back home and was able to get the data off the drive. Then dropped the adapter off again. Problem solved.

So, they let me borrow, free of charge, a device that was crucial to me at that moment, even though I am not a customer there, and helped me solve a problem where others would simply have said "Sorry sir, you'll have to wait."

They saved me money, and more importantly, a lot of time and hassle, with this very friendly gesture.
It is only fair that the world should hear about such excellent service!

Thank you Datahandelen.no, you have secured a loyal customer here!
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GayStation 2 (13/11/2006 16:01)

I was surfing around the net looking for a little PS2 thingie, and I came across a neat little PS2 version I have never seen before in all my life.

There was no immidiate "I gotta have this" experience, I promise, it was closer to "Oh my God, I DONT want one of these, and right now!"

They say a picturte says mroe than a thousand words, and in this case, I might be inclined to agree.

Enough said.


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Up and rocking again! (30/10/2006 12:30)
With my eye back in action (partially anyway), my doc has assured me it's safe to get back into action in front of the monitors again. And so, it's time for  little rock'n roll. Picture attached where Oreo and myself are giving hardcore Karaoke lessons (-:


The season-change is only days away (and so is my daughters 10 year birthday for crying out loud). So, with a lot to catch up on, the changes for next season will be small, but noticeable I hope. I need this week to get things under control, and we shall see what comes of it. My days as Pirate is over, at least for now.

Jack Sparrow ! Eat your heart out!

Oh, and if you are bored, my photo-album has been updated a bit on http://spinner.managerleague.com

Arrrrrr!
Best of luck in the playoffs, and be sure to pick up Open Challenges, as they are likely to be widely used towards the end of the season!
No, I didn't manage to get promoted, but next season I will!  :)

Cyas!

- Spinner
"With no apparent signature"
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Guitar Hero II Tracks (11/10/2006 10:12)
Guitar Hero II
Finally, they have been announced! With the game just around the corner, we finally have the tracklist!

I must admit, I only recognize about 6 of these from their names, allthough names are not my strongest side.

But even if the songs I didn't I recognize are all crap, which I am sure they are not, I will buy this game even if it had just 1 song!

Guns N' Roses - Sweet Child O' Mine !!!!

Slash, my man, you are about to get some serious competition ;)
Anyway, here is the list!





1. Opening Licks
Motley Crue - Shout at the Devil
Danzig - Mother
Cheap Trick - Surrender
Wolfmother - Woman
Spinal Tap - Tonight I'm Gonna Rock You Tonight

2. Amp-Warmers
Kiss - Strutter
Nirvana - Heart-Shaped Box
Police - Message in a Bottle
Van Halen - You Really Got Me
Kansas - Carry on Wayward Son

3. String-Snappers
Foo Fighters - Monkey Wrench
Alice in Chains - Them Bones
Iggy Pop and the Stooges - Search and Destroy
Pretenders - Tattooed Love Boys
Black Sabbath - War Pigs

4. Thrash and Burn
Warrant - Cherry Pie
Butthole Surfers - Who Was in My Room Last Night
Mathew Sweet - Girlfriend
Rolling Stones - Can't You Hear Me Knockin'
Guns N' Roses - Sweet Child O' Mine

5. Return of the Shred
Rage Against the Machine - Killing in the Name Of
Primus - John the Fisherman
Sword - Freya
Thin Lizzy - Bad Reputation
Aerosmith - Last Child

6. Relentless Riffs
Heart - Crazy on You
Stone Temple Pilots - Tripping on a Hole in a Paper Heart
Stray Cats - Rock This Town
Allman Brothers - Jessica
Jane's Addiction - Stop

7. Furious Fretwork
Anthrax - Madhouse
Living End - Carry Me Home
Lamb of God - Laid to Rest
Reverend Horton Heat - Psychobilly Freakout
Rush - YYZ

8. Face-Melters
Avenged Sevenfold - Beast and the Harlot
Suicidal Tendencies - Institutionalized
Dick Dale - Misirlou
Megadeth - Hangar 18
Lynyrd Skynyrd - Free Bird
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Words of wisdom :: Logic applied (20/09/2006 15:40)
I was born intelligent -
Education ruined me.
Practice makes perfect
But nobody's perfect.
So why practice?


If it's true that we are here to help others,
Then what exactly are the others here for?
Since light travels faster than sound,
People appear bright until you hear them speak.


How come "abbreviated" is such a long word?


Money is not everything.
There's Mastercard & Visa.


If your father is a poor man,
It is your fate but,
If your father-in-law is a poor man,
It's your stupidity.


Behind every successful man, there is a woman
And behind every unsuccessful man, there are two woman.


Every man should marry.
After all, happiness is not the only thing in life.


The wise never marry.
And when they marry they become otherwise.


Success is a relative term.
It brings so many relatives.


Never put off the work till tomorrow
What you can put off today.


"Your future depends on your dreams"
So go to sleep!


There should be a better way to start a day
Than waking up every morning.


"Hard work never killed anybody"
But why take the risk?


"Work fascinates me"
I can look at it for hours.


God made relatives;
Thank God we can choose our friends!


The more you learn, the more you know,
The more you know, the more you forget
The more you forget, the less you know
So Why learn?


A bus station is where a bus stops.
A train station is where a train stops.
On my desk, I have a work station....

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Spinner? Why am I called Spinner? (11/09/2006 17:17)
I was just asked in the ML-Chat: "Why do you call yourself Spinner?"

First of all, let me reassure everyone that it has nothing to do with the german interpretation of the word "Spinner" which means someone "slightly loopy", "eccentric" or "crazy".
Nor does it have anything to do with the early attempts of online commercial radio software under the same name.

Spinner is my online nickname used several places. I have used it for more than 8 years now, and it is often put into the context of Planetarion and ManagerLeague, the last two games I have made / been part of making.

None of these games have anything to do with the choice of nickname though, yet it is game-related.

In 1998, I worked for a company called Fairplay International on a project that was never to see the light of day.

After hours (sometimes even DURING hours) we could suddenly fuind ourselves having a little fun over the internal network with some kind of game. And at this specific point in time, a racing game called Need for Speed III: Hot Pursuit came out.

We played it A LOT for a while, and allthough I became quite good at it, there was a time early on when I was always left behind the other cars at the start of a race, because the rear wheels were SPINNING.

And it didn't take long before my colleagues picked up on it, and thus "Spinner" (He who cometh last due to spinning) was born.

So that's the background story. And it just stuck, sort of.
And when people suddenly told me I was writing my smilies backwards (which I didn't know and hadn't thought about), there was only one answer I could give them:
"They're not smilies, they're Spinners!"

(-:
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The promised Mallorca Blog! (05/09/2006 15:26)
Since there has been a certain amount of talk about my vacation in Mallorca, I promised to post a bigger entry about it here in my Blog. So here goes:

Once upon a time there was a family of 3 who decided to go to Mallorca on vacation (for the 8th time I might add!)


The destination was a little town called Cala Bona, which used to be a small fishing-village on the south-east cost of the island.


Tourism has expanded the once sleepy little town to what is now a propr tourist-trap with dozens of restaurants, shops that all sell the same towels and tanning-oils and postcards.
One day we decided to rent a car and have a look around the island.

We stopped for some sightseeing in Palma (the capital) and then up into the mountains to have a look at Valdemosa, one of the prettiest towns on the island, so they say anyway.

And it is true, it is seriously pretty. Allthough primed for robbing tourists of their money, they manage to do so without ruining the impression of being a ozy little town high up in the mountains.

More than 1 ice-cream ended its life up there during our visit, probably more like 20 ;)
If you happen to stop by Palma someday, and are at least remotely instrested in history or architecture, you have to visit the huge cathedral there.

The Seo, as it is called, was built on the site of a preexisting Arab mosque. One night in 1229, as Jaime I was on his way to recapture Mallorca, his fleet was struck by a terrible storm. He vowed the and there to the Virgin Mary that if he survived nature´s fury, he would erect a church in her honor. And after the storm had blown over, finding himself safe and sound, he immediately undertook the project. It was a vow that was to take an inordinate amount of time to fulfill. begun in 1230, the cathedral was finished in 1601.

It also houses a museum right at the entrance with some truly stunning artifacts from the 12th centrury.

The bell tower, still unfinished today, is 52 meter high with three ogive-arched stories. It holds nine bells, the most famous of which is the N´Eloi: 2 meter in diameter, it weighs more than 5.700 kilo
The garden outside the cathedral is worth a visit all by itself. Even our daughter and her friend were duely impressed, not usually intrested in general sight-seeing :)

By the way, if you plan to see the island, you should take a full day just for Palma, it is a big city with too much to cover in just a few hours. It is well worth the time! And if you plan to do some shopping as well, you probably need more then just 1 day :)
Back in Cala Bona, when I wasn't working to correct the problems with the season-change in ManagerLeague, the days swooshed by under the sun and palmtrees.

This picture was taken outside our favorite lunch-pub, called Waterfront. Highly recommended, and their home-made curries kick ass!
Swimming is a natural part of the vacation, and since the beach next to the hotel is not exactly great, well, with 4 pools at the hotel, we did spend most of the time in the pool.

I actually managed to get a proper tan this year! My wife was somewhat shy this year, since she doesn't like to show her pregnant tummy too much, thinking people will belive she is fat. DUH!

Women!
Entertainment is never far away in Cala Bona, for kids, and older kids ;)
The local cousine is mostly seasfood, which isn't too strange when you think about it. Allthough I am mostly a meat-eater myself, one has to try some of these strange fish-dishes with types of fish I have never seen or tasted before.

Most of the restaurants had pretty much the same menu, with burgers, t-bones, pasta and pizza, but once in a while you come across a gem.

One such gem is a restaurant called Janet & John's which I can safely recommend. I haven't tried any seafood there, but they have the best steak in town (trust me, I have tried most of the restaurants there!) It is an english restaurant run by a very hospitable english family who picked up and left for Mallorca 18 years ago.

Worth a visit!
No vacation without a banana-split!
Not for me anyway!

Truth be told, I gained some weight down there ;)
And what a pretty sight it is, a lit pool at nighttime. I find this sight appealing like nothing else, and we did enjoy our fair share of late-night dips :)

I also discovered I can swim about 25 meters under water before I have to go up to grab some air.
Towards the end of the day, we got some spectacular sunsets as well, which I didn't quite manage to capture on camera.

I am now saving for a proper camera, and I hope to be able to afford a Canon D350 or 400 for when the baby is due in Januray
I also managed to grab a shot of a "strange" moon that shone with a mysterious purple/blueish light one night.

I wish I had a better camera though, allthough my Olympus Camedia C-760 enjoys a 10x optical zoom, which is very decent for a small digital camera.

So while this shone down on us, we enjoyed a game of cards while listening to the sound of the waves...
This was our view from our hotel-room.

Certainly something I could easily get used to!

The ocean, palmtrees, the pool...oh yeah
A nice picture of my wife...

Oh, and she says not to look at her figure, and stresses me to say that she is pregnant!

Yes, I think they know now, honey :
So thats pretty much it, and do watch out if you come across this man on vacation, he looks pretty mean!

And especially if he has to work duruing his stay!

Do notice the t-shirt though!



Thats it for Mallorca 2006! I think the summer 2007 will be somewhat different with a tiny baby and all, but we shall see ;)
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Mallorca, here I am (10/08/2006 01:56)
They say a picture can say more than 1000 words.

So since I am lazy and all, here are my 1000+ words, the easy way :)

King of the beach
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Mallorca, here I come! (07/08/2006 04:14)
The countdown has begun!
In 24 hours, I'll be on my way to Mallorca, that lovely island outside Spain.
We are going to a little town called Cala Bona, and I will have a proper 2 weeks vacation resting and gaining strength and creativity to be used in ML the rest of the year.

True enough, I am bringing my laptop with me, and will do the season-change from there, but everything should be ready for it now....No big deal!

The hotel should have WiFi (not always working very well though!) so I should be able to log in, check up on my team, and maybe even make a few blog-entries and upload some pictures from the sunny pool-area I am going ot be a part of.
Other than a cooling pool, I belive I can already smell the cold beer waiting for me down there, as well as the (in)famous poolbar burgers, the paella and the late-night cognac on the porch.

The missus and me will also be celebrating our 9th anniversary there as well, which I'm sure will be a memorable evening!

I hope and trust the ML-team to take good care of you all while I am away, but don't count on a quick reaply if you try to get in touch with me...

Back in two weeks!

Hasta La Vista!
poolpic
(The picture was taken last year, and it is the very same pool as I will be spending the next 2 weeks!)
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My love for games 2.0 (04/08/2006 22:47)
ConsolesI am a gamer. I have always been a gamer. I think I will always be a gamer.

It started on some Atari Home Entertainment System, then the VIC20 (Jetpack 00wned!), then Commodore 64 (too many games to mention), then Atari 520 (Dungeon Master was great!) and the Amiga 500 (You name it!). Then my first PC, then my second PC, and my third, fourth,  fifth and sixth PC.


Incidentally, I don't mind a good party either.
And incidentally, I have plucked a few guitar-strings in my life too, belive it or not. (What is harder to belive is that I am a devil at Karaoke!) Note: This doesn't mean I am such a great singer, it just means I love singing!


An Old Gamer
Recently, people have been trying to tell me that I am getting old, and they are probably right. There are games where my 10 year old daughter kicks my butt nowadays, and my 16 year old brother beats me in just about any game I can think of, damn rascal! However, there is hope. The lord has shown me the way, and planted some really good ideas in some japanese minds a while back, as he invented what I call "Party Games".


Dance 'till you drop
First, we had all the dance-pad games, which are now as numerous as ants in the forest. Try to move your feet onto the pad-buttons as arrow-symbols rain down on the screen, probably in pace with the music. Great exercise, and great fun at parties, specially in multiplayer of course.



SingstarSingstar
 Then came Singstar, which is basically Karaoke with a rated score depending on how well you hit the notes and words. Also great fun.


Note: The Singstar games are easier for girls, or men with very high-pitched voices, due to the bigger steps in frequency in the higher tones!
Hah, I bet you didn't know that!



Being old and all that, I was very pleased to see Singstar make an 80s version for us with declining hair-growth.
Dang, it fells good to rock with Joey Tempest and the rest of the bunch :)








Buzz
Then came BUZZ, The Music Quiz, followed by BUZZ, The Big Quiz.
Very popular at parties, these BUZZ's, and just as Singstar came with microphones and Dance Revolution came with a dance-mat, Buzz came with "Gameshow Buzzers" of sorts.

The Music-quiz is much more "party-tuned" than the Big Quiz, so if you only want one, get the Music Quiz. If you do plan a big party though, the Big Quiz can support 8 players if you have enough Buzzers (4 with each game you buy) , allthough the party-mode isn't all that much to brag about.

Oh, and once again, I am made to feel old, as what they refer to as "Old Music" is mostly from the 80ies.... Like that wasn't yesterday??







Guitar Hero screen 1
Guitar Hero
But now, my heart belongs to another little ingenious idea, with a fantastic game and a new little piece of plastic hardware. This hardware is not to step on or sing into, but a wonderful instrument known as a guitar!
Close to it anyway. It doesn't have 6 strings, but 5 "fret-buttons", and in stead of experiencing Bryan Adams "played until your fingers bled" you get to tap on a switch in stead.

It looks a bit silly, with a small plastic guitar, but take it from me, Guitar Hero is meant to be played standing up, headbanging and rocking the heck out of your friends.

This game is actually one of the greater games I have played. This is probably related to my previous attempts of learnign to play the bloody instrument, which was mostly when I was 15 and discovered how a guitar-player got the attention from girls.
Belive me when I say that myth is true....




Guitar Hero screen 2 Anyway, back to the game. Guitar Hero comes with a set of 48 stunning guitar-tunes, from the likes of Queen, Joan Jett (Yes, we love Rock'n Roll!), ZZ Top,  Deep Purple, Sum 41, David Bowie, Red Hot Chilli Peppers and Stevie Ray Vaughan to mention a few.

Each song is available in Easy, Medium, Hard and Expert modes, and please trust me when I say that it takes a while before you want to hit the Expert-level.

Allthough being 75% the size (or so) of a normal guitar, it feels strangely good when strapped over the shoulder. The sense of actually playing the songs is extremely powerful and realistic, and this keep us going for hours at the time.
We have also discovered that it mixes very well with beer AND wine, allthough we had to step back down to Easy after a "bit".


I strongly recommend this game to everyone who has a PS2, or do what I did: Buy it just to play Guitar Hero :) (Don't be fooled by the cheap price on it nowadays, when you add the Dance-games, Singstar, Guitar Hero and a good racing game, the money flew faster than my Vic20 jetpack!)





ROCK'N ROLL FOREVER!


Spinner

I AM A GUITAR HERO!
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Summer Picture Competition Update (27/07/2006 15:07)
A great number of pictures have been sent in, and we wish to both display a few of them now, and reward a few people for exellent shots. Here are a few pictures we fealt deserved the extra attention:

1: This is a top-shot from a match between Canada and USA's U20-teams this summer. Photo: The Liver Birds (CraftyCartman)



2: A great picture, with incredible colours. Photo: Mauric (elmauri23)



3: A summer-night sundown. Photo: Danmark FK (Mr._Dan_Mark)



4: Jumping into the pool. Photo: Sporting Club Real Acores (rAzores)



5: Norwegian summer and coastline. Photo : Danmark FK (Mr._Dan_Mark)



6: Playing in the sand. Photo : ThaVegetables (Selleri)



7: MS Chill-boat. Photo : Inter BLAJ (Pop_Mihai)



8: Paradise. Photo: ThaVegetables (Selleri)




If these pictures do not shout "SUMMER!", I don't know what does! Certainly I might miss a huge ice-cream, some surfers etc, but all in all these pictures were some of the better ones this summer. A big thank you for sending in a picture, if you have, and if you have not yet taken part in the summer-picture competition, it is not too late. Send your picture to competition@managerleague.com and we will take a look!
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Moving to a new location (16/07/2006 15:23)
It seems so easy at first.

How hard can it be to just move the servers downtown and start them up?
Hehe, my back tells me it was far from easy, but all things considered it went pretty well.

We have been lucky enough to get our hands on some fairly cheap office-space downtown, sharing offices with a few other companies. A fairly central location, and easy to get to from the subway. A bitch when it comes to parking-spaces, but hey :)

It means I won't sit all alone all day anymore, which is very good, and there are some cool companies that we share our space with. It also means we now have a dedicated real server-room, which is far better than blowing half our office on noisy fans and a lot of heat :)

This coming week, I will install the small network we need for my workstation to work properly, and me and chairman will do the official move-in very soon.

I hope everythign has gone all right with the DNS-setup and our new IPs, and that the upgrade of the Database-server will show some positive results when it comes to the speed of the ticks. I wouldn't be surprised if it takes a little tweaking to get the most of it, but we will cross one bridge at the time, eh (-:

I hope you will all have a good season, allthough I realize we are into a periode of vacations and lower activity for many people.

Enjoy the summer!
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Zidane wins the Golden Ball award! (10/07/2006 14:15)
The journalists from around the world have spoken and decided.

Zinedine Zidane wins the Golden Ball award, and is so named the greatest player of this tournament.

I beg to differ!

The greatest player of this tournament does not headbutt other players to the ground intentionally!!!

Serisouly!

There is no doubt Zidane has been a truly great player in his career, he just ended it losing his head (pun intended). He was much better in 1998 than he was in 2006, but even now he has shown remarkable skills. Now we know he can be a good Streetfighter too!

Things you might not know about Zidane
  • The nickname Zizou was given to him by Bordeaux manager Roland Courbis when Zidane played there in the mid nineties.
  • Yaz - for Yazid, his middle name - is another of Zidane's nicknames, mostly used by his close friends and teammates.
  • Zidane is one of the football icons of his generation and is known to be modest, quiet and admittedly shy. However, Zidane has occasionally shown a quick temper on the pitch. One such display occurred in a 2000/2001 Champions League match between Juventus Turin and Hamburger SV, in which Zidane headbutted Jochen Kientz; he received a red card for this action. He also received a red card in the 1998 World Cup for stamping on a Saudi player. In extra time of the 2006 World Cup final, he head-butted Italy's Marco Materazzi.

  • When Zidane came back from international retirement, in August 2005, he was reinstated as captain of the French national team, where he wears squad number 10. At Real Madrid he wore squad number 5.
  • In an interview Zidane declared that when he was a teenager, he admired Olympique de Marseille's Uruguayan playmaker Enzo Francescoli (after whom he named his eldest son). He once was a ballboy at a match with Francescoli and thus saw him up close.
  • He was an Athens 2004 Torchbearer.
  • In 2004, Zinedine Zidane was appointed as "Chevalier" (Knight) of the Légion d'honneur by French President Jacques Chirac.
  • The first penalty kick Zidane ever missed with the French National team was during his last match in a French stadium, while playing a friendly game against China in Saint-Étienne, June 7, 2006, the last preparation game for the 2006 FIFA World Cup in Germany, where he accidentally slid and placed the ball above the goal.
  • Zidane's 34th birthday coincided with the day France faced Togo, the very last day of the 2006 FIFA World Cup First Round. However, he missed this match due to suspension.
  • Zidane scored the third goal in a Round 2 clash over favourites Spain at the 2006 FIFA World Cup which sent France through to the quarter-finals for the first time since 1998.
  • Zidane's first hat trick was against Espanyol in La Liga 2006 with Real Madrid.
  • The assist for Thierry Henry's goal against Brazil in the 2006 FIFA World Cup quarter-final was Zidane's first in 53 games for his teammate. The game ended 1-0 and France is now 3-1-1 against Brazil.
  • Zidane scored the only goal of the game, a penalty, in France's semi-final win over Portugal in the 2006 FIFA World Cup. It was the team's eighth consecutive successful spot-kick. Zidane also scored a penalty kick against Portugal in the semi-final of Euro 2000.
  • First and only player to be sent off in two separate non-consecutive world cup finals. (1998 Vs Saudi Arabia, 2006 Vs Italy)
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My own World Cup summary (10/07/2006 03:35)
That's that then. The 2006 Fifa World Cup is over. And it's back to the cold reality of "too little football on TV" for a while.

So what kind of championship has it been? Let's see if I can summarize my own opinions and memories from the past 3 weeks, or so.

It started off with a bang when Germany played Costa Rica, and did their job convincingly. In fact, pretty much all of thr favorites did that, the underdogs had a hard time as usual in the entire championship. Sure enough, The Czech Republic and Poland went out a little sooner than expected, while Ghana impressed and charmed millions with their offensive and entertaining football, but I  had a firm belief in 4 teams. I thought Spain, Argentina, Brazil and Germany were the 4 best teams this time, and expected them all to see at least the quarter-finals, with two of them going all the way to the finals. I thought both England and Portugal to be way overrated, while Ukraine was bound to exit in the first rounds. I fealt that France was a bit overrated too, but they have proven to be a strong team in championships lately, so they can never be ruled out.

Things did not go exactly as I thought though.
I was right about England though. They didn't play a lot of good football, and if it were not for a very accurate foot of a certain famous player, they would never have made it as far as they did go. I hope people will not remember Rooneys red card too well, which I think was nothing more than an accident. But Englands defensive strategy and easy-to-read playstyle belongs in the eighties. I think they will be much better off without the loony swede in charge though.

Spain has a lot of good players, but as always, they can't quite make things go their way in big championships. Sad, strange, but true once again. They shine and glimmer at times, but then suddenly they look completely unintrested and lazy.

Brazil was pherhaps the biggest dissapointment to me this time. Whatever happened to the expected brilliance of Ronaldinio? Some fancy dribbling, some good passes, a set of teeth begging for a makeover, and that's it? But he wasn't responsible for Brazils performance alone of course. Again, I failed to see the "guts", the "we-want-to-do-all-we-can" attitude. I saw a lot of players walking, jogging and waiting to get the ball placed right on their shoes.

If Brazil failed to meet my hopes, another team surpassed my expectations throughout the entire event. Germany, with a whole new national team, a new coach and even a new goalie, played entertaining, offensive football, all the way. I really thought they would go all the way, and was a bit sad to see they didn't.

France was sad to watch early in the championship. With a draw against Switzerland, and another draw against Korea, I never expected them to do well at all. Zidanes magic seemed to be gone, and there was a sluggishness resting over the whole team. "There is no way they are going to get to the finals this year", I said, feeling very safe and clever at the same time.
Just proves what a git I can be, eh? (-:

Italy played decent football, as they always do, with some small glitches in their draw against USA. They have what I belive is the best goalie of the tournament, and an extremely good defense, while at the same time a set of very strong individual players. In retrospect, it is intresting to see that in the tournament, their 12 goals (not counting the penalty shootout) have been scored by 10 different players. I didn't think their offensive capabilities were good enough to go all the way, but I guess I was wrong again (-:

Germany kicked a pale Portugal out of the Bronze final, and won fairly. Looking at the two teams and how they have played in this tournament, I think it is safe to say the best team won.

The Final was tricky for me. I didn't know who to cheer for. I spent some time thinking about it, and since France won in 98, I'd go with Italy this time, provided they played proper football and not going out all defense, like they have had a tendency to do before.
And both France and Italy gave us quite a spectacular 1st half. Great offensive play by both teams, both willing to take chances, allthough surprisingly enough, Italy played with a higher risk than France did, who put their most of their faith in the magic from Zidane and Henry. 1-1 was the result at halftime, which was fair enough.

The second half was a bit more "relaxed", but with France having the upper hand, playwise. It didn't result in any goals though. And so it was time for 2x15 minutes of extra time. Unfortunately, this is where Zidane's magic suffered from a real bad draw from the Mana-pool. The most experienced player on the french team, the player who has been named player-of-the-year on more than 1 occasion, one of 4 players to score a goal in 2 World Cup finals, a living legend playing his last match, lost his head in an attempt to ram it right through an Italian player. How true those words ring now : "That move belongs in a wrestling-match".
I am incredibly dissapointed in him, and I can't imagine what the Italian chap might have said to trigger such unprofessional reaction. I really don't care either, I just know that Zidane lost his place among the truly great ones in my opinion.

When it came to the penalty shootout, I was confident Italy would take it home. I think Buffon is a far better goalie than Barthez, and with Zidane out, I expected 2 french penalties to miss or be saved. I was right about the result, but they actually only missed on 1, and that one hit the top bar full force.

And there it is, Italy wins the world cup. Well done!
Here are my 5 things I will remember from the tournament, in no special order:

  • Ghana played fantastic football
  • Zidane isn't the gentleman and idol I thought he was
  • Italy won
  • Brazil were lazy and didn't want to win
  • Norway didn't even qualify
What will YOU remember?
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Blogs Blogs Blogs! (04/07/2006 17:31)
After some long nights, some carefull planning, and some very cunning coding, our own home-made blog-system is a fact.
We have tried to create a system that will make it a lot easier for you to write about things you want to share with others in ML, without spamming the ingame Newspaper, with some great formatting-options, a simple but safe way of letting you upload pictures you can use, and a recognizable interface when you write.

It looks and works like any word-processor, so no more cryptic codes like [b] and [color=red] tags.

There are some important things to remember if you decide to create your own blog:
  • All our rules about "suitable content" applies.
  • Any attempts of uploading porn, material that can offend people, or illegal / copyrighted material will result in immidiate closure of your account, your team and your blog.
  • Even if you do not physically upload it to our servers, linking to the kind of above mentoned material will result in the same as if you had uploaded it.
  • "I just wanted to test the blog-system" is not an excuse for violating our trust and uploading or linking to unsuitable material.
  • YOU are responsible for what you upload, regardless. We know who uploads each and every file to us and will take the required actions if needed.
Other than that, we welcome all kinds of blogs we have thought about, but will let you know if we feel you have posted something in a grey area.

Please keep in mind, we do not have unlimited disc-space, so don't upload images that are too large to fit on the screen (pictures wider than 900 pixels are not recommended). If we see too much disc-space being used by 1 user, we will contact you. There is no exact limit to how much we will allow per user for now, as a good blog updated frequently with good entries are worth their weight in discspace, or so we hope. (-: If need be, we will get some more discspace.
Note: We do not keep a backup of the uploaded material, so don't use us like a "safe long-term storage facility".

We might reward people who write good blogs once we get properly up and running with the system. Please have some patience with us though, like all systems, this one will take a little while to get properly "ran in".

I hope you will let your creativity flow, and also spend a few minutes reading what is on the minds of other managers in other blogs, and that comments will be used frequently.

I will post a "How-to-blog" entry later, but feel free to try it out. You control if you wish to publish your entires or not, and you can edit it later anyway. You can delete your entries at any time too, or delete comments made with your blog that you do not want.

Happy blogging!

- Spinner
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